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Old 10/13/07, 12:41 AM   10 links from elsewhere to this Post. Click to view. #26 (permalink)
Glass Joe
 
Human Warrior
 
Crushridge
Originally Posted by C-2 View Post
The trick for the storm seems to be to run underneath the person who gets lifted in the air, we grouped up on the boss after he did his hurricane type ability. It seems to be on a timer not % based. Edit1: The CL range is 15 yards minimum range, and the timer for the storm seems approximately 70 seconds. Not dead yet but this boss seems fairly easy once we get the 'transition' down, if you can even call it that

edit2: no timer, the storm seem completely random, not dead yet but he has very low HP and as long as people are paying attention, it should be fairly easy after a few attempts

We cleared the whole instance earlier today.

As soon as the storm is coming it starts raining and getting misty and I believe you can see who it's even being cast on. Just run to that person asap and your good to go. Very healable. As per the birds that are flying around we doted them.
We did discuss not doing anything to the birds and after the storm ends seeding them and aoeing them down because they seemed to all come down to us after the storm, but we didn't get to test it out.
 
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Old 10/13/07, 1:03 AM   #27 (permalink)
Piston Honda
 
Night Elf Druid
 
Jubei'Thos
Originally Posted by ANSeranov View Post
Do you think that maybe there's a different tactic that would let you do it? My guild, which is just starting SSC/TK will NEVER match the DPS of a BT/Hyjal guild, and I fail to see how they think it'd be tuned around a guild of my level if you're going all-out and just barely making it.

Maybe that's why it's on the PTR. <_<;;
We ran 4 healers, 2 prot tanks, 4 dps. We never had issues with the enrage.
 
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Old 10/13/07, 1:36 AM   #28 (permalink)
Don Flamenco
 
Renew's Avatar
 
Draenei Paladin
 
Tichondrius
The Bear boss has a lot of HP.

The Eagle boss is very melee unfriendly. We had 3 Warriors and 1 Rogue. Two of them died and the fight became much easier. In Karazhan we ran a heavy melee comp and weren't punished on any fights that I can remember.

The enrage on the Hawk boss is not something that is going to wipe you, though it was a lot easier since we had all the birds dead by 40% (and had tier 6 gear).

The Lynx boss is annoying without an spriest. I really hope they look into mana sooner rather than later. The difference of having a shadow priest is night and day.


Confidence is not Arrogance.
 
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Old 10/13/07, 1:53 AM   #29 (permalink)
Glass Joe
 
Undead Priest
 
Greymane
Hex Lord Malacrass - Starts with 4 adds. Each add is able to be CC'd by the logical way. Sheep the ogre, sleep/sheep snake, shackle the undead thing and banish the elemental. We killed him with 2 dead and the banish/shackle still up. Didnt notice anything special about them being alive/dead. Each of these adds have a special ability but its nothing too bad, never got to see what the ogre did cause he died so quickly, but the snake had a poison bolt volley type. The elemental had infection disease debuff much like Emeriss had with damaging those around you, and the undead has a short duration AE fear.

But anyway... He has a decently nasty ae that does tick damage to the whole raid, starting at about 400(maybe 300) dps for a good amount of time 15 seconds maybe. Doesnt seem like much for now but it gets worse later one, will get to that in a sec.

During the fight randomly he will soul drain a target of the raid taking their abilities for his own. Rogue gives him SnD and blind, warrior gives WW and spell reflect, druid gives thorns and lifebloom(maybe moonfire), priest gives heal and MC, pally gives consecrate and holy light, hunter gives traps(dont know what else), and we didnt see lock shaman or mage. It will only be classes of people in your raid.

About every minute it seems, he drains power from the raid. Taking 1% per person per minute and giving it to himself. So he gains 10% damage and size. It doesnt seem bad being how its a shortish fight but combine with the AE that started as 300-400 dps it really stacks up. Its just a soft enrage cause you wont be able to heal that forever.

Dont know how much health he did, but it took us 4 1/2 minutes to kill 2 adds and him. Group make up was 2 rogues 1 hunter 1 lock 1 spriest 1 prot warrior 1 resto shaman 1 holy pally 1 tree druid 1 feral druid. All BT/hyjal geared out.

