Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (215) Thread Tools
Old 05/07/08, 7:56 AM   #276
Madlax
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
My thought might not be undermanning content, but ironmanning for sure:
What ways can you think of to bring current encounters on the edge of madness but still being doable?
Having a rogue tank BT bosses? Interesting, but not quite the problem.
Twins with Sacrloash first? That´s not even the hard way.
Magtheridon without clicking cubes? Interesting, but not hard.

A real challenge then hm..
Al'Ar phase 1 with only 1 tank?
Solarian without killing the melee adds?
Leotheras with no fire res tank? And no DPS allowed in human phase?
Morogrim without being allowed to kill murlocs?

Anyone else that can come up with some good ideas?
 
User is offline.
Reply With Quote
Old 05/07/08, 10:02 AM   #277
Kissmyaxe
Von Kaiser
 
Orc Shaman
 
Twisting Nether (EU)
Originally Posted by Xaviera View Post
How to get to Garr solo...
Now if only someone would have mercy on us puny mortals and make a video with this .

I also like the idea of under manning content but I don't really see the point of trying to do encounters with ignoring or not managing some boss abilities.
 
User is offline.
Reply With Quote
Old 05/07/08, 12:07 PM   #278
SeanDamnit
Piston Honda
 
SeanDamnit's Avatar
 
Draenei Paladin
 
Ner'zhul
Originally Posted by Madlax View Post
My thought might not be undermanning content, but ironmanning for sure:
What ways can you think of to bring current encounters on the edge of madness but still being doable?
Having a rogue tank BT bosses? Interesting, but not quite the problem.
Twins with Sacrloash first? That´s not even the hard way.
Magtheridon without clicking cubes? Interesting, but not hard.

A real challenge then hm..
Al'Ar phase 1 with only 1 tank?
Solarian without killing the melee adds?
Leotheras with no fire res tank? And no DPS allowed in human phase?
Morogrim without being allowed to kill murlocs?

Anyone else that can come up with some good ideas?

Mag without the cubes? Probably not possible.
Mag with cubes clicked 100% of the time? Maybe?

A few resto druids rolling a few lifeblooms on 5 warlocks or something can probably offset the cube damage. Been a while since I've done Mag, so I don't know how much it ticks for per second, and I don't know if there is some sort of channel time.

I'm not sure if that wouldn't be considered 'Ironmanning', since you will probably still need enough of a raid to take down the channellers - but then after that it should be smooth sailing whacking on a helpless creature.

Card carrying member of the Inapropriately in Love with Hilary Duff Society.

"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh
 
User is offline.
Reply With Quote
Old 05/08/08, 12:54 PM   #279
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Pretty sure Mind Exhaustion still lasts 30 seconds, so you would need a pretty big cube force to keep the debuff up constantly.

Blast Nova ticks for just over 2k every 2 seconds for 10 seconds, so you could survive it without much trouble with proper group positioning, CoH spam and decent HP pools.
 
User is offline.
Reply With Quote
Old 05/08/08, 1:31 PM   #280
 Adoriele
Ninja baby!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Ja7us View Post
Pretty sure Mind Exhaustion still lasts 30 seconds, so you would need a pretty big cube force to keep the debuff up constantly.
Pretty sure you also don't get the debuff until you release the cube. As long as you can heal 5 people through the DoT effect, he'll be perpetually under the 300% damage increase. Of course your channelers won't be able to provide any DPS, but since they're enhancing everyone else by 3 times as much, that's not really an issue.
 
User is offline.
Reply With Quote
Old 05/08/08, 2:16 PM   #281
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
The actual channel has a set casting time for Magtheridon.
 
User is offline.
Reply With Quote
Old 05/08/08, 8:38 PM   #282
Kissmyaxe
Von Kaiser
 
Orc Shaman
 
Twisting Nether (EU)
I was thinking about Magtheridon banished all the time ever since they 2.4 was on PTR. Basically the channel is 10 seconds and you get the exhaustion for 30 seconds, so you would need 3 teams to keep him banished 100% and also keep them healed up.
I think it is doable with a bit of coordination and planning.
 
User is offline.
Reply With Quote
Old 05/08/08, 9:13 PM   #283
Xav
Slayer of Tanks
 
Xav's Avatar
 
Human Warrior
 
Sen'jin
Originally Posted by Kissmyaxe View Post
Now if only someone would have mercy on us puny mortals and make a video with this .

I also like the idea of under manning content but I don't really see the point of trying to do encounters with ignoring or not managing some boss abilities.
Huh? I posted a video a while ago. This shows the final safe spot I think in it.

http://elitistjerks.com/583806-post84.html

Getting to Garr is just part of the fun, when you have a night off, head down there with a bag full of invisibility potions and find out how to do it. It'll just make it that much more rewarding!
 
