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10/11/07, 6:19 PM
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#201
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Don Flamenco
Blood Elf Paladin
Shattered Hand
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Originally Posted by Jubling
I think Last Stand is underrated in PvP, particularly in 2v2 with two warriors and their healer teammates dead. 41/5/15 could be interesting too if you really like MS, and who doesn't!
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Dropping a 5 second stun on someone every 45 seconds is pretty good, remember Conc Blow doesn't require D-stance anymore.
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10/11/07, 6:22 PM
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#202
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Shave and a hair cut
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If they are trying to streamline the trees I don't understand why the talent that reduced disarm is going to Fury, Enrage is still in fury, Imp Slam is still in fury (and I guess you could count Blood Craze...). If they are going to start something like this, they might as well finish it and do it properly.
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10/11/07, 6:22 PM
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#203
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Von Kaiser
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Corpses that belong to someone in your party, but that you cannot
loot will say in the corpse mouseover who has loot rights on that
corpse. This will help skinners who want to know who to talk to in
order to skin their corpse, as well as master looters when special
loot drops on a normal monster. Everyone will then see that there is
a monster that the master looter has loot rights on.
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loot the dog!!
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10/11/07, 6:27 PM
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#204
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Von Kaiser
Blood Elf Rogue
Mal'Ganis
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Originally Posted by Groglox
If they are trying to streamline the trees I don't understand why the talent that reduced disarm is going to Fury, Enrage is still in fury, Imp Slam is still in fury (and I guess you could count Blood Craze...). If they are going to start something like this, they might as well finish it and do it properly.
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Because the talent for disarm also has Weapon Expertise with it.
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10/11/07, 6:31 PM
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#205
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Piston Honda
Orc Death Knight
Thaurissan
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Re: starshards
It's about time. NE priests have never had 2 even remotely useful racials, and when they buffed Elunes Grace they somehow manage to redesign starshards so it was less useful. This new form should at least give you something to cast when you're locked out of shadow, although I guess it's biggest use will be on Leo :P
Re: expertise
Presumably feral weapon skill will get changed to expertise. While the change was unexpected, it certainly makes sense. It was pretty annoying how much easier it was for some toons to get the weapon skill they needed. Its effects were also highly non-intuitive, the new scheme should be better. How much do bosses dodge and parry? Is there an effective cap? Correct me if I'm wrong, but 73s will dodge (and if attacked from in front parry) 5.6% of the time. So to never be dodged you'll need 5.6/0.25 = 22.4 expertise or 87.4 expertise rating. However that does nothing to your chance to hit, does it?
In retrospect, I'm some what confused, as to why you needed 9% hit when attacking from behind to never miss or dodge rather than a certain amount of weapon skill (to remove the 5.6& dodge), and a certain amount of hit to remove the rest of the 5.6 chance to miss.
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10/11/07, 6:32 PM
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#206
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Pets will try to get behind their targets when engaging in melee combat.
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I can see how this would be a great advantage for pet management when someone else is tanking the target. Somehow, though, i can't shake the feeling something will go wrong.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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10/11/07, 6:33 PM
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#207
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Don Flamenco
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Originally Posted by Kuai
Because the talent for disarm also has Weapon Expertise with it.
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But pve duel-wield fury warrior's points are awefully short because we have to spend 5 of them in pvp talents like enrage. I don't see how weapon expertise is going to be anywhere significant in a duel-wield fury build.
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10/11/07, 6:39 PM
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#208
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Soda Popinski
Gwaiihir
Orc Shaman
No WoW Account
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Re: expertise
Presumably feral weapon skill will get changed to expertise. While the change was unexpected, it certainly makes sense. It was pretty annoying how much easier it was for some toons to get the weapon skill they needed. Its effects were also highly non-intuitive, the new scheme should be better. How much do bosses dodge and parry? Is there an effective cap? Correct me if I'm wrong, but 73s will dodge (and if attacked from in front parry) 5.6% of the time. So to never be dodged you'll need 5.6/0.25 = 22.4 expertise or 87.4 expertise rating. However that does nothing to your chance to hit, does it?
