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12/31/07, 5:02 PM
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#126
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Slayer of Tanks
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Haha did you do that by pulling that tiger pack trash outside of his room in with him? I did that exact thing a few months ago when my gear was much worse, In this case that's definitely needed to heal yourself with (Figurine), because back then I think the mortal strike was still hurting. I remember it being close then as well. Forgot to go back and finish the job with upgraded gear, definitely going to try to farm the mount as well. I don't know if upgraded gear alone will nullify those entire mortal strikes, but I was surprised to learn when I did Rajaxx that I had a mispull at some point and had one of the Generals add that sundered, ignored him for a while, and found out the sunder kept stacking. I had a 20 stack of the sunder and my armor was reduced by like 15000, and I was still full blocking 99% of the hits. Pretty absurd.
As for Jek'lik, I tried her ages ago as well but the problem was when she gets low and starts fearing and mind flaying, as well as healing - I couldn't keep up with it. Now, I think I could just sit in berserker stance and nullify her fears, and bash her heals, but the Mind Flay I remember hurt quite a bit - might as well try that again as well, though. Also, I don't think her bat summoning ever caps out, as my FPS was dropping BIG TIME, and I was losing shield durability at the rate of like 2 per second, and I burned through my remaining shields really, really, really fast. (Sort of like if you screw up on Rajaxx and pull the entire event at once, and there's like 80 of those Spinners attacking you that have like a .5 attack speed - your shields pretty much melt as soon as you equip them)
Good job!
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12/31/07, 11:17 PM
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#127
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Glass Joe
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Originally Posted by Mideci
I'm planning on 7 manning Gruul within the next month or so, assuming a few pieces of gear are obtained by then,
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We did high king and gruul with a group of 12 guys - we hit 17th growths, so I'm guessing if you're exceptionally well geared and bufffed this is a reasonable, albeit challenging, goal. I hope you fraps it when you're successful. I will say though, we wiped on High King for several attempts, yet we still one-shotted Gruul.
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01/01/08, 5:27 AM
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#128
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Not Enough Rage.
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Originally Posted by Kalvilmer
Tonight Thekal joined his buddy Arlokk in the afterlife..
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I'm a bit curious to hear some more details to this one. How did you handle dps'ing all three of them down at the start, and interrupting the heals? I would think that a badly timed Gouge from the add would pretty much end it.
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01/01/08, 5:45 AM
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#129
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Soda Popinski
Night Elf Druid
Frostmourne
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I'd assume that since you're the only target, and getting hit breaks gouge...
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#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
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01/01/08, 5:23 PM
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#130
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Glass Joe
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Xav you hit the nail on the head there about those cats. I was in there doing recon and found you could climb up the mountain to the right of Thekal and access the tiger pit from range. That was when i started to think this was possible. You know whats funny though, initially there weren't enough cats to heal myself to full and i was wondering how i was possiby going to pull more from the awkward positioning above the pit. Then i rememberd that when cubs get hurt they run and get more tigers. That ended up turning the tide.
To go into more detail about the fight, the gouge was indeed instantly breaking. Only a few hundred damage would get through each time and it would rarely land at all since the zealots are only level 62. Lor'khans heal is long cd so shield bash was always up for it. The mortal strike was landing for ~200 after block and blade turning (i think. whatever it was it wasn't significant). The MS debuff was dangerous if it landed during trinket use. My initial burn order was Zath -> Lor -> Thekal. I thought Thekal had to be done last because i was having a problem with him enraging and MSing for 3k and thought it was a low-health enrage. I guess it's actually on a timer so going forward i'll probably do Lor'Khan last so i dont't have to worry about accidentally killing her while doing interrupts. Upon reaching tiger form it was a dps race to finish him before Speed Slash wore me out. Blade Turning was important here as it cut each tick of Speed Slash in half. To my surprise he enrages at 20% and Speed Slash damage doubles. That's what ended up cutting the fight so close. One more Slash and it would have been a wipeout. In the future i'm saving recklessness for that last 20%.
