Haha alright thanks, guess I'm a bit off. Nowhere near 700 block value either - most I can get is 470 in my tank gear until ZA drops my boots and shoulders. I'm nowhere near your gear level though, so that's to be expected (Gruul/Mag/Hydross down here, that's it) so I've gotta search around for some stuff with more block value. Anything you could recommend with my gear levels to help increase block value? I've got the Farstrider's cloak and the Autoblocker so far, but Attumen has refused to drop his bracers for near 6 months in Karazhan, and I'm nowhere near the 75 badges for the new pants with all that block value on it.
That's basically what I use, might switch 1 trinket though, and/or switch to Warbringer helm for 2 piece bonus (which is great for some things).
This link: chardev.org - World of Warcraft Character Planer .beta is one I made that uses all T5 or below items, should be easily obtainable gear for most tanks at this stage in the game. Chardev doesn't support the +8 defense rating armor kits available for boots and feet, which I would use instead of the enchants listed on it.
Anyway, that caps you out avoidance-wise, and gives you 869 block value, as opposed to 828 that I use which is already more than enough. (Numbers are after modification from talent)
No, because if I wore that type of gear for phase 1 I would have really gimped stats for threat in phase 2 and 3. Getting out of combat, if it's even possible anymore, isn't reliable enough to make gear swapping something I'd depend on.
No, because if I wore that type of gear for phase 1 I would have really gimped stats for threat in phase 2 and 3. Getting out of combat, if it's even possible anymore, isn't reliable enough to make gear swapping something I'd depend on.
Though it might not be worth doing for the tank in P2/3, it might be viable for an extra prot tank (if you have them), to get the gear and just tank P1 the whole way through. Something to think about, at least.
RoS Phase 1 has an aura which reduces everyone's defense to 0, meaning you lose a lot of the avoidance gained from the block/dodge/parry/chance to be missed that defense provides. Not saying it's not worth trying, but it's not the ideal situation for this kind of set to shine.
Trash was surprisingly easy(even the ushers), but some bosses gave us more headache than expected. We kinda expected Moroes and Aran to be the real cockblocks, but they went down surprisingly easy. The hard fights turned out to be opera event(murphys law gave us Romulo and Juilet), Curator(probably the hardest fight of them all) and Terestian Illhoof(had 1 wipe where we wiped due to enrage timer, boss at 12%, then switched tactic ignoring the named imp altogether except for seed dmg, and down he went in around 8 minutes). Our rogue managed to fraps Netherspite and prince, so expect links when the videos are done.
After a few revisits, respecs, absurd amount of consumables, and a little luck, myself and a Druid friend of mine finally completed a run of heroic Slave Pens:
One of the most difficult things about it was just getting one's hands on the right balance of high-avoidance gear, and a working spec to properly tank it as a Rogue - Cheat Death is really quite fantastic, as is having two Evasions, and Ghostly Strike for on-demand avoidance. Since there's no realistic way for a Rogue to get defense capped, it's necessary to wear a moderate amount of resilience(the -2% crit chance talent in the Sub tree helps for this).
As long as you don't receive a ridiculous string of hits on-pull, just about every large pack in the instance felt easily tankable - at one point in just about every pull I had every mob(ie the 4 kraken pulls) hitting me at once, but I was never in any danger of death with an average of 65 to 75% avoidance through very high dodge and parry rates.
This was our first successful shot at completing a heroic, and after seeing the results of a Rogue's tank-centric(sort of) build, I think that every heroic but Black Morass could indeed be reliably tanked by a Rogue in a two-man scenario.
This was our first successful shot at completing a heroic, and after seeing the results of a Rogue's tank-centric(sort of) build, I think that every heroic but Black Morass could indeed be reliably tanked by a Rogue in a two-man scenario.
I would be interested to see how you handle big packs with casters like those found after the first boss in Shadow Lab.
This is an interesting thread and poses some challenges. My raiding main is currently a resto druid but until 3 months ago, a warrior tank was all I really played seriously. He's still pretty well geared (T4+) all things considered and still carries a Thunderfury.
Thus far, I have been able to solo Ramparts and Blood Furnace. My wife has a priest she just hit level 65 with so we are working our way up. We cleared Underbog Friday night and had done Slave Pens previously.
We've done quite a few group quests with my tank and her level 70 mage and a few with my druid but with 2 relatively squishy toons, it can go bad fast. Duo-ing with her mage and my tank isn't real appealing because neither is an enchanter and we lose out on shards, so grinding up the priest (who is) is the plan.
Look forward to taking on some of these challenges.
This is an interesting thread and poses some challenges. My raiding main is currently a resto druid but until 3 months ago, a warrior tank was all I really played seriously. He's still pretty well geared (T4+) all things considered and still carries a Thunderfury.
Thus far, I have been able to solo Ramparts and Blood Furnace. My wife has a priest she just hit level 65 with so we are working our way up. We cleared Underbog Friday night and had done Slave Pens previously.
