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05/07/08, 7:56 AM
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#276
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Piston Honda
Undead Warlock
Twisting Nether (EU)
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My thought might not be undermanning content, but ironmanning for sure:
What ways can you think of to bring current encounters on the edge of madness but still being doable?
Having a rogue tank BT bosses? Interesting, but not quite the problem.
Twins with Sacrloash first? That´s not even the hard way.
Magtheridon without clicking cubes? Interesting, but not hard.
A real challenge then hm..
Al'Ar phase 1 with only 1 tank?
Solarian without killing the melee adds?
Leotheras with no fire res tank? And no DPS allowed in human phase?
Morogrim without being allowed to kill murlocs?
Anyone else that can come up with some good ideas? 
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05/07/08, 10:02 AM
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#277
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Von Kaiser
Orc Shaman
Twisting Nether (EU)
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Originally Posted by Xaviera
How to get to Garr solo...
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Now if only someone would have mercy on us puny mortals and make a video with this  .
I also like the idea of under manning content but I don't really see the point of trying to do encounters with ignoring or not managing some boss abilities.
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05/07/08, 12:07 PM
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#278
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Piston Honda
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Originally Posted by Madlax
My thought might not be undermanning content, but ironmanning for sure:
What ways can you think of to bring current encounters on the edge of madness but still being doable?
Having a rogue tank BT bosses? Interesting, but not quite the problem.
Twins with Sacrloash first? That´s not even the hard way.
Magtheridon without clicking cubes? Interesting, but not hard.
A real challenge then hm..
Al'Ar phase 1 with only 1 tank?
Solarian without killing the melee adds?
Leotheras with no fire res tank? And no DPS allowed in human phase?
Morogrim without being allowed to kill murlocs?
Anyone else that can come up with some good ideas? 
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Mag without the cubes? Probably not possible.
Mag with cubes clicked 100% of the time? Maybe?
A few resto druids rolling a few lifeblooms on 5 warlocks or something can probably offset the cube damage. Been a while since I've done Mag, so I don't know how much it ticks for per second, and I don't know if there is some sort of channel time.
I'm not sure if that wouldn't be considered 'Ironmanning', since you will probably still need enough of a raid to take down the channellers - but then after that it should be smooth sailing whacking on a helpless creature.
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Card carrying member of the Inapropriately in Love with Hilary Duff Society.
"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh
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05/08/08, 12:54 PM
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#279
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Pretty sure Mind Exhaustion still lasts 30 seconds, so you would need a pretty big cube force to keep the debuff up constantly.
Blast Nova ticks for just over 2k every 2 seconds for 10 seconds, so you could survive it without much trouble with proper group positioning, CoH spam and decent HP pools.
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05/08/08, 1:31 PM
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#280
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Ja7us
Pretty sure Mind Exhaustion still lasts 30 seconds, so you would need a pretty big cube force to keep the debuff up constantly.
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Pretty sure you also don't get the debuff until you release the cube. As long as you can heal 5 people through the DoT effect, he'll be perpetually under the 300% damage increase. Of course your channelers won't be able to provide any DPS, but since they're enhancing everyone else by 3 times as much, that's not really an issue.
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05/08/08, 2:16 PM
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#281
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King Hippo
Blood Elf Paladin
Staghelm
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The actual channel has a set casting time for Magtheridon.
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05/08/08, 8:38 PM
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#282
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Von Kaiser
Orc Shaman
Twisting Nether (EU)
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I was thinking about Magtheridon banished all the time ever since they 2.4 was on PTR. Basically the channel is 10 seconds and you get the exhaustion for 30 seconds, so you would need 3 teams to keep him banished 100% and also keep them healed up.
I think it is doable with a bit of coordination and planning.
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05/08/08, 9:13 PM
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#283
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Slayer of Tanks
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Originally Posted by Kissmyaxe
Now if only someone would have mercy on us puny mortals and make a video with this  .
I also like the idea of under manning content but I don't really see the point of trying to do encounters with ignoring or not managing some boss abilities.
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Huh? I posted a video a while ago. This shows the final safe spot I think in it.
http://elitistjerks.com/583806-post84.html
Getting to Garr is just part of the fun, when you have a night off, head down there with a bag full of invisibility potions and find out how to do it. It'll just make it that much more rewarding!
