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11/19/07, 7:19 PM
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#426
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King Hippo
Human Paladin
Argent Dawn (EU)
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Originally Posted by mikebro
Putting this information together with my guild's experience in ZA last week:
Until they fix the exploit where you can loot the Lynx's timed event reward regardless of whether you complete it in time or not, you can control what type of loot you want. As mentioned in another post,
1st chest is a miscellaneous armor piece
2nd chest is a weapon
3rd chest is a ring
4th chest is a bear mount
So if you want a ring kill Lynx 3rd, if you want the mount kill Lynx 4th, even if you don't complete any timed events before it. It seems to check how many bosses in the zone are dead when it decides the chest loot and not how many timed events you've previously completed.
This is just speculation, I don't have any concrete evidence of it other than my guild killed the Bear and Eagle on the timed mode, then failed on the Dragonhawk, killed Lynx 4th and had a Dwarf with Find Treasure up notice the sac and managed to loot it and it had a Bear mount.
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When we did Zul'Aman last night, our Hunter tabbed out to check something on Wowhead while we were taking a short AFK before Malacrass and ended up finding a marked down comment that mentioned being able to loot a bag in an urn and getting a free timed loot near the Lynx boss. We all ran there to find out if it was true, opened it and got Amani War Bear to much laughter on Vent. Lynx was the 4th boss we killed.
We told our other group running at the same time and they got the mount too - he was their forth boss as well.
I told one of my Proudmoore Alliance friends and they got a ring. I asked him today if the Lynx was the third boss they killed and he said it was so it seems your theory is pretty solid.
Wonder how long it'll be until they fix this.
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11/19/07, 7:32 PM
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#427
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King Hippo
Awnh
Tauren Warrior
No WoW Account (EU)
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Perhaps semi-useless confirmation, but we killed Lynx 3rd today, checked the urn and got a ring. I feel all dirty and exploitative. 
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11/19/07, 8:30 PM
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#428
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Glass Joe
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What helped us on Eagle was having him tanked against the back wall with DPS in a semi-circle around him, then we collapsed directly in front of him a few seconds before the storm. No one had to move more than 1/4 the perimeter of our circle so collapsing was done very quickly at the last second (we found if we did it earlier the CL would eat us for breakfast). Hope that helps if you're struggling with him.
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11/19/07, 8:36 PM
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#429
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Don Flamenco
Night Elf Warrior
Stormrage
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Nothing in the Lynx room for us tonight.
Edit: Other team got a war bear out of it, dispite having only beaten the Bear time trial. It was still in a vase at Lynx. 
Last edited by Charsi : 11/19/07 at 8:50 PM.
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11/19/07, 8:48 PM
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#430
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Don Flamenco
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I'm interested to know how other groups get through Zul'jin's Lynx phase. The amount of damage he dishes out in this form seems massively unfair: one of our shadowpriests with 40% damage reduction got hit for 11k (i.e. more than his total HP) during a fixate. The whirlwind he does also forces the healers to HoT themselves/binding heal/bubble, further lowering the HPS on his fixate target. So far all the advice from other guilds on server has basically been "deal with it", which unfortunately doesn't help us much.
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11/19/07, 9:21 PM
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#431
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Claw rage is like 16k damage over 6 seconds. To live through it you just need to go in to the fight with 9500 or so health and get healed for 7k in that time. It isn't unreasonable, especially as the dmg starts low and goes higher. Just make sure people are topped off. Also this is a good phase to use cooldowns to burn through to get to the easy P5 faster.
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11/19/07, 10:44 PM
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#432
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Don Flamenco
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To clarify, I meant that our shadowpriest received a single 11k hit, one-shotting him. I agree that 16k over 6 seconds is indeed manageable if the damage happens incrementally, but generally what seems to happen is we have the regular incremental damage and then these random extra hits which we can't possibly heal through.
I'll try and combat-log our next attempt to see if I'm missing something - I suppose it's possible that if you have aggro in addition to being fixated then he hits you with his "normal" melee attacks, but given the number of times this has happened (and the random nature of fixate) this seems unlikely.
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11/19/07, 11:29 PM
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#433
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Glass Joe
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You can also BoP the fixated person. Just depends if your DPS is good enough to only get 1-2 before the phase is over.
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11/19/07, 11:36 PM
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#434
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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The thing is after the fixate he has to get reaquired by the tank. I'm guessing your SP had dots up on him and because of that got gibbed.
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11/19/07, 11:42 PM
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#435
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Von Kaiser
Night Elf Druid
Zangarmarsh
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Originally Posted by Finkum
To clarify, I meant that our shadowpriest received a single 11k hit, one-shotting him. I agree that 16k over 6 seconds is indeed manageable if the damage happens incrementally, but generally what seems to happen is we have the regular incremental damage and then these random extra hits which we can't possibly heal through.
I'll try and combat-log our next attempt to see if I'm missing something - I suppose it's possible that if you have aggro in addition to being fixated then he hits you with his "normal" melee attacks, but given the number of times this has happened (and the random nature of fixate) this seems unlikely.