User is offline.
Reply With Quote
Old 05/09/08, 10:27 AM   #284
Belzi.ET
Von Kaiser
 
Belzi.ET's Avatar
 
Dwarf Hunter
 
Die Arguswacht (EU)
I think the biggest problem with a Maggi-fight with permanent banishs are the knock-backs from his 'earthquake' (I don't know the spell-name, cause I'm using a german client).

With those knock-backs the channelers get interrupted and therefore will get debuffed.

Or is it that Maggi won't use his earthquake when banished? That would solve this problem.
 
User is offline.
Reply With Quote
Old 05/10/08, 1:35 PM   #285
ozweepay
Banned
 
Blood Elf Priest
 
Archimonde
dual-boxing Ghaz'ranka

I'm trying to find a strat to dual-box Gahz'ranka in ZG. Using a feral druid and holy pally, both in T4-ish gear.

If I clear fish and fight in the water (to avoid knockback and fall damage) the fish respawn before Gahz is down; their 75% armor reduction debuff hurts, so they can't be ignored.

If I tank him on shore (under the voodoo nose, for example, to avoid knockback and geyser) this is fine, but where do I put the pally? If under the statue, he gets the forward-cone mana-drain. If behind boss, then he takes fall damage. If in the water and behind we have the fish problem again.

The current approach I'm considering is to bring my shadow priest as well (T6-ish gear) and try to burn him fast enough to avoid fish. But 3 toons at once is hard for me to coordinate. I suppose I could see if VE healing is enough for the druid and leave the pally at home.
 
User is offline.
Reply With Quote
Old 05/10/08, 3:58 PM   #286
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by ozweepay View Post
I'm trying to find a strat to dual-box Gahz'ranka in ZG. Using a feral druid and holy pally, both in T4-ish gear.

If I clear fish and fight in the water (to avoid knockback and fall damage) the fish respawn before Gahz is down; their 75% armor reduction debuff hurts, so they can't be ignored.

If I tank him on shore (under the voodoo nose, for example, to avoid knockback and geyser) this is fine, but where do I put the pally? If under the statue, he gets the forward-cone mana-drain. If behind boss, then he takes fall damage. If in the water and behind we have the fish problem again.

The current approach I'm considering is to bring my shadow priest as well (T6-ish gear) and try to burn him fast enough to avoid fish. But 3 toons at once is hard for me to coordinate. I suppose I could see if VE healing is enough for the druid and leave the pally at home.
The fish don't have much health; I've 2-manned this with a resto druid friend before, and we just killed them when they respawned. The armor debuff sucks, but it's healable.
 
User is offline.
Reply With Quote
Old 05/10/08, 4:09 PM   #287
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
Use the statue, stand underneath its nose and you avoid knockback. I'll take a screenshot later when I get over there to down him next reset.

Edit: Dope, I didn't read your full post. Just stand him off to the side, the fall dmg is healable. My balance friend helped me with it, and he was able to sustain himself through the fall dmg, and me tanking it. It might take a bit longer though, since you wont have any dps other than the druid.
 
User is offline.
Reply With Quote
Old 05/12/08, 4:24 PM   #288
ozweepay
Banned
 
Blood Elf Priest
 
Archimonde
I tried standing under the statue (can't be launched or knocked back) but Gahz kept displacing me... since I was three-boxing, it was too hard to keep repositioning. Eventually my druid tank was knocked up into some boulders behind the statue and out of LoS of the healer.

I managed to kill Gahz on my third try, still pretty intense, but it worked: tank in the water, pally on the shore's edge. My spriest dies early every attempt (invariably she gets some aggro and dies quickly... if a taunt is resisted, it's gg). So in the end I dual-boxed it and it took forever (20mins). I heal the pally through fall dmg and run him back after knockbacks. But it's better than having him get chewed up by fish.

No frenzied regen, LoH, innervates, mana pots... just FoL spam and occasionally a divine-favor with holy light if tank was getting low. Did DS the pally a couple of times after taunt resists, and lots of toon-movement due to range problems after knockbacks. Feral charge massively useful as well.

Most annoying thing about this fight: it's sometimes hard to stay above water! Most zones, if you jump up out of the water, you no longer have a breath bar. In ZG, you can often jump 5 times and still be considered underwater even though the graphic shows your head up. Might be worth bringing water-breathing pots in the future just to avoid this headache.

Last edited by ozweepay : 05/12/08 at 4:32 PM.
 
User is offline.
Reply With Quote
Old 05/18/08, 6:15 PM   #289
Liebestod
King Hippo
 
Liebestod's Avatar
 
Night Elf Druid
 
Elune
It's worth noting that the 5-man Gruul video with a Rogue tanking is out. Fun.

