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10/11/07, 10:14 PM
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#1
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Von Kaiser
Blood Elf Rogue
Zirkel des Cenarius (EU)
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Thesis: How the loot tables work
In the last couple of days, I was thinking about
„Why is the loot so often identical?“
„How work the loot table?
So in the beginning, I was looking on our own DKP System and compare the loots from identical Bosses. I came to the conclusion: “Whenever Item X drops, Item Y won’t drop!”
What does that mean?
For instance, let us take Rage Winterchill. As everybody know, his loot table contains 12 Items, namely
Blessed Adamantite Bracers, Blood-stained Pauldrons, Bracers of the Pathfinder, Deadly Cuffs, Furious Shackles, Tracker's Blade, Bracers of Martyrdom, Chronicle of Dark Secrets, Cuffs of Devastation, Howling Wind Bracers, Rejuvenating Bracers, Stillwater Boots
I was creating two Item pools, based on our previous Rage Winterchill loots:
Pool A: Blessed Adamantite Bracers, Blood-stained Pauldrons, Bracers of the Pathfinder, Deadly Cuffs, Furious Shackles, Tracker's Blade
Pool B: Bracers of Martyrdom, Chronicle of Dark Secrets, Cuffs of Devastation, Howling Wind Bracers, Rejuvenating Bracers, Stillwater Boots
As we knew, Rage Winterchill will drop two Items.
My thesis is: “One Item from Pool A and the other from Pool B will drop!”
That means, you can killing Rage Winterchill over million times, but you will never see on a kill, that two Items from the same pool will drop!
For example: Blessed Adamantite Bracers and Blood-stained Pauldrons. Both will never drop on a Rage Winterchill Kill.
So I checked my thesis with our own previous Rage Winterchill loots and they corespond to a hundred per cent. A comparison with my thesis and the DKP System from well known Raids (like Nihilum, Last Resort, Forte etc.) shows a match of hundred per cent.
After that, I created these Item pools for every Black Temple and Hyjal Summit Boss and compared them with our DKP System and with the Drops from the same well known raids, . The result was no deviation from my thesis.
I hope i’m getting feedback, which make my thesis weatherproof or not!
Following are the item pools for each Black Temple & Hyjal Summit Boss
PS: I hope you overlook my bad english, because learning english in school is a long time ago.

Rage Winterchill:
Pool A: Blessed Adamantite Bracers, Blood-stained Pauldrons, Bracers of the Pathfinder, Deadly Cuffs, Furious Shackles, Tracker's Blade
Pool B: Bracers of Martyrdom, Chronicle of Dark Secrets, Cuffs of Devastation, Howling Wind Bracers, Rejuvenating Bracers, Stillwater Boots
Anetheron:
Pool A: Anetheron's Noose, Archbishop's Slippers, Enchanted Leather Sandals, Golden Links of Restoration, Hatefury Mantle, Pillar of Ferocity
Pool B: Bastion of Light, Blade of Infamy, Don Alejandro's Money Belt, Glimmering Steel Mantle, Quickstrider Moccasins, The Unbreakable Will
Kaz'rogal:
Pool A: Angelista's Sash, Beast-tamer's Shoulders, Black Featherlight Boots, Kaz'rogal's Hardened Heart, Sun-touched Chain Leggings, Valestalker Girdle
Pool B: Belt of Seething Fury, Belt of the Crescent Moon, Blue Suede Shoes, Hammer of Atonement, Leggings of Channeled Element, Razorfury Mantle
Azgalor:
Pool A: Set Token 1
Pool B: Set Token 2
Pool C: Boundless Agony, Bow-stitched Leggings, Don Rodrigo's Poncho, Girdle of Hope, Glory of the Defender, Shady Dealer's Pantaloons
Archimonde:
Pool A: Set Token 1
Pool B: Set Token 2
Pool C: Bristleblitz Striker, Cataclysm's Edge, Legguards of Endless Rage, Mail of Fevered Pursuit, Midnight Chestguard, Savior's Grasp
Pool D: Antonidas's Aegis of Rapt Concentration, Apostle of Argus, Leggings of Eternity, Robes of Rhonin, Scepter of Purification, Tempest of Chaos
*********************************
High Warlord Naj'entus:
Pool A: Eternium Shell Bracers, Mantle of Darkness, Fists of Mukoa, Ring of Calming Waves, Rising Tide, The Maelstrom's Fury
