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05/05/09, 11:02 PM
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#551
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Schnappi
Wouldn't Svala be impossible to kill due to the sacrifice?
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I believe the sacrifice isn't an instant kill, just a lot of damage. The more important issue that comes to mind would be if you can actually deal some damage to her if the sacrifice's cooldown is already over by the time the sword hits and you're set free.
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05/05/09, 11:35 PM
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#552
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Prinsesa
I believe the sacrifice isn't an instant kill, just a lot of damage. The more important issue that comes to mind would be if you can actually deal some damage to her if the sacrifice's cooldown is already over by the time the sword hits and you're set free.
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She only sacrifices three times - 75%, 50% and 25%.
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05/06/09, 11:26 AM
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#553
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Piston Honda
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Originally Posted by Prinsesa
I believe the sacrifice isn't an instant kill, just a lot of damage. The more important issue that comes to mind would be if you can actually deal some damage to her if the sacrifice's cooldown is already over by the time the sword hits and you're set free.
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You are correct. We ran a normal UP last night for the Children's Week achievement. My ghoul would just sit under the sword and he would lose at most, 40% of his HP (roughly 30k).
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05/06/09, 10:31 PM
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#554
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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So after talking about it, I ran UP solo on my DK. About Svala, she still does the sacrifice, and it does 5k on impact then 5k as a dot(or around that, was getting lots of various absorbs). The hard part about her was mostly the braziers throwing flames at you, you can't los/range them, and they hurt quite a lot, so I wiped first time, but got it second time by timing cooldowns on the flames instead of the sacrifice. After that happily went my way to 2nd boss which I one shotted, I guess your luck might vary on this one, I was thinking the worm could be hard due to the dot, but got the two right ones, which are rather easy. The boss itself isn't terribly hard, but he does hurt quite a bit so you need to rotate all your cooldowns efficiently.
Then came the gauntlet event, and I wiped 4times on that before I got it right. The mobs can be especially annoying because solo you can get overwhelemed if you don't keep a good pace, and the last pack which is two harpooners and one caster is pretty bad since you get chain rooted and kited. I popped Hysteria+IBF and went to town on the caster, then on the harpooners+whatever ranged spawned from the waves, because those are the only ones that actually hurt, the melees are trash and can be finished after. Once I had the situation under control I took the boss down in one go(3harpoons only on normal, so can do them all at once), and almost got my ass kicked, clever usage of Army of the Dead and the long pathway to bandage/wait for healing cooldowns fixed my issues. Killed him on first try.
Then there was the "hard" trash, but it was easier than I expected, just have to focus the necros and take them down asap, and find time to throw down a DnD to kill skeletons they spawn(which is tough when you're fighting for surival and have to trade a nice Heart Strike + a 4k Death Strike). Finally got to last boss, but after a couple of wipes I called it, was getting late. First try I was just checking him out and resetted him when trying to kite, he was kicking my ass pretty hard though. He has a very vicious 16k attack, as long as you're lucky on avoidance it's fine but when it hits it's fucking bad. Also have to stop DPS often due to Bane, and it kills Ghoul/Bloodworms which is annoying as hell. On the second and last try, got him to 28% but I had exhausted all my tricks. I wasn't flasked anymore on that last try, and I made some mistakes, I also guess the order you get for the special abilities is important. The adds one is pretty bad to handle solo, the AE one looked ok, the stacking debuff+dmg one sounded pretty evil and the orb one is probably the easiest(but didn't get it so not sure). Killable definitely.
After 3.1.2 I guess I'll go back to HoL with my new improved Death Strike and see if I can clear it. Last time was a long time ago, and Blood wasn't as good as it is now, specifically DS dmg was shit. If I can get past the trash between 1st and last boss I think it'll be ok, the bosses are easy it's the trash that's tough in there.
Last edited by Pyros : 05/06/09 at 10:37 PM.
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05/17/09, 1:25 PM
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#555
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Von Kaiser
Troll Death Knight
Thorium Brotherhood
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Not really a dungeon, but a week ago I spotted Doomwalker up and decided to give it a go.
