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Old 10/19/07, 6:03 AM   #201
Mearis
Mr. Sandman
 
Mearis's Avatar
 
Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Sebudai View Post
It's not.

My decision to start Juggernaut on a pve server was largely based on what pvp servers were like in EQ. Anyone that played EQ knows that there were the "normal" servers, and than there were the pvp servers. It was widely accepted that the pvp servers in EQ were infested with the scum of the game. The 12 year olds who want nothing more than to grief you all day. I don't know how true it was, but that's what people thought, including me.

Also, when we started Juggernaut we knew that our goal was endgame raiding. We were going to have to recruit, so we figured a pve server was our best bet for finding players that were interested in pve. Turns out we were wrong. Were we supposed to assume that pvp servers were the place to be for those interested in endgame raiding?

The fact of the matter is that in WoW pvp servers are the "normal" servers. If I had known it was going to turn out like this, I definitely would have selected a pvp server for my guild 3 years ago. I am certain that there are plenty of other guilds that feel the exact same way.
I'd love to have a real PvP server in WoW, like the Zek's in EverQuest, where same faction killing is allowed, and AoE's hit everyone not in your guild/raid. It would be amazing. All the people who played on Zek's the first few years before hacking and safe zones ruined everything pretty much agree that with all of EQ's flaws it was one of the most fun experiences in the game.

I also find it kinda tasteless that people who admittedly have no desire for any sort of PvP and only want to PvE at the high end are upset that being on a server with no PvP hampers their PvE progression.

I hate psychological generalizations, so I won't speculate as to why PvP servers tend to be ahead of PvE ones, but the irony is kinda sweet. For the record, transfers should be defently allowed, levelling in WoW is trivial even with PvP, and even in the most hated guild on the realm, but I think people underestimate the amount of aggravation that PvP can bring to your raids.

For a while, us and Redrum got into a pissing match since they suicided on Kazzak while we were killing him, and we retaliated by chain resetting Doomwalker for 2 hours straight using paladin taunting him on top of geometry. A guild made a bunch of alts in Duskwood all under the guild tag 'Mushroom Inc' to suicide when other guilds would do the world dragons pre-TBC.

My guild would regularly team up with a horde guild and completely shut down black rock mountain, and make sure every player from either faction would get a durability death in the lava. I personally interrupted 2 or 3 guilds who would try get the UBRS FR buff before heading into Ragnaros by chain dispelling half their raid. No guild on our server was ever truly at the cutting edge of progression, but I have heard stories of guilds spending thousands of golds on world buffs and getting every single imaginable buff getting ambushed outside Naxx and having all their world buffs stripped. Imagine the frustration involved in that.

This is absolutely nothing compared to EQ, but if you move to a PvP server just for extra recruitment buffer, don't be pissed if you find those things happening on a regular basis.

Last edited by Mearis : 10/19/07 at 6:17 AM.

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Old 10/19/07, 6:27 AM   #202
Seneku
Von Kaiser
 
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Dwarf Warrior
 
Aggramar (EU)
The entire "it's harder leveling on a PvP server" argument is being continually assaulted by the actions of Blizzard themselves, firstly they're dramatically shortening the leveling process in 2.3 making it much quicker to get past those zones such as STV and offering more alternatives in the process ala Dustwallow. Moreso however they're already completely negating a large chunk of it with WotLK and the Deathknight class which ofc starts at lvl 55ish and is apparently an account wide unlock meaning someone can unlock it on a PvE server then create one on a PvP server. The leveling process accounts for such a small part of the game nowadays, once 1-70 is done and dusted and all progression past that takes place within instanced content be it Raids, 5mans, Battlegrounds or Arena's and you'll spend a lot more time at max level than you will leveling to it. This is the main reason why the reroll PvP arguement fails because most of my characters progression has been via the same things as any PvP players and while I have no problems rerolling 1-70 it's the fact that you loose so much character progression from after the level 70 mark thats the real issue with rerolling. If I was to reroll on a PvP server now I'd have no chance of getting into a raiding guild thats at the same sort of level as my main without spending months farming 5mans, heroics, Kara, SSC, TK etc...

That only leaves the farming arguement and that is true though the advantages are a lot less than many seem to think, on a PvP server you have to deal with ganking where as on a PvE server you cannot gank ofc so you have to deal instead with competition be it other players or those damn farm bots. That hunter bot farming your elementals? On a PvP server you just gank the crap out of it till it gives up, on a PvE server you have to race it to mobs and hope you tag them first likely wasting a lot more time. Likewise ofc competition from other players and unless you're farming at the arse end of some weird hour in the morning there will be someone else at all the major farming spots.

