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12/15/08, 4:21 PM
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#376
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Glass Joe
Draenei Death Knight
Moonrunner
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Solo'd ZG yesterday in Tank Gear as a Blood Specced DK. Couldn't get Hakkar down with the Bloodworms talent, so I respecced to Unholy and didn't have any trouble. I had issues on Tiger Boss with the GHeal that is cast. Finally got the hang of it, and it proved to be easy enough. Bloodlord wasn't any more difficult for me than any of the other bosses. I didn't kill the Raptor and just kept my rotation going even when he was looking at me. I had plenty of trouble on Bat Boss due to nasty fear/Heal Combos. Al the other bosses just took time but were un-eventful.
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12/15/08, 9:43 PM
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#377
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Don Flamenco
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Originally Posted by basto
<snip>
I did 3 attempts on him before I gave up, just curious if anyone has had any luck with him. I am thinking I will give it another shot once I get some better gear and get my shaman up to 80.
*Edited to fix the poison name, bonehead...
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Don't know what to tell you about doing him as a rogue but I was able to solo him as protection without too much trouble. I dragged him up to the top of the steps so I didn't have to worry about fears (skipped most of the surrounding trash) and just wore him down.
Also, I wanted to see if any other paladins have tried soloing Thekal. We certainly get the short end with respect to interrupts but with 3/3 imp. HoJ and Torrent the thing that really made it tough was the silence rather than interrupts not being up. They do very little damage and just the three of them was enough for me to maintain high mana through BoS, they also die pretty quickly even though you're silenced quite often. The only problem was that obviously the silence means heals often got through.
Barring all the difficulties above I actually came within seconds of getting it the other night. I messed up though and killed the adds too quickly and couldn't get Thekal down before they ressed. I might go back again sometime, but I was somewhat demoralized after that. I'm confident it can be done, though, and it seems like the key is just to be patient and get lucky with heal / silence overlaps.
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12/16/08, 1:32 PM
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#378
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Soda Popinski
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Yes it is doable. I did it once but it took ages (>45 minutes). The key is to focus your dps on the healer so if a heal comes trough, she will usually cast it on herself. Then you need to do some single target damage on the boss (who has a higher hp total than the other adds if I remember correctly, it's been a while) and just burst all of them down together. The biggest problem you'll encounter is when you get unlucky on the silences and she manages to heal up to full, or to heal one of the adds. That way you won't be able to use HOTR anymore (which is your only real damage source thanks to the silences) and you'll need to either reset or kill the add that is at low hp and hope you can somehow get them on the same %hp again.
It's a very frustrating fight. And it's not really worth it since in the end you don't have enough dps to get hakkar down before he enrages anyway.
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12/17/08, 4:23 AM
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#379
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Has anyone tried to do BWL since wotlk? I'm wondering what would be the minimum amount of players to do it. The biggest issue I see are the first 2 bosses, for razorgore due to fight mechanics you still have to go through eggs(I think, or can you just brute force him down without doing eggs, assuming you can handle all the adds?) and vael bomb. I really want to get myself an ashkandi, but I don't feel it's worth doing with more than 2people, maybe 3. The mechanics are pretty annoying though. And I'd somehow need to get myself an onyxia scale cloak to do the rest, but that could be doable I guess, just useless if I can't get past the first 2 bosses.
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12/17/08, 4:58 AM
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#380
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Don Flamenco
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I believe you cannot brute force Razorgore, as his death before phase 2 begins is simply a wipe. You could likely do Razorgore with just 3: a controller, tank, and healer.
My feeling though is that you would have plenty of interest from people willing to do BWL for fun, even if you cherry-pick people who wouldn't want the sword. A competent dozen would blaze through and make quite a bit of gold in the process. Any less and you'd find most fights tedious.
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12/17/08, 6:03 AM
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#381
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Piston Honda
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Originally Posted by Pyros
Has anyone tried to do BWL since wotlk? I'm wondering what would be the minimum amount of players to do it. The biggest issue I see are the first 2 bosses, for razorgore due to fight mechanics you still have to go through eggs(I think, or can you just brute force him down without doing eggs, assuming you can handle all the adds?) and vael bomb. I really want to get myself an ashkandi, but I don't feel it's worth doing with more than 2people, maybe 3. The mechanics are pretty annoying though. And I'd somehow need to get myself an onyxia scale cloak to do the rest, but that could be doable I guess, just useless if I can't get past the first 2 bosses.
