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12/26/07, 5:20 PM
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#101
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Von Kaiser
Undead Warrior
Skullcrusher
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I tried doing bloodlord today with 3 people, for the head enchant (pvp healing druid), and we wiped twice and stopped, healing wasn't an issue if I only had to heal the warrior, but is it impossible for him not to charge if you use a druid to heal with hots? :/
And if anyone has done him with small numbers, I'd love to hear some tips.
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12/26/07, 6:22 PM
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#102
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Don Flamenco
Blood Elf Paladin
Black Dragonflight
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There's a pillar against the wall on the opposite side from the raptors up on the ledge where you can get los to heal through. I managed to 3-box him because he'd only charge me once in a great while though my dpser died about 11 times. I think if I ever go back for shits and giggles I just won't bother bringing a dpser. He doesn't have an enrage timer so I can pretty much go to sleep on that fight.
They may have fixed it or it may have been a 1 in a million bug out, but I think in the 15 minutes of the fight, my healer got charged twice, maybe 3 times total.
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12/26/07, 11:04 PM
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#103
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Glass Joe
Human Warrior
Azjol-Nerub (EU)
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I've been soloing Gahz'ranka in ZG, initially due to boredom, but I made a habit of doing it every reset after the Polymorph: Turtle book sold for 1.9k gold.
With 640 block value, 18.5k armor and demo shout up I'm getting full blocks. I've been running with a passive "uncrushable" set (100% avoidance+block), although Shield Block might cover it. With all melee damage avoided, that leaves the ~500 dmg frost breath as his main source of damage, which can be mitigated with frost absorb pots. Greater Frost Protection Potions doesn't quite cover it, as he does the breath fairly often, but it's enough for me to kill him before he kills me. Tank him on land, under some scenery to avoid fall damage from his knockback, and chain drink the pots. Dies in ~15 minutes.
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12/27/07, 12:31 AM
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#104
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Von Kaiser
Gnome Warlock
Lightbringer
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Duoed all of normal mech except Pathaleon pretty easily with myself and a priest to do the daily. I was wearing my pvp gear for tankability and she was wearing her raiding t5/t6 gear. Unfortunately Pathaleon's mind control makes the fight a warm body check. =/
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12/27/07, 3:33 AM
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#105
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I forgot to train elf form
Night Elf Druid
Earthen Ring (EU)
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The way I 3 -manned the bloodlord was with a healer and a mage standing on top of his pyramid - He didnt charge them at all, apparantly due to the rather ridiuculus detour it would have taken for him to do so. Speaking of 3 manning him.. what is the most manaefficient dps cycle possible for for a deep fire mage without JoW ? because manaissues on the mage was the main thing dragging it out 
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12/28/07, 10:56 AM
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#108
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Piston Honda
Undead Warlock
Twisting Nether (EU)
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I wouldnt be surprised if Geddon could be soloed by a (demo) warlock.
FR gear, a dispelling pet and a endless source of life basically.
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12/28/07, 2:41 PM
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#109
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Von Kaiser
Undead Warrior
Skullcrusher
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Duod bloodlord with 2 druids today, was extremely easy with the pyramid strategy.
Sucks though, the only reason I did this was to get head enchant for my new lvl 70 druid instead of farming thrallmar rep, and I find out I need honored with zan tribe =/ I can't let the other druid loot it and enchant me via trade can I? :/
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12/28/07, 3:31 PM
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#110
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Great Tiger
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No you cannot.
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12/28/07, 5:14 PM
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#111
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Slayer of Tanks
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I didn't use Figurine for Garr kill, but that's funny you went to Rajaxx, I was actually going to try that tonight  . Might actually go try Magmadar, not sure how much the Frenzy is going to make him hurt though. I assume I can skip Lucifron at 70. Although I'd also have to try the Core Hound Packs, if they function anything like Firesworn adds their stacking debuff might not actually apply. Oh well, off to see!
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12/29/07, 12:04 AM
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#112
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Piston Honda
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After recalling the 15-man Gruul video posted by Nihilum many months ago, it makes me wonder how small a raid he could be killed with now, thanks to higher gear levels.
Has anyone expressed interest in trying it with less than 15? Is this feasible, or would the gear discrepancy between then and now not compensate for having fewer raid members?
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12/29/07, 3:18 AM
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#113
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King Hippo
Night Elf Hunter
Moonglade (EU)
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Well, Gruul, by my estimates could be 10 manned by a tier6 geared group, close to max growths. HKM, on the other hand is going to be a pain...
