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11/14/07, 3:00 PM
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#276
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Von Kaiser
Blood Elf Paladin
Lightninghoof
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We went in blind last night on the Lynx boss. Thought it would be fun. We're only Kara/Gruul geared, so no experience with Mother Shahraz. I looked up the ability on Wowhead and saw it was a similar mechanic to the bear ability. So for the next pull I just had the entire raid stack up on the tank to see what happened.
Saber Lash hits Warlock for 20k.
Warlock dies.
... time passes ...
Saber Lash hits Stupid Druid Raid Leader for 18k.
Stupid Druid Raid Leader dies.
That was with the entire raid standing in one spot, and the damage wasn't split. After that we switched to just the MT and OT in front of him and things when much smoother. Does it only split the damage if there are 2 targets available?
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11/14/07, 3:29 PM
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#277
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Glass Joe
Tauren Warrior
Auchindoun
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Originally Posted by Sozar
That was with the entire raid standing in one spot, and the damage wasn't split. After that we switched to just the MT and OT in front of him and things when much smoother. Does it only split the damage if there are 2 targets available?
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Saber Lash can be very finicky about character models. For instance, if it targets a gnome or tauren, it may not split the damage at all regardless of how many differently-sized players are stacked on top. Deviate fish can be used to fix this if your 2-3 tanks are different races.
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11/14/07, 3:29 PM
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#278
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Von Kaiser
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Rechecked our lynx logs and the fraps from last night just to verify the behavior of Saber.
It's not a dodged/parried lash from last nights failed attempts. The times the tank got insta-gibbd were when he got hit by one and the boss didn't even attempt to hit him.
Each single time it seems both players were on top of one another. When the druid tank did Dodge the lash, the warrior only got hit for ~8K. It's defnitely something to do with the mob not recognizing that there are 2 targets in front for the lash ability.
In the next clear (tomorrow I think?), going to test out having the two stand next to each other a yard or two apart in front and see how that pans out.
Re: the poster above who stacked the whole raid. You guys didn't notice the Flame Shock?
[EDIT]
Thanks for the tip, will try Deviate Fish as the warrior is a tauren.
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11/14/07, 3:34 PM
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#279
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Von Kaiser
Blood Elf Paladin
Lightninghoof
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Originally Posted by Sri
Re: the poster above who stacked the whole raid. You guys didn't notice the Flame Shock?
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He only does that in Phase 2 I thought. P1 = Saber Lash, P2 = Shocks and Totem. Am I mistaken?
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11/14/07, 3:35 PM
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#280
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Glass Joe
Night Elf Priest
Mug'thol
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Originally Posted by tekkel
We went on to the eagle and made it through the gauntlet the first time without a mage or warlock. Me picking up the front 2 mobs + eagles and a feral druid picking the mobs up in the back. Didn't even get hit hard enough to regen the mana I needed to keep tanking so they don't hit too hard. This part of the instance will be a problem if u rely heavily on mana using dps.
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What was your specific makeup.
How do you do the eagle boss with a melee heavy makeup?
BM Hunter
Shadow Priest
Holy Priest
Warrior Tank
Warrior DPS
Rogue
Enh. Shaman
Holy Paladin
Resto Druid
Mage
That gives a BM Hunter pet, Warrior DPS, Warrior Tank, Enhance Shaman and Rogue all in melee range and chaining the balls on each other basically owning all melee.
We of course had BM hunter pet removed (hey, that's a nerf to our dps) but 4 people in melee range = 3 or 4 getting hit every time.
Also there's some sort of bug with suppression where if someone zones in who died while its going it resets temporarily making it easy to pass.
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11/14/07, 3:54 PM
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#281
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Von Kaiser
Orc Death Knight
Gurubashi
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We were heavy on melee and found eagle to be a breeze. (warrior tank, feral druid, enhance shaman, rogue, 3 healers, hunter, shadow priest, and warlock.)
What we did was as soon as the rain sound plays and the mist begins to form (about 8 seconds before timer expires in Bigwigs,) have the entire raid collapse to stack on top of the boss.
This ensures that all raid members are under the cloud and take 0 ticks, making the debuff something of a non-issue, and also ensures that all melee is in range to continue DPS.