Really, the only danger with him as a DK tank is the crush armor debuff. I'm geared for stam for progression rather than avoidance, so while I had no issues self-healing through up to 3 stacks of the buff, going beyond 4 proved fatal and I died at 900k. I have heard of DKs soloing Doomwalker, and I suspect it was done before 3.1 when DK avoidance was ludicrously higher than it is now, enabling you to hit 100% every 3 minutes as frost, effectively removing the debuff from the table.
Brought a holy pally friend to taunt off me when I had 4 stacks and it was a free 240ish gold and BOE epic for each of us.
I may try some gimmicks like popping a speed pot to kite him while waiting for the debuff to fall off.
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05/18/09, 6:59 PM
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#556
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by rh8452
I may try some gimmicks like popping a speed pot to kite him while waiting for the debuff to fall off.
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He is far, far too fast for this to work, in my experience - and anyway, you'll have to drop the debuff multiple times during the fight regardless. I would suggest using double clicky dodge trinkets, stacking them with any other avoidance cooldowns, and hoping.
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05/19/09, 5:01 AM
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#557
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Piston Honda
Human Death Knight
Eonar (EU)
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I soloed every boss in MC with my DK. TBH the only fights with any challenge were Gehennas and Rag. My spec was 25/8/38, taking most survival talents, and perma-ghoul. Perma-ghoul is great. He doesn't die too soon, adds some dps and serves as an ongoing heal with Death Pact. Also can be resummoned quickly, as fights tend to last a while.
Before 3.1 I never could kill Gehennas, the old Death Strike was too weak for me. Even with new DS I was slowly falling behind on healing and eventually dieing around 25%. What made the difference was using a potion to remove his curse. Chaining 4x DS and Rune tap after curse drops means full health. One reset like that was enough.
I cleared the two giants before him and kited the whole time around a big pillar to avoid rain of fire as much as possible. I used shadow resistance gear from BT and Lesser flask of resistance.
Hard part on Ragnaros was running/swimming back after knockback, while he throws fireballs. I don't know if it's possible to avoid it. However ghoul was great help for that. Sometimes Rag would only trow him away and I stayed for extended periods in melee, sometimes we both got knockbacked and ghoul got some fireballs instead of me while running back in. I used defensive cooldowns when running back in to mitigate the ranged fire damage, and didn't have to save them for Sons of Flame, those were pretty easy. Except that the fight is not hard, it just took me over 20 minutes.
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05/19/09, 7:10 AM
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#558
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Don Flamenco
Draenei Shaman
Tichondrius
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Originally Posted by zagor
Hard part on Ragnaros was running/swimming back after knockback, while he throws fireballs. I don't know if it's possible to avoid it. However ghoul was great help for that. Sometimes Rag would only trow him away and I stayed for extended periods in melee, sometimes we both got knockbacked and ghoul got some fireballs instead of me while running back in. I used defensive cooldowns when running back in to mitigate the ranged fire damage, and didn't have to save them for Sons of Flame, those were pretty easy. Except that the fight is not hard, it just took me over 20 minutes.
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It's been awhile since I did Ragnaros, but IIRC the large knockback you are referring to is on a hard timer of 25 seconds. You can strafe out of melee range, eat a fireball or two, and then move back after he has used it. Then again, he may not want to use it if nobody is in melee range... but your Ghoul should qualify.
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05/19/09, 6:27 PM
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#559
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Piston Honda
Orc Shaman
Vek'nilash (EU)
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I'm quite sure the knockback is resistable with FR gear.
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05/23/09, 7:34 PM
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#560
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by mek
It's been awhile since I did Ragnaros, but IIRC the large knockback you are referring to is on a hard timer of 25 seconds. You can strafe out of melee range, eat a fireball or two, and then move back after he has used it. Then again, he may not want to use it if nobody is in melee range... but your Ghoul should qualify.
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He does indeed not use it if no one is in melee range, he'll instead use it the moment you enter melee range again if his cooldown is ready and no one is in melee range.
Though talking about Molten Core, a Protection Paladin can solo the entire instance as well now. Gehennas remains the hardest part of the instance to solo however, but is doable with the changes in 3.1. Most of the other bosses have gotten easier however, Baron Geddon no longer requires Fire Resist gear, so long as you know to keep moving on the left hand-wall in the corridor from Garr.