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If a cloth class gets fixate during the encounter, they also have to help you keep themselves up (Sort of like Gurtogg). Blessing of Protection helps so aggro can go back to the MT, having a warrior intervene the fixated person would help mitigate some damage. Other ways to help with fixate comes down to class abilities...
Frost Mage - Iceblock (If there isn't a frost specc'd mage in your group then have that mage spam mana shield)
Paladin - Divine Shield
Hunter - Feign Death
Shaman - Earth Shield (If not Resto or not a Resto shaman available for a Earth Shield, have the Enhancement shaman equip a shield)
Warrior - Should be able to live through it, just spam heal.
Priest - PW: Shield, Earth shield, HoTs, BOP.
Druid - Go Bear
Warlock - Spam Drain Life making sure there is a Paladin is in the Warlocks group for Concentration Aura + Earth Shield if it's available.
Rogue - Pop evasion (I'm not sure if this really works. Rogue always seems to get hit when he has Evasion on, so I need someone to confirm this if it doesn't work) or vanish.
Spam healing fixated person with full HoT's and a Earth Shield if it's available should keep them up. Grouping up in one pile also helps with the Lynx if you're having trouble healing through his Kargath like ability. Chain Heal, CoH and PoH is OP for that. Hope this helps 
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11/20/07, 12:25 AM
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#436
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Don Flamenco
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This also raises the question of how threat works in the Lynx phase: does he reset aggro after a fixate? Or, does he continue to build threat according to the usual way during fixate, and then go after the highest on threat? Does this respect the 110/130% boundary conditions? Re the whirlwind: does spreading out mitigate the damage in any way or is it better to stay grouped up for easier healing?
Our rogues also report that evasion doesn't seem very effective, FWIW.
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11/20/07, 12:42 AM
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#437
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Von Kaiser
Night Elf Druid
Zangarmarsh
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Originally Posted by Finkum
This also raises the question of how threat works in the Lynx phase: does he reset aggro after a fixate? Or, does he continue to build threat according to the usual way during fixate, and then go after the highest on threat? Does this respect the 110/130% boundary conditions? Re the whirlwind: does spreading out mitigate the damage in any way or is it better to stay grouped up for easier healing?
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We haven't had any problems with threat on fixate, I'm sure the MT will accumulate the same amount of threat on the Lynx and will not be decreased or wiped in any way after the fixate is over. Even with a Blessing of Protection on the fixated person, the Lynx will go straight back to the MT.
For the whirlwind, we just found it easier to heal through if we're grouped up for chain heal, CoH and PoH. We actually just stay in one pile the entire fight with the MT off some where in the middle of the room. I've only done the fight twice and haven't noticed a cleave or any cone attack ability the Lynx does during fixate.
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11/20/07, 1:08 AM
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#438
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Finkum
This also raises the question of how threat works in the Lynx phase: does he reset aggro after a fixate? Or, does he continue to build threat according to the usual way during fixate, and then go after the highest on threat? Does this respect the 110/130% boundary conditions? Re the whirlwind: does spreading out mitigate the damage in any way or is it better to stay grouped up for easier healing?
Our rogues also report that evasion doesn't seem very effective, FWIW.
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Fixate damage can't be dodges, blocked, parried, or mitigated by armor.
His aggro is normal after a Fixate (and during for BoP/Ice Block purposes)- but it will go after the top of the aggro list. So if someone is at 105% of the MT's threat, they would die. There are also reports of him ending a fixate with a melee attack on his target, similar to the charge/auto-attacks that Al'ar does.
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11/20/07, 1:09 AM
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#439
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Don Flamenco
Human Death Knight
Stormrage
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Originally Posted by Finkum
Our rogues also report that evasion doesn't seem very effective, FWIW.
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You can't dodge the Claw Rage, it's damage also isn't blockable, or affected by armor.
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11/20/07, 1:23 AM
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#440
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Don Flamenco
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Originally Posted by Copernicus
There are also reports of him ending a fixate with a melee attack on his target, similar to the charge/auto-attacks that Al'ar does.
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That would handily explain the random one-shotting we have experienced.
Unfortunately, I'm guessing we won't be seeing a bugfix any time soon, if it is still an issue with Al'ar after 3 major patches.
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11/20/07, 4:05 AM
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#441
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Von Kaiser
Blood Elf Priest
Arathor (EU)
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Just a fun tip for the eagle boss gauntlet: any holy pala can tank the birds that fly in, by using concentration aura, righteous fury and consecration. FUN!
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11/20/07, 4:56 AM
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#442
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Finkum
That would handily explain the random one-shotting we have experienced.
Unfortunately, I'm guessing we won't be seeing a bugfix any time soon, if it is still an issue with Al'ar after 3 major patches.
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I think intervene is a pretty simple solution to this, especially as your tank is gonna want to pick it up asap.
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11/20/07, 5:13 AM
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#443
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Glass Joe
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ZA Abnormalities
I was inspiried to head back into ZA after reading the latter part of this thread but found to my dismay
that ZA is experiencing respawn bugs.