Afterwards, everyone spreads out such that the debuff falls off and we don't get chained by the lightning. We had our ranged concentrate solely on birds until they were all killed, at which point they would switch back to the boss.
Edit: Just to clarify, this kind of made it so that the cloud phase was our DPS phase, with everyone in range and letting loose. We finished well within the enrage timer.
Last edited by Maahk : 11/14/07 at 4:01 PM.
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11/14/07, 4:05 PM
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#282
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Von Kaiser
Night Elf Druid
Kul Tiras (EU)
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Ok, Nalorakk was much less of a problem than I expected it to be. As a whole, our guild has no more than Karazhan gear and we oneshotted him with no real mana issues. The trash pack before him was harder really.
The eagle gauntlet bugged out twice for us. Once we got half of it a few secs after the first pull. We barely survived that and got the second part (including the Tempest) in one go. Middle of the run back and we suddenly get a combatpulse. Oh, and if you are at the boss and the gauntlet respawns, pulling the Tempest will pull the whole gauntlet (didn't see it mentioned earlier). I sure do hope this isn't Rajaxx v2 when it comes to bugs.
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11/14/07, 4:21 PM
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#283
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Von Kaiser
Blood Elf Paladin
Shattered Hand
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Originally Posted by Jitka
That's not the case. We had it stacking to 17+ on a few people last night during a "whoops sorry guys killed him too soon" pull. I'm not sure what the stack limit on their particular version of flame buffet is but it seems to range from 5 to 50 in the spell database.
If I had to venture to guess, I'd say it's this one:
Flame Buffet - Spells - World of Warcraft
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I solo tanked the dragonhawks and the boss on that fight as a Prot Pally, and at one point I had Flame Buffetx74. The Flame Breath from the boss was hitting for about 15k with no resists, haha. But we downed him. =P
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11/14/07, 4:35 PM
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#284
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Glass Joe
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I'm a little confused about the order that you need to kill the bosses in in order to get the extra bonus loot.
Is there a specific order or does it really matter as long as you kill another boss within 20 minutes after the first one is down? Is there considered to be some order to these bosses? A lot of sites have their ideas about this and they all seem to conflict with eachother.
Thanks
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11/14/07, 5:28 PM
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#285
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Von Kaiser
Orc Death Knight
Gurubashi
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You can do the first 4 bosses in any order. The timer starts with 20 minutes when the gong is rung and the gates open. Each boss kill adds some time to the timer (not 20 minutes.) As long as the timer's up, each boss kill counts and has extra loot in the form of a chest that is opened by a very slow NPC. A boss has to be killed before the timer runs out, not just engaged.
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11/14/07, 5:54 PM
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#286
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Von Kaiser
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you are correct with the Flame shock being a P2 only for the Lynx. Just wondering, did you guys spread out the instant he was at around 76, 51 and 26%?
For the Eagle. We just opted to brute force the encounter down, by brute forcing I mean spread healing to the whole raid and just stay near by each other. We ran a heavy spell group. Worked out well after the 2nd try of it, when we figured the healers (me being one) could handle the lightning chained across ppl and made it easier for rest to not be able to run much. Made 2 rows with ppl stacked in 2s. Yep....we all took massive amounts of dmg, but it wasn't an issue in terms of healing throug it
Next time around tho, going to spread out and do exactly what the other poster said, collapse onto the boss once the rain starts and spread out once more.
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11/14/07, 6:18 PM
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#287
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Piston Honda
Human Warlock
Dragonblight
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Originally Posted by Maahk
What we did was as soon as the rain sound plays and the mist begins to form (about 8 seconds before timer expires in Bigwigs,) have the entire raid collapse to stack on top of the boss.
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I must have missed this pre-storm visual cue (and play with sound off). Does he cast the storm on that regular of a timer? I thought about suggesting the collapse strat last night but there was one time when the BigWigs storm timer expired and he didn't recast it for about 30 more seconds during which time he continued to use static shocks, collapsing early would have been problematic unless there really is an obvious sign that a storm is about to happen in 8 seconds.
