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Old 10/09/07, 10:45 AM   #1
Eej
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Eej
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Primal News Transmute [09/10/2007] (War. War never changes.) [UPDATED: S3 Greatsword]

I suppose one advantage of getting into campus early only to find out that your class was canceled in an email sent at 1AM the night previous has its advantages: finishing off this silly news post.

2.2.3 Going Live

Enjoy your 2.2.2 bug-fixes.

2.3 Changes

MMO-Champion regularly updates their 2.3 change compilation, so here's the link if you want to see what's new.

AV Changes in 2.3

Originally Posted by Neth
As a continuing part of our improvements, we will be implementing the following changes in the next patch.

Strategy can be an important element of any battleground. We want to emphasize this in Alterac Valley more and give players additional meaning to both defending and attacking. To push the strategic element of the battleground to the next level we have changed how players maintain their reinforcements or deprive the other team of theirs.

Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Balinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General Drek’Thar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.

Warmasters can be the boon or the bane of any team. They are an important element for the defense of your general or the defeat of the opposing general. Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side.

We will be changing the pace of the battle slightly with a reduction in the time needed to control a tower or graveyard. Where it currently takes five minutes to gain control, the time will be reduced to four minutes. The honor for capturing a tower will also be increased.

Graveyards can be an important resource for getting your teammates back into the battle more quickly. Currently, players can sometimes be sent to their starting tunnels far from the battlefront. This can often be an inconvenient location to respawn and more out of the way from the action than we would like, to correct this, players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel.

Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals, but will reward players for taking more active roles in Alterac Valley toward defending or attacking key locations and NPCs.

Lastly, we are changing NPC interactions within Alterac Valley. We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley. They are currently in search of other battle opportunities. This should reduce the amount of NPCs that players will have to fight and place more focus on PvP combat over key locations on the map.

Strategy is the name of the game in Alterac Valley, and these changes will bring out the need for more teamwork and coordination from both the Horde and the Alliance as they vie for domination of this battleground.
Did someone really high up in Blizzard come up with the idea for AV or something? It's one of those things that they just can't stop trying to fix, sort of like Arcane Missiles. Have they realized how incredibly dumb 40v40 PvP is in this game yet? I guess not, since actually slaughtering the enemy over and over again Battlefield-style is enough to win. Of course, PvP with tickets really only works when you can queue as a group. Good luck trying to win when the average WoW player will just charge straight into the enemy zerg and make you lose faster.

Leveling Changes in 2.3

Originally Posted by Vaneras
As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience .

The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level.

Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live.

We've also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you'll have to wait until construction is complete to learn more about these changes.

We're making other improvements to pre-bc leveling dungeons that players will likely find most agreeable. The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end. For example, Shadowfang Keep is currently designed for levels 18-25 which means that right now, players who are towards the bottom of that range (18) will find it nearly impossible to complete the dungeon, while players towards the top of the range (25) will find most of the dungeon trivial. Using our new model (similar to what you'll notice with Burning Crusade leveling dungeons), Shadowfang Keep is being retuned for levels 18-21.

We also want to make running a leveling up dungeon more worth while. In addition to increasing quest experience for dungeon quests, we're also upgrading all pre-bc dungeon boss drops to blue quality items. Some examples are listed below:

Ragefire Chasm
Robe of Evocation old: +3 Stamina, + 4 Intelligence
Robe of Evocation new: +4 Stamina, +5 Intelligence, and +5 Spell Critical Strike Rating

Deadmines
Smite's Reaver old: +2 Strength, +1 Stamina, +1 Spirit, 11.1 dps
Smite's Reaver new: +2 Strength, +3 Stamina, +2 Hit Rating, 14.5 dps

Shadowfang Keep
Robes of Arugal old: +3 Agility, +5 Stamina, +9 Intelligence, +10 Spirit
Robes of Arugal new: +3 Spirit, +5 Stamina, +9 Intelligence, +12 Spell Damage

As you can see there is much in-store for the next major content patch, particularly a number of changes designed to benefit players who are leveling a character. Though we've given you a few examples of the things to come, we think everyone will pleasantly surprised when they see the full extent of the changes discussed above.
I can't wait to see how fast my future PvP-allstar (6 second Crusader Strike, 15% runspeed!) Ret Paladin can level in 2.3. (No, I'm not actually rolling one.)

Nice to see that the Robes of Arugal which could last you well into the 40s is being buffed so you need to worry even less about gearing up a caster to hit 58. I wonder if they'll fix Robes of the Mocassin, those always looked really cool despite being as worthless as any other blue drop in Azeroth.

Silly Ferals

Originally Posted by Vaneras
This is indeed true... Heart of the Wild in cat form will be changed from 20% STR to 10% AP.

In addition there will be changes to Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms. These items have been re-evaluated and in almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.