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Originally Posted by Xaviera
As for Jek'lik, I tried her ages ago as well but the problem was when she gets low and starts fearing and mind flaying, as well as healing - I couldn't keep up with it. Now, I think I could just sit in berserker stance and nullify her fears, and bash her heals, but the Mind Flay I remember hurt quite a bit - might as well try that again as well, though. Also, I don't think her bat summoning ever caps out, as my FPS was dropping BIG TIME, and I was losing shield durability at the rate of like 2 per second, and I burned through my remaining shields really, really, really fast. (Sort of like if you screw up on Rajaxx and pull the entire event at once, and there's like 80 of those Spinners attacking you that have like a .5 attack speed - your shields pretty much melt as soon as you equip them)
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This doesn't sound nice. I'm thinking reflect mindflay, eat shadow word pain, sporregar shield with spike to reduce adds a little. If mindflay can't be reflected this may be a lost cause. I suppose a single fear will be a disaster too. This one could be a doozy.
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Originally Posted by Xaviera
I don't know if upgraded gear alone will nullify those entire mortal strikes, but I was surprised to learn when I did Rajaxx that I had a mispull at some point and had one of the Generals add that sundered, ignored him for a while, and found out the sunder kept stacking. I had a 20 stack of the sunder and my armor was reduced by like 15000, and I was still full blocking 99% of the hits. Pretty absurd.
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I wish this had been the case for me last night. I was doing ghaz and accidentally pulled a fish with my trinket on cd. The fish hit me with pierce armor (-75% armor) and suddenly i was taking hundreds of spillover damage per hit from ghaz. I died so fast. :p
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01/01/08, 5:52 PM
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#131
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Slayer of Tanks
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Haha well that's funny - from reading your post it sounds like your mountain access to Thekal's area is going to make it a lot easier. I killed him by dragging about 6 tigers manually all the way up to him, through the 2 packs there, and engaged. I only realized today after going to try again how lucky I was - dragging mobs with you through those 2 front packs of axethrowers is EXCEEDINGLY difficult to time and do properly, as they aggro very, very easily.
So I'm going to try to access it via the mountain like you said and that should be easy. As for damage taken during the fight, it's actually really, really minor for me (gear differences I guess!), and none of the fights I do once I actually get >to< the boss are even remotely difficult.
Sporegarr shield vs Jek'lik adds sounds decent, I might actually have to go rep up with Sporeggar and buy a couple of those shields and shield spike them to use on things like that. I *think* something was reflectable the last time I did it, don't remember what it was though. I know dodging the fire blobs on the ground as well as keeping your back to a wall for safety was getting very difficult.
Edit: Well that was a waste of time, somehow I thought my ZG was resetting the same time as the rest of the instances and that today's would be fresh. I guess that's something I should check before I get to the boss and it's not there... but your wall mountain thing worked perfectly, that's an easily reproducible way to get to Thekal with tigers and not have to aggro a damn Axe Thrower pack!
Last edited by Xav : 01/01/08 at 6:07 PM.
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01/01/08, 8:11 PM
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#132
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Glass Joe
Undead Priest
Stormrage (EU)
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edit: missed the earlier post!
Last edited by Nessaja : 01/01/08 at 8:24 PM.
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01/01/08, 8:20 PM
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#133
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Bald Bull
Anjar (retired)
Blood Elf Paladin
No WoW Account
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Originally Posted by Nessaja
Im not sure how much this is related to the thread
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I dunno, maybe the prior mentions in this thread, including a post by one of the people involved, might've been your first clue.
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01/01/08, 8:25 PM
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#134
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Glass Joe
Undead Priest
Stormrage (EU)
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oh, had missed it completely. No need to act like most trolls on the official forums though, is there?
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01/02/08, 12:07 AM
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#135
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Glass Joe
Tauren Shaman
Frostmane (EU)
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Originally Posted by Gumma
We did high king and gruul with a group of 12 guys - we hit 17th growths, so I'm guessing if you're exceptionally well geared and bufffed this is a reasonable, albeit challenging, goal. I hope you fraps it when you're successful. I will say though, we wiped on High King for several attempts, yet we still one-shotted Gruul.
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I would much appreciate it if you could provide us with a (rough) setup of that 12 man, especially the healer count if you could, as I was planning something in the range of 10-14 manning it with some friends.
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01/02/08, 11:02 AM
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#137
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Glass Joe
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Damn Irafas hats off to you on that one, his knockdown is no joke. It's nice to know that's possible. I can't wait to get back in there and see just how rough it is.
