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Old 01/06/08, 7:28 PM   #201
Xrhino
Glass Joe
 
Night Elf Hunter
 
Blackrock
We got our first kill last night using 8 healers and from a raid healing point of view it was probably the most challanging encounter I have faced yet. BB is hard to heal from a sheer spam heal point of view and chance of people getting gibbed, but Council involved quick reactions and anticipating raid damage. Healers need to be really aware of the possible damage.

We had 2 people on raid healing (myself and another shaman) with a raid that was fairly melee heavy. 7 maybe 8 melee dps if I recall correctly. The 2 parts to raid healing this encounter as has been mentioned earlier are keeping people topped up and reacting quickly to poisen + divine wrath. Mana management is also really important due to the length of the fight and the amount of raid damage taken. This was the first fight in which I have felt the need to try and drop outside 5s rule as a resto shaman as even 7-8 seconds without casting gives a decent amount of regen.

Having a 9th healer would have made the kill easier but 1 of our druids was DCing and couldn't raid. That being said people generally only die if someone has done something wrong. If someone doesn't react to Blizzard quick enough they are at risk of a death from flamestrike, a large group of people all taking aoe damage at the same time as someone envenomed, etc

10k+ HP is a must for the raid, any less is putting yourself at risk. I have decided to purchase a Battlemaster's Perseverance trinket to replace my Scarab of the Infinite Cycle for this fight. Self survival is a big issue.

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Old 01/06/08, 7:56 PM   #202
Akron
Von Kaiser
 
Undead Mage
 
Xavius (EU)
Illidari Council is vastly underrated It's kinda Maulgar and Twin Emperors put together. If such fights never existed, IC would have been considered a great encounter and a perfect pre-Illidan boss fight in the first place instead of being dubbed as "Loot Council". The mechanics are old; doesn't take more than a night or two for any 7/9 guild to kill. The hard parts of the fight are its length and the deadly AoE effects / Poison / Divine Favor. Again, nothing new ...but still a very good fight where slight loss of concentration will be probably lethal.

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Old 01/07/08, 12:38 AM   #203
Malrix
Von Kaiser
 
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Human Paladin
 
Draka
Originally Posted by Akron View Post
Illidari Council is vastly underrated It's kinda Maulgar and Twin Emperors put together. If such fights never existed, IC would have been considered a great encounter and a perfect pre-Illidan boss fight in the first place instead of being dubbed as "Loot Council". The mechanics are old; doesn't take more than a night or two for any 7/9 guild to kill. The hard parts of the fight are its length and the deadly AoE effects / Poison / Divine Favor. Again, nothing new ...but still a very good fight where slight loss of concentration will be probably lethal.
Shouldn't that say 'overrated' then?

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Old 01/07/08, 9:32 AM   #204
Akron
Von Kaiser
 
Undead Mage
 
Xavius (EU)
No, the fight is under-rated because at start people considered it a pushover and one of the easiest in the zone. It really isn't and due its length and the damage taken it is a difficult fight especially for healers. It also involves a significant amount of situational awareness. I'd rate it just below Illidan. The fight's bad side is that for most it's a 15 min chore. Nothing new in it and most of all you can recover if mistakes happen and the 15 min enrage timer is long enough to accept mistakes like missed heals and some deaths.

If the timer was 10 minutes it would be one intense fight...

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Old 01/07/08, 9:45 AM   #205
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Definetely the length of the encounter is what makes this fight 'hard', depending on your definition. All your raiders by this stage (if youve cleared hyjal and up to council) know well how to dodge aoe, but asking them to do it for so long... in addition to the chance bad-luck situations with overlapping aoe can kill people lightning fast in that 15 min timeframe... - well its a fun fight to kill after you have it on farm. But im glad theres not too many in the game like it :S

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Old 01/13/08, 2:36 PM   #206
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
A small question I haven't seen asked yet - how do people position the Priest? We were making good progress on our first couple of hours (all we had left today after previous bosses), but getting her to the bottom of the stairs away from the Mage was proving problematic. Can you outrange and force her to move or do you have to interrupt all her casts and force her to melee?