We two shotted it with a 4% wipe the first time, nothing too hard but our gear made it go by pretty quick. We killed Zuljin as well but dont have it in me to write another strat for now.
 
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Old 10/13/07, 1:54 AM   #30 (permalink)
Don Flamenco
 
Zifna's Avatar
 
Tauren Shaman
 
Bloodscalp
It is the belief of the raid that I am in (me + 6 For Great Justice + a couple of other guys) that the Eagle Boss's AE consistently targets the furthest target from the boss. We got some people buying reagents but we're gonna test this next pull so I'll let you know in a few.

EDIT: Doesn't seem to always hit the farthest guy, but we may have had people swap positions a bit too much. Something to watch but not to rely on at this point.

The positioning we found that worked well was with the boss tanked at the far wall and the raid in a smallish semicircle around him. Basically the idea seems to be to spread out somewhat while still minimizing the distance any one person has to run to get to another person, and without putting too many shocks on your tank.

Last edited by Zifna : 10/13/07 at 3:29 AM.
 
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Old 10/13/07, 2:10 AM   #31 (permalink)
Piston Honda
 
Undead Warrior
 
Barthilas
Some sort of chat channel/guild would be handy for organizing runs.
 
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Old 10/13/07, 2:30 AM   #32 (permalink)
Two stories tall and made entirely of radiation
 
Tauren Druid
 
Illidan
Shaman - Totem (Fire Nova?) + Chain Lightning
Mage = Frostbolt + Fireball?

Hex lord that is.
 
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Old 10/13/07, 2:34 AM   #33 (permalink)
I like Spirit.
 
constantius's Avatar
 
Undead Priest
 
Turalyon
My guild has started the transfer over: currently have 7 over, with another 5-6 on their way as soon as the queuing system goes through. We're on (A) PvP.

We're starting a guild "Beep Beep Imma Jeep", and would welcome the chance to run with other people from the forums here.

Hopefully this isn't "we have X, looking for Y" -- I'm genuinely interested in testing this content, but I doubt we'll have the full 10 each night.

Edit: contact Vitaly if you're interested in running; I'm still waiting on my transfer.
 
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Old 10/13/07, 2:45 AM   #34 (permalink)
Von Kaiser
 
Night Elf Druid
 
Eldre'Thalas
The Eagle boss is pretty straight forward. Approx every 50sec-1min he will cast the Electrical Storm on a player. There's an emote "an electrical storm starts to form" or something similar. This player is raised up in the air and a cloud appears above them (like a Druid Hurricane). Everyone must run to the player and group up. You take 0 damage when grouped. The boss channels the entire time 15-20 seconds I *think*. When over just go back to a standard tank and spank. Our group's casters dotted the birds and they seemed to die fast other than that all DPS was on the boss.

I hope that's coherent, it's late...

Also many thanks to the Pro Baddies folks who invited me, they are the ones who figured it out.

Edit: Oh and this boss seemed to have VERY high Shadow resist.
 
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Old 10/13/07, 2:52 AM   #35 (permalink)
Von Kaiser
 
Bulgarth's Avatar
 
Gnome Mage
 
Quel'dorei
Thanks for the info on the eagle boss. Our group earlier today had killed the bear, the dragonhawk, and the lynx boss, but couldn't figure out the gimmick behind the eagle boss before people had to go.
 
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Old 10/13/07, 3:33 AM   #36 (permalink)
Don Flamenco
 
Zifna's Avatar
 
Tauren Shaman
 
Bloodscalp
Originally Posted by Regen View Post
Shaman - Totem (Fire Nova?) + Chain Lightning
Mage = Frostbolt + Fireball?

Hex lord that is.
Shaman also Healing Waves and maybe Chain Heals. Mage also Frost Novas. Druid puts massive HoTs on him.

