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Old 10/17/07, 5:40 PM   #166
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
I'm not sure if quite enough significance is being given to the truly casual playerbase in this thread. While some irritation and time lost is not a big deal to the average player on these boards, who have end-game goals and such, there's still a very substantial portion of the population who haven't even hit max level (and yes, people do still start playing WoW who have never played it before). Ganking is a very important to these people, and it may reflect a serious break in their WoW adventures, for example if they plan to log in for an hour and then have a good chunk of that be spent running back to their corpse.

Even if it's not necessarily rational, these events are significant to the truly casual player. Who make up a lot of Blizzard's revenue. I have five 70's and even more 60's, so I've endured my fair share of it and for the most part I consider it a non-issue, but it's definitely not a non-issue for these players. To me it's just a small overhead on leveling efficiency. But for players who, I guess, still see the magic and wonder in the leveling process, the idea of people getting a free ride on a PvE server will be significant, and will be crying on forums, and will constitute the vocal population that Blizzard has to answer to. Again, a population that is not necessarily rational about the time lost, because they view the leveling process as the game that they're paying for, not as a time sink / speed bump like the hardcore crowd does.

And it will almost certainly cause a statistically significant number of players to choose to level on PvE servers to avoid being ganked, knowing that they have the option to transfer off.

Personally, I think the idea of a one-way transfer with no recourse is pretty abhorrent, but again, it's not an aspect of the game that I care enough to complain about. But plenty of people do care enough to complain about the great injustice that they'll surely feel if PvE to PvP servers are opened. It's a minor enough change to the fabric of the game that I'm sure the Blizzard developers don't care much either way; the real question is whether they feel strongly enough to run damage control on people who think it's the end of the world.

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Old 10/17/07, 6:43 PM   #167
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
From all the replies I have been reading here a lot of people don't even seem to *like* being on a PvP server in the first place. In general it seems like people just put up with the frustration and wasted time for the reason of (in general) higher quality raiding, or at least more options for it.

As has been said before, from everything I can gather there is very little to no actual PvP going on. It's Arena's and Battlegrounds that account for 99 % of all PvP. The only PvP happening is high levels ganking and griefing low levels, or easy targets. PvP servers have lost their meaning. There is no more war in warcraft. (Not my words)
Yet you continue to promote PvP servers because raiding is better there... this makes very little sense.
I do think that transfers should be completely free. Roleplay or not, pve or pvp, doesn't matter. I however don't think that PvE servers would be hurt by this. It just opens up options for PvP server players/raiders to migrate to without cutting off their future possibilities. Right now there are probably more PvP residents that are willing to go to a PvE server, but don't because they can't get off again, than there are PvE players that desperate want to seek out a PvP server for the sake of progression.

Also, I don't see what a transfer to the "promised land" will accomplish to be honest. Most of the people that will take advantage of this will do so for progress reasons, not because they are at all interested in PvP or "danger" or "challenge". A good player leaving his home will cause servers to become even more polarized. A bad player transferring ends up in him either quitting wow or transferring again.

I chose to play on a PvE server after playing on a PvP one in Beta, and it just came down to a matter of wasting time. I am not interested in engaging in unfair combat when I am trying to do a quest, or grinding mats, or gathering gold, or travelling to an instance portal. I'm trying to enjoy my game. I have not for a moment regretted my choice and would make it again immediately, even if that means it is harder for me to find high quality personnel for my guild.

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Old 10/17/07, 6:54 PM   #168
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Interesting arguments here. A small anecdote to help things along.

I orginally rolled on a PvE server in Asherons Call, it was fun, but ultimately not satisfying so I rerolled on Darktide. In case you don't know, PvP in Asherons Call was TRUE PvP. You could kill anyone, any time, even if they were on your "side" or in your guild. It was by far the most fun I have had in any mmorpg.
You don't grief your own faction during quests when they can kill and corpse camp you in revenge. How often has someone from your own "side" come up and ninja'd that herb/mine/quest mob from you? You have a lot more respect for every player on the server when disrespect in any form could bring down a kill-on-sight judgement on your head.

You may call it "griefing by lowlife kids" but in a mature PvP environment the immature kids really don't last long at all before leaving a server with strong guilds and guild alliances that will put them on k-o-s lists for childish acts.