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05/09/08, 10:27 AM
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#284
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Von Kaiser
Dwarf Hunter
Die Arguswacht (EU)
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I think the biggest problem with a Maggi-fight with permanent banishs are the knock-backs from his 'earthquake' (I don't know the spell-name, cause I'm using a german client).
With those knock-backs the channelers get interrupted and therefore will get debuffed.
Or is it that Maggi won't use his earthquake when banished? That would solve this problem.
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05/10/08, 1:35 PM
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#285
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Banned
Blood Elf Priest
Archimonde
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dual-boxing Ghaz'ranka
I'm trying to find a strat to dual-box Gahz'ranka in ZG. Using a feral druid and holy pally, both in T4-ish gear.
If I clear fish and fight in the water (to avoid knockback and fall damage) the fish respawn before Gahz is down; their 75% armor reduction debuff hurts, so they can't be ignored.
If I tank him on shore (under the voodoo nose, for example, to avoid knockback and geyser) this is fine, but where do I put the pally? If under the statue, he gets the forward-cone mana-drain. If behind boss, then he takes fall damage. If in the water and behind we have the fish problem again.
The current approach I'm considering is to bring my shadow priest as well (T6-ish gear) and try to burn him fast enough to avoid fish. But 3 toons at once is hard for me to coordinate. I suppose I could see if VE healing is enough for the druid and leave the pally at home.
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05/10/08, 3:58 PM
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#286
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by ozweepay
I'm trying to find a strat to dual-box Gahz'ranka in ZG. Using a feral druid and holy pally, both in T4-ish gear.
If I clear fish and fight in the water (to avoid knockback and fall damage) the fish respawn before Gahz is down; their 75% armor reduction debuff hurts, so they can't be ignored.
If I tank him on shore (under the voodoo nose, for example, to avoid knockback and geyser) this is fine, but where do I put the pally? If under the statue, he gets the forward-cone mana-drain. If behind boss, then he takes fall damage. If in the water and behind we have the fish problem again.
The current approach I'm considering is to bring my shadow priest as well (T6-ish gear) and try to burn him fast enough to avoid fish. But 3 toons at once is hard for me to coordinate. I suppose I could see if VE healing is enough for the druid and leave the pally at home.
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The fish don't have much health; I've 2-manned this with a resto druid friend before, and we just killed them when they respawned. The armor debuff sucks, but it's healable.
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05/10/08, 4:09 PM
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#287
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Piston Honda
Night Elf Druid
Mannoroth
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Use the statue, stand underneath its nose and you avoid knockback. I'll take a screenshot later when I get over there to down him next reset.
Edit: Dope, I didn't read your full post. Just stand him off to the side, the fall dmg is healable. My balance friend helped me with it, and he was able to sustain himself through the fall dmg, and me tanking it. It might take a bit longer though, since you wont have any dps other than the druid.
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05/12/08, 4:24 PM
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#288
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Banned
Blood Elf Priest
Archimonde
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I tried standing under the statue (can't be launched or knocked back) but Gahz kept displacing me... since I was three-boxing, it was too hard to keep repositioning. Eventually my druid tank was knocked up into some boulders behind the statue and out of LoS of the healer.
I managed to kill Gahz on my third try, still pretty intense, but it worked: tank in the water, pally on the shore's edge. My spriest dies early every attempt (invariably she gets some aggro and dies quickly... if a taunt is resisted, it's gg). So in the end I dual-boxed it and it took forever (20mins). I heal the pally through fall dmg and run him back after knockbacks. But it's better than having him get chewed up by fish.
No frenzied regen, LoH, innervates, mana pots... just FoL spam and occasionally a divine-favor with holy light if tank was getting low. Did DS the pally a couple of times after taunt resists, and lots of toon-movement due to range problems after knockbacks. Feral charge massively useful as well.
Most annoying thing about this fight: it's sometimes hard to stay above water! Most zones, if you jump up out of the water, you no longer have a breath bar. In ZG, you can often jump 5 times and still be considered underwater even though the graphic shows your head up. Might be worth bringing water-breathing pots in the future just to avoid this headache.
Last edited by ozweepay : 05/12/08 at 4:32 PM.