The Fire Nova is VERY nasty. I recommend you have some people with instant cast damage (shocks, moonfire) with macros like:

/tar hex
/tar fire
/stopcasting
/cast damagingspell(rank #)

Our group did not kill him... It may have been a matter of insufficient DPS as we had subbed in a Kara/Heroic geared alt and had a feral druid stay in casterform to cast Sleep on the dragon. Hard to say though.
 
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Old 10/13/07, 3:35 AM   #37 (permalink)
Two stories tall and made entirely of radiation
 
Tauren Druid
 
Illidan
Figured out after awhile it was worth killing the dragon instead of having myself sit in healing gear being useless ~ extra DPS def. helped after quickly downing the dragon

(some post said you can also sheep the dragon, which is incorrect)
 
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Old 10/13/07, 3:59 AM   #38 (permalink)
Glass Joe
 
Draenei Shaman
 
Dark Iron
Nevermind, it just popped up on MMO for me (was: Wub's Cursed Hexblade).

Last edited by CureFC : 10/13/07 at 4:05 AM.
 
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Old 10/13/07, 4:09 AM   #39 (permalink)
Don Flamenco
 
Metrosexuelf's Avatar
 
Blood Elf Priest
 
Uldum
Cleared it tonight with a raid comprised mostly of the guild <Exodus> (I believe). Didn't notice a post on Zul'jin himself yet so here's my observation from the limited perspective of a shadow priest:

He started off doing just basic melee and would break into a whirlwind every now and then, simply have melee back out to avoid damage. At various health intervals he will take on the guises of the gods you previously killed. The bear form seems to have a stun/silence instead of a mangle. The eagle form puts a debuff on you that apparently returns damage whenever you cast offensive spells on him. There are also whirlwinds that litter the platform knocking you back and dealing damage. I can't tell if more whirlwinds appeared as time went on but it seemed like it. You just have to do damage to push him out of this stage and keep people topped off. Not quite sure what happened with the lynx form. He does have a charge so we all stacked up near him and I think there was some debuff he puts on people or randomly focuses and attacks someone in the raid and you just have to keep that person alive. Firehawk form puts a stacking flame debuff on you and he has an AoE fire attack (there's also a column of fire that rains down from the sky every so often). It's a DPS race at this point -- you have to kill him before the debuff gets too high.

Sorry for the lack of details, we pretty much just brute forced it.
 
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Old 10/13/07, 5:38 AM   #40 (permalink)
Glass Joe
 
Gnome Warlock
 
Korgath
Ill preface this by saying that its late and im tired so if I forget some crucial detail please feel free to correct.

Zul'Jin is a 5 phase fight, he starts off in troll form with ~8 small (6k hp) adds that you can aoe or just kill quickly. He whirlwinded for ~4k on our dps warrior, but other then that had no other significant abilities.

At 80%, he goes to bear form, clears aggro, and hits semi-hard. The big thing here is he pulses a debuff called Paralysis every so often. Dispellable by priest/pally, 5 second duration, and stuns you for 5 seconds if not dispelled. All you have to do is cleanse your tank (so he can mitigate damage) and key healers, otherwise just tank/spank.

At 60%, he clears aggro and goes to eagle form. During this phase he physically does nothing but stands there and looks pretty as whirlwinds fly around the room. As far as I could tell the whirlwinds themselves did nothing, but every spellcast anyone does immediately shocks you for ~1200. Basically, its kinda like Aura of Desire. I am unsure how it affects melee or healers.

At 40%,he goes to Lynx form, clearing aggro yet again (notice a pattern?). Occasionally he turns around and sticks to one person, doing moderate damage and requiring some heals. He returns to the tank ala Fel Rage after beating on someone for like 10 seconds.

At 20%, he goes to dragonhawk form with (you guessed it!) a fresh aggro table. He occasionally casts a raid wide debuff increasing fire damage taken by 75%, stacking, not cleansable. The only other thing I saw was a pillar of fire thing that spawns on a person and stays there kind of like a void zone. Basically its a mini-enrage timer. Eventually one will spawn on you and regardless of whether of not you move, youll get oneshotted by the beam. Heroism ftw.

Pretty easy tbh, I think Dragonhawk god is easily the hardest boss in the instance.
 
