Originally Posted by Anias
1 - The status quo is slowly destroying guilds on PVE servers. Removing the restriction changes the initial reasoning such that there is no clear "You should always choose to be on a PvP server to have more options in the future" solution. There will still be incentives for players to start off on highly successful realms, but at least they won't only choose the highly successful pvp realms, and there will be less disincentives to transferring to a PvE realm with a guild that would fit your requirements if only you didn't lose out on future PvP realm prospects.
|
again though, that opens up doors to transfer off, gearing up, then transferring back. I think that is something Blizzard is specifically trying to avoid.
On multiple occasions PvP guilds on our server have prevented or greately stalled other guilds from getting into instances. More difficult to progress if you can't even get in the instance =P
(yes, those times are rare, but just a random example).
The thought of "new content is out - lets transfer to a PvE realm to do it with no interruptions then transfer back when we complete it" resounds in my mind....possibly (probably) incorrectly, but there none the less.
|
2 - Overcrowding has nothing to do with the PvE or PvP ruleset. It's controlled purely based on population and has no reason to show up in this discussion. If you're concerned about battlegroup population balance and battleground server queues, that's also irrelevant to the ruleset and should have it's own thread. The transfer process currently will not allow transfer's in to a "full" realm (full determined by blizz).
|
That was based on my assumption that people would be wanting to go from PvE -> PvP. Given the lower amount of PvP realms (and even fewer RP-PvP, like mine)...seems like it isn't out of the realm of possibility to overcrowd a place given how many people seem to want to open the transfers.
|
3 - More PvP (outdoor) will require a revisiting of the honor system (which is what encourages you to kill someone) such that there's sufficient reward for outdoor pvp to be meaningful. Don't hold your breath on this, it's a non-trivial problem to solve, and blizzard has been pretty intractable about addressing issues with the existing honor system.
|
The thought of that makes me moist...don't get my hopes up.
PvE servers = Duck Hunt while using that laser-pointing helmet shooting thing for Nintendo!