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Old 10/11/07, 4:15 PM   #51
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
Originally Posted by Nisu View Post
Star Shards is an Arcane spell to begin with, so it has no benefit from any +shadow items (like the FSW set, [Nethervoid Cloak], etc.), not does it benefit from Imp. Shadow Bolt or Shadow Weaving. It won't return mana from VT or health from VE. You're also assuming the damage will remain the same. Even if it does, I'd argue that it's not better than Symbol of Hope, nor significantly better than Human Spirit after the Meditation change.
But... we'll be seeing NE holy priests on the damage meters soon

Seriously though, no heal to cast? Use your instant, free dot on a 30s CD. Sounds great to me especially with the healing = 1/3 damage change.

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Old 10/11/07, 4:15 PM   #52
Nurru
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Nurru
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Originally Posted by Nisu View Post
Star Shards is an Arcane spell to begin with, so it has no benefit from any +shadow items (like the FSW set, [Nethervoid Cloak], etc.), not does it benefit from Imp. Shadow Bolt or Shadow Weaving. It won't return mana from VT or health from VE. You're also assuming the damage will remain the same. Even if it does, I'd argue that it's not better than Symbol of Hope, nor significantly better than Human Spirit after the Meditation change.
It also gains no +hit or -threat from shadow talents.

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Old 10/11/07, 4:17 PM   #53
Bogeywoman
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Tauren Druid
 
Gorgonnash
Interesting change to warlocks. They won't be draining mana nearly as well as before in arenas, and the change to soul siphon basically eliminates the popular SL/SL spec.

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Old 10/11/07, 4:20 PM   #54
Kasi
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Retired
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I still don't like these changes to elemental shamans. All this is giving me is mana efficiency and threat reduction which aren't normally an issue on any boss once I let the tank get 3-4 seconds agro. Add in there plenty of fights have movement requirements for non tanks that make threat a non issue anyway since shamans do very low dps when moving. Efficiency should allow more use of CL, but that's not a long term solution cause of the introduction of spell haste gear.

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Old 10/11/07, 4:20 PM   #55
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
The current weapon skill was claimed by blue posters to reduce parry as well.

I wonder if they realize that it doesn't currently work as intended.

My guess is that expertise will be broken as well unless they catch this - since they're simply going to change numbers and names. Don't expect expertise to lower your parries.

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Old 10/11/07, 4:21 PM   #56
Silmeria
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Silmeriah
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Originally Posted by Nurru View Post
I tend to agree, except on encounters like Reliquary where I mistakenly cancel mind blast because it gets a pushback right before it finishes.
Quartz timing was fun for awhile, but I certainly can't be the only one who thought it was really tedious after the 3rd month. Also, knowing that no matter how good you were at stopcasting, you could never get around the lag entirely, was really frustrating for me. Being unable to hit your theoretical DPS due to a flaw in the spellcasting system was really annoying for such a long time.

I am also pretty pro at cancelling spells left and right due to pushback mechanics. Will be glad to see that go too.

I'm happy to see the change, despite the fact we'll all goto button mashing/scroll wheel spin nuking. I wouldn't be surprised to see a lot of DPS increases across the game from this - I'm sure a large chunk of raiders don't even know what stopcast is.

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Old 10/11/07, 4:21 PM   #57
♦ Praetorian
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Mal'Ganis
Originally Posted by Bogeywoman View Post
the change to soul siphon basically eliminates the popular SL/SL spec.
What am I missing here? How so? It seems like a very slight nerf to me.

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Old 10/11/07, 4:24 PM   #58
Docjowles
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Docjowles
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Interesting change to Magtheridon, it's certainly much more idiot-proof now.

I am also dying to find out the details on the [Mystical Skyfire Diamond] change. If the cooldown is longish, that seems like a death knell for the short-lived glory days of Arcane Missile spam.

Overall I am really, really excited about this patch. But as a mage, maybe there is more than a little bias there

Edit: I also wonder what impact the /stopcasting thing will have, from a bandwidth and processing perspective. Seems like there could be potentially dozens more packets per second being sent by each caster on the server?

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Old 10/11/07, 4:24 PM   #59
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
So they did not give Ret a threat reduction?

That is almost heartless. Take a huge buff to Crusader strike, but god help you if you use it...