Pool B: Boots of Oceanic Fury, Guise of the Tidal Lurker, Halberd of Desolation, Helm of Soothing Currents, Pearl Inlaid Boots, Ring of Captured Storms, Slippers of the Seacaller, Tide-stomper's Greaves
Supremus:
Pool A: Band of the Abyssal Lord, Bands of the Coming Storm, Choker of Endless Nightmares, Idol of the White Stag, Naturalist's Preserving Cinch, Syphon of the Nathrezim, Waistwrap of Infinity
Pool B: Felstone Bulwark, Legionkiller, Nether Shadow Tunic, Pauldrons of Abyssal Fury, The Brutalizer, Wraps of Precise Flight
Shade of Akama:
Pool A: Amice of Brilliant Light, Blind-Seers Icon, Flashfire Girdle, Focused Mana Bindings, Grips of Silent Justice, Kilt of Immortal Nature, Spiritwalker Gauntlets, The Seeker's Wristguards
Pool B: Myrmidon's Treads, Praetorian's Legguards, Ring of Deceitful Intent, Shadow-walker's Cord, Shoulders of the Hidden Predator, Wristbands of Divine Influence
Teron Gorefiend:
Pool A: Gauntlets of Enforcement, Insidious Bands, Rifle of the Stoic Guardian, Robe of the Shadow Council, Shadowmoon Destroyer's Drape, Softstep Boots of Tracking
Pool B: Botanist's Gloves of Growth, Cowl of Benevolence, Girdle of Lordaeron's Fallen, Soul Cleaver, Totem of Ancestral Guidance, Twisted Blades of Zarak
Gurtogg Bloodboil:
Pool A: Belt of Primal Majesty, Blood-Cursed Shoulderpads, Garments of Temperance, Girdle of Mighty Resolve, Leggings of Divine Retribution, Staff of Immaculate Recovery, Wand of Prismatic Focus
Pool B: Girdle of Mighty Resolve. Messenger of Fate, Shadowmoon Insignia, Shroud of Forgiveness, Unstoppable Aggressor's Ring, Vest of Mounting Assault
Reliquary of Souls:
Pool A: Crown of Empowered Fate, Elunite Empowered Bracers, Gloves of Unfailing Faith, Naaru-Blessed Life Rod, Naturewarden's Treads, The Wavemender's Mantle, Touch of Inspiration
Pool B: Boneweave Girdle, Dreadboots of the Legion, Grips of Damnation, Pendant of Titans, Torch of the Damned, Translucent Spellthread Necklace
Mother Shahraz:
Pool A: Set Token 1
Pool B: Set Token 2
Pool C: Blade of Savagery, Heartshatter Breastplate, Leggings of Devastation, Nadina's Pendant of Purity. Shadowmaster's Boots, Tome of the Lightbringer
Illidari Council:
Pool A: Set Token 1
Pool B: Set Token 2
Pool C: Belt of Divine Guidance, Cloak of the Illidari Council, Forest Prowler's Helm, Helm of the Illidari Shatterer, Madness of the Betrayer, Veil of Turning Leaves
Illidan Stormrage:
Pool A: Set Token 1
Pool B: Set Token 2
Pool C: Cursed Vision of Sargeras, Black Bow of the Betrayer, Bulwark of Azzinoth, Faceplate of the Impenetrable, Shard of Azzinoth, Stormrage Signet Ring
Pool D: Cowl of the Illidari High Lord, Crystal Spire of Karabor, Memento of Tyrande, Shroud of the Higborne, The Skull of Gul'dan, Zhar'doom, Greatstaff of the Devourer
Pool E: Warglaive of Azzinoth (MH), Warglaive of Azzinoth (OH), nothing
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Last edited by Kapuras : 10/14/07 at 9:17 PM.
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10/11/07, 10:18 PM
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#2
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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This was proven pre-TBC and was also done for Kara and Gruuls I think (on these boards), so yes thats pretty much how it works, nice to see a list for the MH & BT bosses, they dont conflict with any memories I have from kills.
edit: on Gurtogg you have Girdle of Mighty Resolve up twice, one in each pool, intentional?
Last edited by Playered : 10/11/07 at 10:28 PM.
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10/11/07, 10:18 PM
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#3
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The moral of the story is:
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The theory of different pools is spot on, I think. I remember seeing a list like this for Karazhan some months ago. Nice to see one for tier 6 content though.