Anyway, more on Gehennas, this really requires most of your cooldowns, but is just barely doable. Unlike what you'd normally be inclined to do as a Prot Paladin, do definitely kill his adds first. Their stuns will cause you to take unnecesarry damage. Make sure to run Shadow Resist Aura, and Judgement and Seal of Light, and of course make sure Sacred Shield is always up. By far the most damage you'll end up taking are Gehennas's Shadow Bolts. When you get low on health, use Divine Shield, cancel your still running Divine Plea, and heal yourself up to full. It can help to pull a Lava Annihilator from the area for extra mana after this since Holy Light will run you mostly dry in three casts, also remember to recast Divine Plea afterwards.
I forgot to take along [Restorative Potion] or [Purification Potion] however, if these work they could be used to get yourself a full strength Lay on Hands, which would be very helpful. I instead used it while the 75% healing debuff was on me, which was enough extra health to barely get myself the kill, I had only 3k health left when Gehennas died.
Majordomo Executus is actually pretty disappointingly easy after Gehennas, you should be in no danger during this encounter, though it's annoying to have to keep moving out of the fire pit.
Ragnaros also isn't too tough, it's mostly just a very, very long fight, it took me 24 minutes to kill him, which comes down to about 150k damage on him between each submerge. The most important part of the fight is finding a position where you won't take falling damage when getting knocked back by him. Obviously use Fire Resist aura, I prefer using Seal of Wisdom for the fight however and not Seal of Light or a DPS seal, Ragnaros attacks pretty slowly so Blessing of Sanctuary isn't that good mana, and if he's being annoying with his knockbacks Divine Plea might fall off before you can refresh it. Swap to Seal of Light a bit when he submerges, then swap back to Seal of Wisdom when there's one or two sons left alive.
To go into more details about the position, the basic way of looking for it is making sure there's as much lava as possible behind you, with no rocks anywhere. There's one part of the room where the amount of lava between where Ragnaros is and where the next rock is is largest, you want to stand there. If you're familiar with the usual Ragnaros tanking position, you'll notice the area is roughly this shape __/, you basically want to stand at the top of the /. It's kind of hard to explain without pictures.
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buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/01/09, 4:30 PM
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#561
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Glass Joe
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I tried soloing the Dragonhawk aspect in Zul'aman pre 3.1 and I was unable to due to the damage ouput he had, now however if you have a decent amount of Ulduar gear with Savage Defense I think any feral Druid would be able to. You still need 5 people to ring the gong to access ZA, but beyond that you will be able to stealth right to the Dragonhawk boss. I made a video of the kill, it should explain any positioning and strategy that was involved in the kill
wegame link (HD Stream & Download)
Zul'Aman solo: Dragonhawk Aspect
sk-gaming link (HQ Stream)
Zul'aman Solo: Dragonhawk Boss | SK Gaming
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06/09/09, 6:20 AM
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#562
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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I've succesfully soloed heroic Magister's Terrace as well now, most other TBC heroics I wouldn't find worth mentioning specifically, but this one is interesting as it is the hardest of the TBC heroics, and also drops three novelty items: [Phoenix Hatchling], [Orb of the Sin'dorei] and [Swift White Hawkstrider].
The trash in here has a large enough aggro radius that you'll have to clear some of it, though you can skip a few pulls here and there. The only trash worth mentioning are the Blood Elf packs, which are also the most prevalent in the instance. For these you simply want to maintain a killing order of: Blood Knights > Physicians > Magisters > Warlocks > Anything else > Mage-Guards. Make sure to save Hammer of Justice for when the Blood Knights cast Holy Light, which is typically at around half their health. Try to stay in the melee range of the Magisters, as each succesful spell cast they do increases the rate at which they cast spells, but if you're in melee range they'll occasionally take a few melee swings at you which heavily slows down the rate at which they gain their stacking buff.
Selin Fireheart, the first boss, is just a simple case of dpsing him and keeping up Sacred Shield, with Sacred Shield up the ability he spams from gaining mana will deal little to no damage, so that makes him pretty easy.
Vexallus will most likely hit hard enough to deal some damage to you as his melee swings deal Arcane damage. However, if you just kill his adds as they spawn you'll start dealing enough damage that he'll die long before you are in any danger from him. Just don't be freaked out when you clip through the roof at 8 stacks of the damage buff you get from killing adds.