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11/14/07, 6:27 PM
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#288
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Von Kaiser
Human Death Knight
Cenarius
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Originally Posted by Morwen
I must have missed this pre-storm visual cue (and play with sound off). Does he cast the storm on that regular of a timer? I thought about suggesting the collapse strat last night but there was one time when the BigWigs storm timer expired and he didn't recast it for about 30 more seconds during which time he continued to use static shocks, collapsing early would have been problematic unless there really is an obvious sign that a storm is about to happen in 8 seconds.
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It's probably still a little bugged... I think he's "supposed" to start the rain a few seconds before the storm and most of the time that's the case. But sometimes the rain starts at same time as the storm and there were a few times on PTR where there was no rain at all.
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11/14/07, 7:21 PM
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#289
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Von Kaiser
Orc Death Knight
Gurubashi
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Last night was the first time I'd ever seen the fight, but with the exception of one storm that took a further 5 seconds or so past the timer's expiration, it was almost dead on each time. I don't recall the timer's length.
We made two attempts with the strategy of waiting for the storm to appear on a spread-out raid member but failed. We tried the collapse on the boss strategy and finished with everyone up.
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11/14/07, 7:34 PM
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#290
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Von Kaiser
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Is it possible to out of range Hex Lord Malacrass' raid wide shadow damage? It does a significant amount of damage and puts a huge strain on the healers to keep the raid topped off. I asked some members to try, they said no but I've heard rumors that you can. I know it definitely ignores los as I tried it myself but if it has a range limit that would be really nice.
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11/14/07, 7:40 PM
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#291
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Great Tiger
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Scurn
Is it possible to out of range Hex Lord Malacrass' raid wide shadow damage? It does a significant amount of damage and puts a huge strain on the healers to keep the raid topped off. I asked some members to try, they said no but I've heard rumors that you can. I know it definitely ignores los as I tried it myself but if it has a range limit that would be really nice.
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When we first engaged this fight, we thought there had to be something to it. Our first few pulls were pretty hilarious attempts at out-ranging it and trying to duck behind pillars. Both ended in our demise.
What we ended up doing to beat it was stick on our shahraz gear. This fight is quite tough, far harder than I would have thought a boss in here would be.
Our group consisted of six t6-geared players and four kara-geared players. We had no priest.
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11/14/07, 8:14 PM
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#292
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Bald Bull
Night Elf Warrior
Proudmoore
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Yeah,
We cleared the dungeon last night, and the one thing that really stood out was that Malacrass seemed to be several degrees harder than anything else in the dungeon.
We were similarly kitted in BT/Hyjal + Shahraz SR gear.
Perhaps we're missing something significant, but T6 kitted people without the crafted shahraz SR gear were getting killed by the shadow volleys because the healers were getting significant pushback.
I think the fight would be significantly more balanced if they chopped about 5 seconds off that shadow volley and removed the pushback. That would probably bring it back in line with the difficulty of everything else in the dungeon - it would still be harder than Zul'jin, but I don't see too much of a problem with that.
Also, we got a few retarded combinations - Blind or MC or fear combos on the MT are just stupid. And yes they can happen even if the MT is above everyone else in threat. At least one of those abilities is a complete aggro dump. Fortunately this stuff is rare.
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11/14/07, 8:53 PM
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#293
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Glass Joe
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You don't need shadow resist gear on Malacrass. All we killed him with was 70 sr from the shadow protection buff. Conc aura from a paladin means you can heal during the shadow volley.
Our Group 2 was:
Holy Paladin
Mage
Mage
Resto Shaman
Holy priest
I would just spam Prayer of Healing when it started till it ended. The shaman would chain heal the tank and melee and the paladin would top off other people in group 1.
Overall ZA was a very fun instance, and way better than Karazhan.
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11/15/07, 3:22 AM
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#294
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Von Kaiser
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Lynx fight
Can anyone confirm which has more hps his Shaman form or his Spirit of the Lynx spawn? My mob health mod led me to believe that the shaman has more like 400K hps where the lynx has 200K but I've read so many different opposing posts and strats saying to kill either of them. I was hoping to get some more solid information.
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11/15/07, 3:46 AM
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#295
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King Hippo
Blood Elf Paladin
Staghelm
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Hex Lord's abilities from absorbing a Paladin are...interesting. Avenging Wrath? Consecration that ticks for 2400...