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10/11/07, 10:19 PM
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#4
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Von Kaiser
Blood Elf Rogue
Zirkel des Cenarius (EU)
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Yes I am. according to our own Kills & Loots and comparing with Kills from well known raids.
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10/11/07, 10:20 PM
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#5
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Ask about our dystopian future internship program
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There was a big thread about this Pre-BC that listed what items were on what pool if I recall.
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< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
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10/11/07, 10:23 PM
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#6
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Von Kaiser
Blood Elf Rogue
Zirkel des Cenarius (EU)
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Thanks, good to know. I don't search the whole "Public Discussion Archives". So i will take a deeper look into the archive.
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10/11/07, 10:24 PM
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#7
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cruising in style
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I'm interested in how the pools work now with the non-token T5 bosses with the 3-per change.
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10/11/07, 10:26 PM
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#8
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Mike Tyson
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Yep, not groundbreaking but it's still interesting information -- thanks for putting this together.
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10/11/07, 10:39 PM
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#9
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Bald Bull
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Minor revision to how you state it:
Pool A: Set Token 1
Pool B: Set Token 2
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This implies that certain sets of tokens are mutually exclusive. All three tokens are in one pool, from which two are taken, which is why you still have duplicate tokens, but not duplicates of any other loot. So it would look something like (for illidan):
Pool A (2 drops): [Chestguard of the Forgotten Protector][Chestguard of the Forgotten Conqueror][Chestguard of the Forgotten Vanquisher]
Pool B: Cursed Vision of Sargeras, Black Bow of the Betrayer, Bulwark of Azzinoth, Faceplate of the Impenetrable, Shard of Azzinoth, Stormrage Signet Ring
Pool C: Cowl of the Illidari High Lord, Crystal Spire of Karabor, Memento of Tyrande, Shroud of the Higborne, The Skull of Gul'dan, Zhar'doom, Greatstaff of the Devourer
Pool D: Warglaive of Azzinoth (MH), Warglaive of Azzinoth (OH), nothing
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10/11/07, 10:53 PM
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#10
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The moral of the story is:
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Not necessarily. It's possible for the same item to be in multiple pools. This would look like:
Pool A: [Chestguard of the Forgotten Protector][Chestguard of the Forgotten Conqueror][Chestguard of the Forgotten Vanquisher]
Pool B: [Chestguard of the Forgotten Protector][Chestguard of the Forgotten Conqueror][Chestguard of the Forgotten Vanquisher]
Pool C: Cursed Vision of Sargeras, Black Bow of the Betrayer, Bulwark of Azzinoth, Faceplate of the Impenetrable, Shard of Azzinoth, Stormrage Signet Ring
Pool D: Cowl of the Illidari High Lord, Crystal Spire of Karabor, Memento of Tyrande, Shroud of the Higborne, The Skull of Gul'dan, Zhar'doom, Greatstaff of the Devourer
Pool E: Warglaive of Azzinoth (MH), Warglaive of Azzinoth (OH), nothing
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10/11/07, 11:00 PM
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#11
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Party and Bullshit
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Originally Posted by Baconslicer
Not necessarily. It's possible for the same item to be in multiple pools. This would look like:
Pool A: [Chestguard of the Forgotten Protector][Chestguard of the Forgotten Conqueror][Chestguard of the Forgotten Vanquisher]
Pool B: [Chestguard of the Forgotten Protector][Chestguard of the Forgotten Conqueror][Chestguard of the Forgotten Vanquisher]
Pool C: Cursed Vision of Sargeras, Black Bow of the Betrayer, Bulwark of Azzinoth, Faceplate of the Impenetrable, Shard of Azzinoth, Stormrage Signet Ring
Pool D: Cowl of the Illidari High Lord, Crystal Spire of Karabor, Memento of Tyrande, Shroud of the Higborne, The Skull of Gul'dan, Zhar'doom, Greatstaff of the Devourer
Pool E: Warglaive of Azzinoth (MH), Warglaive of Azzinoth (OH), nothing
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Yeah, I'll buy that explanation.
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10/11/07, 11:12 PM
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#12
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Piston Honda
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Originally Posted by Kapuras
Thanks, good to know. I don't search the whole "Public Discussion Archives". So i will take a deeper look into the archive.