Last edited by Daboran : 01/13/08 at 2:36 PM. Reason: Typos

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Old 01/13/08, 4:14 PM   #207
thorin5
Von Kaiser
 
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Draenei Shaman
 
Hellscream
We usually stick her at the bottom of the stairs (where the red circle is). It's not a big deal to have a shaman or two shock some smites, or a rogue kick her at the start to get her moving, there should be more than enough other interrupters around to catch the first wrath and have their cooldowns up again when she tries her first heal.

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Old 01/13/08, 6:13 PM   #208
Bluerose
Von Kaiser
 
Orc Shaman
 
Magtheridon (EU)
Originally Posted by Daboran View Post
A small question I haven't seen asked yet - how do people position the Priest? We were making good progress on our first couple of hours (all we had left today after previous bosses), but getting her to the bottom of the stairs away from the Mage was proving problematic. Can you outrange and force her to move or do you have to interrupt all her casts and force her to melee?
Why are you moving Malande?

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Old 01/13/08, 6:52 PM   #209
Lastembrace
Glass Joe
 
Blood Elf Rogue
 
Nordrassil (EU)
Originally Posted by Bluerose View Post
Why are you moving Malande?
Probably because if you tank her right next to Zerevor you risk your tank and possibly a rogue if you use one for interrupting eating his Arcane Explosions which I've never personally experienced but I believe hit for somewhere in the region of 8k. So, given how often everyone has to shift their positions in this fight, being anywhere near Zerevor is generally a bad idea.

In regards to moving Malande, we typically have a rogue stealth in pretty close before the pull then run in and kick her first cast right after the pull, forcing her to melee for a few seconds while we position her. Either that or having a few mages/shaman interrupt her first few casts as was suggested above will both work fine.

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Old 01/13/08, 8:21 PM   #210
Bluerose
Von Kaiser
 
Orc Shaman
 
Magtheridon (EU)
Originally Posted by Lastembrace View Post
Probably because if you tank her right next to Zerevor you risk your tank and possibly a rogue if you use one for interrupting eating his Arcane Explosions which I've never personally experienced but I believe hit for somewhere in the region of 8k. So, given how often everyone has to shift their positions in this fight, being anywhere near Zerevor is generally a bad idea.

In regards to moving Malande, we typically have a rogue stealth in pretty close before the pull then run in and kick her first cast right after the pull, forcing her to melee for a few seconds while we position her. Either that or having a few mages/shaman interrupt her first few casts as was suggested above will both work fine.
Why concentrate on moving the hardest of the four when Zerevor can be positioned like any DPS caster class ingame, namely move in range to cast spells on his target. You also limit how much room you have to play with if you bring Malande down the steps, are people that masochistic?

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Old 01/14/08, 12:29 AM   #211
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Akron View Post
Illidari Council is vastly underrated It's kinda Maulgar and Twin Emperors put together. If such fights never existed, IC would have been considered a great encounter and a perfect pre-Illidan boss fight in the first place instead of being dubbed as "Loot Council". The mechanics are old; doesn't take more than a night or two for any 7/9 guild to kill. The hard parts of the fight are its length and the deadly AoE effects / Poison / Divine Favor. Again, nothing new ...but still a very good fight where slight loss of concentration will be probably lethal.
There are fights in muds from the early 90's that involve 4 mobs with more abilities than this. I recall doing the 4 chromatic dragons on RoTT muds, and having far more strategy discussion.
There is nothing exciting or innovative about the Illdari council.

Basically if your healers can click, you win. Grats.

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Old 01/14/08, 3:44 AM   #212
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Bluerose View Post
Why concentrate on moving the hardest of the four when Zerevor can be positioned like any DPS caster class ingame, namely move in range to cast spells on his target. You also limit how much room you have to play with if you bring Malande down the steps, are people that masochistic?
If you leave Malande up by Zerevor immediately you are making life hard for the Malande tank and melee interrupters - they cant go anywhere to the left (facing the stairs) as they risk the arcane explosion. Seeing as Malande tends to get a LOT of the Blizzard/Flamestrikes on top of her it seems stupid to me to cut down on the manoeuvring room available to 3 of the most important members of the raid (interrupters) - not to mention line of sight issues meaning that you have to have a healer on top of the stairs with them.

