Still on the vendor as of Friday morning, 2am PST.
Odd, I don't see it. Below is a picture of the last few pages of the vendor. Previous pages are either mail/plate items, ranged slot items or pre-2.3 patch items.
Ofcourse we DID do that. THIS is the split damage unless it's bugged. I took 9K saber lashes and the druid took 8Ks or so... At the same time afaik. It was unhealable. I saw no reason to waste long cooldowns as this is not something temporary, lashes do happen all along the fight.
From what I gathered (same tanking situation, kara/T4 geared warrior tank) it's about the same. Saber Lash looks like it *should* hit for 8-10k or so each time. It just means that your healers need to keep both tanks above 10k hp at all times. This is a really HP/S intensive fight; he seems to throw out the saber lash every 10-15 seconds or so.
Saber Lash is completely healable on a t4 tank - just focus on the main tank. Once the saber lash offtank takes damage, he will not take any other damage for quite a while (until the next lash) - so there is no particular rush to top him off.
We spammed heals on the tank, and once the offtank had taken damage we would heal him later (chain heal bounces, vampiric embrace, etc). Absolutely no rush - don't risk your tank to heal the OT.
The timed event is definitely still buggy. I'm not 100% sure it works as I've heard conflicting reports, but are you supposed to get "X minutes added to your timer" after a boss where X varies from boss t boss, or is it just supposed to reset your timer to 20 minutes and you go to the next boss.
Here's how it went for us (keep in mind we were all T6 and overgeared). Our plan was Bear -> Eagle -> Hawk -> Lynx. Killed the bear with 12 minutes left on timer. The timer went to 20 minutes. Killed the Eagle with 12 minutes left on that timer. The timer went to 20 minutes. Killed the hawk with 3 minutes left on that timer. The timer did not receive ANY additional time... My thinking is that at least on the hawk we didn't get time because we killed him during his bomb phase, so watch out doing that.
The lynx boss doesn't seem possible to me at the moment if you only get a total of 20 minutes for him and his trash -- it is just too many mobs. I was under the impression time was supposed to accumulate such that the timer should have been 12 + 20 after bear = 32, and then 24 + 20 = 44 after the eagle, and then 27 + 5 = 32 after the hawk.
Another fun bug we ran into is out priest got thrown OVER the wall during the Zul'jin fight by the eagle phase cyclones. He had to sit outside and watch because he couldn't get back to us...
We took Zul'Jin to 12% on our first set of tries, and should get him today as we probably won't do a 25 man raid today. The timed event is certainly bugged. After killing the bear and the eagle bosses with plenty of time to spare, we were only given 13 minutes (as opposed to the full 20) to clear and kill the lynx boss.
The hex lord fight seems to be in need of some tuning. Not because it is hard, but because the skills he gets from each class seem to be completely unbalanced. We basically one-shotted him on the first reset, but last time we tried to do him again with a different set up and it was much harder.
When he soul drains me (shaman), priests, rogue, mage or hunter the fight is pretty easy.
Druids, locks and warriors? Much harder. That lifebloom of his is ridiculous.
As far as I know, the life bloom he has works in the same way a player's does: if you purge it, he will lose the "HOT" part, but will gain the big heal at finish. I might be mistaken, though. Did not try spell stealing it as we did not have a mage with us.
As far as I know, the life bloom he has works in the same way a player's does: if you purge it, he will lose the "HOT" part, but will gain the big heal at finish. I might be mistaken, though. Did not try spell stealing it as we did not have a mage with us.
Can't dispell it, not sure about spellsteal but I assume you can't do that either. The thorns he puts up on himself sucks big time too.
Saber Lash has a 5 second cooldown and he'll use it immediately or upto 5 seconds after the cooldown from what we've observed in our logs. You may see a lapse in hits due to dodges and parries. Sample of a combat log is included with time and the saber.
03:09'44.343 Halazzi's Saber Lash dodged by Plate
359 Halazzi's Saber Lash hits Crackedhorn for 6860
03:09'49.250 Halazzi's Saber Lash dodged by Crackedhorn
250 Halazzi's Saber Lash parried by Plate
03:09'57.671 Halazzi's Saber Lash dodged by Plate
687 Halazzi's Saber Lash hits Crackedhorn for 6058
03:10'03.625 Halazzi's Saber Lash parried by Plate
625 Halazzi's Saber Lash hits Crackedhorn for 6191
You can definitely dispel it with any of the 3 offensive dispels.
The question is whether he gets the bloom at the end if you purge it. I thought it did, but it might just have resisted my purge altogether.