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The post is ancient, can be found here. Im going to copy and paste the loot tables of the Pre-Hyjal bosses for reference. Please note I take NO credit for this information, simply am reposting it.

Used three different DKP sites to make these, let me know if you find any mistakes. High King Maulgar, Fathom-Lord Karathress, Leotheras the Blind and Void Reaver aren't listed because they only drop two tokens and one extra item.
Gruul the Dragonkiller
Group A:
Collar of Cho'gall
Teeth of Gruul
Eye of Gruul
Bloodmaw Magus-Blade
Cowl of Nature's Breath
Windshear Boots
Group B:
Gauntlets of the Dragonslayer
Axe of the Gronn Lords
Gronn-Stitched Girdle
Dragonspine Trophy
Shuriken of Negation
Gauntlets of Martial Perfection
Aldori Legacy Defender
Magtheridon
Group A:
Crystalheart Pulse-Staff
Eye of Magtheridon
Eredar Wand of Obliteration
Karaborian Talisman
Soul-Eater's Handwraps
Aegis of the Vindicator
Group B:
Glaive of the Pit
Terror Pit Girdle
Cloak of the Pit Stalker
Liar's Tongue Gloves
Thundering Greathelm
Girdle of the Endless Pit
Serpentshrine Cavern
Hydross the Unstable
Group A:
Brighthelm of Justice
Fathomstone
Blackfathom Warbands
Boots of the Shifting Nightmare
Living Root of the Wildheart
Wraps of Purification
Group B:
Robe of Hateful Echoes
Shoulderpads of the Stranger
Ranger-General's Chestguard
Scarab of Displacement
Ring of Lethality
Pauldrons of the Wardancer
Morogrim Tidewalker
Group A:
Illidari Shoulderpads
Pendant of the Lost Ages
Serpent-Coil Braid
Luminescent Rod of the Naaru
Girdle of the Tidal Call
Gnarled Chestpiece of the Ancients
Group B:
Talon of Azshara
Ring of Sundered Souls
Mantle of the Tireless Tracker
Pauldrons of the Argent Sentinel
Warboots of Obliteration
Razor-Scale Battlecloak
The Lurker Below
Group A:
Mallet of the Tides
Choker of Animalistic Fury
Boots of Effortless Striking
Bracers of Eradication
Ancestral Ring of Conquest
Grove-Bands of Remulos
Group B:
Tempest-Strider Boots
Libram of Absolute Truth
Velvet Boots of the Guardian
Earring of Soulful Meditation
Glowing Breastplate of Truth
Cord of Screaming Terrors
Lady Vashj
Group A:
Coral Band of the Revived
Lightfathom Scepter
Glorious Gauntlets of Crestfall
Ring of Endless Coils
Vestments of the Sea-Witch
Runetotem's Mantle
Group B:
Serpent Spine Longbow
Prism of Inner Calm
Fang of Vashj
Krakken-Heart Breastplate
Belt of One-Hundred Deaths
Cobra-Lash Boots
The Eye
Al'ar
Group A:
Mindstorm Wristbands
Fire Crest Breastplate
Band of Al'ar
Talisman of the Sun King
Tome of Fiery Redemption
Phoenix-Ring of Rebirth
Group B:
Talon of Al'ar
Phoenix-Wing Cloak
Arcanite Steam-Pistol
Netherbane
Gloves of the Searing Grip
Talon of the Phoenix
Claw of the Phoenix --- Not sure about this, I'd assume it's in this group.
High Astromancer Solarian
Group A:
Star-Soul Breeches
Ethereum Life-Staff
Boots of the Resilient
Worldstorm Gauntlets
Void Star Talisman
Trousers of the Astromancer
Wand of the Forgotten Star
Group B:
Star-Strider Boots
Heartrazor
Girdle of the Righteous Path
Solarian's Sapphire
Greaves of the Bloodwarder
Vambraces of Ending
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I'd also be interested to see how the new 3 drops per non-tier boss works, I imagine it takes 1 drop from A, 1 drop from B, and 1 drop from either A or B though.
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10/11/07, 11:12 PM
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#13
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Piston Honda
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I did this analysis for myself a little while ago, and some of my results don't agree with yours.
For Naj'entus I found that Boots of Oceanic Fury fell into pool B, making his loot split 6/8 instead of 7/7. Akama also seems to split 6/8, with Flashfire Girdle falling into your pool A.