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01/02/08, 1:35 PM
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#138
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Bald Bull
Human Warrior
Turalyon (EU)
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Didn't think he was doable either, mostly because of his Overpower. Since the only possible outcomes of it are Hit or Miss you will get hit ~85% time. I guess it depends on how hard that ability hits; I tried to check the SSes for OP hits but couldn't see any, any chance you can let us know?
Oh and, when soloing level 63 bosses, how much avoidance do you need? My first guess would be less than you'd need for 73s but then again, those mobs are classified as bosses that can crush and all.
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01/02/08, 1:47 PM
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#139
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Piston Honda
Human Death Knight
Kazzak (EU)
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Originally Posted by Liar
Oh and, when soloing level 63 bosses, how much avoidance do you need? My first guess would be less than you'd need for 73s but then again, those mobs are classified as bosses that can crush and all.
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As far as I know, any mob classified as Boss lvl ?? is 3 levels higher than you. So it should be no difference.
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01/02/08, 3:02 PM
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#140
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Glass Joe
Human Warrior
Azjol-Nerub (EU)
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I think the Overpower hit for about 7-800 without sunders, although I didn't pay much attention to the combat log, as the spiders kinda clogged it up. I'll record the log next time. Most of the damage I took came during the charge stuns though, but the only real danger of dying was when the sunders started stacking up.
I assume all the ?? bosses have the same avoidance/block requirements, but I've never really tested it.
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01/02/08, 5:51 PM
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#141
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Slayer of Tanks
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Nice job, I can see it was expensive as you said in the way of consumables. I suppose the redeeming factor is now (well-geared) tanks can solo their own ZG enchants, which I'll be doing a few of, rather than dragging friends in with you  . Not going to bother doing it repeatedly for the mount though, would rather hoard the pots! Looks like you cleared some of the room to drag in the spiders with you, although probably didn't take much. Cool to see!
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01/03/08, 11:55 AM
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#142
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Casual Fan
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This topic is near and dear to my heart because I prefer to 2-box rather than try to find groups. I currently am using my warlock main to grow a pally alt, specced as holy to throw heals onto the lock & pet. The pally just turned 60 and I'm going to be starting to run ramparts with this pair, and will work my way up as far as I can before I switch roles, recast the pally as prot, and have the lock just straight DPS. Should be interesting.
So far I've been able to completely clear BRD without incident (literally killing everything), as well as scholo completely and strat live. I haven't gotten too far with strat undead yet because it just takes too long. This weekend I'll attempt to solo the Summon Charger quest line which will require a DM East run for the key and part of DM West. I refuse to ask for help!!!
There is a great challenge and feeling of achievement doing this stuff, plus it keeps the game interesting. Lets keep this thread going.
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01/03/08, 12:31 PM
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#143
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Glass Joe
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Originally Posted by Havelcek
I prefer to 2-box
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When you say 2-box, do you just run 2 clients on your computer and tab between them? Got two computers/2 monitors/2 keyboards?
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01/03/08, 2:48 PM
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#144
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Casual Fan
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Originally Posted by lynzh
When you say 2-box, do you just run 2 clients on your computer and tab between them? Got two computers/2 monitors/2 keyboards?
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2 completely separate computers, side by side. I have an extremely simple setup, where I have the arrow keys on the "follow" character set to "target/follow [main]", "BOP myself", "Cast Holy Light on [main][pet]", "Cast Holy Light on Myself" and then I just cast holy light on the main guy using the regular target cast key. Its extremely simple but works pretty well. Obviously this is purely a heal-bot, but with the Blessings and healing, it really expands the power of the warlock & pet.
Plus I keep the pally alt soul-stoned, which guarantees a rez for us both anywhere.
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01/04/08, 3:55 AM
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#145
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Von Kaiser
Human Paladin
Zirkel des Cenarius (EU)
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Originally Posted by Koceron
I would much appreciate it if you could provide us with a (rough) setup of that 12 man, especially the healer count if you could, as I was planning something in the range of 10-14 manning it with some friends.
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Yes, for me the same. How many people playing which classes did you take to High King / Gruul? And rough equipment level (T5/T6?)
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01/04/08, 6:49 AM
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#146
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Don Flamenco
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I read through and was intrigued at the comment a warlock could summon geddon. They could handle the abilities but I forget if his melee was significant or resistable. Either way how do you get down there. I see the warrior soloing garr used invis pots, but I dont see places to hide in when pots arent up. Or can warriors at that point just solo some trash anyway?