In retrospect, I'm some what confused, as to why you needed 9% hit when attacking from behind to never miss or dodge rather than a certain amount of weapon skill (to remove the 5.6& dodge), and a certain amount of hit to remove the rest of the 5.6 chance to miss.
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Dodge and parry seems to be much higher when you look at WWS of tanks trying to hit bosses.
Take a look at this one:
Loading...
Teron parried the tank on about 15% of the attacks, while dodge and miss were more like 5% each. (That parse was a dwarf using a mallet of the tides, and probably 2-3%+ hit, for what it's worth)
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10/11/07, 6:39 PM
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#209
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Don Flamenco
Human Rogue
Stormrage (EU)
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Originally Posted by Quigon
The current weapon skill was claimed by blue posters to reduce parry as well.
I wonder if they realize that it doesn't currently work as intended.
My guess is that expertise will be broken as well unless they catch this - since they're simply going to change numbers and names. Don't expect expertise to lower your parries.
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Wasn't it always a common knowledge that each weapon skill reduces parry chance by 0.04?
They certainly haven't just changed names. They figured weapon skill was getting too over-complicated and that it was not efficient enough to counter dodges and parries and now are changing it.
Anyways, Haven't read the entire thread but judging from the first 2 pages it seems like people forgot that this new skill also will have a very positive effect on yellow attacks as well, unlike the old weapon skill. It's a nice addition in my opinion.
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10/11/07, 6:46 PM
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#210
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Bald Bull
Night Elf Warrior
Sargeras
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The Death Wish change is so bad.....there's no way it can make it to live, is there? 
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10/11/07, 6:46 PM
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#211
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Piston Honda
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Originally Posted by Shaker
I will admit now that the notes have settled a bit, it REALLY feels like the pally changes are incomplete - not "bad" just like, uh - there just AREN'T some of the changes they said were going to be in there.
Even though I'm not a ret pally, I'm still holdin' out for you guys - I honestly don't think they're done, and if they are, the "WTF" reaction is totally justified. :P
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Seems like the hunter changes are either not updated yet..... or hunters are only getting a couple small changes that don't help at all with their arena problem.......
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10/11/07, 6:47 PM
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#212
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Von Kaiser
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Seriously nerf Concussion Blow. Mortal strike + a 5 second stun every 45 seconds... my priest is crying. And my warrior is laughing.
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10/11/07, 6:50 PM
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#213
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Larisroth
Re: starshards
It's about time. NE priests have never had 2 even remotely useful racials, and when they buffed Elunes Grace they somehow manage to redesign starshards so it was less useful. This new form should at least give you something to cast when you're locked out of shadow, although I guess it's biggest use will be on Leo :P
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No. Devouring Plague is kept in check by costing an incredibly large amount of mana and having a decently long cooldown. Starshards in its present "PTR Patchnotes Theorycraft" form is ridiculous in comparison. I don't mind Holy priests being able to use it, but it's a powerful dps boost to a shadow priest with no drawback. It should at the very least cost a significant chunk of mana rather than just being free dps.
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10/11/07, 6:51 PM
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#214
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Glass Joe
Draenei Shaman
Eldre'Thalas
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Originally Posted by Nite_Moogle
Hunters
- Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
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When the PTR comes out, someone is going to have to check and see if the dispell comes before or after the damage. Priests are not going to be a big fan of this improvement in PvP. Take into consideration, dispelling PW:Shield then adding the Arcane Shot damage. I guess this is one of the reason Blizzard has PTR.
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10/11/07, 6:53 PM
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#215
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King Hippo
Orc Hunter
Stormscale (EU)
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- Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.
I'm very impressed.
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10/11/07, 6:54 PM
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#216
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Glass Joe
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Originally Posted by Nurru
No. Devouring Plague is kept in check by costing an incredibly large amount of mana and having a decently long cooldown. Starshards in its present "PTR Patchnotes Theorycraft" form is ridiculous in comparison. I don't mind Holy priests being able to use it, but it's a powerful dps boost to a shadow priest with no drawback. It should at the very least cost a significant chunk of mana rather than just being free dps.
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Personally, I'd like to see it moved to the Holy tree, if it stays in its "PTR Patchnotes Theorycraft" form, so it doesn't provide free DPS to shadowpriests, but Healing priests can still pop a GCD every 30s and get some free DPS.