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10/11/07, 11:15 PM
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#14
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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Has it ever been demonstrated past conjecture when drops are determined? (on zone in, at the time of kill, or whatever)
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10/11/07, 11:22 PM
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#15
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Von Kaiser
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I'm sure i'm completely wrong, but it would seem dangerous for the loot to be decided and loaded in before a boss is actually killed. I seem to remember talk of a program in Everquest that would tell you what every mob in an area was loaded with.
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10/11/07, 11:28 PM
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#16
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Banned
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On two occasions we've only gotten 1 loot from Lurker.
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10/11/07, 11:34 PM
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#17
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Von Kaiser
Tauren Druid
Shadowsong (EU)
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The old list is inaccurate in places with the loot change in SSC/TK
A quick browse around for Solarian (including our own data for tonight)
Table A - Star-Soul Breeches, Worldstorm Gauntlets, Star-Strider Boots, Girdle of the Righteous Path, Vambraces of Ending
Table B - Ethereum Life-Staff, Wand of the Forgotten Star, Trousers of the Astromancer, Heartrazor
Table C - Solarian's Sapphire, Boots of the Resilient, Void Star Talisman, Greaves of the Bloodwarder
Atm this is more then likely completely inaccurate, as the sample was quite small (11 guild killlists). Our loot tonight was Girdle of the Righteous Path, Wand of the Forgotten Star, Solarian's Sapphire. Either way, the old lists would need to be reworked for SSC/TK in regards to the 3 drop change
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10/12/07, 12:25 AM
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#18
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Not Enough Rage.
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Originally Posted by Opioid
Has it ever been demonstrated past conjecture when drops are determined? (on zone in, at the time of kill, or whatever)
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I recall hearing the story of a GM that was fired for revealing the loot drops to a BWL raid before they got to the boss.
However, it was 2nd hand and quite a while ago.
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10/12/07, 12:30 AM
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#19
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Don Flamenco
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I realize this is straying from the topic a bit, and of course, it's been discounted a million times, but I'm still convinced that "seeding" is 100% legit and completely broken.
Typically for our raids I start invites. Going back to when we started Karazhan, SSC/TK, and even T6 content, we noticed *insanely* obviously streaks in loot. Basically anytime I started raid invites, we would see the same 4 items per boss. it was like clockwork. When another officer would do invites (Trouble, some of you probably know him on these boards) we would see a distinct shift in loot. Not much, but some.
So about a month ago we changed things up. For 3 weeks, we ran with completely different raid leaders. Grabbed a random paladin to "seed", had our hunter officer seed, and there was a 3rd who I forget now, probably one of our other shadow priests.
The difference? Suddenly after months of seeing the same shit, we started seeing loot tables that were complete flips.
Examples include... Seeing 80% defender token drops for the first 3-4 months of farming ssc/tk. Soon as we switched raid leaders, our mages were praising jebus for finally getting their tokens.
Azgalor dropped the exactly same loot forever. Swapped raid leaders, got a ton of new loot.
And to reinforce this, for the past 2-3 weeks I've been starting raids again and it went right back into our old loot tables that we used to see 2-3 months ago.
So I guess to wrap this up, yes, we see the same thing with items holding a specific loot slot in the table. But in addition to that, I'm pretty pissed off that the loot system is so fucked up that you end up getting the same shit all the time because they can't figure out a creative way to distribute loot evenly.
The fact that some guilds are working on their *third set* of warglaives, and guilds such as ours, EJ(at least, this is what I've heard), and many others have yet to see a single legendary, is complete bullshit.
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10/12/07, 2:12 AM
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#20
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Von Kaiser
Gnome Warrior
Ravencrest (EU)
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Originally Posted by Opioid
Has it ever been demonstrated past conjecture when drops are determined? (on zone in, at the time of kill, or whatever)
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Its hard to say how it works in instances, so i wont try to reflect from the following statement to how it works there.
But there are mobs in Blasted Lands called Shadowsworn Adpet's ( Shadowsworn Adept - NPCs - World of Warcraft). They usually run around with a staff in their hands, as you can see on the screenshot of the wowhead link. Now if these mobs will drop any weapon, they will have it equipped already and you can see it in their hands instead of the staff they normally wield. This would lead to believe that, atleast outdoors, mobs will have their loot set once they spawn.