Orange Box comes out tomorrow

I wonder how many raids will be derailed this week because everyone's playing with portals.

Obligatory Anime Blurb

Clannad and Gundam 00. That is all.

Amusing Armoury Link of the Week

Here.

This guy is all ready for the 2.3 Healing/3 = Damage change.

Wait a minute.

NEW [12/10/2007] I like Pictures

Mirroring the S3 Greatsword pic in case MMO-Champion dies.
Attached Thumbnails
7f910f9a9ee4b7f4e9aacd07fd03f.jpg  

Last edited by Eej : 10/12/07 at 6:02 PM.

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Old 10/09/07, 10:48 AM   #2
Shabadu
sssssssssshhhhhhiiiiiiiit ttttttt
 
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Orc Shaman
 
Mal'Ganis
It's about time you got to the glory of RONICE.

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Old 10/09/07, 10:51 AM   #3
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
Did someone really high up in Blizzard come up with the idea for AV or something? It's one of those things that they just can't stop trying to fix, sort of like Arcane Missiles. Have they realized how incredibly dumb 40v40 PvP is in this game yet? I guess not, since actually slaughtering the enemy over and over again Battlefield-style is enough to win. Of course, PvP with tickets really only works when you can queue as a group. Good luck trying to win when the average WoW player will just charge straight into the enemy zerg and make you lose faster.
There is always resistance for change, but I really appreciate Blizzard for trying to fix AV. Currently its just mindless PvE race who gets first to kill the last boss. It sure cant get any worse, so any change (even dramatic) is welcome. AV have been focusing on wrong goals, there is no real need for players to play smart.

Even if we end up on middlefield 30minute zergfest, its PvP. If the team wins whos got more kills, its victory for skill and teamplay. Hence game ends and best man won. Current system is just absolutely pathetic, and Im extremely eager to see how new system will work, as it seems to have potential for actually working. They are getting there, slowly but atleast they are trying.

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 10/09/07, 10:54 AM   #4
Icetro
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Drizbo
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Originally Posted by Shabadu View Post
It's about time you got to the glory of RONICE.
Bonus points for the Nexus-Stalker's. That poor mage seems very confused.

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Old 10/09/07, 10:55 AM   #5
snape
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Destromath
That Mage going for the mana regen model with PMC? Oh wait, he's not specced intelligently for that either.

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Old 10/09/07, 11:26 AM   #6
Eej
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Originally Posted by Cromfel View Post
There is always resistance for change, but I really appreciate Blizzard for trying to fix AV. Currently its just mindless PvE race who gets first to kill the last boss. It sure cant get any worse, so any change (even dramatic) is welcome. AV have been focusing on wrong goals, there is no real need for players to play smart.

Even if we end up on middlefield 30minute zergfest, its PvP. If the team wins whos got more kills, its victory for skill and teamplay. Hence game ends and best man won. Current system is just absolutely pathetic, and Im extremely eager to see how new system will work, as it seems to have potential for actually working. They are getting there, slowly but atleast they are trying.
I'd agree with you on "victory for skill and teamplay" if players could queue into AV as 5 or 10 man groups. Otherwise, it's just a retarded zergfest except now there's a set limit of how many times DarkassasnX can charge into the zerg and die.

Also, I print out the Armoury links and put them in a hat which I draw out of every week and it just so happened that today was RONICE day. (No, I don't actually print them out.)

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Old 10/09/07, 11:48 AM   #7
Pachwa
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Mal'Ganis
Originally Posted by Eej View Post
Orange Box comes out tomorrow -
I wonder how many raids will be derailed this week because everyone's playing with portals.
Only if we are lucky, although if you stay up for the midnight release you just might beat it before anyways.

If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.

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Old 10/09/07, 12:37 PM   #8
levk
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Originally Posted by Pachwa View Post
Only if we are lucky, although if you stay up for the midnight release you just might beat it before anyways.
If you don't care that much for the physical box just mooch it off steam.

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Old 10/09/07, 1:43 PM   #9
Enova
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Originally Posted by Eej View Post

This guy is all ready for the 2.3 Healing/3 = Damage change.

Wait a minute.
1/15/45? Damn, that guy is so brilliant he's ahead of his time...

EDIT: I love the title... brings back memories

Last edited by Enova : 10/09/07 at 1:53 PM.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 10/09/07, 6:59 PM   #10
Pachwa
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Mal'Ganis
Originally Posted by levk View Post
If you don't care that much for the physical box just mooch it off steam.
Yea, it's already preloaded, I just meant the "unlocking ceremony".

If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.