Unfortunately with the advent of instanced battlegrounds on top of instanced pve even the limited world PvP the that was available is effectively dead - a huge mistake in my opinion. World PvP is player-generated content. Ask any software developer how valuable that is - it's something that Blizzard have lost with battlegrounds. In AC there were running battles for the best world resources such as guild halls, instances, mobs with high loot value etc with the strongest aliiances holding those areas for long periods.

As to why the PvP servers seem to have a deeper PvE talent pool - there could be many reasons. It's been said many times that PvP builds situational awareness in players - something thats very hard to teach with predictable mob AI - but maybe it's not even as deep as this. Maybe the sort of person who is prepared for a PvP environment is just more likely to be an experienced mmorpg player already or just maybe that "necessity is the mother of invention" - the only edge you can get on a competitive PvP server is better gear, that gives you a big incentive to excel at PvE also.

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Old 10/17/07, 6:57 PM   #169
_Retribute_
Piston Honda
 
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Blood Elf Paladin
 
Mal'Ganis
I really hope blizzard sees this thread, this is probably the most civil dicussion about it ive seen. Most threads turn into shit storms from the get go. I have numerous 70s on PvE servers collecting dust until the end of time, Now I am releveling those characters on a PvP and its just more frustrating since I have some real collectibles on those characters. Ive had alot of friends quit outright because they were bored of the guild selection on PvE. Blizzard is probably losing a small amount of costumers over time because of this because who wants to regrind all the way up to 70, grind those factions, grind the instances to get caught up to your character on PvE. Blizzard seems to give costumers what they want, they gave them faster leveling, more instances, more gear. With the faster leveling why does it matter anymore? Im still holding out for blizzard to let us transfer. On the other hand, high pop servers like Mal'ganis could get a huge flood of PvE players and completely ruin the game for the long time players on PvP.

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Old 10/17/07, 7:15 PM   #170
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by tedv View Post
No one cares about world PvP.
No offense or anything, but you're horrible at drawing conclusions. I think most of the people who enjoy PvP would say that world PvP is the best PvP. Battlegrounds are contrived, Arenas are okay, but you can still be mismatched with no hope of survival thanks to rerolls. Pretty much everyone has a story about "ganking gone wrong" though.

The fact that world PvP has died off in no way supports your claim. All it means is that it's impossible to advance through that avenue anymore. I'm never going to be able to save up 15,000 honor, let alone 40 marks doing world PvP, so people don't do it. Shortly after the honor system was implemented and before BG's was the best time in the game for PvP, and you'd be hard pressed to find anyone that disagreed with that.

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Old 10/17/07, 7:43 PM   #171
Morsexy
Banned
 
Human Warrior
 
Ysera
Originally Posted by Nite_Moogle View Post
Yep. There's no question I would have never been on a PVE server if I'd known how things would have turned out.

Oh come on, Garona is the best place on earth next to Disney World!

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Old 10/17/07, 8:35 PM   #172
 sadris
Period Queef.
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Lookit View Post
Additionally, I did not dispute the fact that 75% of top guilds are on PvP servers - I meant to imply that having access to 25% of the top guilds is basically just as good. You're not going to fall ass-backwards into a BT guild, but you still have hundreds to choose from if you're willing to transfer.
Hundreds?

Lets assume you are good enough at world of warcraft to be in an Illidan-killing guild but are horde-PVE. There are only 53 horde guilds in the US which have killed Illidan, lets say 25% of them are on PVE servers, which leaves 13 guilds to pick from. A far cry from hundreds; this is also assuming every one of those 13 is recruiting, let alone recruiting your class. (Please make sure you pay attention to the first sentence of this paragraph when you go to reply.)

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Old 10/17/07, 10:24 PM   #173
Bekah
Soda Popinski
 
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Goblin Hunter
 
Mal'Ganis
Originally Posted by Vohbo View Post
From all the replies I have been reading here a lot of people don't even seem to *like* being on a PvP server in the first place. In general it seems like people just put up with the frustration and wasted time for the reason of (in general) higher quality raiding, or at least more options for it.
Hrm. I actually like world PvP. It makes me a stronger, more aware player through required vigilance. While I probably wouldn't reroll PvP if the situation were reversed (If PvP servers had the lower raiding population) it would be because I enjoy the raiding game and consider it a big part of why I continue to play WoW. The fact that I get world PvP on top of more options for PvE makes my experience much more rounded and enjoyable over all.

That said.