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05/19/08, 1:29 PM
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#290
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Don Flamenco
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Any tips on 2boxing Mana Tombs with a warrior+priest? Large packs containing more than 2 sorcerers or dark casters are pretty brutal, and I could not kill Tavarok, only got him to 18%. Basically the priest run OOM very fast healing Crystal Prison, is it resistable with NR?
I'm pretty bad at 2 boxing so that could very well be the problem.
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05/19/08, 4:13 PM
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#291
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Captain Magic
Human Rogue
Argent Dawn (EU)
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Just a note about Razuvious, we went to Naxx with some randoms on Saturday night, and decided to see if our Feral could tank Razuvious - and the answer was yes. Mostly. He survived easily until about 20%, taking around 10k per Unbalancing I think, with 3k normal hits, and obviously dodging by far the most of them. Then at around 20% he did a 19k Unbalancing (I guess Demo fell off, though I didn't see it) and quickly gibbed him (Feral was at 25k max hp I think), after which Razuvious went round gibbing 3-4 melee before one of our priests got an add in position to tank, and then we killed him.
Anyway, the result is that he is normal tankable, though it seems Unbalancing has a very large damage range (I guess since it's meant to be 350% of normal damage, the variance gets multiplied up too, and if Demo drops then you're in for some chop).
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05/19/08, 5:44 PM
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#292
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Piston Honda
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I seem to recall when I looked at that Rogue's gear that's been making the 100% avoidance videos that he didn't even have all epic gems and a lot of his gear was fairly low end. Meaning he could probably get better gear where he wouldn't need a Druid and Hunter using scorpid sting / insect swarm.
I wounder if a geared-out rogue could solo Razuvious and his 4 adds. Razuvious doesn't have an enrage timer does he?
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05/19/08, 6:36 PM
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#293
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Piston Honda
Night Elf Druid
Mannoroth
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7% is a lot of avoidance to gain. Add in the fact that he has a shaman for GoA and a paladin for BoK, and that amount of avoidance is unattainable at this point solo.
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05/20/08, 10:22 AM
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#294
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King Hippo
Gnome Warrior
Lightninghoof
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Originally Posted by talzar
I seem to recall when I looked at that Rogue's gear that's been making the 100% avoidance videos that he didn't even have all epic gems and a lot of his gear was fairly low end. Meaning he could probably get better gear where he wouldn't need a Druid and Hunter using scorpid sting / insect swarm.
I wounder if a geared-out rogue could solo Razuvious and his 4 adds. Razuvious doesn't have an enrage timer does he?
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All the trash before Raz aggros when you pull him, so even if a rogue could solo him it wouldn't be too useful.
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05/23/08, 5:17 PM
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#295
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Banned
Blood Elf Priest
Archimonde
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Originally Posted by savernon
Use the statue, stand underneath its nose and you avoid knockback. I'll take a screenshot later when I get over there to down him next reset.
Edit: Dope, I didn't read your full post. Just stand him off to the side, the fall dmg is healable. My balance friend helped me with it, and he was able to sustain himself through the fall dmg, and me tanking it. It might take a bit longer though, since you wont have any dps other than the druid.
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[Re: Gahz'ranka with Feral Druid tank and Holy Pally healing]
I'd still be interested in seeing a screenshot.
I did what you suggested (tank under the voodoo nose--he doesn't budge--healer off to the side, heal through fall dmg) and killed Gahz ... in 1.5 hours. Now, bear dps is low, but not THAT low, right? It should have taken about 18mins to burn through Gahz's 325k health, but...
He reset 8 times. Three of those were from below 10% to full.
Can anyone knowledgeable about game mechanics explain how this happens? It seems to be an instantaneous thing: if the boss cannot find a path from himself to the player highest-on-aggro he goes into evade mode and regens health like 30% per second. I'm guessing that while the healer was midair, Gahz switched aggro to him, but then couldn't reach him midair, so reset.
In one instance the pally landed, Gahz was chewing on him and my druid tank was running circles around Gahz trying to hit him with just "Evade... Evade" on the screen. Once Gahz was finished killing the healer, he stopped evading and killed my tank.
Advice?