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"Information is ammunition."
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01/04/08, 7:19 AM
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#147
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Mr. Sandman
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Originally Posted by Machinator
Or can warriors at that point just solo some trash anyway?
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I would imagine as long as it's not a Firelord, any of the trash would be soloable by a warrior who had a set to solo Garr with. (maybe not a Core Hound though?)
I've been meaning to try this on my pally, but need to find a nice long block of time to play with invis potions. So far the only thing I've done is solo the first pair of Molten Giants, with ~620 block value. It wasn't enough to fully block the smashes, but juggling judgement/seal of light/wisdom was sufficient to cover it. I also don't have a 102.4% avoidance set so I have to use Holy Shield constantly, hence needing to use wisdom. But for what it's worth, it took ~25 minutes for that first pair of Giants to fall, with a [Bracers of Might] for my troubles. :P
Also if I were to seriously pursue this I'd have to respec and pick Reckoning back up, especially if I were to try the Panther boss in ZG again -- I had to give up at ~50% with my 2nd shield nearly broken heh.
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01/04/08, 1:31 PM
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#148
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Slayer of Tanks
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Core Hounds are possible to solo but very, very hard - I think with excessive consumables it can be done. It also really depends on what abilities it spawns with, Confuse, War Stomp, Health Reduction, Attack/Cast reduction, -Int/-Spi... etc. I've gotten one to 2% and died without knowing as much as I do now about how to handle them, the rest haven't really been close, since I found a more reliable .. 'method' to uh, dealing with them once they aggro.
Surgers/Annihilators are very easy, as are Giants, and Destroyers probably with decent consumables/more proper gear. I haven't tried suicide-rushing a Firelord with max fire resist and then evading the spawns, but that'll be the next thing.
Anyway, there's a few safe spots you can stand when pot cooldown is down to avoid aggroing the Core Hounds, but that's part of the fun part 
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01/05/08, 2:20 PM
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#149
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Glass Joe
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Very interesting thread; if I had the gear Xaviera over here does I'd almost try going for Garr myself.
Just have a few questions for one of the previous posters - how much armor/block value would I need to solo Rajaxx? And also, did you do the entire event and just kill the flying paper-mobs, or did you just run around the edge and try to get as few as possible? (I'm not sure if that works; I accidentally aggro'd Rajaxx trying to skip by him once and don't think I got the entire army. Correct me if I'm wrong on that one, please.)
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01/05/08, 4:45 PM
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#150
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Slayer of Tanks
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The rajaxx event is interesting. You can run around and not aggro any of the packs, but you do have to pull those Gladiator mobs to get to a proper corner. Then just kill them there. You can shoot pull Rajaxx, and he'll come, with 1 or 2 packs (and their generals) as adds, but I think they're useless generals, that is, they have no special abilities that will particularly hurt you. So at this point you're going to have like 30 mobs beating on you.
Your armor isn't going to be very important at all, as I said I know I was still full blocking almost every single attack with a -15000 debuff, so any level of gear and you'll be fine. I use about 700 block value for these type of things as well.
Once you actually start fighting, figure out what the abilities of the mobs are - if it's the sundering General who adds, kill him. Once he dies, another general and its pack may aggro to take its place, I'm not quite sure how it works, your visibility is nonexistant so it's fairly hard to see what aggros and from where. Once you get enough mobs on you that have no abilities that cause you harm except Rajaxx' thunderclap, you can begin whittling him down, and then comes the fun game of timing cooldowns properly to never die to his Thunderclap. As a side note, it's minimum damage isn't 200 - I had it hit for as litte as 79 before getting healed back up (Yeah, that means I was at like 190ish health or so!)
You can do the "Rajaxx solo" a variety of different ways, a safer method might be to pull the packs yourself and kill off all of the non-boss mobs first, then the generals, so that once the general dies and the pack is dead, the next one spawns in so you aren't overran. I don't remember exactly the specific method I used to kill everything, but I was there long enough to have everything dead except just Rajaxx and me, so it was 1 on 1 for uh, a very long time, and an uneventful victory.
Overall I think soloing Rajaxx is by far the most time consuming, with no reward, and massive repair bills because you're forced to bring a lot of extra shields.
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