We had him at 61% when he absorbed me and wiped the raid ten seconds later. I think this fight is headed towards a nerf batting.
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11/15/07, 3:57 AM
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#296
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Von Kaiser
Night Elf Death Knight
Bronzebeard (EU)
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Okay something odd, but needs must ask
Killed Zuljin last night at 1.40 am ish and now my Raid Info button says the instance has reset,,so when I say to my friends the instance resets in one day they disagree but my Raid Info bears me out..
Could someone confirm this?
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"To bathe a cat takes brute force, perseverance, courage of conviction - and a cat.
The last ingredient is usually hardest to come by."
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11/15/07, 4:09 AM
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#297
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Don Flamenco
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Tanking the entire zerg is quite possible as a Prot paladin, it's just that you run the risk of people getting gibbed when he tosses fire blobs, and you getting gibbed if he breathes on you with a high buffet stack. I think the cleanest way to do it with a geared tankadin is to hatch one entire side, then kill all the hatchers until the zerg and take the other side down.
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You can do the first 4 bosses in any order. The timer starts with 20 minutes when the gong is rung and the gates open. Each boss kill adds some time to the timer (not 20 minutes.) As long as the timer's up, each boss kill counts and has extra loot in the form of a chest that is opened by a very slow NPC. A boss has to be killed before the timer runs out, not just engaged.
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The bosses that yell at you during the timer suggest Bear -> Eagle -> Dragonhawk -> Lynx, so have you confirmed that deviating from this order won't matter? We went Bear -> Eagle -> Lynx and ran out of time midfight, so we weren't sure if it was going to matter or not.
Is anyone killing Zul'jin with time to spare?
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11/15/07, 4:16 AM
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#298
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Piston Honda
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Still wondering if anyone knows the specifics of the extra physical rewards of completing each time trial. Epic item each time? Sometimes only cash? Randomly chosen?
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11/15/07, 4:20 AM
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#299
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Von Kaiser
Draenei Shaman
Silvermoon (EU)
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I don't think we used any SR on Malacress.
I'm not even sure about the buff from our priest.
I can keep melee alive through that thing he does without them dropping below 50% care of chain heal.
Some in ranged would drop to sub 10% though as we didn't have another healer who can heal multiple targets and chain heal isn't that nice on ranged. With a CoH priest it should be cake though.
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11/15/07, 4:33 AM
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#300
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Don Flamenco
Undead Warlock
Dentarg (EU)
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Originally Posted by Jemsky
Okay something odd, but needs must ask
Killed Zuljin last night at 1.40 am ish and now my Raid Info button says the instance has reset,,so when I say to my friends the instance resets in one day they disagree but my Raid Info bears me out..
Could someone confirm this?
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Yeah, we were not gonna bother with ZA yesterday and just did Hyjal instead. A friends guild did ZA and suddenly told us that it resets wednesday night, so after Hyjal we went ZA then. I hoped it would be either on the ZG/AQ20 timer (reset thursday night) or just on a fresh 3 day reset starting with server going live. No such luck.
We tried a timed run but something went wrong. We went eagle > bear > hawk and after hawk we did not get a time extension so we had 4 min left for Lynx. Not quite enough. I also heard rumors that you have to go a specific order (bear > eagle > lynx > hawk), that might explain that we got no extension, cause the event is supposed to be over after hawk and killing that boss just does not give you extra time. If it's somewhere announced during the event which order you should go, I guess we are blind.
A guy in #worldofraids on irc said it is simply bugged, I guess that is the other possibility.
When we got to the troll warlock, I expected him to be nurfed, at least the damage his aoe does. I think karaz geared guilds will have a hell of a time passing him. Using about 150ish shadow resis at least on dps helped a lot, I resisted 50%/75% quite a lot just with cloak/bracers/helm with enchant and SR buff. We also ran two healers to have more dps for the timed stuff, I guess you really want three for that dude.
Really curious if someone completed the timed run using a different order. With a time extension after hawk, we would have easily completed the timed run, I think. At least we did not wipe on anything. Zul'jin felt a lot easier then on PTR, but might just be the 500 ms, I thought they nurfed the p3 hurricane dmg and the fire things used to move around on PTR, but others said the hurricane dmg was the same as on ptr.
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