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Old 10/11/07, 4:24 PM   #60
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
I was really expecting for one of the Warlock curses to affect nature damage. It seems like a pretty big oversight with the much larger number of elemental shamans and boomkins.

Such a pessimist Quigon. Hilariously, the only warrior tree (Arms) with Expertise is also the same tree that Improved Overpower sits in. Now 1% less than before! This is the same silliness that we saw with Resilience.

Last edited by Nite_Moogle : 10/11/07 at 4:30 PM.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/11/07, 4:25 PM   #61
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Nisu View Post
Star Shards is an Arcane spell to begin with, so it has no benefit from any +shadow items (like the FSW set, [Nethervoid Cloak], etc.), not does it benefit from Imp. Shadow Bolt or Shadow Weaving. It won't return mana from VT or health from VE. You're also assuming the damage will remain the same. Even if it does, I'd argue that it's not better than Symbol of Hope, nor significantly better than Human Spirit after the Meditation change.

Nevertheless, I'd be surprised if it went live in its current, zero-mana, state, however.

Also, this is the kind of ability that argues even harder for the removal of racials, if only to make the solo lives of healing Priests easier.
I know it's arcane. High-end shadow priests have +1100 in generic damage, right now. That number goes to 1350 or so with buffs, since flask/oil/food are all generic, as well. I would argue that this is infinitely better than any other priest racial. Shadow priests are a dps class, and this spell directly increases your dps - by a noticable amount - relative to all other racials.

Racials, priest racials in general, have always been complained about. It's absolutely unbelievable that they respond to this by introducing (essentially) new racials which widen the power gap even further. If this goes in, I will never be able to perform as well in raids as a Night Elf shadow priest. It's no fault of mine and there's nothing I can do about it. This makes me want to throw in the towel.

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Old 10/11/07, 4:27 PM   #62
Caligula
Don Flamenco
 
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Magtheridon
Originally Posted by heel View Post
I know it's arcane. High-end shadow priests have +1100 in generic damage, right now. That number goes to 1350 or so with buffs, since flask/oil/food are all generic, as well. I would argue that this is infinitely better than any other priest racial. Shadow priests are a dps class, and this spell directly increases your dps - by a noticable amount - relative to all other racials.

Racials, priest racials in general, have always been complained about. It's absolutely unbelievable that they respond to this by introducing (essentially) new racials which widen the power gap even further. If this goes in, I will never be able to perform as well in raids as a Night Elf shadow priest. It's no fault of mine and there's nothing I can do about it. This makes me want to throw in the towel.
Pardon my ignorance but... is starshards castable in shadowform?

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Old 10/11/07, 4:28 PM   #63
Liryn
Piston Honda
 
Troll Shaman
 
Mal'Ganis
Originally Posted by Nite_Moogle View Post
I was really expecting some sort of +nature damage flask or for one of the Warlock curses to affect nature damage. It seems like a pretty big oversight with the much larger number of elemental shamans and boomkins.
Flask of Blinding Light doesn't count?

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Old 10/11/07, 4:29 PM   #64
Okhlopkov
Glass Joe
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Caligula View Post
Pardon my ignorance but... is starshards castable in shadowform?
Shadowform only blocks holy school spells. Starshards is arcane.

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Old 10/11/07, 4:29 PM   #65
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Praetorian View Post
What am I missing here? How so? It seems like a very slight nerf to me.
The old one is worded "amount drained" so depending on the implementation, it may no longer increase the amount of life returned by Drain Life. It's another one of those "test it and find out" bullets on the docket.

It's not going to come close to killing the spec.

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Old 10/11/07, 4:29 PM   #66
• Snowy
Do Not Disturb
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by heel View Post
I know it's arcane. High-end shadow priests have +1100 in generic damage, right now. That number goes to 1350 or so with buffs, since flask/oil/food are all generic, as well. I would argue that this is infinitely better than any other priest racial. Shadow priests are a dps class, and this spell directly increases your dps - by a noticable amount - relative to all other racials.