PvP servers aren't for everyone. When I first started player- WoW was my first MMO and my first serious computer game. When people explained that people would kill me and gank me repeatedly if I rolled on a PvP server I was pretty sure that that would suck and that I would NOT have any fun at all with people ganking me. Luckily, my friends rolled on a PvE-RP server so I never even had to worry about it.

People change, situations change. I don't care for RP. Very hardcore full time RPers in WoW irritate the heck out of me if I'm forced to play with them. By the time I'd gotten my first character to 50, I knew I wanted off my RP server and onto a server where I could find a nice stable guild- maybe with some raiding. At the time, there were no transfers- so I rerolled. I went to a plain PvE server. It was much better and my home for 2 years.

During those 2 years I went from my first Stratholme run (Very Serious Business.) to an officer in a 6 day a week raiding guild in late Naxx to a rather disillusioned ex-officer trying to find the "fun" I'd somehow misplaced in the game.

It was VERY nice to be able (months down the road when they finally opened) to transfer that first level 50 RP-PVE character to my new "home" and keep that initial work I'd put into her without the baggage associated with being on a RP server (where I wasn't happy with the ruleset and all my friends were no longer playing.)

I can only imagine how nice it would be to transfer those characters to a PvP server. 2 70's with full reputations and SSC level gear. My mage is a couple of days away from a Netherwing mount. They're both 375 tailors.

If I had that option- I probably wouldn't have rerolled at all! I'd have found a new server (PvP with some nice raiding guilds) that suited me more than my old one instead of mothballing everything. I probably would have stayed alliance- not because they're somehow better- but because I already had everything I needed alliance side.

Instead I've rerolled horde, and am only slowly working my way back up to where I was. It'll probably be a year or more before I have the depth of bank alts- the stores of gems and herbs and pots- the two 375 tailors, epic flying mount, reputations to revered/exalted... it's daunting to even *think* about how far I have to go to break even with my alliance PvE characters.

Being able to take all of that with you to a new home is a strong thing. It's why transfers are so widely used. It's why people *want* PvE-> PvP.

It's easier, by far, to walk away from the game entirely than to dedicate the time necessary to get a new character back to raiding level starting with 0g and not even a linen bag.

Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts.

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Old 10/17/07, 11:07 PM   #174
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Heh. Rolling a pvp server to begin with is what kept me in the game. A lot of our community and interaction on our server was made through world pvp. Whether its ganking in redridge, the roaming groups of STV, or the bloody fields of Hillsbard people, random people grouped with each other and enjoyed it. I'm pretty sure I wouldn't recognize a single alliance name if world pvp didn't exist.

I'm not sure why a lot of people here had an anti-pvp disposition assuming people were childish on those servers. Is competition really considered immature?

I don't think there is anyone with a real argument against opening this barrier up though.

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Old 10/17/07, 11:12 PM   #175
Trouble
Bald Bull
 
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Trouble
Blood Elf Druid
 
No WoW Account
Originally Posted by Sebudai View Post
It's not.

My decision to start Juggernaut on a pve server was largely based on what pvp servers were like in EQ. Anyone that played EQ knows that there were the "normal" servers, and than there were the pvp servers. It was widely accepted that the pvp servers in EQ were infested with the scum of the game. The 12 year olds who want nothing more than to grief you all day. I don't know how true it was, but that's what people thought, including me.

Also, when we started Juggernaut we knew that our goal was endgame raiding. We were going to have to recruit, so we figured a pve server was our best bet for finding players that were interested in pve. Turns out we were wrong. Were we supposed to assume that pvp servers were the place to be for those interested in endgame raiding?

The fact of the matter is that in WoW pvp servers are the "normal" servers. If I had known it was going to turn out like this, I definitely would have selected a pvp server for my guild 3 years ago. I am certain that there are plenty of other guilds that feel the exact same way.
This basically sums up the foundation of Fusion as well. Who the hell would think that PvP servers would host 75% of the top raiding guilds? I still don't understand it, but the numbers don't lie. Personally, I like PvE servers more. I wouldn't want to battle at summoning stones or instance entrances. I wouldn't want to battle while farming or doing dailies. I'm GLAD I'm on a PvE server. But what does that have to do with restricting PvE -> PvP transfers? Not a goddamn thing. For any half serious raider, getting into the guild they want to be in is far more important the server ruleset.

