It would really be helpful if they could fix the auto-attack timer issues with secondary target melee abilities, e.g. charge or in this case Zul'jin's 4th phase. Would go a long way towards removing one of the lingering random instagib scenarios that still exists in the game.
For our part, we typically BoP low HP targets, and leave the Warlocks/Hunters/Tanks to eat the rest with spam healing. An intervene from a Warrior tank can help a lot towards the end.
Lynx phase has never really lasted more than 2-3 fixates for us, so a BoP from each of our two Paladins can be used. Usually, though, the person just gets healed through it. The only people who have serious survivability issues with Claw Rage seem to be Mages for us - the Priests never die, the Warlocks never die, and nobody not wearing cloth dies. As a result, I tend to save my BoP for them. We've never had him bug out and melee the Claw Rage target, though, possibly because I always stand on top of him and possibly because it's just a rare bug.
I'm also a bit confused about the dragonhawk's berserk timer. On one run, we only popped 6 eggs per spawn since we didn't know about it, and eventually i was hit for 26k and raid died instantly.
In another run, we only had 5 people alive from 30% and on, meaning it took too long time. I shield walled as berserk was supposed to hit, but nothing happened, and even after shield wall ran out i was getting hit for normal amounts and we downed him a minute later.
Probably just bugged somehow, perhaps it can't activate on tries after it already activated.
Druid- Thorns (~300 damage), Lifebloom (dispel befor it ends), Oomfire spam
Hunter - Only saw traps. Can't remember the name of the traps (I don't have a hunter) but there is a Snake trap (annoying), the one that keeps you in a ice cube and the fire dot one.
Mage- Frost Nova, Ice Lances and Frostbolt. Frostbolts can be interrupted. Ice lances and frostbolts can deal massive damage against frozen targets.
Paladin- Holy Light (can be interrupted), Consecration (~1k damage per tick) and Avenging Wrath (dispelable, stealable)
Priest- Heal (can be interrupted), Mind Control (dispelable but maybe not with cleanse), Aoe Fear
Rogue- Permanent Slice and Dice, Blind close targets, Wound poison in MT
Shaman- Heal (can be interrupted), Chain Lightning (~5k first jump, I guess it can be interrupted), Fire Nova totem (around 5-7k damage, but have very few HP)
Warlock- Rain of Fire (1-2k damage per tick, Im not sure), Unstable Affliction (dont dispel! :P), Curse of Doom (dispelable)
Warrior- Whirlwind (~3k damage in MT, strikes 3 times), Spell Reflect (like the warrior one), Mortal Strike (around 5k damage in T5+ gear)
Edit: This is indeed Hex Lord abilities, not Zul'jin. I mistyped ^^
Druid- Thorns (~300 damage), Lifebloom (dispel befor it ends), Oomfire spam
Hunter - Only saw traps. Can't remember the name of the traps (I don't have a hunter) but there is a Snake trap (annoying), the one that keeps you in a ice cube and the fire dot one.
Mage- Frost Nova, Ice Lances and Frostbolt. Frostbolts are interrumpable. Ice lances and frostbolts can deal massive damage against frozen targets.
Paladin- Holy Light (interrumpable), Consecration (~1k damage per tick) and Avenging Wrath (dispelable, stealable)
Priest- Heal (interrumpable), Mind Control (dispelable but maybe not with cleanse), Psy Scream
Rogue- Permanent Slice and Dice, Blind close targets, Wound poison in MT
Shaman- Heal (interrumpable), Chain Lightning (~5k first jump, I guess it can be interrupted), Fire Nova totem (around 5-7k damage, but have very few HP)
Warlock- Rain of Fire (1-2k damage per tick, Im not sure), Unstable Affliction (dont dispel! :P), Curse of Doom (dispelable)
Warrior- Whirlwind (~3k damage in MT, strikes 3 times), Spell Reflect (like the warrior one), Mortal Strike (around 5k damage)
We had major problems on Lynx tonight with Saber Lash instagibbing our tanks. We had two tanks standing in front of him unmoving. Some saber lashes come normally, split between the two tanks. But after some period of time, it simply decides to hit only one tank. This happened repeatedly to us tonight, but unfortunately nobody had a combat log running so that we could try to better figure out what was happening.