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Old 10/13/07, 6:02 AM   #41 (permalink)
Don Flamenco
 
Renew's Avatar
 
Draenei Paladin
 
Tichondrius
Every phase change he does do a threat wipe, when he turns into an Eagle you do not need to worry about a threat list though as explained below. He changes phases every 20%.

Phase 1:
Watch out for his whirlwind (melee range). He also casts a debuff similar to the one in Slave Pens that does a dd and then ticks until the player is topped off. Seems like it was only around 2500-3000 damage, so if you are good at assist healing you can downrank accordingly to top them off just enough so they do not take any ticks.

Phase 2:
As soon as he starts this phase you will notice everyone gets a Paralysis debuff. Dispell it off the main tank and yourself, then other healers if time (or the tank doesn't need a heal). DPS etc do not need it dispelled. After 5 seconds of having the debuff, you will become stunned and take a little damage, assign someone to top people off before the next. He can hit decently hard, so keep the tank topped.

Phase 3:
Stay away from the tornados that spawn and move around the room. They knock you back and deal around 1k damage. If you are a caster (yes healers included) everytime you cast you will get hit for about 1250 damage. The key thing to do in this phase is not get cornered by tornados and stay alive. Heal over time spells really make this phase much easier. Melee need to try and burn him down as quick as they can as they get no punishment for doing damage.

Phase 4:
Lynx form he melees fairly weak all around. He also will fixate upon a random player in the raid and melee them. Intervene near the end of the 10 second or so phase to help out squishy people. Also does a weak version of the whirlwind Leotheras / end boss of Shattered Halls. I think it also places a debuff on people that will make them take more damage, it's either this or the fixate. Watch debuffs and note that that person will need extra heals.

Phase 5:
As stated above, you will get a buffet like debuff put on you every so often. He will choose random people throughout the raid and place a beam of fire on them. If they are not topped they will probably die due to the debuff. It's a simple phase if people are good at staying out of void zones.

++
Zul'jin is much better designed than Hakkar was. Five phases make it a pretty epic fight.


Confidence is not Arrogance.
 
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Old 10/13/07, 6:14 AM   #42 (permalink)
Glass Joe
 
Human Paladin
 
Tichondrius
One thing to note the Hex Lord's minions change. I was able to copy my character over twice. First time Was Blood elf(healer) Dragonkin(Flame Breath, Thunderclap) Undead Dude(melee and an instant) Imp(firebolt spam) much to my suprise the second time the first two were replaced with an Ogre(melee and enrage?) and a Serpent(Poison Spit).
 
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Old 10/13/07, 6:39 AM   #43 (permalink)
Glass Joe
 
Orc Warrior
 
Emeriss (EU)
Originally Posted by KrinKer View Post
Boss1 dropped a healing plate helm, boss two dropped a pretty decent tanking shield, boss three dropped leather shoulder with hit and ap and agi.
Could we get some info on this ?
( by this I mean the tanking shield )
 
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Old 10/13/07, 6:58 AM   #44 (permalink)
Glass Joe
 
Dwarf Warrior
 
Kalecgos
Originally Posted by Gryff View Post
Could we get some info on this ?
( by this I mean the tanking shield )
mmo-champion.com has a pretty good loot roundup:

http://www.mmo-champion.com/images/n...ani_empire.jpg

is the shield in question. The graphic should be temp. Hopefully.
 
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Old 10/13/07, 7:31 AM   #45 (permalink)
Von Kaiser
 
koetjeka's Avatar
 
Gnome Mage
 
Tarren Mill (EU)
I copied my (alliance) mage to the PTR, happy to test
 
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Old 10/13/07, 11:11 AM   #46 (permalink)
Ceci n'est pas un titre
 
alcaras's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
I tried bear boss yesterday with a surprisingly facile PTR pug.

He basically has two phases: troll and bear. He alternates between these, it seems every 5%? Not sure though.

He hits harder in bear but also seems to take more damage.