Priestess Delrissa is also not particularly difficult, though annoying because she'll keep dispelling Blessing of Sanctuary. I had a particularly bad combination of adds for Paladin soloing purposes (The mage, the warlock, the shaman and the rogue), but still managed just fine. It was mostly a case of running Delrissa and the Shaman out of mana, and then killing them one by one.
Kael'thas himself is probably the hardest part, as he seems to have a pretty high hit rate with his spells even with the level difference. Make sure to use Fire Resistance Aura as it's a good bit of less damage taken. I also went for using Judgement and Seal of Light for him to compensate for the damage taken. I just ignored the Phoenixes he spawned until they turned into an egg, then turned and killed the egg before switching back to Kael'thas. When he puts up Shock Barrier and starts casting Pyroblast, just use Divine Shield and heal yourself back up to full, while it's easy enough to take down that 10k absorb Shock Barrier, you probably can use the healing anyway, and I don't find it worth the risk. You should be able to get him to phase 2 before he uses Shock Barrier a second time.
As for phase 2 of Kael'thas, this is actually pretty easy since you can last this forever if you're playing smart. Just keep up Divine Plea by hitting him at least once every 10 or so seconds during Gravity Lapse, and you'll have plenty of mana to heal yourself if needed. Beyond that it's just a case of whittling him down as you get the chance, will probably take about 3 or 4 gravity lapses.
And while I haven't made any progress in Zul'gurub while Protection specced, I have now rather easily killed Thekal and Hakkar while Retribution specced in mostly Naxxramas gear. The healing add at Thekal simply can't keep up with your DPS with it's healing, and Hakkar himself is easy enough, though you'll probably want to skip using Consecration so you have enough mana to keep using Flash of Light on yourself from Art of War procs. Don't try to be fancy by killing a Son of Hakkar before pulling Hakkar himself, the Poisoned Blood debuff will expire naturally before Hakkar even uses his Blood Siphon.
Jeklik is still out of my reach even as Retribution, but would be doable if I had more gear, or possibly if I stayed Protection and respecced to pick up Improved Hammer of Justice. As I've said earlier in this thread, her heal casts seem to be on a steady 20 second timer. With my current Retribution gear I'd need to do 40k more damage to kill her before she tries a second heal, which would probably be doable if my Retribution gear was Ulduar quality instead, since you have 40 seconds to kill her, you need to be able to pull about 3500 DPS on her by yourself.
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buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/09/09, 12:46 PM
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#563
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Glass Joe
Tauren Druid
Turalyon (EU)
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Me and my friends considered 5-manning Kael'thalas (Tempest Keep) to farm for his Phoenix mount, any ideas on how to do it or if it's possible with 5? Biggest problem I see now might be shock barrier and all the damage, which rises the question what to pick?
2 healers a tank and 2 dps or 3 dps tank and a healer.
Last edited by Ranzo : 06/09/09 at 12:52 PM.
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06/09/09, 2:29 PM
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#564
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has no situational awareness. Baddie!
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Originally Posted by Ranzo
Me and my friends considered 5-manning Kael'thalas (Tempest Keep) to farm for his Phoenix mount, any ideas on how to do it or if it's possible with 5? Biggest problem I see now might be shock barrier and all the damage, which rises the question what to pick?
2 healers a tank and 2 dps or 3 dps tank and a healer.
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Actually, I think your biggest problem will be the mind controls.
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06/09/09, 8:00 PM
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#565
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Glass Joe
Blood Elf Paladin
Hellscream
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Imp HoJ makes Thekal as prot possible, even when it was a 30sec cd. It's incredibly frustrating, though, as you have to whittle all three down, while stunning the priestess's casts--which you can't do if you're silenced. So you're basically fighting the RNG. Once I got lucky and got the stun off the first time and all went down, once it took so long I had to rebuff RF & such.
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06/09/09, 11:13 PM
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#566
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Glass Joe
Udalan
Orc Warrior
<Sack N Son>
Thaurissan
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Originally Posted by Aural
Actually, I think your biggest problem will be the mind controls.
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Your right, mind-controls were our biggest issue when 8manning it. Easily do-able with 8, I could see someone doing it with 7, I highly doubt 6 is possible unless you get lucky and are very good.