However, I'd be interested to know if anyone else has had this problem, or has a possible solution. Can it split more than 2-ways? We tried it on our last attempt and it didn't seem to work, but considering that it didn't seem to work properly even with two tanks, I wouldn't be willing to say for sure if that was the case.
This timer is maddening. Last week had 4 minutes left after E-B-D. This week we had 7 minutes left. We were really never out of combat and didn't stop to open chests. We could have saved maybe 3 minutes from a few people dying along the way, but 10 minutes is just not enough time for Lynx anyway with his interminable trash that has flame casters so you can't pull multiple packs at the same time so it wouldn't have mattered. We were heavily overgearing the instance and went with only 3 healers. I still haven't seen a single bear mount on the server where several guilds kill Illidan, so I have to say given that we had the vast majority of the raid in T6 level gear that this is very poorly tuned or I'm missing something critical that is going to find the extra 9-12 minutes necessary for Lynx.
My raid had the same problem over an hour ago. Twice at least, both tanks were positive they were on top of each other and the MT gets pwnd in the face for 15-18k~.
My first thought is some sort of positional lag... but being on top of each other should completely minimise it to nothing. I have a combatlog and I'll probably post it when I get the chance.
You can skip a ton of the lynx trash. From the eagle boss, run along atop the waterfall. You come to a spot where you have a patrolling troll pack with 2 lynx, and a pack of aoe lynx with one elite one. Kill the static pack, and if you look on the left, there is a hut there. You can jump through the hut windows and skip several packs of mobs. Wait till the patrol moves, and run and jump through the window It takes you to the door that opens from his chamber when you kill him, and you come out on the path near where the quest npc is.
My raid had the same problem over an hour ago. Twice at least, both tanks were positive they were on top of each other and the MT gets pwnd in the face for 15-18k~.
My first thought is some sort of positional lag... but being on top of each other should completely minimise it to nothing. I have a combatlog and I'll probably post it when I get the chance.
The targeting seems a bit weird at times. Don't stand on top of each other, you simply need to be in the frontal cone of the mob. Myself and and a druid are our usual tanks on this boss, and I always make sure the druid stands just on my side, not directly on me. This has fixed it every time.
As long as your melee DPS behaves and is directly behind the Lynx boss (which they should be to remove parries...) then only pets can stuff things up.
This timer is maddening. Last week had 4 minutes left after E-B-D. This week we had 7 minutes left. We were really never out of combat and didn't stop to open chests. We could have saved maybe 3 minutes from a few people dying along the way, but 10 minutes is just not enough time for Lynx anyway with his interminable trash that has flame casters so you can't pull multiple packs at the same time so it wouldn't have mattered. We were heavily overgearing the instance and went with only 3 healers. I still haven't seen a single bear mount on the server where several guilds kill Illidan, so I have to say given that we had the vast majority of the raid in T6 level gear that this is very poorly tuned or I'm missing something critical that is going to find the extra 9-12 minutes necessary for Lynx.
Fire Mage (T6)
Shadow Priest (T6)
Holy Priest (T6)
Holy Paladin (T6)
Resto Shaman (T4)
We finished with just under 3 minutes left on our timer and made a number of mistakes. Group was Prot warrior, dps warrior, feral druid, hunter(t4/5ish gear), holy priest, shadow priest, holy paladin, elemental shaman(mostly pvp elemental gear and full t6 healing gear), and 2x warlock.
The shaman healed on the dragonhawk trash/boss and the lynx boss since we were way ahead of schedule and wanted to play it safe. We messed up scouts twice and had several deaths(We probably lost 3 minutes). A hybrid healer obviously goes a long way to speeding it up. If i made a "perfect" group for it, im positive we could have finished with 10 minutes on the timer. We spent about 18 minutes killing bosses and 24 killing trash. You want to bring people who slaughter trash. Don't stop to drink and dont bother with any CC.