A fully cleared ZA:
http://img103.imageshack.us/img103/8...7044032pw5.jpg
Yet Lynx trash has respawned and the door closed:
http://img103.imageshack.us/img103/8...7044241kr1.jpg
I am fairly certain this was not the first time Lynx trash has respawned after a full clear.
Also, during this run the additional time on the quest event was decidedly bugged.
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11/20/07, 6:03 AM
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#444
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Piston Honda
Draenei Shaman
Shadowsong (EU)
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We have managed to bug the Eagle Gauntlet twice, with no warriors approaching from behind or Eagles coming from above.
I think this is due to aggroing the scout so that he runs off to warn the boss, then running out of the instance. The first time this occured, someone prematurely aggroed while the tank was outside repairing, the second time was because we wiped on it and someone managed to run outside to avoid a repair bill. Both times we returned and there was no scout, and therefore no eagles or warriors, makes it a LOT easier!
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11/20/07, 6:05 AM
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#445
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by Vaccine
I think intervene is a pretty simple solution to this, especially as your tank is gonna want to pick it up asap.
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Intervene has a longer CD than the fixate though.
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11/20/07, 6:51 AM
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#446
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King Hippo
Orc Shaman
Blackrock (EU)
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Originally Posted by Darkrenown
Intervene has a longer CD than the fixate though.
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Which is why it should be used reactively to save the squishies rather than to spam it on a high HP target. However once your healers get used to it, it should be possible to heal everybody through it - at least if your party is smart to enough not to do the fight in full tailoring epics.
I like the fight but I'd dread to do it in a group with said level of gear where everybody has at least 2k HP than our raid yesterday.
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11/20/07, 7:45 AM
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#447
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Banned
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Originally Posted by Slash
We have managed to bug the Eagle Gauntlet twice, with no warriors approaching from behind or Eagles coming from above.
I think this is due to aggroing the scout so that he runs off to warn the boss, then running out of the instance. The first time this occured, someone prematurely aggroed while the tank was outside repairing, the second time was because we wiped on it and someone managed to run outside to avoid a repair bill. Both times we returned and there was no scout, and therefore no eagles or warriors, makes it a LOT easier!
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Same thing happened in a run with my group today. We ran up to the scout and he took off, but one of our group members had left totems down at the spawn point for the reinforcement trolls. We got no trolls, one wave of birds that despawned, and the mini-Tempest boss dude wasn't at the top either. At first we thought that must have been it, but we realized that it was because 1 person made it out alive after we wiped.
Last edited by Imperator : 11/20/07 at 7:52 AM.
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11/20/07, 8:28 AM
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#448
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Piston Honda
Human Priest
Alexstrasza (EU)
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The Zul´jin Fight definitely is some kind of gear check. If you attempt to do it with the Pre-SSC/TK (or maybe even Pre-Kara - crafted) Gear which provides sufficient amounts of DPS but few stamina you will have to be quite lucky to get him down (i.e. fixate only on Pallys/Warries/Druids).
I think Zul´jin is quite well done if you take into account, that the different stages favour different setups. The eagle-form favours physical-DPS and healers other than Paladins, but in the Lynx-Phase 2 Pallys simply kick ass. 2 BoPs did provide us with enough time to nuke him to 20 % with 10 people alive.
The fight should be doable with very different setups but if you encounter serious Lynx-problems you should really consider bringing more Paladins. They´ll make this phase piece of cake and they are also able to heal quite freely in the cast-penalty-phase if geared sufficiently (2 Heals on grp, 1 Heal on yourself was the thumb-rule that our Pallys used). The two phases from 60 - 20 % are the crucial ones at Zul´jin, the other 3 shouldn´t present you any problems if you´ve already proceeded that far.
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11/20/07, 10:22 AM
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#449
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Piston Honda
Human Death Knight
Burning Legion
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Originally Posted by Finkum
This also raises the question of how threat works in the Lynx phase: does he reset aggro after a fixate? Or, does he continue to build threat according to the usual way during fixate, and then go after the highest on threat? Does this respect the 110/130% boundary conditions? Re the whirlwind: does spreading out mitigate the damage in any way or is it better to stay grouped up for easier healing?
Our rogues also report that evasion doesn't seem very effective, FWIW.
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After a fixate the aggro is back to normal, meaning not a reset so it is entirely possible that your spriest was #2 on threat and became #1 if your tank was not in melee range after being fixated. I have had this happen to me a couple times but did not end up being a huge issue.
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11/20/07, 10:54 AM
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#450
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Glass Joe
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In regard to the Hex Lord mind controls - it can definitely be purged by a shaman as well as offensively dispelled by a priest (speaking from experience, not conjecture). The main difficulty for us was me having to burn a GCD to do it while running with 2 healers.
We had a strange wipe at one point in Zul'Jin's lynx phase, where he crushed our spriest for 13k immediately at the start of the fixate (definitely was not a rip). It seems he may have the same wonderful mechanic as some charging bosses (Attumen, etc) where he at times gets an autoattack along with the charge.
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