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10/13/07, 12:35 PM
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#51 (permalink)
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Von Kaiser
Night Elf Druid
Eldre'Thalas
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Originally Posted by Stopokingme
Seem to remember reading somewhere it's supposed to be a 3 day reset timer, probably reduced to make testing that bit easier.
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On the PTR it appears to be a 24hr timer.
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10/13/07, 12:49 PM
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#52 (permalink)
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Von Kaiser
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The 3 day reset timer is what it will be for when it goes live. Makes up for the fact that the bosses only drop 1 item (not counting the badge) if you don't do the timed event.
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10/13/07, 1:19 PM
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#53 (permalink)
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Von Kaiser
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I just tried the bear boss with a pug and he's no cake. Tank and spank like everyone says but without a well geared and coordinated group he can be quite the pain in the ass. I managed to grab a combatlog in our last attempt
Wow Web Stats
best we go him to was like 70%, he will one shot tanks if the lacerate and mangles aren't dealth with properly by the two tanks, very difficulty to do with the crappy ingame voice chat and 0 mods
He doesn't hit hard on the whole but his bleeds do double damage (starts at like 2k and can go up to 7k) with mangle. Imho this guys swipe damage is ridiculous, it rivals magtheridons cleave attack.
Don't bring anyone doing less than 600dps.
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10/13/07, 1:34 PM
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#54 (permalink)
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I like Spirit.
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That WWS is interesting, mainly because the dps sucks so much. Just how PuG-ish was it? And what sort of gear were people in?
I mean, you had a shaman and a shadow priest + 2 mages. How do you only do 400-ish dps as a shadow priest or mage these days? And your shaman didn't drop Windfury for the dps warrior (who admittedly kinda stunk the place up anyway).
Just seems odd: that class composition should have been able to do much much more dps.
Shaman + dps warrior + feral druid + 2 tanks (for threat)
Shadow Priest + 2 mages + 2 healers
4 people doing 850+ dps, plus the feral doing 600+ and providing BRez + Innervate + GotW.
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10/13/07, 1:38 PM
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#55 (permalink)
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Djeibz
Orc Warrior
Vek'nilash (EU)
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Originally Posted by bludwork
I just tried the bear boss with a pug and he's no cake. Tank and spank like everyone says but without a well geared and coordinated group he can be quite the pain in the ass. I managed to grab a combatlog in our last attempt
Wow Web Stats
best we go him to was like 70%, he will one shot tanks if the lacerate and mangles aren't dealth with properly by the two tanks, very difficulty to do with the crappy ingame voice chat and 0 mods
He doesn't hit hard on the whole but his bleeds do double damage (starts at like 2k and can go up to 7k) with mangle. Imho this guys swipe damage is ridiculous, it rivals magtheridons cleave attack.
Don't bring anyone doing less than 600dps.
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Did it with semipug today, and we just had 1 tank for humanoid form and one for bear form. No communication needed at all
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10/13/07, 1:55 PM
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#56 (permalink)
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Don Flamenco
Draenei Paladin
Tichondrius
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I would suggest on the eagle avatar boss for people to spread out a bit. You do not want to spread out too much due to the cloud you need to get to asap, but spreading out helps so you dont stack too high with the debuff that causes you to take more nature damage.
The dragonhawk boss is really cool! I didn't find him to be as hard as everyone claims so maybe this will help you out a bit.
You want people to spread out in a ring around him because he will at random choose someone in the raid and frontal cone some fire damage. This helps your healers not have to waste mana healing more than one person. He does this throughout the fight when he is in tank and spank mode.
He also will place a magic debuff that stacks on a random target that makes them take more fire damage. I advise it be dispelled as soon as possible just because it will save people from dying if they are not topped off.
Every so often he will call for two hatchers to come and break open some eggs. I assigned two people per side (there are two packs of eggs) to take care of these guys who spawn. They do not have many hitpoints so two people should be enough. A Paladin stun on one of them as they become attackable might be a good idea, then let the other go break some eggs. I also feel letting them break around 20~ hatchlings worth is good. You do not really want too many eggs left over for his 35% phase when he will hatch all remaining eggs.
Hatchlings will then come attack the raid (usually aggro on healers or a shadow priest), they can be snared, maybe rooted we did not have a mage till the end of the night, so be sure to snare them so healers aren't getting attacked. A Warlock and Mage will make taking care of the hatchlings really easy. We only had one Warlock and it got a little messy as we accidentally didn't kill a hatcher before we all got ported to him and had a whole side hatch.
He will around this time port everyone to him and throw fireballs all around the area in a random pattern (this is the cool part of the fight IMO). You need to make sure you are not standing on a fireball. After a short amount of time he will explode all the fireballs.