With 8 we made sure that everyone would concentrate on the MC's in terms of cc/dispelling because they were the only real killers
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06/10/09, 6:04 PM
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#567
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Glass Joe
Murloc Priest
Daggerspine
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I've also had great success soloing heroic MgT as a prot pally. A few things have sped it up greatly though, one is that you can essentially skip all of the trash after Vexallus. Another is I recommend going ret for Kael himself, Ive got a mix of gear from naxx 10/25 with some ulduar 10 bits, and hes a joke. He barely has time to have one phoenix aid him. Just use art of war/sacred shield to your advantage and it's a snap.
Has anyone tried to solo Hakkar without killing any aspects?
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06/10/09, 7:37 PM
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#568
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Von Kaiser
Draenei Death Knight
Shadowsong (EU)
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Originally Posted by legatto
Has anyone tried to solo Hakkar without killing any aspects?
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You need to remove Aspect of Arlokk or he will gouge you and reset.
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07/03/09, 10:05 AM
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#569
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Banned
Human Warlock
Shadowsong (EU)
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I've not tried in the past few weeks, but I must say that I'm rather disappointed by how easily the voidwalker gets owned in lvl 70 heroics. Hopefully they will fix the pet scaling soon enough, judging by the blue posters...
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07/03/09, 5:39 PM
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#570
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Piston Honda
Blood Elf Paladin
Tanaris
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Has anyone had any luck soloing Ionar as a prot pally? I tried everything I could think of (ret in prot gear, prot in ret gear, NR gear), and got steamrolled by the debuff every time.
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07/11/09, 5:02 AM
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#571
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Glass Joe
Blood Elf Paladin
Kilrogg (EU)
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I tried to solo HoL normal yesterday but Ionar really was a bitch and wouldn't die.
I too tried everything i could think of, to be honest you may just be able to cheese it as a holy spec but it would take ages I guess, the lowest i got him was 20% before i was completely out of cooldowns and mana/hp, doing all the usual tricks such as bubble+bandage, SoL/SoJ dancing.
I am going to change my offspec to holy and try to cheese it through attrition like I do Baron Geddon, though Ionar hit me for 5k regular when I tried it as retreibution so it will be no cakewalk.
One thing I soloed yesterday also was The Culling of Stratholme normal, the time warp type boss was insanely hard and took two or 3 tries but eventually went down, other than that it was really easy, some nice boe drops also.
I think after the block value change goes live, a lot of the heroic bosses without enrage timers or magic will be soloable which will make getting epics/abyss shards a joke.
Last edited by Xad : 07/14/09 at 3:08 PM.
Reason: Tidying Up (sorry kaubel :( )
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07/11/09, 6:14 AM
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#572
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Piston Honda
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For Ionar did you try nature resist gear and a resist elixir? Personally I'm stuck on the second boss of H HoL. His damage output was too high for me to tank him with SoL with his adds dotting me. I ended up running past the rubble/slag adds and standing just outside the furnace entrance. This way he would never get in melee range of me before he rushed back upstairs to make golems. The issues remaining were killing him before trash respawned when he was only taking damage from AS and exorcism and that the slag adds would do fire damage when killed and could not be dpsed safety for hp.
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07/11/09, 6:33 AM
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#573
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Glass Joe
Blood Elf Paladin
Kilrogg (EU)
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The trick I found to getting Volkan down was to use Fire Resistance Aura and spend every global between Hammer of the Righteous and Holy Shield cleansing, and obviously to move away when he shatters the golems but other than that it was really easy.
Last edited by Xad : 07/14/09 at 3:05 PM.
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07/11/09, 7:01 AM
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#574
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Piston Honda
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Was that on normal mode or heroic? On heroic he still packs quite a punch but my BV set is incomplete since it has limited uses for normal raid tanking. Though I haven't tried tanking him at the bottom of the steps to give me more time to heal up between add creation.
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07/11/09, 7:09 AM
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#575
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Glass Joe
Blood Elf Paladin
Kilrogg (EU)
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On normal mode, I didn't try heroic soloing.
Last edited by Xad : 07/14/09 at 3:04 PM.
Reason: Fixing Grammar.
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