The ideal group, imo, would be:
Prot Paladin(Healing gear for dragonhawk boss)
Feral druid
Dps warrior
Resto Shaman
DPS warrior
Have a dps warrior help tank when you've got 5+ npcs in a pull. The timer is a lot more generous then it gets credit for, in a month, when everyone is extremely familiar with the place, i think the timer will be met without breaking a sweat for t6 guilds. It is a ton of fun though. I'd like to see them throw in a second timed event for killing zuljin. 25 minutes would probably be challenging.
We finally made it to bear boss under the timer. Don't laugh please. :-( We had a bad tank who kept pulling at the wrong times or wandering off by himself the first two weeks. This week we had a smarter group.
We downed him with 9 minutes left. We went to Eagle boss (or whichever one is that does the storms) and we'd have downed him in time but we were relying too much on Bigwigs, and the timer for the storms was off after the 2nd storm a lot (about 30 seconds). We wiped. We lost too much time after that.
We downed him with 9 minutes left. We went to Eagle boss (or whichever one is that does the storms) and we'd have downed him in time but we were relying too much on Bigwigs, and the timer for the storms was off after the 2nd storm a lot (about 30 seconds). We wiped. We lost too much time after that.
The storm isn't on a fixed timer, it simply has a cooldown, much like the Maiden's repentance and Nightbane's Fear. The bigwigs timer simply lets you know when that cooldown is up.
We finished pretty comfortably with 3 minutes to spare as well. The paladin tanked quite a bit, most notably lynx trash and Dragonhawks on the boss. 2 Fire Elementals, Warlock seed, consecrate and mage AoE made short work out of all of the dragonhawks simultaneously. We rotated lusts into the melee group. We also had 2 packs of reinforcements because we were used to having a hunter track the scouts and getting them marked for roots. The more we learn what little tricks you can use, the more time we shave off. We finished with ~45 seconds to spare last week.
The storm isn't on a fixed timer, it simply has a cooldown, much like the Maiden's repentance and Nightbane's Fear. The bigwigs timer simply lets you know when that cooldown is up.
I apologize, I meant that the cooldown timer is up.
It was pretty accurate the first couple storms. But afterwards the timer was off. For example, the timer was still counting down when someone got the storm on them. The mod also did not indicate that X has storm, as it usually does when it's working properly.
For Eagle, just don't spread out too far and have everyone be ready to run the whole time. If you cluster up early you can get in trouble with the static discharge, and if you count on grouping up on the timer folks will not be ready to move if the storm and timer do not line up.
If identifying who the storm is going on is a problem, you can have one person a bit further away from the boss then everyone else. They'll get the storm every time, so people will know which way to run. You'll want to put your lowest lag people furthest away from him since they'll have to react the fastest.
Went into ZA with my guild last night. First time for me, second time for the guild. We have been clearing Kara for about a month now. Usually able to one shot everything there barring the occasional bad luck wipe.
We had no problems with the Bear boss. Longish but simple fight that we handled pretty easily.
Moved on to the eagle guy and never got near him. We found ourselves unable to make it through the opening gauntlet of trash. We did get to the tempest keeper twice but barely and promptly wiped.
Got tired of that and moved on to the Lynx just to check it out. cleared to his room but couldn't handle the first 3 pull there. Our CC kept breaking.
My question is about the eagle gauntlet. I've searched online but can't find any info about strats for handling this. All anybody talks about are the bosses. I can understand that but we could really use some advice. We were somewhat short on aoe for the non-elite eagles that come in. I'm sure that was a factor. We tried to keep moving up. Had our warrior tanking the two elites ahead of us and our ot druid tanking the warriors that come from behind.
Has anyone posted a video of the time trials being completed successfully? (Even if sped up)
Several times now we've finished the dragonhawk boss with 7 min or so left. We go Eagle -> Bear -> Dragonhawk -> Lynx. We had a few deaths (pesky mage agro) and didn't stop for chests. Clearing from Dragonhawk - Lynx in 10 min seems like it is out of reach. Maybe its our group makeup, but I like to see how others do it and then refine our strat / group if need be.
Is that how everyone is doing it? Is 10 min from Dragonhawk -> Lynx what's needed?
Just thought I'd post my thoughts since I'm running a group doing ZA at the intended gear level (mostly Kara-geared, some people in blues, absolutely nothing from 25 mans), which seems like a rarity. We're also running with only 2 healers (+1 shadow priest), and it sounds like 3 is the norm.