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We did BWL with a group of 9 the other night. We had 1 wipe when we accidentally pulled Firemaw but everything else was smooth sailing. Vael died before the first person was even blown up. We had DK tank for all 3 drakes and Nefarian who didn't have an Ony cloak either. Only ran a single Paladin healer as well. I'd say you could do Vael with 5 and Razorgore with 4 or so.
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12/17/08, 8:24 AM
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#383
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Piston Honda
Tauren Druid
Gorgonnash (EU)
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We cleared BWL with 7 (one afk half of the time, most not very good equipped) and on the first one we actually locked out our healer... Was a pretty quick run, so I guess it's pretty doable with even less.
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12/17/08, 1:39 PM
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#384
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Piston Honda
Orc Shaman
Vek'nilash (EU)
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We cleared BWL with 8 before WotLK and the only close fight was Vael. Don't use a Paladin tank on Chromaggus because his magic resistances screw up aggro.
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12/18/08, 4:14 AM
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#385
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Just tried my hand at soloing MC as a feral druid with mostly 10-man nax / heroic loots. I was able to kill lucifron, magmadar, garr and shazzrah (the last in particular was so easy i wish i'd tried at 70), but couldn't manage any of the others. I'll try Geddon again once I've built a more lightweight fire resist set (was consistently bottoming out around 75%), but golemagg in particular just seems flat-out impossible for a feral, the damage is just too high. I suspect lots of healing classes could beat him, though.
Gehennas might be beatable with higher gear levels (enough DPS to get the adds down quickly) but would be a royal pain due to the curse. Lucifron's was bad enough, and Gehennas' is much worse (and the magic damage in the fight is higher too).
Edit: Oh, just realized I forgot to try sulfuron. Oh, well!
I also gave Skeram a shot earlier, and it would have been a piece of cake except for the damnable hitbox. Everything goes fine until the splits, but when there are three adds up I can't get more than one to stop earth shocking at a time, and I just can't get the images down before he drops me with ES spam. I'll try with more nature resist later, I guess. He might be beatable by a resto druid (or maybe a hunter with some incredibly clever pet tricks?) but I suspect that unless you can fix the earth shock anyone else is out of luck.
If anyone has a solution to the Skeram hitbox, I'd love to hear it. Maybe growth buffs like winterfall firewater et. al affect it?
Last edited by Ja7us : 12/18/08 at 4:19 AM.
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12/18/08, 3:59 PM
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#386
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Soda Popinski
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It's not a hitbox problem. Tanking more than one image results in shock spam. Otherwise you could've singled tanked it at 60.
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12/18/08, 5:01 PM
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#387
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Piston Honda
Draenei Shaman
Shattered Hand
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Skeram seems like it might be impossible without 3 people, 1 to cover each spot. The eartshock is because he is not in melee range. You would need somebody to pick him right away after he blinks (which clears his aggro). If he just blinked without splitting you could probably easily soak up a couple of the earthshocks (~2.5k damage every second I think) and just charge him. But there is no way you could pick up all three adds quick enough after a blink to not just get destroyed by them.
With three people you would have to worry about one of them getting mind controlled of course. I think he only does this to people who are close to him, so as long as each person stay stationary in the spawn points I don't think it would be an issue.
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12/18/08, 6:52 PM
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#388
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Ultramax
It's not a hitbox problem. Tanking more than one image results in shock spam. Otherwise you could've singled tanked it at 60.
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It is a hitbox problem - when all three are aggroed on you, the one you are closest to won't shock, but the other two will (because you're outside their hitbox). You just can't get all three in melee at the same time - they're autoattacking, but they just won't move any closer. If his hitbox were bigger, I'm nearly positive it wouldn't happen.
The issue isn't picking up the adds quick enough (the earth shocks don't do appreciably fatal damage unless they're sustained for ~20 seconds), it's that once they're all picked up, they still continue to earth shock even though they're in melee.
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12/18/08, 9:14 PM
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#389
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Filibuster vigilantly
Human Warrior
Bronzebeard
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Originally Posted by Ja7us
It is a hitbox problem - when all three are aggroed on you, the one you are closest to won't shock, but the other two will (because you're outside their hitbox). You just can't get all three in melee at the same time - they're autoattacking, but they just won't move any closer. If his hitbox were bigger, I'm nearly positive it wouldn't happen.
The issue isn't picking up the adds quick enough (the earth shocks don't do appreciably fatal damage unless they're sustained for ~20 seconds), it's that once they're all picked up, they still continue to earth shock even though they're in melee.