Repeat the above until 35% where he will hatch any remaining eggs at once. Once all the hatchlings are dead, you will only have to worry about doing the fireball dodging phase every so often.
We did hit the berserk timer, but it was only about 50% more damage and we had a tier 6 raid (some died during the big hatchling release). I didn't notice a big damage increase either, so I am not sure if that is a true berserk.
Last edited by Renew : 10/13/07 at 2:00 PM.
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Confidence is not Arrogance.
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10/13/07, 2:01 PM
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#57 (permalink)
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Von Kaiser
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Has anyone spellstolen the haste buff off the trash? I think it's 500% haste, 100% movement speed or something? This MUST be a bug, right?
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10/13/07, 2:03 PM
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#58 (permalink)
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Piston Honda
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Originally Posted by Renew
We did hit the berserk timer, but it was only about 50% more damage and we had a tier 6 raid (some died during the big hatchling release). I didn't notice a big damage increase either, so I am not sure if that is a true berserk.
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He has a soft enrage at I think 30% - it's usually ideal to have all the eggs popped and dead by then so all healing can be on the tank.
Last edited by Tinkerfizzle : 10/13/07 at 2:04 PM.
Reason: Speling
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10/13/07, 2:29 PM
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#59 (permalink)
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Glass Joe
Human Paladin
Tichondrius
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Originally Posted by Chewy
Has anyone spellstolen the haste buff off the trash? I think it's 500% haste, 100% movement speed or something? This MUST be a bug, right?
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Mach 10 gnome 4tw.
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10/13/07, 2:43 PM
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#61 (permalink)
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Two stories tall and made entirely of radiation
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Originally Posted by Chewy
Has anyone spellstolen the haste buff off the trash? I think it's 500% haste, 100% movement speed or something? This MUST be a bug, right?
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200% Movement speed I'm fairly sure.
I definitely screamed in vent "Is our pug mage f'ing speed hacking?" lol^^
========
Thanks for the Lynx info too, It seriously felt like we just brute-forced that fight (I taunted when MT ate a saber lash and Vice-versa).
Warlock = Curse of doom + Rain of fire
Add Chain lightning for Shaman as well (I don't remember ever seeing chain heal/healing wave, maybe a typo)
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10/13/07, 3:03 PM
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#62 (permalink)
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Von Kaiser
Night Elf Druid
Kul Tiras (EU)
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Dragonhawk's boss enrage is exactly 5 mins from engage (not percent based). He does turn all "lollookatmeimhugeandred!" so I think it's intended that this is "the end". But 50%/50% is very healable.
He also has a respawn timer after leash. First time it took him close to 10 mins, second time it was roughly 3. I'm hoping it was bugged somehow and isn't actually random.
Edit: Trash respawn for Dragonhawk is 1 hour, respawned right on us... given the small clear time, abilities for wipe prevention and loads of skippable trash, this isn't a real problem.
Very lovely instance btw. Quite enjoyable even with a half pug!
Last edited by Jeffrey : 10/13/07 at 3:09 PM.
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10/13/07, 3:52 PM
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#63 (permalink)
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Bald Bull
Night Elf Druid
Frostmourne
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Putting the bear boss in perspective, if you're having difficulty on him in a group with people you don't know, ask yourself "Would this group be able to kill Prince Malchezaar?". Because, that's where it's supposed to be from a progression standpoint. (Can't find the Tigole/Kaglan link, doh)
Honestly though, if mangles and bleeds are managed properly (he does only Mangle in Humanoid and only bleeds in bear) the tanks are taking much less burst than a typical Prince attempt. The raid doesn't even have to react to infernals.
Overall, ZA seems awesome, appropriately tuned, except for the Dragonhawk boss which seems a little overwhelming for a raid just getting out of Karazhan gear, and where he is in the instance. I guess the new badge rewards will help people (especially tanks) who have been having shitty streaks with certain slots.
BTW, for people playing around with letting the hatchers empty out the platforms, we noticed they seem to release 1, then 2, then 3, then 4, etc etc while they aren't killed. Timing can be everything as the difference between the 5th and 6th wave of released hawks is 15 and 21 total hawks to kill. This tactic only makes sense though if he does hatch all remaining eggs at a certain HP%. (of which I'm not 100% convinced - seems pretty overwhelming?)
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10/13/07, 4:05 PM
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#64 (permalink)
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Von Kaiser
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Updated the front page to include posts on page 2. Also added Dragonhawk infos
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10/13/07, 4:32 PM
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#65 (permalink)
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Piston Honda
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For the Lynx boss we didn't kill the add when it spawned. After some amount of time he despawned it and healed quite a bit. He also did a holy nova type thing that healed him to 100% everyone once in a while. No one has mentioned either of these, but we ended up just zerging him down between lynx spawns and before a heal.