- Brutal Swipe - 11k hit on plate (seems random) Only saw this in troll.
- He will also Mangle players, increasing bleeds by 100%. He does this in both forms (? I think ?).
- Lacerate -- only saw this in bear, applies a bleed
- Rend Flesh -- only saw this in bear, also a bleed I think

Strat my pug PTR group came up with was to alternate tanks, giving one the mangles and one the bleeds, so that no tank ever was mangled and bleeding at the same time (that would be death for that tank, 4k bleed ticks each from Lacerate and RF). We managed to get him down to 85%. He does leash, but after a while (an hour? 45m?) trash respawns and you have to reclear the trash up to him (2-3 pulls). Note: when walking up to him you see him behind his trash, so when trash respawns it will appear he disappeared -- he didn't, he just went down to the first wave of trash.

I am geared with T4 loot (buffed 17k hp, 20% dodge) and felt like I was getting hit really hard, as was our bear druid. The 3 healers we had in our group noted that they would have mana issues if we continued as we were down to 100%.

Not sure if we were missing something or if he's just not quite perfectly tuned. General chat in ZA seemed to think he was a joke, but that may have been people just spouting off random stuff or BT geared guilds tearing through the instance (think BWL guilds in ZG).

My question here is whether I'm undergeared for this having only done T4... I felt like I was getting hit REALLY hard. What is the target gear level needed to tank bear boss? I had 17k hp and our druid had 19k and we both went splat when our healers got AoE silenced :-/

Also, when does bear boss silence? is it random? Triggered?

Still also trying to figure out what makes him change phases.
 
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Old 10/13/07, 11:33 AM   #47 (permalink)
Glass Joe
 
Night Elf Rogue
 
Runetotem
Indeed, from what i read from blizzard before Zul'Aman was released was that this was a tier5ish level isntance and i must say it can be tougher than what most people expect.

My guild has killed illidan not too long ago but we are decently geared in tier6 loot and there are certain encounters (dragonhawk especially) that proved to be a real tough cookie, i don't know how casuals could get around a boss like this really, then again we are probably using the wrong strat? i don't know but it seemed like the instance was not friendly for casuals or even t4 geared raids.
 
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Old 10/13/07, 11:54 AM   14 links from elsewhere to this Post. Click to view. #48 (permalink)
Von Kaiser
 
Human Paladin
 
Kul Tiras (EU)
The Zul'Aman Encounters Covered

A compliation of ZA Tactics that we find work, also some details on each of the bosses abilities. This is an in-complete guide, check the end of the guide for what we're missing.

Nalorakk - Bear Avatar, 1st boss:

A 2 Phase fight:

First phase - Human form:

He does a random charge.
Mangle - Increases damage done by bleeds by 100%.
Brutal Lash - a frontal cleave hitting all on or very near the MT for spread damage.

Second phase - Bear form:

Applies 2 different bleed effects.
Raid wide Silence - 4-5 seconds long, does approx 1k damage.

Phase 1 is simply tank and spank. Make sure to heal the random person charged.

Phase 2 have the 2nd tank taunt the boss and repeat.

Make sure to have the melee on the Tank to distribute the Brutal Slash, even some high hp players can also stand here but do not have too many, 4-5 will do, they will take roughly 7k damage each. A Druid Tank is probably best for Human form due to the increased armor but not a nescessity.

Mocking Blow is extremely useful here!

When he goes back to human form, have the first tank taunt it, repeat until he is dead.


After this boss you can take your pick at targetting any of the 3 next Avatars first but in terms of difficulty they are listed below.

For the time quest the kill order would logically be: Bear, Eagle, Dragonhawk, Lynx, Malacrass and finally Zul'Jin.


Akil'zon - Eagle Avatar, 2nd boss:

Roughly every 60 seconds he will cast the his Storm on a random person with an emote. This player is raised up in the air and a cloud appears above them, simply everyone find this person and run under him and you will take no damage. The boss channels this spell so feel free to keep attacking at ranged unless you are lucky enough to have him target a melee next to him, just be carteful not to over-aggro the MT.