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It's still not a hitbox issue. Whichever one you're targeting and attacking is the one that won't shock, it's just the way the fight was designed. If you deselect him, he'll shock. Even if two of them are stacked directly on top of each other and both are within melee range, if you're not targeting and attacking either one of them, that's the one that will shock. It's been this way since 60... If you want to test it, walk up to the boss and start tanking, and then deselect him without moving. (Ok, I haven't tested this since 3.0 came out so it's possible they've changed it in the last month, but why on earth would they? The shock is the whole reason you had to have multiple tanks for this fight.)
The fight was simply designed so that if any Skeram (either image or boss himself) was left untanked (that is, if the aggro target isn't also targeting and attacking him), he would spam shock. Nothing to do with the hitbox.
Last edited by vorpalblade : 12/18/08 at 9:29 PM.
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Originally Posted by XI-
You see, the petty rules and regulations for the general forums don't apply here. If you're a fuckwad you will systematically be mocked and embarassed to the fullest extent of our abilities. In short, take your 12 bucks, shove it up your fucking ass, and don't come back until your IQ reaches double digits.
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12/19/08, 1:22 AM
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#390
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Glass Joe
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Cleared half of BWL with 6 DK's, 1 War, 2 Healers, and 2 Rogues (one only level 58)
We got stuck on the drakes, mostly because people didn't know how the fights actually went. All the DK's wanted to zerg and zomgdps the whole place down. Shadow Flame was somewhat of a problem too.
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12/19/08, 2:22 AM
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#391
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Piston Honda
Orc Death Knight
Moonglade (EU)
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I tried soloing karazhan last night as a 21/5/45 build with a mix of 10-man and 25-man tanking gear. Romulo and Julianne was a nightmare as every resist on mind freeze had her heal for 50% of her health. I only had about 140 hit rating in my tanking gear, but with some luck and perseverance I managed to take them down, although it was not pleasant in any way.
Curator was the hardest boss overall as he was immune to diseases. If you're looking to solo him, make sure you use your dps cooldowns like army of the dead and gargoyle on the evocates, and use death strikes on the spawning adds to keep yourself at full health. From 15% onwards it's just a matter of killing him before he kills you, as you won't have a lot of sources of healing. Saving health potions and death pact for the end is highly recommended.
Netherspite was the only boss I couldn't bring down in the place. Has anyone had any luck with soloing him as any class? I found a spot in the back of the room where you can absorb the beams from all 3 portals at once, but one portal phase is a very short time to kill him. After he starts taking the green beam from the second portal, he gets healed to full in seconds. I also noticed the green beam seems to be bugged for death knights. It did not reduce the cost of my abilities, but instead prevented me from gaining any new runic power at all.
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12/23/08, 12:30 PM
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#392
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Glass Joe
Night Elf Rogue
Ravencrest (EU)
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3-manned BWL today with rogue, protection warrior and restoration druid. We wiped like 4 times to Vael but with some potions and combat ress we actually got him. Other than that it was really easy.
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12/23/08, 4:41 PM
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#393
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Don Flamenco
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Originally Posted by perttifin
3-manned BWL today with rogue, protection warrior and restoration druid. We wiped like 4 times to Vael but with some potions and combat ress we actually got him.
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Does something about the Vael fight go differently with small numbers of people? Wouldn't he blow up the druid 15 seconds in, then the prot warrior 45 seconds in, and the rogue 90 seconds in?
Ah or can you avoid the every-15-second blowup by the druid shifting into cat/bear form and thus not having a mana bar?
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12/23/08, 5:32 PM
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#394
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Glass Joe
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I did Vael yesterday with some Death Knights and I noticed that the "Essence of the Red" buff explicitly mentioned runic power along with mana/rage/energy. This made me wonder, what if one killed Nefarian with only DK's? Would phase 2 be a simple tank and spank, or am I foolish enough to think that Blizzard went back and added a boss ability for them?
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12/23/08, 5:47 PM
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#395
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Von Kaiser
Tauren Hunter
Ghostlands (EU)
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Originally Posted by Weeaboo
I did Vael yesterday with some Death Knights and I noticed that the "Essence of the Red" buff explicitly mentioned runic power along with mana/rage/energy. This made me wonder, what if one killed Nefarian with only DK's? Would phase 2 be a simple tank and spank, or am I foolish enough to think that Blizzard went back and added a boss ability for them?
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Nefarian has a Death Knight class call where he pulls the raid into his hit box.
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12/27/08, 10:40 AM
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#396
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Glass Joe
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The other day a few of us (4) decided to do the The Eye and see how much money we could get. Even though it was easy with 4 people (Kael was not killed). The gold we got from it was crap, but it was fun- If you do Mag with four people you get much more gold than kiling three bosses in The Eye. We're still going to try and kill Kael but we're going to bring in a fifth.