Also is there a map somewhere? After killing bear and lynx and going to dragonhawk I still have absolutely no idea where the eagle guy is.
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10/13/07, 4:59 PM
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#67 (permalink)
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Von Kaiser
Orc Shaman
Vek'nilash (EU)
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FFNalorakk.wmv - FileFront.com - Narolakk
FFNalorakk.wmv - FileFront.com - Akil'zon
The bear fight felt very easy but T6 no doubt helps even with a couple of pugs. I really enjoyed the Akil'zon fight and overall the encounters so far seem to be well balanced for the position in the ladder that it is aimed at, although the Dragonhawk avatar will show up those who would always trigger Aran's flame wreath. :P
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10/13/07, 5:39 PM
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#68 (permalink)
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Von Kaiser
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Going to start a raid in 15m on US PVP Horde (6 est~~) come!
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10/13/07, 6:06 PM
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#69 (permalink)
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Piston Honda
Blood Elf Paladin
Black Dragonflight
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Dragonhawk boss enrages at 20% (or 4 minutes, not sure which, they happened at the same time.) It's a normal enrage though so easiily dealt with. We had a kara-geared tank MTing it (with a BT geared prot paladin tanking the hatchlings).
If you can manage to not panic whenever he does the flame globules attack, it's a pretty easy fight. We didn't even bother dispelling the flame debuff on the dragonhawk tank because even at a 30 stack you're only taking double damage. Just need to stay topped off so you don't eat n 8 flame breath from the boss when at half health.
Anyways...
Personally, I hope the spell stealable 500% spell haste buff goes live. .3 second arcane missiles and 1 second pyroblasts were hilarious.
Edit: Sorry, the dangers of hitting reply and then finishing your post several hours later. To clarify, our Dragonhawk kill was exactly 5 minutes and 3 seconds and he enraged at the 4 minute mark for us. I'm fairly certain it's % based, if not it could possible be time based -after- all the eggs are hatched?
Last edited by Vhex : 10/13/07 at 6:13 PM.
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10/13/07, 7:59 PM
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#70 (permalink)
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I like Spirit.
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I did Bear today in a pug, and we 2-shot it, but it feels tuned slightly too hard.
There's hard-hitting ... and then there's insane. Without the mangle debuff up, the humanoid tank took 10k dmg in under a GCD. And the bear-mode tank actually died to slightly more damage than that in around the same amount of time.
Given that they want it to be the logical progression from Prince, it needs to be tuned so that it is doable with 2 tanks in *only* 2/5 T4, with heroic drops in the other slots. We did it with 2/5 T5 tanks, and they were getting regularly wrecked.
Still doable ... but quite a gear check. If the fight requires T5, it's not going to be accessible to your average Karazhan-clearing group of friends.
I'll post the combat logs in a sec of the deaths, so you can see the damage.
Last edited by constantius : 10/13/07 at 8:21 PM.
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10/13/07, 8:05 PM
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#71 (permalink)
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Don Flamenco
Draenei Paladin
Tichondrius
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I think that ZA should be a progression zone for people coming in from Karazhan. Was the raid potted up etc?
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Confidence is not Arrogance.
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10/13/07, 8:18 PM
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#72 (permalink)
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I like Spirit.
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10/13 15:24:49.319 Nalorakk hits Nagaelg for 2674. (318 blocked)
10/13 15:24:49.319 Nagaelg suffers 1997 Physical damage from Nalorakk's Rend Flesh.
10/13 15:24:50.115 Your Greater Heal critically heals Nagaelg for 3988.
10/13 15:24:50.115 Nagaelg suffers 1996 Physical damage from Nalorakk's Rend Flesh.
10/13 15:24:51.006 Nagaelg suffers 1483 Physical damage from Nalorakk's Lacerating Slash.
10/13 15:24:51.006 Vihaxx's Flash of Light heals Nagaelg for 1800.
10/13 15:24:51.256 Nagaelg suffers 1996 Physical damage from Nalorakk's Rend Flesh.
10/13 15:24:52.240 Nagaelg suffers 1997 Physical damage from Nalorakk's Rend Flesh.
10/13 15:24:52.834 Nagaelg suffers 1483 Physical damage from Nalorakk's Lacerating Slash.
10/13 15:24:53.131 Nagaelg suffers 1997 Physical damage from Nalorakk's Rend Flesh.
10/13 15:24:53.350 Nagaelg dies.
4.04 seconds, tank takes 9983 damage from Rend Flesh, 2966 from Lacerating Slash, and one physical hit for 2674 = 15,623 damage. 3867 dps from the boss.