Anyway, we've only spent a total of maybe 4-5 hours in there (2 trips of maybe 2.5 hours each), but what we've seen so far seems appropriately-tuned. Our normal group makeup:
Tanks:
1 prot warrior (mostly kara gear)
1 feral druid (mostly kara gear)
Healers:
1 resto druid (mostly kara gear)
1 holy paladin (undergeared, all blues/greens)
DPS:
1 arms warrior (mostly kara gear)
1 hunter (mostly kara gear)
1 shadow priest (mostly kara gear & FSW)
1 warlock (mostly kara gear & FSW)
1 mage (mostly kara gear)
1 ele shaman (mostly blues/heroic gear)
Everyone was flasked.
Our first time in we got the bear boss down on our 2nd try without much trouble at all. We proceeded to the gauntlet before the Eagle boss and had a lot of trouble with it, so went to explore some of the other trash; no real progress after that.
Our second night in, we missed the timer on the bear boss due to a silly wipe on the trash before him. We changed out strat for the gauntlet a bit and had no trouble at all with it this time (we tried not using AOE at all, and had our MS warrior just single-kill the eagles while the tanks held them and other DPS focus-fired elites). We got the Eagle boss down after 4 tries - was much easier for us after we had people run to the tank when the storm cooldown was up instead of having everyone try to run to the cloud. Healing was a bit strained here with only 2 healers (1 very undergeared) but the shadow priest and shaman helped out a bit when necessary.
Obviously these are the 2 easiest bosses, but so far we're having fun. The difficulty seems to be a small step up from the second half of Karazhan (we only started Kara 2 months ago, so its pretty much all new to us). We're looking forward to the Dragonhawk boss this week.
In my two runs where we got the ogre, yes he seemed to break sheep very often. Often enough where it made it almost impossible to keep him cc'd, especially when he liked to break in the middle of the shadow aoe. We just kill him now if we get him.
I can corroborate this anecdotally--we had a fairly smooth run going with a new group until we hit Malacrass and the ogre just broke over and over again, even with CoS on. It's probably intentional, considering the guy has no ranged ability whatsoever (zombie and elemental had no issues under banish/shackle). We were probably being too ambitious by only killing one add, in retrospect, but at the time it was causing some issues. :/
On another topic, I'm also curious about the order choices. We've done eagle->bear and bear->eagle already; it seemed like no matter which boss you did first you got (14?) for the first one and (10?) for the second, and we hadn't really explored the options after that (shortcuts, so on). Since the bear trash takes a little longer than the gauntlet, what is the 'recommended' approach? I'm thinking it's something like bear -> eagle ->(waterfall shortcut to) lynx -> dragonhawk? Are there ways to shave off time for the approach to Jan'alai?
Went into ZA with my guild last night. First time for me, second time for the guild. We have been clearing Kara for about a month now. Usually able to one shot everything there barring the occasional bad luck wipe.
We had no problems with the Bear boss. Longish but simple fight that we handled pretty easily.
Moved on to the eagle guy and never got near him. We found ourselves unable to make it through the opening gauntlet of trash. We did get to the tempest keeper twice but barely and promptly wiped.
Got tired of that and moved on to the Lynx just to check it out. cleared to his room but couldn't handle the first 3 pull there. Our CC kept breaking.
My question is about the eagle gauntlet. I've searched online but can't find any info about strats for handling this. All anybody talks about are the bosses. I can understand that but we could really use some advice. We were somewhat short on aoe for the non-elite eagles that come in. I'm sure that was a factor. We tried to keep moving up. Had our warrior tanking the two elites ahead of us and our ot druid tanking the warriors that come from behind.
Party makeup
I'm wondering if we just didn't have the firepower.
Any advice will be much appreciated.
You were short on the AE power for the gauntlet. Is your paladin Holy or Protection? You'll have a much easier time with the gauntlet if you can get a paladin tanking the front and the offtank picking up adds from the rear, with at least another AE class. I think with another AoE class in your raid, you would have had an easier time with it.
You really want a warlock and a mage in your raid if you can manage, because you'll need some solid AoE for the Dragonhawk boss, and having a banish for Hexlord is helpful if you've got an elemental or demon add.