True, we could move Zerevor, but then I wouldnt really want an mob with a 9k arcane explosion in the middle of the raid either - I think we'll just stick to the slightly unreliable way of trying to interrupt everything and forcing her to go melee mode.

Last edited by Daboran : 01/14/08 at 3:48 AM. Reason: sp

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Old 01/14/08, 10:15 AM   #213
Bluerose
Von Kaiser
 
Orc Shaman
 
Magtheridon (EU)
Originally Posted by Daboran View Post
If you leave Malande up by Zerevor immediately you are making life hard for the Malande tank and melee interrupters - they cant go anywhere to the left (facing the stairs) as they risk the arcane explosion. Seeing as Malande tends to get a LOT of the Blizzard/Flamestrikes on top of her it seems stupid to me to cut down on the manoeuvring room available to 3 of the most important members of the raid (interrupters) - not to mention line of sight issues meaning that you have to have a healer on top of the stairs with them.

True, we could move Zerevor, but then I wouldnt really want an mob with a 9k arcane explosion in the middle of the raid either - I think we'll just stick to the slightly unreliable way of trying to interrupt everything and forcing her to go melee mode.
Your making life harder by bothering to expend energy/ time into thinking of ways to move her when she is the "hardest" of the four to move. Simplify, it's super easy. Have your mage tank pull and move Zerevor off to the left of the room and position him/ herself so their backs are against the wall (swivel camera if unable to play with extreme close up). When the pull is made the Malande tank waits a few seconds before charging in....what's the worse she can do until he picks up aggro? smite? wrath? a heal?.....

Sunday Union Vs. Illidari Council By Bluerose pull in action.

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Old 01/14/08, 10:54 AM   #214
Maligne
Mash in B
 
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Clarence
Tauren Druid
 
No WoW Account
Some mage questions:

Is Zerevor's bolt affected by Amp magic?
Is Zerevor affected by Slow (long shot I know)?

Inform your dealers and whores of my credit, and pour me a goddamned drink!

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Old 01/15/08, 6:23 AM   #215
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Maligne View Post
Is Zerevor's bolt affected by Amp magic?
Is Zerevor affected by Slow (long shot I know)?
// The stolen dampen magic will override any amplify/dampen on you.
Edit: Amplify does not get overwritten. Our old tank always told me that, checked it tonight, buff stayed.

About Slow - he's immune to curse of tongues. So that should make him unaffected to the cast slowing part of Slow too. Not sure though. No one in our raid ever had Slow.

Edit: Asked warlocks to test, and he's immune to CoT. That usually means that the spellcasting part of slow does not affect him either. So, even if you cast slow on him, you can't be sure what parts of slow work. The movement speed part doesn't, for example.

Last edited by Roywyn : 01/15/08 at 8:12 PM.

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Old 01/15/08, 11:16 AM   #216
Maligne
Mash in B
 
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Clarence
Tauren Druid
 
No WoW Account
Originally Posted by Roywyn View Post
The stolen dampen magic will override any amplify/dampen on you.

About Slow - he's immune to curse of tongues I think. So that should make him immune to the cast slowing part of Slow too. Not sure though. No one in our raid ever had Slow.
Tested both last night, Slow does work, and I believe curse of tongues does too. Using both as much as possible seems advisable since that means less blizzards and flamestrikes overall, not to mention less damage on the tanking mage. Also I had amplify on myself, and the buff icon did not disappear when I stole the dampen buff. Whether or not it was still working I don't know, but one would assume yes, as the icon didn't go away. I also confirmed that the arcane bolts aren't affected by amplify.

Inform your dealers and whores of my credit, and pour me a goddamned drink!

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Old 01/15/08, 5:45 PM   #217
Marieth
Piston Honda
 
Gnome Rogue
 
Agamaggan (EU)
Just killed IC in our 5th or 6th pull ever. It was waaaaay easier than expected. We had 10 healers altogether (one was a retri) and had >3min to enrage. So we won't probably use less in future kills (maybe after a couple of kills). Why stress yourself, the damage to the raid can sometimes be imense.
Interupting was handled by the tanking warrior, a mage, myself (love the arena gloves) and a resto shami who tossed some ES1 when neccessary.