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Old 10/17/07, 11:15 PM   #176
Trouble
Bald Bull
 
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Trouble
Blood Elf Druid
 
No WoW Account
Originally Posted by Lookit View Post
Hi Bekah. If you take a look at the post I quoted, the guy was taunting me to find at least one guild on a PVE server that was recruiting rogues that was at least working on Prince. Easily done.

Additionally, I did not dispute the fact that 75% of top guilds are on PvP servers - I meant to imply that having access to 25% of the top guilds is basically just as good. You're not going to fall ass-backwards into a BT guild, but you still have hundreds to choose from if you're willing to transfer.

And finally, I didn't mean that it would take two hours to find a BT guild on Skywall. I'm pretty confident that if I were to spend a solid 2 hours looking through the realm forums for PVE realms, I would find a recruiting thread for a guild that was a great fit. Barring that, in the past I've often just gone down the list on Progression threads and checked out the guild site of guilds that looked to be a good fit.

Incidentally, I haven't ever used or checked out the Guild Recruiting forum - it doesn't seem like the best way to go about finding a guild.
Having access to the other 25% is NOT as good, especially when you're horde and that number is even further reduced. The community of horde PvE guilds in BT is so small I could practically rattle off all the guilds on that list by memory.

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Old 10/17/07, 11:17 PM   #177
Liths
Piston Honda
 
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Human Priest
 
Emerald Dream (EU)
Originally Posted by Nezralix View Post
I'm not sure if quite enough significance is being given to the truly casual playerbase in this thread. While some irritation and time lost is not a big deal to the average player on these boards, who have end-game goals and such, there's still a very substantial portion of the population who haven't even hit max level (and yes, people do still start playing WoW who have never played it before). Ganking is a very important to these people, and it may reflect a serious break in their WoW adventures, for example if they plan to log in for an hour and then have a good chunk of that be spent running back to their corpse.

Even if it's not necessarily rational, these events are significant to the truly casual player. Who make up a lot of Blizzard's revenue. I have five 70's and even more 60's, so I've endured my fair share of it and for the most part I consider it a non-issue, but it's definitely not a non-issue for these players. To me it's just a small overhead on leveling efficiency. But for players who, I guess, still see the magic and wonder in the leveling process, the idea of people getting a free ride on a PvE server will be significant, and will be crying on forums, and will constitute the vocal population that Blizzard has to answer to. Again, a population that is not necessarily rational about the time lost, because they view the leveling process as the game that they're paying for, not as a time sink / speed bump like the hardcore crowd does.
This, if anything, is the only real reason I can imagine being the cause of current policies. How true is this though? Is your average joe gamer even aware of that there is such a thing as server transfers? I honestly don't know. From a financial stand point, the amount of people driven to quit the game would have to be quite high to make it a bad deal for Blizzard.

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Old 10/17/07, 11:45 PM   #178
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Seneku View Post
There is one main reason why Blizzard don't want PvE to PvP transfers and thats simply because of the population balance, atm there's a fairly even balance of PvE and PvP servers and if a large chunk of PvE players suddenly want to go PvP where are they going to put them?
If this is the case and a larger portion of the player base would chose to play on PvP servers, then the number of PvP/PvE servers would need to be re-balanced. If they open the flood gates, and after a month 70% of players are on PvP servers, shouldn't Blizzard respond by merging/opening/closing servers until 70% are PvP? Shouldn't the balance of server rule sets reflect the desirability of each rule set among the players?

EDIT: To reiterate what many others have mentioned, I think a fair amount of people underestimate the differences in leveling (and playing at 70 for that matter) between high and low population servers. In my experience, these differences can be as significant as the PvP/PvE distinction.

Last edited by Skiace : 10/18/07 at 12:14 AM.

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Old 10/18/07, 2:46 AM   #179
Zifna
Don Flamenco
 
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Tauren Shaman
 
Nathrezim
Originally Posted by Lumi View Post
Heh. Rolling a pvp server to begin with is what kept me in the game. A lot of our community and interaction on our server was made through world pvp. Whether its ganking in redridge, the roaming groups of STV, or the bloody fields of Hillsbard people, random people grouped with each other and enjoyed it. I'm pretty sure I wouldn't recognize a single alliance name if world pvp didn't exist.

I'm not sure why a lot of people here had an anti-pvp disposition assuming people were childish on those servers. Is competition really considered immature?