We've done quite a few group quests with my tank and her level 70 mage and a few with my druid but with 2 relatively squishy toons, it can go bad fast. Duo-ing with her mage and my tank isn't real appealing because neither is an enchanter and we lose out on shards, so grinding up the priest (who is) is the plan.
Look forward to taking on some of these challenges.
You did Blood Furnace with your druid and L65 priest? That's pretty good...I use my L70 warlock and 63ish pally and the encounter with all of the orcs coming out of the cages is too much for me to dual box...it just goes bad really fast.
You did Blood Furnace with your druid and L65 priest? That's pretty good...I use my L70 warlock and 63ish pally and the encounter with all of the orcs coming out of the cages is too much for me to dual box...it just goes bad really fast.
If the druid is feral it's actually pretty easy, you don't get hit hard at all from these mobs at 70 with feral gear, and swipe will definitely get them down rather fast.
I didn't bother too much with solo instances at intended level because my combo was reversed(was leveling a warrior and had a druid, so if I healed the warrior, he was too low/crappy geared to be able to live, and if I was tanking with the druid I couldn't heal myself and don't have very good feral gear).
Now that they're both 70, I can "solo" mana tombs/auchenai, I haven't tried higher yet, I could probably push it more, but it's already slow enough when I'm tanking in zerk stance chain cleaving/SS/whirlwinding, I don't really want to do it with a shield on and with prot spec. I just wanted to get the quests done for reputation, that worked just fine.
No, prot tank...my 'other' main. I've solo'd both Ramparts and Blood Furnace on him, couldn't get past the giant Lobster guy in Slave Pens. My druid is resto so without a class that can tank (Maybe a hunter w/ pet?) I wouldn't attempt this sort of thing.
I somehow screwed up and volunteered to fill a need within raids as a healer and as it turns out, in relative terms, I'm pretty good so my prot warrior has been relegated to the bullpen.
With a priest (lvl 64 at the time) my warrior did Underbog. The Hydra boss was the toughest part but if I had thought to bring NR gear it would have been much simpler. Going to try Mana Tombs next though I think the mobs in Crypts would be easier to deal with.
A feral tank could probably do the same. They would be even better on melee mobs but some of the utility functions like spell reflect, shield bash, last stand, etc. make it a little cleaner on a warrior I think. then again, they have a higher capacity for damage output while tanking. A prot paladin would probably do as well or better than a warrior.
Going to try Mana Tombs next though I think the mobs in Crypts would be easier to deal with.
I tried mana tombs, I couldn't do Pandemious even with epic SR gear. Maybe there is a trick that I haven't figured out. The trash up to there wasn't bad, though one type has a DOT that ticks for pretty good damage.
On underbog I duoed it with a 68 holy pally and a 67 arms warrior. The warrior was tanking with a 2 hander for trash and sword/board for bosses. We started it out with a full group but after they all died within the first 10% of the first boss suprised we could down him we continued alone.
Hydra was not bad, I dont know if it was luck but I dont think she did her breath at all. Hunter/druid were not fun we did it by war stacking a 5x sunder on the hunter and then downing the bear (wiped a couple of times) Stalker killed me at 4%ish with a fly+static charge when I was low. Overall not too bad if you dont mind eating a few pots and getting killed every now and then.
No, prot tank...my 'other' main. I've solo'd both Ramparts and Blood Furnace on him, couldn't get past the giant Lobster guy in Slave Pens. My druid is resto so without a class that can tank (Maybe a hunter w/ pet?) I wouldn't attempt this sort of thing.
You should. Resto druids are pretty powerful at soloing stuff with no sort of enrage if specced for insect swarm and improved thorns. The thing is Lifebloom and IS use practically no mana, so you can basically stand there all day doing 80dps.
Pandemonius has his trash linked to him, but if you can bother to kill it then it's pretty easy. The second boss of the instance, Tavarok I think the name is, has more health but doesn't have trash linked so you can just stealth past him. Just 3xLifebloom should keep you up indefinitely on that guy, his only annoying ability is an occasional knockdown that can make you lose your stack and burn a little bit of mana, but it's nothing really. Shame his loot is a level too low to give large prismatics. I guess a feral and resto could duo the heroic one though.
Just finished our own 5 man Karazhan; mainly after seeing it being done in this thread.
Due to my own skeptisism about a) the amount of dps a 5 man group could output and b) the length of fights and potential mana issues, we went with a melee heavy group consisting of a Feral Druid tank, Fury Warrior with offtank ability, Rogue, Enhancement Shaman, and myself (Resto Druid) healing it.
Have to say we found it incredibly easy simply because we had stacked the group so well - i was anticipating a number of problems starting with Moroes; but it was fine - fury warrior threw a shield on, we took the adds down, and Moroes himself died before the whole group had Garrote. In fact the only real challenges were Nightbane (whole group took a flame breath while tank was feared) and Illhoof, which took 3 attempts to get right and was a very challenging fight to heal, mainly due to the imps continually barraging me. We also got the Wizard of Oz Opera event which was quite touch and go, but HoTs prevailed in the end.