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05/23/08, 7:41 PM
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#296
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Von Kaiser
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Maybe Gahz is trying to tell you something about doing events/mobs in a not intended way? =D
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05/23/08, 7:55 PM
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#297
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by ozweepay
Can anyone knowledgeable about game mechanics explain how this happens? It seems to be an instantaneous thing: if the boss cannot find a path from himself to the player highest-on-aggro he goes into evade mode and regens health like 30% per second. I'm guessing that while the healer was midair, Gahz switched aggro to him, but then couldn't reach him midair, so reset.
Advice?
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It's this, but he doesn't have any trouble hitting people in midair. Your most likely problem is that you're tanking him somewhere where, when someone gets knocked into the air, they're knocked over terrain that Gahz'ranka can't path to, and he evades trying to get up on it. Try varying your positioning. I've always tanked him in the water and never had any trouble with evading there.
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05/24/08, 10:58 PM
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#298
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Banned
Blood Elf Priest
Archimonde
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Originally Posted by Ja7us
It's this, but he doesn't have any trouble hitting people in midair. Your most likely problem is that you're tanking him somewhere where, when someone gets knocked into the air, they're knocked over terrain that Gahz'ranka can't path to, and he evades trying to get up on it. Try varying your positioning. I've always tanked him in the water and never had any trouble with evading there.
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I thought of this as well... but my pally is getting a knockback up the path that leads down to Pagle Point, and Gahz can certainly walk up that path.
By turning my tank about 5 degrees I seemed to improve matters. I think I'll keep playing with it provided the frustration isn't too great.
And, yeah, he's evaded in the water for me as well... he knocked my pally back onto the shore into some tall stalks of grass, and then deemed him unreachable so back to 100% we go.
I think Draz makes a good point above. I feel a bit foolish complaining about game mechanics when I'm clearly doing something not intended by the encounter's designers. Then again, it'd be frustrating to run a lowbie through SM and have all the trash constantly resetting because you're SUPPOSED to have 5 people in there.
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05/25/08, 4:15 PM
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#299
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Glass Joe
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Lucifron and Magmadar 2-manned, UD prot warrior + UD Holy priest.
Lucifron's adds were a MAJOR pita, the random aggro dump just made things squirrely, we eventually settled on the priest standing in PoM range and purposefully eating a MC once a minute for aggro dump (alternating WotF and PvP trinket to break), once the first add was down it was downhill, and lucy by himself was so wimpy that even switching to dual weild (had done adds in threat set with a sporegarr shield + darkmoon veng for thorns) and standing in zerker either of us could go afk for a drink without risk, It was like old-school hakkar only even more dull. Fight took ~25 minutes start to finish on the kill attempt, the biggest annoyance was having to reclear the imp tunnel ever 2 tries.
Magmadar was a total joke - we actually glitched him out since he did that last ~40% without ever dropping a spit and went for a 20% stretch without sticking drool on the tank, fight took ~35 minutes, I spent most of it dual weilding in defensive stance.
Trash was nothing of note - giants are cake, annihilators are easy, we were able to kill any dog type, ended up going pure DW DPS gear for non-giant trash for speed, we're sure we can do a firelord, but didn't actually have to for our run, it requires some carefull positioning to keep the healer from getting silenced, dog packs took a little practice to nail, mainly annoying to be restricted from WW/cleaving after a certain point for fear of accidental kills, I was full DPS, priest was picking up the DoT to bounce pom, we could reliably do them even with a full respawn.
Update - We went back and killed garr, geddon and shaz, nothing of note really other than me blowing myself up + falling was more total damage than geddon hitting me, we killed a quad lava pack and a destroyer/giant pair (easier than double giant really due to threat), we could have done golemagg easily but I had to run an errand.
Last edited by sashka : 05/25/08 at 8:46 PM.
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05/26/08, 2:25 AM
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#300
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Great Tiger
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I dual-box Gahz every few days with my resto shaman and prot warrior (hoping for a turtle book  ), I just tank him with my warrior standing directly under the statue's nose with my shaman far enough up the path that she doesn't get hit by the knockback.
If you stand so that he goes on that little rock thing in the middle of Pagle's Point when he's attacking you, he will sometimes evade when you get knocked back, so try to avoid that. Another thing that helps avoid evades is to be DPSing a bit with your healer (easier if you're not using a paladin) so that they get aggro when your tank gets knocked back. That way he will have a clear path to run and you can just taunt him back when you land. After changing those two things I haven't had any problems with evading.
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