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Old 10/06/07, 2:50 PM   #16
Brakar
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Originally Posted by Lymmel View Post
Was the scroll idea such a great one really? By the time we were killing kael we would hardly recruit anyone who hadn't done those heroics once for gearing/attuning purposes. It was kinda redundant really, maybe some people missed magtheridon but that was honestly something not at all hard to get for them. Same for vashj more or less, even if that attunement was much much easier.

I don't see how putting scrolls in Illidan/Archimonde would really help as by the time you kill them it's unlikely to recruit anyone who isn't attuned. Ever since we passed RoS we have pretty much have found an attuned person to replace people who quit, the problem is more persistent when you are new to the instance, and scrolls on Illidan won't help you much.
The problem is when there is no one else on your server and faction in T6 zones. You either can ONLY recruit from off server, or you have to go back and run SSC/TK to get people attuned. A perfect example of this is Juggernaut on Doomhammer: WowJutsu: World of Warcraft Guild Rankings: Doomhammer

They first killed Illidan two months ago but there still isn't another horde guild in MH/BT. It drastically reduces your recruiting pool because there is no one on the server that can have the attunements done.

From a guild "attunement" standpoint I don't have much problem with Kael and Vashj being required. The problem is how much of a headache it is for anyone new you're going to need to recruit. While it's not quite as bad as the only guild in MH/BT it's also a problem if you're the least progressed into MH/BT for whatever reason. You're still mostly restricted to either attune people or take server transfers as it's unlikely someone from a further advanced guild will drop down.

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Old 10/06/07, 3:03 PM   #17
Zraknul
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I don't mind having to attune applicants. If they don't have the vials, they don't know vashj and kael so you can see how they perform on challenging new fights (to them). Their screw ups here probably won't wipe you, and you are practiced enough to not need 100% focus to see them on action on these fights.

We've been clearing Illidan since the end of August, and that doesn't mean we've exhausted all useful gear off T5 content. In the pacing thread people mentioned they feel they didn't get enough time to farm the rare drops or things that just randomly haven't dropped; attuning apps through them gives you more chances. An app denied who got an upgrade along the way (on gear that was other wise getting sharded), while probably still feeling bad, can at least point to something positive gained in addition to the experience.

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Old 10/06/07, 3:53 PM   #18
Zwink
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Originally Posted by Lymmel View Post
I don't see how putting scrolls in Illidan/Archimonde would really help as by the time you kill them it's unlikely to recruit anyone who isn't attuned. Ever since we passed RoS we have pretty much have found an attuned person to replace people who quit, the problem is more persistent when you are new to the instance, and scrolls on Illidan won't help you much.
Having scrolls on Illidan/Archimonde certainly doesn't solve the problem for guilds progressing through BT/Hyjal, however it does make things easier and more convenient for an Illidan killing guild. It would allow me to give people a chance that I would otherwise not look at because I don't want to drag the guild back to SSC and TK.


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Old 10/06/07, 4:04 PM   #19
Skulli
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We cleared SSC/TK every week since entering Hyjal/BT. We only skipped TK once during the week killing Illidan for the first time.
But i must say we raided 6days / week then and 5hrs and sometimes more a night.
With like 4 raid nights i can see the problem with having not enough days to have progress nights. But even then its possible. If you are slow you can do ssc/tk in 2 days. 1 day for farmable content and 1 day for progress.

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Old 10/06/07, 4:35 PM   #20
Kuai
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When the Sunwell comes out and the attunement is just having killed Illidan, then would it make sense to have Akama stand around after the instance is cleared and give an item that gives them a short quest in order to get a Medallion of Karabor to backflag them? I assume most guilds will drop Hyjal when Sunwell comes out and can do BT to attune new recruits/get them geared and ready for Sunwell.

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Old 10/06/07, 5:02 PM   #21
Lansky
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Originally Posted by Kuai View Post
When the Sunwell comes out and the attunement is just having killed Illidan, then would it make sense to have Akama stand around after the instance is cleared and give an item that gives them a short quest in order to get a Medallion of Karabor to backflag them? I assume most guilds will drop Hyjal when Sunwell comes out and can do BT to attune new recruits/get them geared and ready for Sunwell.
This goes on to complicate the issue further to me. To get into BT, you have to have acess to Hyjal. To get acess to Hyjal you have to have cleared all of SSC/TK. Back to square one. Unless you are also saying that T6 attunements should just be lifted at this time. There are still no other horde guilds in T6 content on Mannoroth and i'm not so sure there ever will be either. Short story we went from 3/4TK to a full clear on T6 content in the time it took one guild to fall apart on Kael and another guild to just now get to a point where they can begin attempts on him. Our server is by far and wide not alone in having this type of monstrous gap between the top and the rest. I'm afraid requiring BT to enter Sunwell will just further this gap if nothing is changed.

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Old 10/06/07, 7:58 PM   #22
Metrosexuelf
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Originally Posted by Emeraude View Post
The reason that attunements are so unforgiving in BC is because all the content was basically ready to go from day one(Maybe, over tuned, but that's a different argument).