Make sure you are spread around the eagle boss, not too far from anyone so it should not take more than a minor few seconds to reach the person in the clouds. The lightning damage causes a debuff that stacks by roughly 25% increasing NR damage done to you. So be a little careful.

This is a basic tank and spank fight with a small twist. Also during the storm have ranged/casters target the eagles in the air and dot/attack them to give you more time on dpsing the boss, the melee just concentrate on the boss himself. A very easy fight, might take a wipe or 2 to understand what is going on.


Halazzi - Lynx Avatar, 3rd boss:

This boss has a tiny amount of hp, roughly 600k. This is a 2 phase encounter that rotates (similar to Nightbane) every 25%.

Phase 1 -

He hits quite hard and also does a Mother Shahraz type of ability like Saber Lash that if it hits more than 1 person the damage received by each person is much less than if it were to hit only 1. Once you get him to 75 % he will go into phase 2.

Phase 2 -

During this phase he will transform back into his Shaman form and spawn a Spirit of the Lynx that has approx 200k hp. Also during this phase he will drop a nasty totem known as: Corrupted Lightning Totem that does chain lightning for approx 5k, maybe some nat res is not a bad idea, but not a necessity. The last ability of this phase is a Flame Shock that he will do randomly to 1 target.

Basically tank and spank in phase 1. When phase 2 occurs, 1 tank stays on the Shaman and the other tank takes the Spirit. You need to dps down the Spirit as fast as possible so you will not stay in phase 2, too long because of the nasty totems.

Kill the totems when they spawn (similar to Tidvalas during the Fathom Lord Karathress encounter in SSC), cleanse people if needed. Rinse and repeat till dead.


Jan'alai - Dragonhawk Avatar, 4th boss:

This boss is about execution, how you choose to handle it is up to you but this guide is a good way to take him out without too much hassle.

Roughly every minute or so he will spawn 2 Hatchers that will try and hatch the eggs at both sides of the boss, your job is to let 1 Hatcher spawn the eggs to a comfortable quantity, so when he reaches his phase 3 and opens all remaining eggs, you will have a much easier time dealing with them than if you were to never let them open at all. You kill the other hatcher as soon as possible. It is nice to have 2-3 and a tank with a dedicated healer take care of the Dragonhawks while the rest nuke Jan'alai.

Phase 1 -

He will simply attack you and every roughly 30 seconds teleport you to him in the center of the room and cast out bombs. Think of this as Shade of Arans Flame Wreath ability, simply do NOT stand on any of the bombs or be very near them after the 10 second countdown expires, they will explode and really hurt you. He will repeat this throughout the fight. He will also flamebreath in a cone on a random target so make sure you spread around him so not everyone gets affected by this dangerous ability, he will also apply a dispellable dot that increases fire damage taken so dispel it as soon as possible to prevent early deaths and healers mana drain more than what it should.


Phase 2 -


As mentioned above he will spawn 2 Hatchers on both sides of the platform. Tank 1 of the Hatchers and nuke it down quickly. Have 2 teams for this as the fight gets a bit more complex now. Team 1 to kill the Dragonhawks and Team 2 to kill the boss. After the Hatcher is dead, move to the next platform and take up all of the Dragonhawks that spawn, they have roughly 6k hp each and do not hit that hard. AOE works most effectively here! When you are comfortable enough with the amount of Dragonhawks spawned, kill off the Hatcher and nuke the boss for a couple of seconds before he spawns more. Try and have a majority of the eggs spawn before you push him past the 35% mark, have 20+ eggs hatched.

He will rotate between Phase 1 & Phase 2 till he reaches roughly 35%.

Phase 3 -

Once he reaches this phase he will unhatch all remaining eggs (if any) and begin what he did during Phase 1. Bear in mind at a certain point in this fight he will do a soft enrage and increase his attack power and speed by 50%. If you have Heroism, this phase is a good time to use it. Other than that tank and spank him throughout the fight. Good luck.


Hex Lord Malacrass, 5th Boss: (in-complete info)

He starts with 4 random adds. Possible known adds:

Ogre - Melee add, Sheep him.
Imp - Fireball Spam, possible banish or kill quickly.
Dra