Reclaimer: I havent been to Blasted Lands since pre-TBC so it might have changed, but i wouldnt guess so.
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10/12/07, 2:16 AM
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#21
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Von Kaiser
Gnome Warrior
Cenarion Circle
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Originally Posted by Junpei
The old list is inaccurate in places with the loot change in SSC/TK
A quick browse around for Solarian (including our own data for tonight)
Table A - Star-Soul Breeches, Worldstorm Gauntlets, Star-Strider Boots, Girdle of the Righteous Path, Vambraces of Ending
Table B - Ethereum Life-Staff, Wand of the Forgotten Star, Trousers of the Astromancer, Heartrazor
Table C - Solarian's Sapphire, Boots of the Resilient, Void Star Talisman, Greaves of the Bloodwarder
Atm this is more then likely completely inaccurate, as the sample was quite small (11 guild killlists). Our loot tonight was Girdle of the Righteous Path, Wand of the Forgotten Star, Solarian's Sapphire. Either way, the old lists would need to be reworked for SSC/TK in regards to the 3 drop change
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Our last 2 kills were:
Wand of the Forgotten Star, Heartrazor and Star-Strider Boots
Greaves of the Bloodwarder, Ethereum Life-Staff and Trousers of the Astromancer
So something in your table B is off.
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10/12/07, 2:58 AM
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#22
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Bald Bull
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Bacon: yes, a completely equivalent way of looking at it, and probably more in line with what's going on under the hood.
Opioid: One story comes to mind, from way the hell back in the day (when MC was cutting-edge), was when some raid's boss got tagged by the warrior's shield spike and registered as tagged to about half the raid. The boss was unlootable when killed. They contacted a GM and explained their situation; the GM told them what dropped and let them decide who was supposed to get it.
The boss dropped some vendor trash and maybe a lava core.
It was well-known at that point that there was some way in which bosses would know whether not to drop pally loot, or not to drop shammy loot. This incident led to the conclusion that mob drops are determined no earlier than when the mob is tapped. The spike is neither ally nor horde, so it failed to load either drop table and just had the default trash drops.
In order to make this jive with the above Table A/B/C stuff above, assume that there are five tables:
Aa: Alliance A
Ah: Horde B
Ba: Alliance B
Bh: Horde B
T: Vendor Trash
Upon tap, or upon death, it looks at who has the tap. In any case, drop T. If alliance, drop Aa and Ba. If horde, drop Ah and Bh.
Now, this was pre-TBC, and the removal of faction-specific classes may have obviated the need for the coding that led to this scenario. It is entirely up in the air if blizzard would have gutten unnecessary code or left it in and largely nonfuctional.
My assumption is that mobs determine drops upon death, depending on who currently has the tap. This is my only explanation for the current group-loot mechanics, both in and out of instances; the main example is group-loot this-item-starts-a-quest items, which drop for all people present that do not have the quest, but not for people out of range or who do not have the quest available. The fact that the item did not drop, and is not simply invisible, is clearly detectable on any skinnable mob.
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10/12/07, 3:31 AM
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#23
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King Hippo
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Why would they go through the extra effort of figuring out some convoluted system that would obviously produce badly distributed loot? The leader of a raid is probably going to be the same from week to week, anyone could see that. I really don't think there is anything more complicated to it than a random number (or several) between X and Y being generated, these index into loot tables. Presto, loot.
And really, if no one, across the millions of people that play wow saw streaks, it wouldn't be random, it would be evenly distributed. There are all sorts of reasons why you remember streaks and why your brain seeks out patterns. This is just another one.
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10/12/07, 3:43 AM
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#24
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Don Flamenco
Undead Priest
Talnivarr (EU)
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Well your example with rage isnt right atleast.
We got Chronicle of Dark Secrets, Cuffs of Devastation at the same time once.
Vut well that might explains why we never got cloth healing bracers from him in 18 kills.
Our main combo is deadly cuffs/reju bracers. 
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10/12/07, 4:36 AM
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#25
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Great Tiger
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Random numbers (even nearly random ones) are random.
There is absolutely positively nothing to this raid-leader seed theory, never was and never will be. This has been proved by reasonable people that understand that in some guilds the exact same raid leader with the same raid start times, blah blah has no streaky loot at all.
In the tons and scads of wow raids out there, some guilds will have streaks of loot. And sometimes that loot will suck.
And that;'s too bad.
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