Racials, priest racials in general, have always been complained about. It's absolutely unbelievable that they respond to this by introducing (essentially) new racials which widen the power gap even further. If this goes in, I will never be able to perform as well in raids as a Night Elf shadow priest. It's no fault of mine and there's nothing I can do about it. This makes me want to throw in the towel.
Wait... is Starshards even castable in shadow form?

edit: dammit, beaten

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Old 10/11/07, 4:29 PM   #67
sahamet
Glass Joe
 
Undead Priest
 
The Underbog
Originally Posted by Praetorian View Post
What am I missing here? How so? It seems like a very slight nerf to me.
Yeah I don't see it as killing that spec at all. It's if anything a start towards reigning in a greatly overrepresented spec in arena, and the drain mana aspect of that ability felt unbalanced in comparison to non-scalar Mana Burn and Viper Sting in the first place.

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Old 10/11/07, 4:29 PM   #68
Nite_Moogle
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Tauren Shaman
 
Mal'Ganis
God, I'm shutting up.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/11/07, 4:30 PM   #69
Likas
Glass Joe
 
Tauren Druid
 
Hyjal
No mention of shapeshifting being recognized instantly. Anyone think that's an oversight or did they really leave it out?

EDIT: I meant cancelform - WoW-Europe.com Forums -> Upcoming changes for the Druid class

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Old 10/11/07, 4:31 PM   #70
Avair
The Howard Roark of Shipwrights
 
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Avair
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Weapon Expertise and PvP
All I can say is yum......

From a rogue perspective, this stat becomes pure PvP goodness (thought it also makes Surprise attacks less useful). As a mace wielding human rogue, (or swords with 2/2 Weapon Expertise talent), I will now have at 15 * 0.25 = 3.75% less chance for my sinister strikes, gouges and kidney shots to not be dodged or parried. And I now have an incentive to find another 5-15 skill points to avoid getting dodged or parried at all for most classes.

Your top geared PvP warrior has around 6%-7% of dodge/parry (i.e. see The World of Warcraft Armory ). With a 7% parry rate, I need 28 expertise to avoid missing any attacks at all.

Last edited by Avair : 10/11/07 at 4:37 PM.

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Old 10/11/07, 4:31 PM   #71
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Okhlopkov View Post
Shadowform only blocks holy school spells. Starshards is arcane.
Nitpick - it blocks holy tree spells - Mass Dispel is a holy school spell, for example, and you can still cast it in Shadowform. Starshards is discipline, though, not holy, so the answer is the same. You can use it in Shadowform.

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Old 10/11/07, 4:32 PM   #72
Arcos
Von Kaiser
 
Blood Elf Paladin
 
Cenarion Circle
Originally Posted by Wodin View Post
The old one is worded "amount drained" so depending on the implementation, it may no longer increase the amount of life returned by Drain Life. It's another one of those "test it and find out" bullets on the docket.

It's not going to come close to killing the spec.
Actually, since drain life returns what it takes, that's probably not a problem. I believe the problem referanced is that Soul Siphon no longer affects drain mana, which it previously did.

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Old 10/11/07, 4:32 PM   #73
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Expertise seems pretty reasonable to me. Eyeballing it says that it will take 15.6 expertise rating to reduce the dodge chance by 1%. That's comparable to 15.8 hit rating to reduce the miss chance by 1%.

Add in the parry change, and expertise becomes twice as valuable as hit rating for tanks, not even counting mitigating the whole next attack speeding up problem.

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Old 10/11/07, 4:32 PM   #74
Docjowles
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Docjowles
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Originally Posted by Likas View Post
No mention of shapeshifting being recognized instantly. Anyone think that's an oversight or did they really leave it out?

EDIT: I meant cancelform - WoW-Europe.com Forums -> Upcoming changes for the Druid class
There are tons of things they promised missing from the notes, it's pointless to speculate until we get on the PTR. And even then, they've already said Guild Banks will not be in the first build. I expect an enormous "Unannounced Changes" thread for this patch!

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Old 10/11/07, 4:32 PM   #75
glick
Von Kaiser
 
Goblin Warlock
 
Illidan
Originally Posted by Bogeywoman View Post
Interesting change to warlocks. They won't be draining mana nearly as well as before in arenas, and the change to soul siphon basically eliminates the popular SL/SL spec.
Uh, this is not true. You'll see a ~20% nerf on drain mana and a much smaller one (~4%) on drain life (assuming no MS). Damage dealt translates into healing done; their wording doesn't really imply a more significant change to the talent. Soul link, siphon life and CoEx all remain unchanged which means the spec is still on top for 2v2 warlock specs. Also, drain mana only scaled in the same sense that mana burn scaled with imp. mana burn.

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