I don't think there is anyone with a real argument against opening this barrier up though.
I don't know if I'd say that it's kept me in the game but I will say it makes for a lot of added value. I mean, those of us who've been around remember "the days" in Hillsbrad and STV, but even levelling up from 60 to 70, my fiance and I kept coming head to head with this pair, a Shadowpriest and a Mage. I play an Elemental Shaman and he a Hunter. Somewhere along the lines someone killed the other and grabbed a named quest mob and it was back and forth as we powered to 70. It added real excitement and fun and we'd keep an eye out specifically for this pair before attempting any difficult quest, and would go out of our way to make their lives miserable if we saw them. The exchanges were fairly even, with us coming off somewhat better I think... but it was a great competition for us and I'm sure for them as well =)

And even nowadays... well... Some players in my guild, most notoriously a non-Raider now known as Reported, enjoy locking down the Elemental Plateau, which of course angered many alliance. As part of this, they started sending tells to people farming saying that the Plateau was a dangerous place, and offering "protection" for a small sum of gold (which to my knowledge no one ever paid them, but they found it funny to ask).

Here's an actual letter I received (name removed to protect the noobish):
http://img86.imageshack.us/img86/684...alettersc3.jpg


a screenshot of alliance general chat:
http://img84.imageshack.us/img84/431...ontinuepf9.jpg


and the screenie they sent me to accompany these articles when we posted them on the frontpage with our latest killshot:
http://img84.imageshack.us/img84/6822/zifsslj5.jpg

Added value? We think so. ^_^ They are rather generally known as the Plateau Mafia now.

Last edited by Zifna : 10/18/07 at 9:20 AM.

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Old 10/18/07, 3:11 AM   #180
pewsey
is in need of adult supervision
 
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Human Paladin
 
Dragonblight
Originally Posted by silentogre View Post
Having leveled a Priest and Rogue to 70 on a PVE server (Khadgar Horde which is extremely horde underpopulated at Oceanic Times) and a Hunter to 70 on a PVP Server (Frostmourne Oceanic Horde PVP). I would love to transfer my other Horde Characters to PVP if it were possible and I find playing on PVE servers outdoors outside of raiding extremely boring (no real danger at all) but I think these points need to be considered:

1. Many PVE Server players are not as good at pvp as they think. I think there is a more a risk of people transferring to PVP who are not ready or understand what it will/can be like and then even stopping cancelling due to the fact that they are not used to being situationally aware constantly watching their back etc.

2. Low level healers - If there was an option to level on PVE and transfer to PVP many people rolling healers could choose the easy option and lvl PVE then transfer leading to a shortage of healers at low levels on PVP servers.

3. Asshats - Many lvl 70s who Fail at PVE and PVP and are on a PVE server at the moment who have never experienced being ganked at 20-70 could transfer and lacking empathy (perhaps we need some kind of Voight-Kampff test to allow transfers ) for the people are leveling.

4. Death of the Horde on PVE Servers - Population imbalances are bad enough with many PVE realms 20-40% horde if they had an option to Transfer to a PVP server with the opposite ratio many would jump at that opportunity.

I'd love for PVE-PVP transfers to be implemented as I am continually frustrated on a PVE server which has a low horde population.



Classic idea would be a lot of fun
3 lvl 70 PvE (druid, rogue, mage), 1 x lvl 65 PvP (hunter)

The 65 had the fastest to 60 of all my toons. (This thread is very similar to one I started in the BB about PvP, which is rather fascinating).

As for PvP players on PvP servers, that's just so wrong. I've come across some very good PvPers (hello 62 Rogue) and some absolutely shitful (68 warlock tried to gank me 3 times and I killed them each time)

I'm a long way from good at PvP. I play with an Oceanic ping (500+) which already puts me at a disadvantage. I'm a carebear at heart (I can't see the reason to annoy somebody who's going about their own business).

I can very confidently state that PvE and PvP servers are exactly the same in all respects for playing the levelling and raiding game.

I have spent more time running back to the Twin Emps room than I could possibly have ever lost due to corpse camping and or player deaths in PvP.

edit: When I've been ganked and camped - it's never been more than 2-3 corpse runs before I could find a bored 70 in /1 or using /who who was willing to come help out. It's an MMO - use your social skills.

Last edited by pewsey : 10/18/07 at 3:17 AM.

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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