The whole run took a little over 3 hours and was a lot of fun! Would really recommend bored raiders waiting for Sunwell to try this, it's definitely quite a nice challenge.
Will add some screenies once my guildmate uploads em.
You should. Resto druids are pretty powerful at soloing stuff with no sort of enrage if specced for insect swarm and improved thorns. The thing is Lifebloom and IS use practically no mana, so you can basically stand there all day doing 80dps.
Pandemonius has his trash linked to him, but if you can bother to kill it then it's pretty easy. The second boss of the instance, Tavarok I think the name is, has more health but doesn't have trash linked so you can just stealth past him. Just 3xLifebloom should keep you up indefinitely on that guy, his only annoying ability is an occasional knockdown that can make you lose your stack and burn a little bit of mana, but it's nothing really. Shame his loot is a level too low to give large prismatics. I guess a feral and resto could duo the heroic one though.
Tavarok's Earthquake (the knockdown) has a 30 yard range, I used to outrange it when I was still running normal MT for rep. Not sure if you'd have the space to do that if you didn't clear, but it would help if you could.
We did all 15 heroics in one day. Not very hard in terms of skill, but I can honestly say I was glad we had good company on ventrilo, loads of stuff to drink and a free day off to do this on.
Quickest instance was Black Morass in 20 minutes and slowest was Blood Furnace 49 minutes (had some drunk guild members join our ventrilo channel and start a karaoke session. Oh the horror. Needles to say Blood Furnace and then Ramparts got a bit delayed :P).
Total instance time summed up around 9 hours 11 minutes.
Inspired by the post about rogue tanking, my druid pal and I went to see what we could accomplish and was really quite suprised with the results.
We sucessfully killed Quagmirrian and then headed to Sethekk halls to see what we could do. The first boss in Sethekk seemed hard at first, until we realized how soft he actually hit. The only hard parts was when he summoned the adds in which we would wait before each interval. We also had trouble with the last boss on our first pull, but it was easily fixed with the addition of a PvP trinket and proper use of CLoS to avoid all of the incoming sheeps.
We stopped after those 3 bosses but it was kinda fun. Once my druid pal levels up enchanting more I would imagine he would be a little bit more inclined to try more of them.
My felguard lock is up to 66 and "training" for being an Army of One (And Pet). That means no grouping for [2] and [3] quests. So far, he's killed every quest elite at level appropriate other than Big Bone Worm (haven't done that chain yet) and the Eredar target for Overlord (adds). Terrokurantula and Terribus died today without much fuss and I pasted Mountain Gronn with a Felguard Legionnaire. Haven't tried the gronn with just Jhunngun yet, but the math works.
The hardest elite to take down was actually Rajis Fyashe in Zangarmarsh. That took pots, healthstones and two pets and I still almost died. The summoned giant on Fallen Sky Ridge requires felguard micromanagement to keep the shardlings mostly off me (like the patrolling giants), but I got him too.
Edit: Banthar dead with Jhunngun as tank, no Legionnaire required. Took two tries because of adds on the first pull, but it's certainly repeatable for a 66 lock in Netherweave and other greens. Best place to fight him is up against the road to avoid roaming Elekks and elementals.
Any tips or targets for 70 lock ironmanning? At the moment I'm planning on going S2 with S4 accessories at 70 for the raw armor and stamina.
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On my warrior with a mix of S1/S2 and blue tank gear and Thunder (specced 35/5/21) I was able to brute force solo LBRS, BRD, DM East and Strath Live (with repeated strip-down suicides to get plague crap off of me). I got up to the Abomination event in Strath Dead but couldn't make it through.
Last edited by Talgog : 02/18/08 at 2:35 PM.
Reason: Banthar update added
The second boss of the instance, Tavarok I think the name is, has more health but doesn't have trash linked so you can just stealth past him. Just 3xLifebloom should keep you up indefinitely on that guy, his only annoying ability is an occasional knockdown that can make you lose your stack and burn a little bit of mana, but it's nothing really. Shame his loot is a level too low to give large prismatics. I guess a feral and resto could duo the heroic one though.
Yup, as soon as gf dinged 70 and got heavy clefthoof set (and thus crit immunity) on her feral, we went and duoed this guy on heroic. I'm in glad+vindi gear on my resto druid. Was a lot easier the next day when she had the first tier violet eye rep ring and glad gloves though.
The only legitimate use of the BLINK tag:
Schrödinger's cat is [BLINK] not [/BLINK] dead.
Inspired by this thread i thought i could try this too. Went to normal Hellfire Ramparts solo and managed to get the Nazan down to ~30%. My pet was not fully trained and i went in without pots or buffs so all in all a pretty decent start. I think ill try SP next since you should be able to skip quite alot of the trash there as a hunter.
Pre-BC i used to have a lot of fun 2 maning Dire Maul, Scholo, and LBRS with my hunter and a healer. I was BM spec so my pet would tank everything. It was a owl with whatever resists need for the place so could grab agro of everything and resist a lot of damage