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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12/29/07, 4:19 AM
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#114
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Glass Joe
Night Elf Priest
Arathor (EU)
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I registered on these forums to post in this thread, but I've been reading them for quite a long while (as anybody with any affinity towards theorycrafting does these days, it seems). This thread's title doesn't encapsulate the exact specifics of my question, but people have posted in this thread about old 40-man content before, and somebody even mentioned the specific problem that brought me here.
Myself (a holy priest) and two other people (a protection warrior from my guild and a feral druid played by my girlfriend) have spent a lot of time recently 3-manning old world 40-man content. We did the entirety of Molten Core, and then, yesterday night, found a way to 3-man Razorgore: both of these events were mentioned by a poster above, together with links to the original LJ posts, so instead of giving additional - and irrelevant - details about that, I'll get straight to the point.
We spent some time today attempting Vaelastrasz with the same 3-man group (warrior, priest, feral druid), trying multiple ideas to survive Burning Adrenaline - such as Fire Protection potions or items and abilities that gave temporary boosts to our HP - but so far we've not had any luck. It's fairly obvious we can't kill him before both me and the tank die from that debuff (I believe our best attempt was along the lines of 26%).
I searched for any information available on the internet, and found a lot of circumstantial evidence saying that BA can, indeed, be survived by enterprising individuals. I never saw it happen back at 60 when I was raiding BWL, but then again, I never actually tried. Has anybody here ever seen it happen? Do you have any ideas on how it might be done?
Failing that, what, in your opinion or experience, is the smallest amount of people Vael can be done with (assume T6 level of gear on the participants)? What's the best raid composition for it? I spoke with somebody earlier today who 8-manned him (with - and I quote - "a rogue having to tank with evasion at the end after both tanks died to the debuff"), but on that, my information ends.
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12/29/07, 12:17 PM
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#116
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Great Tiger
Troll Priest
Steamwheedle Cartel
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My (possibly very flawed) understanding was that BA reduces your maximum health to 5% of its normal total and then deals 4-5k fire damage to finish you off. It was thus possible to survive this by the use of absorption shields (i.e., fire protection potions and priest shields) in conjunction with shield wall (to make the final blast small enough that it could be completely absorbed). All of this was of course made more complicated by the continually pulsing fire nova and, if we're talking about a tank, by Vael's less-than-friendly attention. I'm not sure how last stand would interact with BA either.
(I could also be entirely wrong here - if anyone has more concrete knowledge do correct me.)
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12/29/07, 1:06 PM
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#117
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Bald Bull
Human Warrior
Turalyon (EU)
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BA kills you within 20 seconds. The 4-5k fire damage explosion is the result of your death, not the cause of it.
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12/29/07, 1:07 PM
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#118
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Mr. Sandman
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I survived a BA once by PWS'ing myself the exact instant that I took the explosion and eating healthstone, but I was never able to replicate that.
Also I'd be more impressed with a 10 man of Maulgar than Gruul to be quite honest. (raise your hand if you never wipe on Gruul but once in a while have a botched Maulgar)
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12/29/07, 2:04 PM
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#119
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Slayer of Tanks
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I was under the impression that they changed the way BA worked so it does indeed force kill you, after Blizzard "found out" people were surviving BA by the use of potions / timers and the like.
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12/29/07, 2:17 PM
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#120
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Don Flamenco
No account
Human Mage
No WoW Account
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Originally Posted by Xaviera
I was under the impression that they changed the way BA worked so it does indeed force kill you, after Blizzard "found out" people were surviving BA by the use of potions / timers and the like.
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Yes, in the past It is possible to not die from BA with a use of timers , shieldwall and FR pot and the like. This resulted in less tanks needed for Vael which Blizzard don't want to happen I think. They changed it such that you will always die from BA.
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12/29/07, 2:40 PM
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#121
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Von Kaiser
Blood Elf Paladin
Black Dragonflight
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Originally Posted by Prinsesa
Thanks for the advice! I bought some cheap fire res greens from the AH to replace slots that I didn't have BV for and that certainly helped.
The next challenge was Slave Pens. Soloing to Mennu the Betrayer was easy enough, but I've found it impossible to scrounge up enough DPS to kill him. The healing ward erases all my progress within the 1-2 ticks it takes me to kill it, and never mind if he places an Earthgrab behind himself.
