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Old 10/12/07, 10:30 PM   #826
Althor
Great Tiger
 
Troll Priest
 
Jubei'Thos
I managed to try some things out on the PTR and here are my findings:

1) The new spell casting change either isn't active or it simply doesn't work.
I made a post about it on the PTR forums. Link here:
WoW Forums -> [bug] New casting mechanism doing nothing

On both Live and PTR chain casting a 1.5 sec heal with a G15 macro set to auto-repeat it was taking me 2 seconds per heal on average. (I have a 400 to 500ms latency).

2) As others have mentioned on the WoW forums, /cancelform isn't working correctly like it's supposed to. i.e. it's meant to be handled client side now, i.e. like /dismount, but that's not what is actually happening.

3) Starshard's coefficient is 5/6 (i.e. 83.333%). Weird, as for a 15 second dot I'd have expected a 100% coefficient.

4) Starshard's base damage is bugged. It's still got the back-loaded functionality and the first 3 ticks are ticking for the correct amount (157 per tick). The last 2 ticks are ticking about 50% more than normal ticks.

*edit* Upon testing with Lesser Heal Rank 3 (2.5 sec cast spell) the new casting code did seem to help. What seems to be happening is, the global cooldown is only starting when the server tells the client that it's started to cast a spell rather than being started by the client itself. And so any spell that takes less than 1.5 seconds + your latency to cast doesn't benefit at all from this change, whereas spells that take longer now work fine.

Last edited by Althor : 10/12/07 at 10:47 PM. Reason: Updates to linked article reflecting further research.

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Old 10/12/07, 10:50 PM   #827
Evalara
Piston Honda
 
Human Mage
 
Kel'Thuzad
Any word yet on exactly how much less XP is needed to level and/or how much more XP quests are giving?

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Old 10/12/07, 10:54 PM   #828
ebbv
King Hippo
 
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Troll Mage
 
Destromath
Originally Posted by Evalara View Post
Any word yet on exactly how much less XP is needed to level and/or how much more XP quests are giving?
From here.

Originally Posted by Nelthaera
The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level.

Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live.
So a specific quest figure is not going to be readily available.

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Old 10/12/07, 11:17 PM   #829
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Althor View Post

3) Starshard's coefficient is 5/6 (i.e. 83.333%). Weird, as for a 15 second dot I'd have expected a 100% coefficient.

*edit* Upon testing with Lesser Heal Rank 3 (2.5 sec cast spell) the new casting code did seem to help. What seems to be happening is, the global cooldown is only starting when the server tells the client that it's started to cast a spell rather than being started by the client itself. And so any spell that takes less than 1.5 seconds + your latency to cast doesn't benefit at all from this change, whereas spells that take longer now work fine.
3) Is probably a deliberate decision to make it slightly less over powering. Then again they made chastise >_>

That seems like a really bad way of doing it since it just puts australians casting fast spells in the exact same position as before >_> If however I get a G15 keyboard with a shadowbolt macro I become a machine gun for shadowbolts only having to press other keys for life tapping and soul shattering. Al'ar will just be a matter of changing position and shadowbolts will just start up agian when I stop and I'm in range.

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Old 10/12/07, 11:38 PM   #830
Inudemon
Von Kaiser
 
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Night Elf Hunter
 
Kel'Thuzad
Not sure if this is news or not, but +4 Stats to ring has been removed from the SotS vendor on the PTR, according to Wowhead it now requires Honored with Lower City. I guess the only thing you get from SotS rep now is Ammo/Rings, since nothing new was added to the vendor :\

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Old 10/12/07, 11:54 PM   #831
 Kurisu
So damned Devious
 
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Orc Shaman
 
Mal'Ganis
Can someone confirm this?

ImageShack - Hosting :: macespecializationrd1.jpg

[e]I guess it was confirmed in the other thread.

Last edited by Kurisu : 10/13/07 at 1:05 AM.


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Old 10/12/07, 11:57 PM   #832
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
What the hell? They added a new ring that's bop and requires level 29 to equip

Deadman's Hand - Items - World of Warcraft

Where could this possibly come from?

Check out my friend's bitchin' Lord of the Rings Art

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Old 10/13/07, 12:00 AM   #833
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Perhaps they've added low drop rate epics to end bosses of low level instances like they had in BRS, Strat, etc? Would make sense in RFK or something.