And about the Lynx boss trash - You need to separate the mobs, since one of them is a dispeller (thus why your CC was breaking). Have the dispelling mob sheeped on the pull and separate the other two mobs, and you should have a much easier time. A tip to save you some pain on the Lynx boss - When you're fighting the Lynx, be sure that your maintank and offtank move together as one, going around the same side of the Lynx. If the Main Tank simply runs through him, he can get pretty much insta-gibbed by saber lash if the offtank isn't right there..
The pacing of the eagle gauntlet will take a little time and practice to get down if you're going in with Kara gear, but I'm sure you'll get it. The pattern we initially used was - kill the opening pair, having the rear adds and birds tanked. Move up to the next pair, group up and AoE til the birds died. Focus down the pair and the original 2 adds and move up. Wash, rinse, repeat.
Also note that the gauntlet can be zerged to some degree. If people die early on, they can run back in.
Moved on to the eagle guy and never got near him. We found ourselves unable to make it through the opening gauntlet of trash. We did get to the tempest keeper twice but barely and promptly wiped.
Any advice will be much appreciated.
Reiterating bring a lock, probably in place of the second spriest. The lock will also be able to dot up the adds that are summoned during the Eagle boss fight so your spriest's mana return/efficiency won't be destroyed. Other than that, it sounds like you're doing fine since you made it to the keeper. Just make your mage, lock, and druid tank aware that aoe + newly spawned adds tanked within aoe range = dead aoers.
We completed our 2nd timed run this weekend, going again tonight. First time we had 3 minutes left, second time we had 4 minutes left.
Group makeup:
#Night 1 (WWS) - 3 minutes left [note: Natural was only swapped for Zul'jin for loot]
G1:
Ret pally (saabik)
Resto shaman (zylonis)
MS warrior (coretank)
Hunter (dominus)
Resto druid (idefix)
#Eagle
Trash:
Eagle we pull first 6 mobs and AE tank them. Birds add while we have ~2 mobs left, then we get the back pack. When the last 2 mobs are 50% we pull the last 3, including the summoner guy (sorry, don't remember his name). No drinks, move up to boss.
Boss:
Group up on melee when CD is up (3 positions, max 4 people get hit by chain lightning). Continue DPS while storm is going. Pop bloodlust @ 50% (this is so it is up in time for bear boss, we used it too late last run)
#Bear
Trash:
No CC, split bear riders up (warrior tanks).
Boss:
Standard pally phase 1, warrior phase 2. Bloodlust as soon as its up, should be ready when bear is ~30%.
#Dragonhawk
Trash:
Dragonhawk trash we clear first pack / lookouts, hug left, kill dragonhawk pack, hug left, next pack. Dodge the roamers, run straight to the last pack at the bottom of the stairs.
Boss:
Warrior tanks boss, prot pally tanks an entire egg side, ae them down. Do the other side, same rotation, and burn. Bloodlust should be up @ 35%.
#Lynx
Trash:
Drop from dragonhawk, kill roamer. move up to the stairs, jump down hugging the mountain towards hut (avoid a lynx pack here). Kill lynx pack infront of hut, mount up and engage roamer croc. Continue moving through panther packs, make SURE you have someone on full time domesticate dispel (we lose someone when a strong DPS gets domesticated for 2 seconds). Pull center pack on stairs, skip sides. Clear 2 static packs in the room, and roamer when it comes by.
Boss:
Both tanks in front P1, P2 slay totems, stay on boss. Pally tanks tiger. Bloodlust should be up for 25% (as soon as he goes p2) and last until the end. P1 is *super* short.
I know most of this has been said, just sharing my experience. Hope it helps.
Last edited by Saabik : 12/03/07 at 3:21 PM.
Reason: consistency
In conjunction with Saabik's post, I'm pretty sure we had 16 minutes left this second time after the Dragonhawk guy (when we finished it with 4 minutes left). His trash definitely takes the longest (~11 minutes in the WWS, 31'51-43'09, but we also had a death or two in there, so it could be 8-10 if done cleanly throughout), so you have to book it through the first couple of bosses to make sure you have enough time for him.