In any case, the point remains that there seems to be a wide range of possible difficulties for this fight, from the completely trivial to a significantly harder encounter. When we first killed him I thought that it was by far the easiest boss in ZA - he souldrained a frost mage (frost novas are trivial), hunter, priest and myself. All manageable, specially with a hunter's aimed shot reducing his healing. Second time around was much, much harder, as he souldrained a druid, lock, warrior and paladin. With all that new aoe (consecration and rain of fire that tick for 3k, whirlwind that hits for 5k), heals and curses and you can get pretty unlucky if you get hit close to one of his own 9k aoes. It's not unmanageable or undoable, but his degree of difficulty for us seemed to vary between almost as easy as the bear boss to much harder than the hawk boss.
Shield slam should also be a possibility. If it does heal him on termination like the druid version, then it may be a bit of a liability since you'd rather steal it than dispel it.
It does heal him, however spell steal, purge, slam, etc should still be used. Whenever LB is removed, other then clicking it off yourself, it does the bloom portion at the end. You want to dispel it so he doesn't get the 7 tics in between. He'll be healed the bloom portion regardless, there's no benefit to not dispelling it unless you're about to kill him before the bloom can go off.
We took Zul'Jin to 12% on our first set of tries, and should get him today as we probably won't do a 25 man raid today. The timed event is certainly bugged. After killing the bear and the eagle bosses with plenty of time to spare, we were only given 13 minutes (as opposed to the full 20) to clear and kill the lynx boss.
I wish I'd paid closer attention last night, but we certainly didn't get too much extra time to get to the lynx boss. However, I think the timing is actually pretty good -- I know we can shave off several minutes for logistics, and we still messed up several pulls, etc. We still got the first 3 bosses down in time with a really nice surprise [Signet of the Quiet Forest] in the box after killing the Dragonhawk boss.
Basically, I like the idea this is going to be really hard, yet the first 3 should be doable by most people as you gear up. To complete it further, it's going to take a group who knows the instance inside and out, and minimizes all possible downtime.
The thorns is definitely not dispellable, but the lifebloom is stealable for sure.
One thing about the timed event - it seems heavily biased against group swapping.
Because of the balance required for 25mans, it's pretty common for us to have enough tanks online for 1 10man raid, enough healers for 2 and enough dps for 3 runs. Historically we've handled this by simply rotating folk through spots to get items they really want, or simply so that they can actually play rather than sit out all evening.
Not a huge deal I guess, but it would be nice to have a little downtime between bosses to do loot/swaps - maybe a talk dialog with the prisoner to start up the next leg of the event. I guess I could just make the group at the beginning and not switch folk, but then I have to tell some folk that they simply don't get to play tonight.
My raid group (6/6, 3/4) had its first visit to ZA today, and we handily downed Nalorakk, Akil'zon and Halazzi - which was better than I expected, really, the drops may be T5 quality but the difficulty isn't - in about 2 hours and then spent 2 hours wiping on Jan'alai. We got him to 33%ish and the zerg twice, one early on by just offing the hatchers quickly to get some controlled practice on the other aspects of the fight and once with one egg platform cleared but 2 people dead due to running out of health. What we didn't find in our 2 hours of testing was a consistent positioning and healing strategy to deal with breaths + hatchlings without repeated deaths. So, a few questions, the answers to which I can't find in the thread:
1: Flame breath mechanics. Most articles seem to report that you can "easily" outrange it, however our aoe claimed they were consitently hit when they were either on the egg platform or at the far end of the bridge while Jan'alai was breathing from the center of the platform. Has the breath range been altered from the ptr, are the guides (wowhead + wiki in this case) plain wrong or is our aoe delusional? If you have a positioning strategy that consistently lets significant parts of the raid outrange the breath, how do you position?
2: Dragonhawk positioning & strategy. I realise there are probably about as many solutions as there are raid groups, but some general questions. Are there any notable advantages or disadvantages to tanking them where they are compared to letting them reach the platform? How much healing should we expect the group to require, is a single healer following them sufficient or does the incoming damage require additional support? We had our best results with a group of holy paladin + mage + warlock on top of the hatcher, which consistently kept the hawks controlled but not always the group members alive. We later added a warrior, which seemed to be a wash as the additional tanking & debuffs was outweighed by the additional breaths. I believe the typical hawk spawn was 6-10ish. Would we be better off by going for a mage + paladin (or somesuch) killing the hatcher at range and trying to grab the hatchlings as they reach the center platform so we can vary our healing more and maintain spread for breaths?
I suppose that's about it. I guess mainly I'm curious what the T4ish teams, if any, that have done this fight on live are doing and if that tactic works consistently. We can presumably flask up and spam ironshields in order to semi-safely stack an additional healer with our aoe and force our current positioning to function, but that's not something I want to do every week...