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12/27/08, 6:48 PM
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#397
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by urotas
Netherspite was the only boss I couldn't bring down in the place. Has anyone had any luck with soloing him as any class? I found a spot in the back of the room where you can absorb the beams from all 3 portals at once, but one portal phase is a very short time to kill him. After he starts taking the green beam from the second portal, he gets healed to full in seconds. I also noticed the green beam seems to be bugged for death knights. It did not reduce the cost of my abilities, but instead prevented me from gaining any new runic power at all.
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Because of the nature of the red beam, I actually wouldn't be surprised if pure DPS specs had the most luck soloing Netherspite. You don't really need self-healing or particularly high mitigation - the main concerns, I would imagine, would be high enough DPS to kill him in one portal + breath phase and decent avoidance to avoid being oneshotted later on. A rogue might be able to do it - save your DPS cooldowns until right when he transitions (though AR might be better early because of the way the green beam works), evasion when your health is low enough that he can oneshot you, and go bloody crazy once the blue beam is stacked high enough.
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12/28/08, 12:08 AM
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#398
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Glass Joe
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Originally Posted by Ja7us
Just tried my hand at soloing MC as a feral druid with mostly 10-man nax / heroic loots. I was able to kill lucifron, magmadar, garr and shazzrah (the last in particular was so easy i wish i'd tried at 70), but couldn't manage any of the others. I'll try Geddon again once I've built a more lightweight fire resist set (was consistently bottoming out around 75%), but golemagg in particular just seems flat-out impossible for a feral, the damage is just too high. I suspect lots of healing classes could beat him, though.
Gehennas might be beatable with higher gear levels (enough DPS to get the adds down quickly) but would be a royal pain due to the curse. Lucifron's was bad enough, and Gehennas' is much worse (and the magic damage in the fight is higher too).
Edit: Oh, just realized I forgot to try sulfuron. Oh, well!
I also gave Skeram a shot earlier, and it would have been a piece of cake except for the damnable hitbox. Everything goes fine until the splits, but when there are three adds up I can't get more than one to stop earth shocking at a time, and I just can't get the images down before he drops me with ES spam. I'll try with more nature resist later, I guess. He might be beatable by a resto druid (or maybe a hunter with some incredibly clever pet tricks?) but I suspect that unless you can fix the earth shock anyone else is out of luck.
If anyone has a solution to the Skeram hitbox, I'd love to hear it. Maybe growth buffs like winterfall firewater et. al affect it?
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don't suppose you could give me some tips on Magmadar/Garr. Just went and tried them myself but couldn't pull them off. Mag I would pop out, barkskin and heal when I could as well as popping frenzied regen, but just couldn't last. Kept dying around 60-70%. Magmadar was even worse, I couldn't even kill two adds before I got demolished.
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12/28/08, 1:51 AM
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#399
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Von Kaiser
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I've tried soloing Hakkar as a BM hunter and am finding some difficulty with it. I killed all the priests except for Jeklik and Arlokk. Jeklik gives Hakkar an AOE silence, which really just prevents me from switching aspects and casting Mend Pet, and Arlokk gives Hakkar a 2 second stun on the main tank.
My problem so far is dealing with Mind Control, or at least I think my problem is Mind Control. Hakkar would MC me and I'd run around for ten seconds, sometimes doing nothing and sometimes attacking my pet, which isn't a big deal either since Mend Pet keeps my pet alive and healthy during this. What hurts me though is sometimes my pet loses aggro for whatever reason and then Hakkar goes after me. I Feign Death and use Misdirection constantly but it seems it's not enough to keep Hakkar on my pet.
Wowwiki says that Aspect of Arlokk causes an aggro wipe on the main tank. I checked the spell on Wowhead and I'm not quite sure if that's what it actually does; the spell's effects are stun, apply "mod stealth", and Sanctuary. If anyone can confirm that there is a de-aggro effect, that would be great, though I'm also curious to know if there's a workaround behind this besides having to kill Arlokk (I can't quite seem to do that on my own as eventually the panthers spawn way too quickly). Still, I have taken the de-aggro into consideration and I'm finding FD doesn't always seem to work, so maybe I'm missing something with when I get out of MC.
Last edited by Nataliah : 12/28/08 at 2:09 AM.
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12/28/08, 6:54 AM
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#400
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Bald Bull
Night Elf Druid
Earthen Ring (EU)
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"Sanctuary" is the name of the effect Vanish gives. It is a forced aggro drop
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