I don't totally blame this on tuning: one of the healers didn't land a heal on the tank during this time (was topping up a charge victim), but this string of damage followed a period where the tank was steady, and not spiking at all.
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10/13 15:24:54.959 Khronis attacks. Nalorakk parries.
10/13 15:24:55.428 Khronis performs Taunt on Nalorakk.
10/13 15:24:55.990 Nalorakk is afflicted by Taunt.
10/13 15:24:56.006 Nalorakk's Deafening Roar hits Khronis for 370.
10/13 15:24:56.740 Khronis is afflicted by Lacerating Slash.
10/13 15:24:56.740 Nalorakk attacks. Khronis dodges.
10/13 15:24:57.006 (All Healers) [are] afflicted by Deafening Roar.
10/13 15:24:57.022 Nalorakk hits Khronis for 1039. (487 blocked)
10/13 15:24:57.787 Khronis suffers 2967 Physical damage from Nalorakk's Lacerating Slash.
10/13 15:24:58.194 Nalorakk's Rend Flesh hits Khronis for 4209.
10/13 15:24:58.569 Deafening Roar fades from (all healers).
10/13 15:24:58.975 Zexiss begins to cast Healing Wave.
10/13 15:24:59.178 Khronis suffers 3993 Physical damage from Nalorakk's Rend Flesh.
10/13 15:24:59.178 Nalorakk attacks. Khronis parries.
10/13 15:24:59.678 Nalorakk misses Khronis.
10/13 15:24:59.678 Khronis suffers 2966 Physical damage from Nalorakk's Lacerating Slash.
10/13 15:25:00.303 Khronis suffers 3993 Physical damage from Nalorakk's Rend Flesh.
10/13 15:25:00.959 Khronis dies.
This death was fine; this is what happens when a mangled tank gets Lacerating Slash and Rend Flesh. At the same time as a silence. Ow.
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Next attempt
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10/13 15:28:46.615 Nagaelg suffers 1996 Physical damage from Nalorakk's Rend Flesh.
10/13 15:28:46.803 Nalorakk hits Nagaelg for 2934. (318 blocked)
10/13 15:28:46.850 Vihaxx's Flash of Light heals Nagaelg for 1764.
10/13 15:28:47.194 Nagaelg suffers 1996 Physical damage from Nalorakk's Rend Flesh.
10/13 15:28:47.428 Nalorakk misses Nagaelg.
10/13 15:28:48.147 Nagaelg suffers 1562 Physical damage from Nalorakk's Lacerating Slash.
10/13 15:28:48.397 Nagaelg gains 769 health from your Renew.
10/13 15:28:48.412 Nagaelg suffers 1996 Physical damage from Nalorakk's Rend Flesh.
10/13 15:28:49.522 Nagaelg suffers 1997 Physical damage from Nalorakk's Rend Flesh.
10/13 15:28:49.537 (All healers) are afflicted by Deafening Roar.
10/13 15:28:49.569 Nagaelg's Devastate was parried by Nalorakk.
10/13 15:28:50.147 Nalorakk hits Nagaelg for 3376. (318 blocked)
10/13 15:28:50.147 Nagaelg suffers 1561 Physical damage from Nalorakk's Lacerating Slash.
10/13 15:28:50.444 Nagaelg suffers 1997 Physical damage from Nalorakk's Rend Flesh.
10/13 15:28:50.459 Nagaelg dies.
Would this death have been an issue if we'd had a timer for the Silence? Probably not. He took a couple hits, we all had heals in the pipe; the silence at :28:49.5 interrupted them all, and before the silence wore off, he took another 7k dmg and died. Tank starts from full, and is completely dead in 3.84 seconds, with healers incapable of doing anything about it, UNLESS we got lucky and the heals landed before the Silence.
It's a fun fight; the mangle is well balanced to require 2 roughly equal tanks in gear and skill.
The silence makes it a touch too difficult given how hard that DoT ticks. Reduce the incoming damage by 10-15% to compensate for the Silence, and it'll be tuned correctly for T4-level people. They have to assume it's Kara -> ZA, NOT Gruul->ZA.
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10/13/07, 8:20 PM
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#73 (permalink)
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I like Spirit.
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As far as consumables:
- resto shaman in 3/5 T6
- me (3/5 T5, 2k +heal, etc)
- holy paladin (3/5 T5)
All flasked, oiled, and food'd.
Tanks:
- both in 2/5 T5, with stoneshields and stam booze up.
TC and Demo shout up at all times.
I personally don't think I'd have a problem beating that fight, in a 1-shot, every week. Joe Random Kara guild? Not a chance.
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10/13/07, 8:36 PM
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#74 (permalink)
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King Hippo
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Is the uh, the "Saber Lash" esque move the big spiker? It looks like it goes off a lot, | |