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Old 10/13/07, 12:07 AM   #834
Elendril
Mr. Sandman
 
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Night Elf Hunter
 
Ner'zhul
Kibler's Bits - Items - World of Warcraft

My favorite new item

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Old 10/13/07, 12:10 AM   #835
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Elendril View Post
How many spectral tigers did that cost you?

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/13/07, 12:12 AM   #836
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Vohbo View Post
Seems pretty obvious to me that the item levels on the badge rewards are way way out of line with the effort required to get them. The tank cloak in particular is easily best in the game by a huge margin and requires 3 days of running heroics. It just doesn't add up that some of these items make T5 equivalents pale in comparison.
It seems about the same, or perhaps slightly worse than [item]Phoenix-Wing Cloak[/item.

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Old 10/13/07, 12:23 AM   #837
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Originally Posted by Darkrenown View Post
It seems about the same, or perhaps slightly worse than [Phoenix-Wing Cloak].
It's basically a Phoenix-wing Cloak for druids, with the extra armor and less defense/dodge. Personally, I still think [Pepe's Shroud of Pacification] is the way to go, unless you can get 9% hit elsewhere, which is pretty well impossible in tanking gear at this point.

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Old 10/13/07, 12:38 AM   #838
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Items that were not on wowhead that caught my interest:

Tiny Voodoo Mask
Unique
Trinket
Use: Calls forth 3 Voodoo Gnomes to destroy your enemies. (16 min cooldown)

Hex Shrunken Head
Unique
Trinket
Increases damage and healing done by magical spells and effects by up to 53.
Use: Increases damage and healing done by magical spells and effects by up to 211 for 20 sec. (2 min cooldown)

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Old 10/13/07, 12:45 AM   #839
weency
Glass Joe
 
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Night Elf Druid
 
Mal'Ganis
Chaotic Skyfire Diamond

Didn't see anyone post a link about this yet so here it is, farmed it in about 20mins


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Old 10/13/07, 12:49 AM   #840
Kuai
Von Kaiser
 
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Blood Elf Rogue
 
Mal'Ganis
Originally Posted by weency View Post
Didn't see anyone post a link about this yet so here it is, farmed it in about 20mins

Hmmm "exactly" 2 blue gems? Hope this doesn't carry over to the melee meta gem.

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Old 10/13/07, 1:20 AM   #841
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
I see no reason why it should, I think the exactly 2 blue is their twisted way of telling us to seek ways to get socket bonuses and not just slam 12 spell dmg in everything. /shrug

What!?

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Old 10/13/07, 1:28 AM   #842
 Curved
Can't test for fun
 
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Human Warlock
 
Proudmoore
All it means is you put 2 blue gems in, and socket as usual. Don't see how that dissuades anyone from disregarding a socket bonus.

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Old 10/13/07, 1:35 AM   #843
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
Originally Posted by Suggestive View Post
All it means is you put 2 blue gems in, and socket as usual. Don't see how that dissuades anyone from disregarding a socket bonus.
I think it's directed at the tendency to slam +12 stam gems in every socket for PvP gear.

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Old 10/13/07, 1:57 AM   #844
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Lord BEEF View Post
What the hell? They added a new ring that's bop and requires level 29 to equip

Deadman's Hand - Items - World of Warcraft

Where could this possibly come from?
I'm guessing a 1% to 4% drop rate from either Scarlet Monastery: Graveyard or Razor Fen Kraul. Probably Graveyard.

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Old 10/13/07, 2:06 AM   #845
 Darkmyst
Terrible Terry Tate, Forum Linebacker.
 
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Elyree
Troll Warrior
 
No WoW Account
Originally Posted by Axanor View Post
I think it's directed at the tendency to slam +12 stam gems in every socket for PvP gear.
+ Spell dmg/+Sta combo gems count as blue gems as well.

Originally Posted by XI- View Post
Do you have a point or are you just crying now?

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Old 10/13/07, 3:06 AM   #846
Polleke
Foobar
 
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Troll Priest
 
Azjol-Nerub (EU)
Originally Posted by ANSeranov View Post
I haven't been a resto shaman for almost two years now. I looked at that bp and I was speechless. I'm SOOOOOO glad Blizzard's finally getting this itemization thing down. WotLK is going to have some CRAZY good stuff if this keeps up.
Don't be so ignorant. Blizzard intentionally itemizes bad as this will allow them to make "better" epic in lower level content for you to drool over.
If they would itemize every item the most optimal way for every class, things would be very boring. The best pieces would simply drop from the highest ilvl boss. They like people to rerun older (or easier) content for that one good item (like that BP).