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I solod him on PTR as a protection paladin out of boredom a couple months back. The key is just do not let the healing ward tic, ever. You do this by keeping Seal of Righteousness up, and having a /target Healing Ward (or whatever it's called) macro. I pretty much spammed that macro whenever I felt the healing ward was due, then immediately judged it - it's off the global CD and faster than waiting on auto attack.
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12/29/07, 2:42 PM
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#122
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Von Kaiser
Undead Warrior
Skullcrusher
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Can just make /cast [target=healing ward] Judge (or how ever that spell is called), makes everything alot simpler =)
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12/30/07, 7:49 AM
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#123
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role != roll
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So I'm not sure if this fits the thread, but I tried two different things this week.
First was a Black Morass with no healer. We instead had a Feral Tank, Enhancement Shaman, Fury Warrior, Ret Paladin, and Shadow Priest. Not particularly impressive, but it was fun.
Second was a Heroic Steamvaults run with me (Enhancement Shaman) as the tank. In Vindicator's PvP gear, 3 piece of Vengeful Gladiator's and a Merciles Gladiator's Shield Wall, I have 12.2k health and 11k armour. Adding in a food buff and Kings, I have 13.3k health and am crit immune from resilence. Since I was constantly being hit, Water Shield meant that I had infinite mana and so instead of using Shamanistic Rage for regen, it purely a defensive measure. Party makeup was: Elemental Shaman, Fire Mage, Fury Warrior and a Holy Paladin as a healer. The Elemental Shaman was undergeared and the Fury Warrior was offhanding a skinning dagger because he hadn't levelled the right skill for his new weapon. The rest of us are T5 geared.
An Enhancement Shaman that wants to tank really needs a Paladin because we get Parry through Spirit Weapons, which comes attached with threat reduction. Without Salvation on your DPS, they'll have to hold back alot, and I thought 5% Parry was too valuable to give up for survivability. My healer never had to pot, so I actually think it'd be better without it Spirit Weapons. I frequently forgot to wait for Shamanistic Rage to cooldown before tacking rough pulls and bosses, but it seemed to work out fine.
Spec used was 0/44/17 with a PvP slant (Guardian Totems over Enhancing Totems) but your average raiding spec should be fine anyway. The other noteable choice talent might be Shield Spec over Ancestral Knowledge, which I usually go for anyway, since the mana gains from AK are minimal.
My pull technique was to Chain Lightning and run over an Earthbind, letting me Chain Lightning again before closing in for melee, with spare Frost Shocks on loose mobs to hold them over heal aggro. This was enough to hold aggro most of the time, though Earthbind helped give me time to recover if I did lose it. AoE pulls were also a problem threat-wise, though no one died. I used Windfury Weapon on a Merciless Gladiator's weapon with Mongoose (for the dodge).
The toughest pulls were the Bog Overlords, which required the Elemental Shaman to help heal me, and for some of the heavier pulls, we had the Fury Warrior tank one mob, but since another class with Humanoid CC would've made this unnesscary, I didn't consider this to invalidate it. :P
The first boss (Hydromancer), was a bit tough at first due to the fact we had no banish, and the Elementals are immune to the only threat heavy attack we have, Frost Shock. We ended up having the Fury offtank one Elemental (simulating a banish) while I focused on the other, and kept Frost Shocking Hydromancer to hold her over healing threat. We killed my Elemental, then the Warrior's, then the boss.
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Fix Spirit Wolves not responding to commands.
DK/ Rogue
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12/30/07, 9:18 AM
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#124
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Great Tiger
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Originally Posted by Enova
Well, Gruul, by my estimates could be 10 manned by a tier6 geared group, close to max growths. HKM, on the other hand is going to be a pain...
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I'm planning on 7 manning Gruul within the next month or so, assuming a few pieces of gear are obtained by then,
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12/31/07, 6:30 AM
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#125
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Glass Joe
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Tonight Thekal joined his buddy Arlokk in the afterlife.
The melee - ImageShack - Hosting :: thek1if7.jpg
The transformation - ImageShack - Hosting :: thek2hf1.jpg
The end - ImageShack - Hosting :: thek3nx8.jpg
I was wondering how this was going to be possible but it turns out you can sneak some mobs in without aggroing that axe-flurry trash. I don't know if 400 health remaining constitutes a repeatable victory but there it is. I'm just jazzed we can solo up our own tiger mounts. :p
I'd watch out Jeklik because you're probably next.
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