In WoW Classic MC had a simple 5-man, BWL had the 10-man run, AQ40 had the War Effort(Ugh), and Naxx made you pay gold and items to get in.

The difference is, WoW Classic gave you that content every 3-4 months or so, while in BC the attunement process seems to go around the idea that forcing the players to go back into old content over and over again for whatever reason is a good idea(See: Original Heroic Runs for SSC/TK for all your guildmates/apps, and now the runs for SSC/TK for guilds in BT/Hyjal).
That's it in a nutshell -- it all goes back to the pacing argument. In hindsight I think it was an extremely poor way to stagger out TBC content.

My guess is that sometime before Sunwell comes out the attunements to BT/Hyjal will be dropped. Sunwell attunement will probably be something as simple as a quest completed in the new 5 man in heroic mode. I would be pretty surprised if it required killing Illidan. Archimonde... maybe... but not Illidan.

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Old 10/06/07, 8:02 PM   #23
Kuai
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Originally Posted by Metrosexuelf View Post
I would be pretty surprised if it required killing Illidan. Archimonde... maybe... but not Illidan.
Bring me a fragment of Kael'Thas' robe and a chip of Archimonde's horn and I shall fashion you a disguise to wear so you may infiltrate The Sunwell Plateau disguised as the zombie remains of Archimonde wearing Kael'Thas' pants.

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Old 10/06/07, 8:57 PM   #24
Kiryojo
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Originally Posted by Kuai View Post
Bring me a fragment of Kael'Thas' robe and a chip of Archimonde's horn and I shall fashion you a disguise to wear so you may infiltrate The Sunwell Plateau disguised as the zombie remains of Archimonde wearing Kael'Thas' pants.
Dammit man, don't give them any ideas.

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Old 10/07/07, 12:45 AM   #25
Jeffrey
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When it comes to who does which instances, most guilds fall in one of the following categories:
GROUP 0 ("casual"):
- Full normal 5man and easier (avoiding "hard" heroics) heroics: Non-raiding guilds.
- Any heroic and half T4 ("Prince but not Nightbane"): Kara guilds.
GROUP 1:
- Maulgar farming guilds (Gruul not a "reliable" farm despite having killed, no real chance at Mag): Early 25 man guilds.
- Close-to-full T4 (Kara, Gruul sometimes Mag) and parts of t5 (VR/Lurker): Early SSC/TK guilds.
GROUP 2:
- "Fast" T4 and middle T5 guilds (T4 in hope for a prince weapon/DST - sometimes done on alts): Middle SSC/TK guilds.
- Close-to-full T5 (working on Vashj/Kael): Nearly-cleared SSC/TK guilds.
GROUP 3:
- Full T5, early T6 (just killed Vashj/Kael): Starting BT/Hyjal guilds.
- Middle T6 (on RoS): Mid BT/Hyjal guilds.
- Full T6-clearing: Illidan-clearing guilds. Currently out of content.

Advancing in groups is a hard thing to do and it's where a lot of guilds get stuck. You can't really recruit people from a group lower - they're undergeared or underattuned. Undergeared isn't that much of a problem when you're DE'ing half of the loot, underattuned though...

What a good attunement needs:
1) Minimum exploit potential to avoid completing the attunement as a group
2) Minimal chance to be a problem when odd group setups are required (ie: doable on alt with relative ease)
3) Should not require a guild which is far beyond (half to fully clearing) tier X to clear tier X minus 1 content
4) Should not be too hard to organize a completion; doesn't require many players (and they can possibly be alts), requires a small amount of time or has potential to drop items which are useful for everyone for a above-normal time.

The heroic keys meet NONE of these; Cenarion Expedition can be soloed to Revered, but especially tanks/healers are not very likely to have done so. Some servers are totally beyond normal mode instances to the point where you can't effectively rep grind. Alts probably haven't done normal instances much but often have good enough crafted gear.
The Karazhan attunement by itself meets all of these; a Kara guild wanting to backflag someone could run the attunement instances in heroic mode and a Kara guild should still have some use for badges.
The original SSC attunement met 1 but not 2-4. After the huge Gruul/Nightbane nerf point 3 was the only problem remaining.
The original TK attunement didn't meet any except 1, and even then you could exploit it in various ways (swapping people for the final bosses/Arca mass attunement). Everyone needed their own heroic keys to even think of getting attuned and the heroics were a huge pain in the ass too. In addition, the standard 3/7/15 raid setup did not translate very well into 1/1/3.
The Hyjal attunement only meets point 1. It really gets in the way to the point where raiders are split into two groups - Hyjal attuned, not Hyjal attuned. You need to fully clear both SSC/TK to get a single person attuned so attuning is a huge hassle.
The BT attunement basically comes along for free with the Hyjal attunement and isn't a real problem by itself (altough the 5 man chain part could be pretty hard to do these days).