It's all about relative power, not absolute. Speculating about "good" items in WotLK has no point. Blizzard can balance bosses to any form of itemization they come up with. What were the comments when stamina was going to boosted by 200% in TBC; omg bosses wont be able to one shot us anymore. What do we see, bosses damage in TBC was also increased and we still see one shot (perhaps to a slightly lesser extend).

Last edited by Polleke : 10/13/07 at 4:22 AM.

* Bla

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Old 10/13/07, 3:37 AM   #847
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Polleke View Post
Don't be so ignorant.
Don't be so rude to people whose opinions differ from yours.

Blizzard intentionally itemizes bad as this will allow them to make "better" epic in lower level content for you to drool over. If they would itemize every item the most optimal way for every class, things would be very boring. The best pieces would simply drop from the highest ilvl boss. They like people to rerun older (or easier) content for that one good item (like that BP).
I don't buy it. If they're going to do that, why not design the first round of gear well, and then if necessary bump up the item level for the second round of gear? (Or equivalently, set the item level of the first round of gear lower.) They're free to set the item levels of gear wherever they feel like; they don't need to play quality-of-gear-design games with themselves if they want to change the quality of loot.

The fact is that when they're pushing out a large new chunk of content (e.g., TBC) with new talents, new player abilities, new mechanics, etc, they don't know exactly how things are going to shake out. They don't know what stats players are going to end up preferring, etc. And sometimes the class devs and the itemization team don't communicate well and they do things like putting mp5 on paladin tanking gear. After the players have had time with the first iteration of the gear, they know what to fix for the second round.

It's a complex system. Even its creators can't predict how it's going to behave.

My comrades are my weapons, and I am their shield.

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Old 10/13/07, 4:01 AM   #848
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
Cloak comparison:

Phoenix Wing Cloak:
108 armor
37 sta
22 def (9.32 defense, 0.37 % dodge, parry, miss)
27 dodge (1.43 %)
Total evasion of about 2.5 %

Placation
348 armor
37 sta
16 def (6.78 defense, 0.27 % dodge, parry, miss)
25 dodge (1.32 %)
Total evasion of about 2.13 %

So here you lose 0.37 % evasion (which is good) for gaining 240 armor (which is also good). Never mind that this drop is free and the other is something that never even dropped for us.

Pacification
118 armor
45 sta
30 dodge (1.59 %)
25 hit (1.58 %)
Total evasion of 1.59 %

This is obviously a threat oriented cloak since the only good thing about it is the hit rating. At this moment I would not wear it at all since with the current incarnation of weapon skill I'm hit capped without it and it has nothing else to offer me. After patch it might be useful to get some more hit rating (3 % more miss from losing 5 weapon skill, but a total of 5.5 % more landing hits due to lowering opponent's dodge and parry will already increase threat output).

All in all, Placation is both the easiest cloak to get and the most well rounded.

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Old 10/13/07, 4:20 AM   #849
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by Healranktwo View Post
I'm gonna assume this bot WILL NOT vanish when used.
The new repair bot is indeed one use only. And many people are picking up on the inside joke that it's named [Schematic: Field Repair Bot 110G]... as in it costs 110 gold to make.

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Old 10/13/07, 4:22 AM   #850
semi
Glass Joe
 
Gnome Warlock
 
Moonrunner
Originally Posted by Cathela View Post
Don't be so rude to people whose opinions differ from yours.


I don't buy it. If they're going to do that, why not design the first round of gear well, and then if necessary bump up the item level for the second round of gear? (Or equivalently, set the item level of the first round of gear lower.) They're free to set the item levels of gear wherever they feel like; they don't need to play quality-of-gear-design games with themselves if they want to change the quality of loot.

The fact is that when they're pushing out a large new chunk of content (e.g., TBC) with new talents, new player abilities, new mechanics, etc, they don't know exactly how things are going to shake out. They don't know what stats players are going to end up preferring, etc. And sometimes the class devs and the itemization team don't communicate well and they do things like putting mp5 on paladin tanking gear. After the players have had time with the first iteration of the gear, they know what to fix for the second round.

It's a complex system. Even its creators can't predict how it's going to behave.
I don't know why, but it is kind of blizzards thing. Compare pre-bc content itemization and how it was finally getting good around naxx, then compare pre-patch kara gear that was completely worthless. Really wouldn't be surprised if we didn't see a similar pattern for wotlk.

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