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10/11/07, 6:55 PM
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#217
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Von Kaiser
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Originally Posted by Enova
I can see how this would be a great advantage for pet management when someone else is tanking the target. Somehow, though, i can't shake the feeling something will go wrong.
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Same. I have a sinking suspicion this will react the way the pet speed normalization went down, where you'll have your pet moving instead of attacking. Still, I'm willing to give it a shot.
Beyond that though, the hunter changes are thoroughly underwhelming, and the hunter community is currently, atempting, to let Blizzard know.
I hate to say it, but, as a hunter, the only thing I'm looking forward to in this patch is the lowered XP of leveling an alt.
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This space for rent.
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10/11/07, 6:55 PM
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#218
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AUGH CHAMPION TIME
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Originally Posted by Nurru
No. Devouring Plague is kept in check by costing an incredibly large amount of mana and having a decently long cooldown. Starshards in its present "PTR Patchnotes Theorycraft" form is ridiculous in comparison. I don't mind Holy priests being able to use it, but it's a powerful dps boost to a shadow priest with no drawback. It should at the very least cost a significant chunk of mana rather than just being free dps.
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Making it a holy spell would probably do this as well, and seems like the best solution, to me - free DPS for healypriests when bored or soloing, but not worthwhile for shadow, unless you're out of mana. :P
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10/11/07, 6:56 PM
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#219
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Making it Holy would eliminate all my qualms with it.
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10/11/07, 6:56 PM
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#220
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Valen
Anyways, Haven't read the entire thread but judging from the first 2 pages it seems like people forgot that this new skill also will have a very positive effect on yellow attacks as well, unlike the old weapon skill. It's a nice addition in my opinion.
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I, for one, didn't think of this until thinking about the change while I was taking a shower. If this affects yellow attacks and if everything is converted over at 1:1 ratios, then this will actually be a reasonable change. (Not a buff for non-tanking classes, but at least not a large nerf either.)
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10/11/07, 7:04 PM
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#221
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This ain't no place for a hero
Mulack
Orc Warrior
No WoW Account
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Originally Posted by Rob
I, for one, didn't think of this until thinking about the change while I was taking a shower. If this affects yellow attacks and if everything is converted over at 1:1 ratios, then this will actually be a reasonable change. (Not a buff for non-tanking classes, but at least not a large nerf either.)
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You also didn't derive any serious benefit from weaponskill v2.0 unless you were attacking a mob 3 levels higher than you. You'll get a dodge reduction against every opponent with the new expertise.
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10/11/07, 7:10 PM
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#222
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Don Flamenco
Human Rogue
Stormrage (EU)
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Originally Posted by Rob
I, for one, didn't think of this until thinking about the change while I was taking a shower. If this affects yellow attacks and if everything is converted over at 1:1 ratios, then this will actually be a reasonable change. (Not a buff for non-tanking classes, but at least not a large nerf either.)
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Obviously it affects yellow attacks as well. There is no difference between yellow attacks and white attacks when it comes to the hit table, beside the fact that yellow attacks aren't considered dual-wield hits and therefor don't have the 19% miss penalty.
I sill don't understand the "nerf" screams though even if that wasn't the case. Being able to efficiently counter dodges is huge and I am really happy that finally they are fixing this.
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10/11/07, 7:12 PM
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#223
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by Telemont
Personally, I'd like to see it moved to the Holy tree, if it stays in its "PTR Patchnotes Theorycraft" form, so it doesn't provide free DPS to shadowpriests, but Healing priests can still pop a GCD every 30s and get some free DPS.
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Keep in mind though, it is arcane school. Many shadow priests are busy stacking +shadow.
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10/11/07, 7:14 PM
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#224
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Mike Tyson
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Originally Posted by Starfire
Keep in mind though, it is arcane school. Many shadow priests are busy stacking +shadow.
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This point has been made and rebutted more than once already.
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10/11/07, 7:14 PM
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#225
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Starfire
Keep in mind though, it is arcane school. Many shadow priests are busy stacking +shadow.
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This has already been addressed several times.
edit: Gurg beat me by precious seconds.
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