Solutions which could work:
- Additional guild attunement after killing "checkpoint" bosses in BT/Hyjal, Gorefiend and Azgalor seem perfect judging from wowjutsu. Kill boss with at least X players from guild Y, guild Y is perma attuned. Exploit potential if the whole server joins the same ingame guild (but in different raidgroups still). Doesn't do anything for raiding alliances unless X is very low which would give exploit potential.
- Scrolls in the middle of the instance. Again, Gorefiend/Azgalor seem perfect checkpoints for guilds to stop saying "we don't need anything from T5 content".
- For every 4 attuned players entering a raid instance, one unattuned player can enter as well. Naj'entus and Winterchill drop begins a quest items to kill Gorefiend/Azgalor which give you attunement. Need to make sure that players don't tag along somehow - perhaps make it one quest requiring a kill of both and providing attunement to both. This is basically like scrolls except they need to have actually killed the bosses.
- Zul'Aman speed clear providing BT/Hyjal attunement. The speed clear is supposed to require late-T5 gear and thus should hopefully be doable in 9 people with early T6 and 1 slightly undergeared.




Having that said, what's probably going to happen is that Blizzard hotfixes Hyjal attunement out but keeps BT. My guess is a hotfix after 2.4. A guild would still have to kill Fathomlord and Al'ar to get BT attuned and Vashj/Kael drop some very good loot - and should be a bit easier in a bit of T6 gear.
I'm really hoping they'll learn for WotLK but I doubt it. In particular, AQ was a good thing, it's just the grinding parts that sucked (pretty badly). It wasn't THAT uncommon for early BWL guilds to gear up in really-early AQ40 but it really helped with progress (and gave people something to look forward to).

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Old 10/07/07, 1:54 AM   #26
Angerz
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These conversations always beg the question, "Why have attunement anyway". Or at least anything harder than what MC, BWL or Naxx required.

Tune the bosses to require a certain gear level. If you walked into BT and tried Najentus with your Kara gear, you will get wrecked. You cant skip 2 levels of gear with consumables anymore.

Just do it like Naxx. Put in some bosses equal in difficulty to the middle of the last tier. Have them drop items 3 or 4 iLevels below T6. Have a gateway boss 2 or 3 bosses in that will require a group of near full T6 level loot to execute very well to beat (illidan farming guilds can have a little easier time), then ramp it up even further.

Let us beat content by being good players and gearing up. Adding the extra obstacle of backflagging was dumb in Planes of Power and it's dumb now.

Naxx worked. You could come in in BWL gear and kill Anub and Razuvius. You may even be able to do gothik and faerlina. Get a little more gear and you can do Maexxna and Heigan. More gear and you get Pathwerk, Grobbulous and Gluth. More and you kill Thaddius. Then Gothik and Loatheb. Then 4h, sapph and KT. Perfectly tiered. Pay your gold, get your bosses. You didnt have to kill Cthun and Nef and turn their heads into the Argent dawn.

Having to recruit from off server or sacrifice a raid night (or 2) to key a recruit to continue raiding is dumb. Sorry if my rant is off topic.

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Old 10/07/07, 9:00 AM   #27
Dawme
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Originally Posted by Angerz View Post
Tune the bosses to require a certain gear level. If you walked into BT and tried Najentus with your Kara gear, you will get wrecked. You cant skip 2 levels of gear with consumables anymore.
If only this was true... fact is, if you walk into BT and try Najentus with Kara gear, you'll do exactly the same thing everybody did : you'll wear 2 arena pieces. And kill him.

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Old 10/07/07, 9:49 AM   #28
Maledict
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Dropping attunements at this stage would be a bad mistake, as it removes some of the best fights in the game from progression. (Vashj and Kael). Unlike Gruul and Magtheridon, which people still do for loot, no-one will ever touch them ever again. Whilst it's fine (and good IMO) to invalidate old content when an expansion is released, invalidating it part way through the expansion seems foolish.

They could do many things to make the process simpler. Make only Vashj's vial required for Hyjal, and Kaels' for BT. Put scrolls of attunement on Rage Winterchill & Najentus (Not the end bosses, attunement breaks the guilds that are progressing throuhg the instance, not those that have finished it). Put in the 20 attuned 5 get in for free rule.

EQ solved these issues a long time ago, it seems strange that WoW hasn't bothered yet,

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Old 10/07/07, 1:15 PM   #29
Grogzor
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Why should people have to fight Kael and Vashj to go on? Cthun was a great fight, one of the best yet it wasn't a requirement to get into Naxx. In fact, people would probably mostly agree that it was good he wasn't.

All they have to do is give a reward seperate from attunement that is good enough that people will want to do Vashj and Kael. Its not that hard.

People should be allowed to play the game, if they want Kael and Vashj killed, they will attempt it. If they don't, their penalty is they won't get the experience and gear they offer.

Forcing people to spend an extra month in TK and SSC to kill two bosses to "earn" them the privellege of going on is not fun and totally unneccessary.

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Old 10/07/07, 2:12 PM   #30
Trouble
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Have you guys on dead servers considered transferring your guild to a more populous raiding server? I've considered trying to advertise my server to try and build a "PvE server raiding mecca" so to speak similar to what Korgath and Mal'ganis are for PvP. I believe it is beneficial up to a limit to have a number of high end guilds on the same server. It makes your guild more attractive to cross-server recruits, it invigorates the economy, and it creates a vibrant server community. The main limit is the point when it starts to cause lag but a server can support a large amount of raiding guilds before hitting that point.

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