Untouchable 2: 5-man Gruul By Gaeowyn
 
User is offline.
Reply With Quote
Old 05/19/08, 1:29 PM   #290
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Any tips on 2boxing Mana Tombs with a warrior+priest? Large packs containing more than 2 sorcerers or dark casters are pretty brutal, and I could not kill Tavarok, only got him to 18%. Basically the priest run OOM very fast healing Crystal Prison, is it resistable with NR?

I'm pretty bad at 2 boxing so that could very well be the problem.
 
User is offline.
Reply With Quote
Old 05/19/08, 4:13 PM   #291
Moogul
Captain Magic
 
Moogul's Avatar
 
Human Rogue
 
Argent Dawn (EU)
Just a note about Razuvious, we went to Naxx with some randoms on Saturday night, and decided to see if our Feral could tank Razuvious - and the answer was yes. Mostly. He survived easily until about 20%, taking around 10k per Unbalancing I think, with 3k normal hits, and obviously dodging by far the most of them. Then at around 20% he did a 19k Unbalancing (I guess Demo fell off, though I didn't see it) and quickly gibbed him (Feral was at 25k max hp I think), after which Razuvious went round gibbing 3-4 melee before one of our priests got an add in position to tank, and then we killed him.

Anyway, the result is that he is normal tankable, though it seems Unbalancing has a very large damage range (I guess since it's meant to be 350% of normal damage, the variance gets multiplied up too, and if Demo drops then you're in for some chop).
 
User is offline.
Reply With Quote
Old 05/19/08, 5:44 PM   #292
talzar
Piston Honda
 
Human Warrior
 
Blackhand
I seem to recall when I looked at that Rogue's gear that's been making the 100% avoidance videos that he didn't even have all epic gems and a lot of his gear was fairly low end. Meaning he could probably get better gear where he wouldn't need a Druid and Hunter using scorpid sting / insect swarm.

I wounder if a geared-out rogue could solo Razuvious and his 4 adds. Razuvious doesn't have an enrage timer does he?
 
User is offline.
Reply With Quote
Old 05/19/08, 6:36 PM   #293
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
7% is a lot of avoidance to gain. Add in the fact that he has a shaman for GoA and a paladin for BoK, and that amount of avoidance is unattainable at this point solo.
 
User is offline.
Reply With Quote
Old 05/20/08, 10:22 AM   #294
levk
King Hippo
 
levk's Avatar
 
Gnome Warrior
 
Lightninghoof
Originally Posted by talzar View Post
I seem to recall when I looked at that Rogue's gear that's been making the 100% avoidance videos that he didn't even have all epic gems and a lot of his gear was fairly low end. Meaning he could probably get better gear where he wouldn't need a Druid and Hunter using scorpid sting / insect swarm.

I wounder if a geared-out rogue could solo Razuvious and his 4 adds. Razuvious doesn't have an enrage timer does he?
All the trash before Raz aggros when you pull him, so even if a rogue could solo him it wouldn't be too useful.
 
User is offline.
Reply With Quote
Old 05/23/08, 5:17 PM   #295
ozweepay
Banned
 
Blood Elf Priest
 
Archimonde
Originally Posted by savernon View Post
Use the statue, stand underneath its nose and you avoid knockback. I'll take a screenshot later when I get over there to down him next reset.

Edit: Dope, I didn't read your full post. Just stand him off to the side, the fall dmg is healable. My balance friend helped me with it, and he was able to sustain himself through the fall dmg, and me tanking it. It might take a bit longer though, since you wont have any dps other than the druid.
[Re: Gahz'ranka with Feral Druid tank and Holy Pally healing]

I'd still be interested in seeing a screenshot.

I did what you suggested (tank under the voodoo nose--he doesn't budge--healer off to the side, heal through fall dmg) and killed Gahz ... in 1.5 hours. Now, bear dps is low, but not THAT low, right? It should have taken about 18mins to burn through Gahz's 325k health, but...

He reset 8 times. Three of those were from below 10% to full.

Can anyone knowledgeable about game mechanics explain how this happens? It seems to be an instantaneous thing: if the boss cannot find a path from himself to the player highest-on-aggro he goes into evade mode and regens health like 30% per second. I'm guessing that while the healer was midair, Gahz switched aggro to him, but then couldn't reach him midair, so reset.

In one instance the pally landed, Gahz was chewing on him and my druid tank was running circles around Gahz trying to hit him with just "Evade... Evade" on the screen. Once Gahz was finished killing the healer, he stopped evading and killed my tank.

Advice?
 