The thread really helped in setting up our healers, tanks and damage. Feral tanking the rogue + paladin for stuns is perfect, for example.
Also setting the credo, like archi: "Keep yourself alive, then do damage!", was the right motivation, which prevented sure death from envenom+flamestrike combination.

"...gone missing."

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Old 01/17/08, 9:46 AM   #218
khel
Piston Honda
 
Orc Death Knight
 
Stormreaver (EU)
After killing Mother Shahraz our first time, we went ahead to get a couple of pulls on Council before the raid broke. It seemed fairly straightforward, but there was one big issue that I saw and that I can't find an answer to in this thread:

How do you interrupt Malande's heals when she has both Reflective Shield (melee cannot interrupt) and Blessing of Spell Warding (casters can't interrupt) at the same time? Also, when she heals, is there a certain target that she heals more than others? Since they all have shared health, I would expect her to be able to heal everything randomly, so keeping healing debuffs up on all four targets would be pretty difficult and I don't see this mentioned anywhere.


Has anyone else run into this issue? Can reflective shield be purged to prevent this scenario?

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Old 01/17/08, 9:55 AM   #219
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
How do you interrupt Malande's heals when she has both Reflective Shield (melee cannot interrupt) and Blessing of Spell Warding (casters can't interrupt) at the same time?
You could I suppose burn through the reflective shield (~25k) if you had to - but situations like this should be rare. Burning the shield also has other risks (adding more raid spike damage to a already high-spikey fight)

Remember - a heal or two slipping through in the fight is OK - if it happens due to something very unlucky like this or multiple resists. Most guilds will kill the council with a few minutes to spare when they cleanly execute the fight, so dont panic - just keep on doing what you were prior to when the reflective+blessing went up.

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Old 01/17/08, 11:00 AM   #220
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Reflective Shield doesn't prevent melee interrupts from pummel/kick/etc I don't believe. The ability says that on wowhead but I believe that's because it was CP'd from the priest ability.

We just put two warriors on Malande and had them make macros that would take off their weapons so they could pummel during reflective shield without killing themselves. I didn't notice pummels being stopped by reflective shield, but I was busy dodging blizzards so I wasn't watching closely. No divine wraths got out at all that I recall though.

Our kill last night had one heal get through when spell warding was up and there was a blizzard on her, IIRC.

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Old 01/17/08, 11:08 AM   #221
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Nar, reflective shield prevents melee interrupts according to the spelltip

Reflective Shield - Spells - World of Warcraft

So while it is possible to have Blessing of Spell Warding (spell interrupt immunity) and Reflective shield (melee interrupt immunity) up simultaneously as the poster mentioned - its quite rare and nothing to worry about. If it happens once every few weeks and a heal slips through - just keep going.

edit - or is it? wasnt aware the tooltip is either wrong or misleading?

Last edited by Tyrian : 01/17/08 at 12:24 PM.

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Old 01/17/08, 11:18 AM   #222
Zaazel
Glass Joe
 
Night Elf Rogue
 
Antonidas (EU)
No, reflective shield does not prevent Kicks / Pummel. I'm the ladykicker on a weekly basis, and I've always interrupted her through the shield (we've only reached Council in November, but it's been that way since our first attempt).

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Old 01/17/08, 12:12 PM   #223
caxt
Glass Joe
 
Tauren Druid
 
Skullcrusher
yep, I can also confirm that reflective shield does not prevent melee interrupts.

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Old 01/17/08, 1:02 PM   #224
Touf
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
We have a full team on her: 2 mages with focus macros, a resto shaman, rogue, and warrior tank. The rogue interrupts CoH and I interrupt Divine Wrath during spell immunity. Kills the rogue's dps, but it's nice to not worry about wrath.

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Old 01/17/08, 3:01 PM   #225
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Originally Posted by Tyrian View Post
edit - or is it? wasnt aware the tooltip is either wrong or misleading?
Originally Posted by Sapp View Post
The ability says that on wowhead but I believe that's because it was CP'd from the priest ability.
The ability just absorbs and reflects. Shields that actually prevent kicks have a secondary effect called "Apply Aura: immune effect (68)" on them.

You can see that addition on the Greater Power Word Shield used in the maulgar encounter, and on Kael's Shock Barrier.

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