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Old 10/09/07, 7:16 PM   #11
PsiVen
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Kilrogg
I think it's safe to say it's my Physics homework that will be derailed, not the raid

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Old 10/10/07, 9:12 AM   #12
Seneku
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Originally Posted by PsiVen View Post
I think it's safe to say it's my Physics homework that will be derailed, not the raid
The real issue is Portal first or Episode 2? :|

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Old 10/10/07, 5:59 PM   #13
Opioid
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Kil'Jaeden
Honestly, I'd rather they just declare AV dead and try the "new" ticket mechanic with something like Azshara Crater. Playing the hamster in the wheel on AV just isn't so much fun after all these years, it would be nice to have something fresh to at least wow us with shiney sparkley things and soften the blow

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Old 10/13/07, 1:01 PM   #14
Eekpaladin
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I like the Fallout reference in the thread title, Eej. Not sure how many people got it.

With regards to AV, the way it is currently is nothing more than constant zerging. Even if you have 20 people on defense, that's generally not enough to slow down the opposing side's offense but is more than plenty to slow down your side's offense. At this point, I almost long for the original AV where fast games took at least 6 hours and long games were easily 3+ days. To me, it felt epic. Now? I can't remember the last time I saw Ivan or Wolf Riders or any of that stuff because games are done and over with in 30 minutes. It's a rush to get honor points so people can get their epics.

I'm not sure what direction this new AV will take, but I'm still eager to see how it will turn out. I'll hold off on any speculation.

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Old 10/13/07, 2:27 PM   #15
Alhena
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Feathermoon
I got it! One of my favorite games ever.


I'm not sure whether the AV changes will translate into the BG returning to a huge meat grinder in the Field of Strife, or whether it'll remain a "kill teh general lol" PvE race.

I do suspect that trying to make AV more strategic and complicated will not have the results Blizzard expects. Most people just want to get the match over with so they can get their honor and mark(s) and move on; a closely fought, back-and-forth sort of game doesn't appeal to that kind of player.

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Old 10/13/07, 2:28 PM   #16
Vosk
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Well, I think I'm going to pick up sword-spec come s3. Oh yes sir.

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Old 10/13/07, 5:57 PM   #17
archz0r
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I have to disagree with most of you, AV was never fun, maybe the first 10 times you played it but after that as with every other BG it's all about farming for gear to use in World PVP or Arena where the fun is.

I'd rather have it the way it is with fast honor so you can get past the boring farming and instead do Arena or something much more fun.

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Old 10/13/07, 10:07 PM   #18
Harmonics
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Terenas
Thats a terrible argument. WoW is a game, it should always be fun. Now, obviously it isn't always fun (sup honor grind/AQ turn ins) But that hardly means that effort you make something more fun shouldn't constantly be applied.

You can't call a planet Bob!
.
You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.

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Old 10/13/07, 10:28 PM   #19
Eej
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Eej
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Originally Posted by Harmonics View Post
Thats a terrible argument. WoW is a game, it should always be fun. Now, obviously it isn't always fun (sup honor grind/AQ turn ins) But that hardly means that effort you make something more fun shouldn't constantly be applied.
The standard counter-argument would be that effort (or rather, coding hours) is a finite resource and spending it on something that is mostly unsalvageable (AV) isn't as good of an idea as using those resources on improving something that is salvageable (Arena). I'm thinking more in terms of nerfing 4 DPS teams and the hilarity of Warlocks in general.

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Old 10/14/07, 3:08 AM   #20
Harmonics
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Terenas
Well thats pretty much what I'm saying. AV does not get me hot and bothered thats for sure. It's pretty much awful and should have been taken out or dramatically changed long before now. I just think that saying "Leave it like it is, it's mostly painless and boring" won't get anything changed for the better, or, in the case of AV, removed entirely.

You can't call a planet Bob!
.
You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.

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Old 10/15/07, 1:22 AM   #21
ildon
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Whisperwind
Robe of the Moccasin - Items - World of Warcraft
[Robe of the Moccasin]

Just thought you'd like to know.

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Old 10/15/07, 5:26 AM   #22
aurae
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Originally Posted by Seneku View Post
The real issue is Portal first or Episode 2? :|
Dude, where is the love for Team Fortress 2?

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Old 10/15/07, 9:33 AM   #23
Seneku
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Originally Posted by aurae View Post
Dude, where is the love for Team Fortress 2?
Been playing that for weeks already!

P.S. Portal does indeed have the best end credits seen in a game for a long time!

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Old 10/15/07, 10:29 PM   #24
Opioid
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Kil'Jaeden
Originally Posted by aurae View Post
Dude, where is the love for Team Fortress 2?
Back in 1997, where a lot of people already played the gametype to death and aren't terribly interested in playing rehash after rehash of the same old same old (but hey its got NEW graphics guys!) when there are relatively new gametypes to entertain themselves with?

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Old 10/16/07, 1:49 AM   #25
PsiVen
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Actually, TF2 deviates so far from TFC etc. that the forums are loaded with players bitching about how different it is :P

And yes, Portal's end credits win. And the commentary hints that we have sequels to expect... Delicious cake.

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