It seems there's a few people having healing problems on the lynx boss, we tried something completely different from what i've read mostly elsewhere and it seemed to go well, so if you're having problems with raid healing you might want to try this.
The lightning totems seem to have a ~35 yd radius or so and you can basically 'totem kite' him around the edge of the room karathress style, leaving your dps to just all out nuke the cat making the split phases go very quickly.
Group up on the left hand side of the room next to the locked doorway that opens when he dies, have the raid sit there and tank him normally in that left 'half' (you can run around there fine without starting the event) when he splits the cat is tanked exactly where it spawns while the troll tank runs off to the edges of the right 'half' of the room.
Keep him next to the walls so that the healer can sit in the middle of the room without being lightning bolted while healing you and just keep moving along the walls every time he drops a totem until you're out of range of the last totem. Just remember not to stop behind one of the pillars, you could seriously upset your healer if you break his line of sight and make him run into totem range to heal you.
Have someone announce when the cat is on 25% health and you can start getting ready to move back, when the merge happens the cat runs all the way across the room to the troll who doesn't move or attack and stands around for a bit so you have plenty of time to peg it back, stacking up on the offtank again. The totems will hang around for most of the merged phase but should have disappeared again by the time for the next split(depending on your dps, but then again if your dps is through the roof then you won't have problems bursting the totems instead).
It does heal him, however spell steal, purge, slam, etc should still be used. Whenever LB is removed, other then clicking it off yourself, it does the bloom portion at the end. You want to dispel it so he doesn't get the 7 tics in between. He'll be healed the bloom portion regardless, there's no benefit to not dispelling it unless you're about to kill him before the bloom can go off.
I am not saying that you shouldn't purge or steal it. My point is that having him soul drain a druid is much, much harder than when he souldrains a shaman or a priest. We had to sub out and get a hunter for the aimed shot effect on him.
Has anyone actually managed to complete it in the past 2 resets? We tried twice so far. First time we did Bear -> Eagle -> Dragonhawk -> Lynx, got no extra time when we killed Dragonhawk with 3 mins left so we couldn't kill Lynx in time. This time around, we tried Bear -> Eagle -> Lynx -> Dragonhawk. Time went 26 mins after killing bear, 23 mins after killing eagle, 9 mins after killing Lynx (we got no extra time again =\), and we engaged Dragonhawk with less than a minute to spare but couldn't kill him of course as he sacrificed the prisoner during the fight.
Are we doing the order wrong or is it just bugged atm?
We cleared ZA tonight (our 2nd raid there) in a massive 7h wipefest. We killed bear, eagle and dragonhawk on patchday. Despite having no problems first time around we managed to wipe twice on the last pull before the bear boss today and missed the timer. We were pretty shocked at how much AoE damage the raid took on the Hexlord and the lynx phase of Zul'jin. It seems most clothies die when the lynx fixates on them, even with a priest shield and intervene from me.
Has anyone actually managed to complete it in the past 2 resets? We tried twice so far. First time we did Bear -> Eagle -> Dragonhawk -> Lynx, got no extra time when we killed Dragonhawk with 3 mins left so we couldn't kill Lynx in time.
Are we doing the order wrong or is it just bugged atm?
This does sound exactly like what we experienced. We killed them in the same order and had 3 minutes left after the Dragonhawk died and didn't get any extra time either. I do know tho, that when we were on the PTR and did the same order, that we got around 10 extra minutes after killing the Dragonhawk. So personally I think it's either a bug or it is intended and too tough now.
I can see us getting some extra minutes here and there, but I doubt that the targeted raidgroups (tier 4+5 mix) would be able to do the timed event without massive gear from ZA to meet the dps and healing requirements to be able to chain pull without any breaks.
Originally Posted by Darkrenown
We cleared ZA tonight (our 2nd raid there) in a massive 7h wipefest. We killed bear, eagle and dragonhawk on patchday. Despite having no problems first time around we managed to wipe twice on the last pull before the bear boss today and missed the timer. We were pretty shocked at how much AoE damage the raid took on the Hexlord and the lynx phase of Zul'jin. It seems most clothies die when the lynx fixates on them, even with a priest shield and intervene from me.
I'm not 100% sure, but I recall that intervene did nothing on the Lynxphase at Zul'Jin when I tested it on the PTR. It more looks like overaggro, especially since you can't go above tanks threat due to his charges which might end up with someone else tanking. This then might look like the fixate phase . You basically need to shield and spamheal the fixate target, which is quite tough on e.g. a spellfire mage.
Once our ZA resets, I'm gonna test intervene again, tho I guess my answer will still be the same.