User is offline.
Reply With Quote
Old 05/23/08, 7:41 PM   #296
Draz
Von Kaiser
 
Tauren Hunter
 
Medivh
Maybe Gahz is trying to tell you something about doing events/mobs in a not intended way? =D
 
User is offline.
Reply With Quote
Old 05/23/08, 7:55 PM   #297
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by ozweepay View Post
Can anyone knowledgeable about game mechanics explain how this happens? It seems to be an instantaneous thing: if the boss cannot find a path from himself to the player highest-on-aggro he goes into evade mode and regens health like 30% per second. I'm guessing that while the healer was midair, Gahz switched aggro to him, but then couldn't reach him midair, so reset.
Advice?
It's this, but he doesn't have any trouble hitting people in midair. Your most likely problem is that you're tanking him somewhere where, when someone gets knocked into the air, they're knocked over terrain that Gahz'ranka can't path to, and he evades trying to get up on it. Try varying your positioning. I've always tanked him in the water and never had any trouble with evading there.
 
User is offline.
Reply With Quote
Old 05/24/08, 10:58 PM   #298
ozweepay
Banned
 
Blood Elf Priest
 
Archimonde
Originally Posted by Ja7us View Post
It's this, but he doesn't have any trouble hitting people in midair. Your most likely problem is that you're tanking him somewhere where, when someone gets knocked into the air, they're knocked over terrain that Gahz'ranka can't path to, and he evades trying to get up on it. Try varying your positioning. I've always tanked him in the water and never had any trouble with evading there.
I thought of this as well... but my pally is getting a knockback up the path that leads down to Pagle Point, and Gahz can certainly walk up that path.

By turning my tank about 5 degrees I seemed to improve matters. I think I'll keep playing with it provided the frustration isn't too great.

And, yeah, he's evaded in the water for me as well... he knocked my pally back onto the shore into some tall stalks of grass, and then deemed him unreachable so back to 100% we go.

I think Draz makes a good point above. I feel a bit foolish complaining about game mechanics when I'm clearly doing something not intended by the encounter's designers. Then again, it'd be frustrating to run a lowbie through SM and have all the trash constantly resetting because you're SUPPOSED to have 5 people in there.
 
User is offline.
Reply With Quote
Old 05/25/08, 4:15 PM   #299
sashka
Glass Joe
 
Undead Warrior
 
Rexxar
Lucifron and Magmadar 2-manned, UD prot warrior + UD Holy priest.

Lucifron's adds were a MAJOR pita, the random aggro dump just made things squirrely, we eventually settled on the priest standing in PoM range and purposefully eating a MC once a minute for aggro dump (alternating WotF and PvP trinket to break), once the first add was down it was downhill, and lucy by himself was so wimpy that even switching to dual weild (had done adds in threat set with a sporegarr shield + darkmoon veng for thorns) and standing in zerker either of us could go afk for a drink without risk, It was like old-school hakkar only even more dull. Fight took ~25 minutes start to finish on the kill attempt, the biggest annoyance was having to reclear the imp tunnel ever 2 tries.

Magmadar was a total joke - we actually glitched him out since he did that last ~40% without ever dropping a spit and went for a 20% stretch without sticking drool on the tank, fight took ~35 minutes, I spent most of it dual weilding in defensive stance.

Trash was nothing of note - giants are cake, annihilators are easy, we were able to kill any dog type, ended up going pure DW DPS gear for non-giant trash for speed, we're sure we can do a firelord, but didn't actually have to for our run, it requires some carefull positioning to keep the healer from getting silenced, dog packs took a little practice to nail, mainly annoying to be restricted from WW/cleaving after a certain point for fear of accidental kills, I was full DPS, priest was picking up the DoT to bounce pom, we could reliably do them even with a full respawn.

Update - We went back and killed garr, geddon and shaz, nothing of note really other than me blowing myself up + falling was more total damage than geddon hitting me, we killed a quad lava pack and a destroyer/giant pair (easier than double giant really due to threat), we could have done golemagg easily but I had to run an errand.

Last edited by sashka : 05/25/08 at 8:46 PM.
 
User is offline.
Reply With Quote
Old 05/26/08, 2:25 AM   #300
 Shifft
Great Tiger
 
Shifft's Avatar
 
Draenei Shaman
 
Sen'jin
I dual-box Gahz every few days with my resto shaman and prot warrior (hoping for a turtle book ), I just tank him with my warrior standing directly under the statue's nose with my shaman far enough up the path that she doesn't get hit by the knockback.

If you stand so that he goes on that little rock thing in the middle of Pagle's Point when he's attacking you, he will sometimes evade when you get knocked back, so try to avoid that. Another thing that helps avoid evades is to be DPSing a bit with your healer (easier if you're not using a paladin) so that they get aggro when your tank gets knocked back. That way he will have a clear path to run and you can just taunt him back when you land. After changing those two things I haven't had any problems with evading.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools