Player rezzes don't consume reinforcement tickets?
That adds a tiny new element...
I'm not sure - I thought tickets are only consumed when you use the Spirit Healer Res. I hope so. Rezzing as a major part of pvp would really entice the "need" to force loot corpses ASAP instead of sniping and running away.
All they need to do now is add vehicles of some sort!
I thought this was mildly interesting, I have a level 42 alt that is 1.5 bubbles away from 43, 93465 / 101000, in exact experience needed. Copied him over to test to take a peek at what happened to my exp bar, it was totally full, he was at 82799 / 82800 needed for level 43.
The new AV to me sounds alot like BF/BF2 with "tickets".. so splitting up into smaller squads (groups?) may be the fastest way to win via capping as many objectives while skirmishing the main force and keeping them busy/picking off those rushing to defend.
That would work, if there was anything that you could quickly cap and cause your side to benefit. They reduced the cap times on graveyards by one minute, but it's still too long for that effort to be useful. If a small team does manage to stealth their way into the opposing side's hold and cap some towers, it doesn't change anything; a group of 5 people from the other side will come blazing in and flip them all back.
Since there aren't any Lieutenants anymore, there is nothing besides the Captain to kill, that makes any difference in the overall "score" of Reinforcements. The zerg trumps all, when it comes to flipping and holding graveyards or towers.
One possible fix would involve putting some of the Lts and other elite NPCs back in. If killing those NPCs each took 50 points from the opposing side, it would be worth sneaking into the other side's base just to take them out, even if you couldn't hold on to the tower/graveyard that they spawned at. It would also encourage a certain level of defense spread across the map, instead of making it most worthwhile to all stay clumped up at a single graveyard.
On the "Changing most elites to non-elites but not the quest targets" note, that should actually be good enough for the most part. Not perfect though, it mostly favors classes that can CC somehow.
I can actually remember soloing Morbent Fel on an equal level Gnome Rogue a long time ago, he's a very good example of this really. He's an elite humanoid with a few non-elite undead adds. The technique I employed basically was sapping him, killing two adds, vanishing, sapping him again, killing the remaining adds and then running to clear combat, then sneak up to him and start the fight properly as he was the only mob left. I'll add that he was fairly easy to kill on a rogue though, he's a caster mob who likes spamming a long cast time spell, so easy enough to prevent most of the damage he'd normally do.
That's also really an advantage of many of the Azeroth elites spread throughout the world in general, unlike mobs in instances or in Outland, usually the adds they have will not respawn if you reset them, which can be used to your advantage.
Is there a class that isn't? Of the 8 classes I play (all but Shaman, various levels) I can't think of one that couldn't burn down one elite with the proper technique. Sometimes it's less of a "burn", e.g. fear kiting, bubble+heal, stun+bandage, but it can be done.
Killing an elite in 1on1 combat is one thing. Killing an elite with special abilities that has the assistance of 2 non-elites on top of it? No way for many classes.
Killing an elite in 1on1 combat is one thing. Killing an elite with special abilities that has the assistance of 2 non-elites on top of it? No way for many classes.
As others have noted, either ignore the adds and burn the elite, or kill the adds and run to drop combat (or worst case, corpse run), then return for a 1-on-1 with the elite. The post above yours is a perfect example, as is my description of doing Fozruk.
As others have noted, either ignore the adds and burn the elite, or kill the adds and run to drop combat (or worst case, corpse run), then return for a 1-on-1 with the elite. The post above yours is a perfect example, as is my description of doing Fozruk.
This is much easier to do with some classes than others. I never really considered corpse-hopping to be a successful way of killing an elite. If I died more than once or twice, I'd give up, and go do some other quest. I first leveled my pally, and then my warlock, so I was really, really, really spoiled with multi-mob/elites. My warrior's in his high 50's now, and there have been a number of quests I've just not done because of the elites.
There are mobs that I can solo on my pally but not my 'lock or warrior (even were he max level and as well geared), thanks to mana and health regen combos/o shit buttons. There are mobs that are easy on my 'lock (fearable? good game ) that I have no chance on my pally or warrior. But I can't think of a mob that my warrior can or will be able to kill that my other 2 characters couldn't/aren't able to.
For anyone that's interested: I managed to get double executioner last night on my weapons. The proc rate is about the same as Mongoose, but with one major drawback... The buff doesn't stack independently between weapon hands.
For anyone that's interested: I managed to get double executioner last night on my weapons. The proc rate is about the same as Mongoose, but with one major drawback... The buff doesn't stack independently between weapon hands.
which means it cannot double proc like mongoose and the effect on the proc will always be available on whatever hand it procs?
For anyone that's interested: I managed to get double executioner last night on my weapons. The proc rate is about the same as Mongoose, but with one major drawback... The buff doesn't stack independently between weapon hands.
So, you're saying you can get double Executioner buffs, but even while both are up, you only get the effect of one? How did you test it?
Edit: Or do you mean you managed to get the Executioner enchant on both weapons and didn't ever see any double procs?
Cause mind soothe is a craptastic out of combat spell with virtually no utility in WoW?
Mind Soothe is a very nice addition to Mind Control. Have you ever tried to Mind Control a mob whose aggro range is bigger than the the Mind Control Range? Like, say, at Instructor Razuvious? Or tried to make your way inside ZG as holy priest? Mind Soothe is one of those spells you learn to appreciate once you figure out ways to use it.
[10:05:49] <Nat> how do u know if a unicorn is a virgin?
Cause mind soothe is a craptastic out of combat spell with virtually no utility in WoW?
And Soothe Animal is the same thing, but it's usable on beasts, costs more mana and has a cast time. It's a bit silly, but bumping it into an instant wouldn't change a thing.
Its just an oversight on why soothe animal isn't instant cast, no real reason. Originally Mind Soothe affected everything, didn't aggro on resist, and essentially let priests give their whole group stealth. Quick BRD runs, soloing Mara Princess, etc...
Mind soothe got nerfed cause it was a little too powerful and soothe animal was brought into this mess as well. Mind soothe became instant cast again later but they forgot soothe animal.
My first character was a warrior and it is very doable if you play to your strengths. Two maneuvers that work really well for a warrior are the "intimidating shout/bandage" combo and the epic "hamstring/bleed kite/bandage on every CD" combo in a 1v1 when the adds are down.
Plus, the burn tactic really works well for a warrior due to being able to burn for a longer period because of plate armor (retaliation works well here too).
Agreed. Leveling my Warrior (which I am still in the process of doing) has not been as smooth as, say, my Priest or Mage, but soloing the Elites is just as possible. Retaliation has always been my friend, along with Fear/Bandage and an occasional pot.
Yeah - I'd love all of you guys who say elites are "easy" and soloable to try to level a warrior... Not fun.
My warrior never got picked up post TBC, but I got him to 60 soloing most of the elite quests in the outworld. I found the trick was to put a full sunder stack up on the elites as I then generated significantly more rage; I soloed most of the quests found outside uldaman and a +1 elite was pretty reasonable without using a pot.
My warrior levels significant faster tham my paladin with a decent 2hander and arms build as I could easily clear group pulls with SS and cleave.
I'm a card-carrying Nazi and I take offense at your suggestion that there was a holocaust. Too bad I can't tell who's a Jew here or I'd ban all of you.
My warrior levels significant faster tham my paladin with a decent 2hander and arms build as I could easily clear group pulls with SS and cleave.
Oh but for the old days of Whirlwind attacking every mob hit twice and consuming only one charge of SS. I remember "tanking" level ~40 instances and doing like three times the damage of the second dps.
I detested leveling my Warrior except when "aoe" farming with healer backup but I was spoiled rotten by having previously leveled a Rogue and Hunter. +6 levels was my 'don't bother killing' mark on my Rogue, unless it was for a quest... in which case I let +6 slide. Hunter was something similar. +3 was daunting as a Warrior as the possibility of just being rage starved and crushed down was too high. Ended up giving him away to a friend after BC too.
Mind Soothe is a very nice addition to Mind Control. Have you ever tried to Mind Control a mob whose aggro range is bigger than the the Mind Control Range? Like, say, at Instructor Razuvious? Or tried to make your way inside ZG as holy priest? Mind Soothe is one of those spells you learn to appreciate once you figure out ways to use it.
So I dunno, this is maybe my point. You cited some lvl 60 examples that for most of us date back now 9-12ish months from last applicability (my guild, like many, stopped raiding around Thanksgiving of last year and had kiled Raz many times).
I did fail to correctly address your "what's the difference" between the spells point because I'm ignorant on soothe beast. But I'll say that on my priest I have used Mind Soothe twice in TBC. Once to get the lone wandering humanoid near the top fo the stairs in Heroic Mechanar to limit the chance of some fool aggroing that easily skipped pack.
Once to bypass the group in heroic Slave Pens when you've jumped off the partial bridge into the water and want to sneak around the corner.
There was another instance-- Durnholde I believe -- where another priest used Mind Soothe to absolutely disastrous effects and I told him if he did it again (since it provided no benefit even on the failure) that I'd happily remove him from the group and proceed with 4 people rather than have his ideas on being helpful.
Are there really TBC uses for Mind Soothe? Just curious.
So I dunno, this is maybe my point. You cited some lvl 60 examples that for most of us date back now 9-12ish months from last applicability (my guild, like many, stopped raiding around Thanksgiving of last year and had kiled Raz many times).
I did fail to correctly address your "what's the difference" between the spells point because I'm ignorant on soothe beast. But I'll say that on my priest I have used Mind Soothe twice in TBC. Once to get the lone wandering humanoid near the top fo the stairs in Heroic Mechanar to limit the chance of some fool aggroing that easily skipped pack.
Once to bypass the group in heroic Slave Pens when you've jumped off the partial bridge into the water and want to sneak around the corner.
There was another instance-- Durnholde I believe -- where another priest used Mind Soothe to absolutely disastrous effects and I told him if he did it again (since it provided no benefit even on the failure) that I'd happily remove him from the group and proceed with 4 people rather than have his ideas on being helpful.
Are there really TBC uses for Mind Soothe? Just curious.
It wasnt his mind soothe that had disastrous effects. It was his knowledge of agro distances. Its good for any time when you'll be Mind-controlling. Early tbc my 5 man had 2 healers, priest and shaman, so we mind soothe, mind controlled many many 5 mans.
Are there really TBC uses for Mind Soothe? Just curious.
As of April or so (when I dropped herbs for Tailoring) you could use MS to farm Ancient Lichen in Auch Crypts right out from under the mobs feet. I still use it to walk straight upstairs to the bridge before the first boss without killing any mobs, and have used it to farm chests in the same instance. Yes, there are TBC uses for Priest stealth.
As of April or so (when I dropped herbs for Tailoring) you could use MS to farm Ancient Lichen in Auch Crypts right out from under the mobs feet. I still use it to walk straight upstairs to the bridge before the first boss without killing any mobs, and have used it to farm chests in the same instance. Yes, there are TBC uses for Priest stealth.
Oh yeah I've done auchenai crypts heroic runs with mind sooth, you can skip 3/4 of the dungeon, takes like 20mins or something if you don't fuck up. The main issue tho is getting the whole group to move all together, and resists can be pretty bad, but for badge farming it was pretty cool.
But the entire point of the change was to make it so that you didn't need a group to do these old world quests so that people had more options available. How is someone supposed to solo an elite and 3 adds still?
Overall I think this is all baby steps to make the change so you don't need groups for quest. But you may need one other person. I.e. how like all outland quests that had group=2 could be solo'd and group=3 could be done by a group of 2 depending on level and circumstances.
But never have to really find more than one other person. I.e. Stromgarde currently in live requires a group of 3 or 4.