Done properly PvE->PvP transfers would allow a lot of opportunity to solve a large chunk of the population imbalances as many PvE servers are alliance heavy while a lot of the newer PvP ones are very Horde biased and would be ideal for filling low pop PvP servers, do it in a controlled manner and it will work and work well. It would also offer more opportunity for people to have access to the raid guilds/recruits that they need and hopefully end this ridiculous situation where in order to progress at a meaningfull rate in PvE you really need to be on a PvP server. PvE to brand new PvP servers is probably a bad idea as unless the new PvP server establishes itself as a major raiding hub quickly it would soon end up as nothing more than a 3 month transit station for those who then transfer off to another, more established PvP server. Currently all Blizzard seem to be doing on this subject is hiding behind a populist idea from those trolls that haunt the WoW forums rather than come out with some valid reason as to why they are not in place or implementing them in some manner.

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Old 10/19/07, 7:16 AM   #203
Linnet
Piston Honda
 
Undead Warrior
 
Argent Dawn (EU)
Originally Posted by Seneku View Post
It would also offer more opportunity for people to have access to the raid guilds/recruits that they need and hopefully end this ridiculous situation where in order to progress at a meaningfull rate in PvE you really need to be on a PvP server.
There's a good chance it could make that situation worse (ie. level on a PvE server and transfer if you want to raid becoming the de facto).

But the PvE -> PvP restriction was devised before any of the instanced PvP content was in the game, it's not really relevant any more, and if people find that they hate PvP servers they can always transfer back.

Last edited by Linnet : 10/19/07 at 7:37 AM.

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Old 10/19/07, 8:07 AM   #204
Thud00
Von Kaiser
 
Tauren Shaman
 
Turalyon (EU)
That only leaves the farming arguement and that is true though the advantages are a lot less than many seem to think, on a PvP server you have to deal with ganking where as on a PvE server you cannot gank ofc so you have to deal instead with competition be it other players or those damn farm bots. That hunter bot farming your elementals? On a PvP server you just gank the crap out of it till it gives up, on a PvE server you have to race it to mobs and hope you tag them first likely wasting a lot more time.
I mostly farm on my hunter, pve, and kill the bots. Round up the near mobs by running close, but dont tag them, and drag them over to the hunters pet. FD and they all assist the mob fighting the pet. The pet dies and then the hunter bot. After doing this a few times you usualy trigger an alarm on the workstation in China and someone logs in and makes angry gestures at you.

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Old 10/19/07, 8:15 AM   #205
amethyst
Von Kaiser
 
Human Warrior
 
Earthen Ring (EU)
Similar story to Mearis. When I selected my server on the day the game was released, I knew I was going to be more interested in PvE content than PvP content. Hell, I had some friends playing who were interested in RP, so we all ended up on an RP-PVE server.

The game progresses and everyone levels and then endgame is about raiding. Cool. Looks fun.

Oh wait, seems that some of the best raid groups are on PvP servers. This becomes public knowledge, so general advice for new players is, "start on a pvp server if you want to raid endgame"

Think about that for a moment.

"If you want to do PVE then roll on a PVP server"


Of course, this becomes more and more self-fulfilling as many people re-rolled when TBC was launched and so we see the gap now.

Well, I've fought hard and I'm part of the only decent raid guild on the server and we're on Illidan at the moment.


Would I rather be on a server with PvP rules? Not really.

Would I rather be on a server where the populace have a greater drive to win and succeed in PvE content? Hell yes.

The thing is, those people are mostly on pvp servers these days. Go figure.

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Old 10/19/07, 8:19 AM   #206
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Mearis View Post
For a while, us and Redrum got into a pissing match since they suicided on Kazzak while we were killing him, and we retaliated by chain resetting Doomwalker for 2 hours straight using paladin taunting him on top of geometry. A guild made a bunch of alts in Duskwood all under the guild tag 'Mushroom Inc' to suicide when other guilds would do the world dragons pre-TBC.
This still happens (happened) on PvE servers quite regularly as well, though. There's nothing particularly different on that end.

Also, I can say that IF you are PvP flagged, you are basically 100% going to get attacked on a PvE server. Without fail. If someone has been in a BG and gets a summon before they clear the flag...you can more or less be certain that if there are any opposite faction people about, that person WILL get chain-ganked until he can hide inside the instance.

Furthermore, the annoyance of PvP flag "infections" in raid groups, accidental blocking of auras, etc. is at least as much of a hassle as anything else. Someone accidentally shows up with flag (which is worth a DKP penalty in our guild) and either can't get buffed or infects the buffers with flags... if you flag the whole raid to get going quicker, you run the risk of getting ganked outside (which, as I said, is nearly 100% chance if there are actually people out there) if people go to repair, buy reagents, etc.

So, honestly, it's not as if PvP flagging isn't an annoyance on PvE servers either. Also, the fact that people are so rarely flagged makes it a novelty everyone will jump on. For instance, the flagged NPCs in AQ20? Healers assigned to them often got ganked when they had to step outside the instance to summon or repair--because any opposite faction that sees some PvP-flagged clothie is gonna gank them as sure as the sun comes up in the East. :P

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Old 10/19/07, 9:19 AM   #207
Xerophyte
King Hippo
 
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Awnh
Tauren Warrior
 
No WoW Account (EU)
Originally Posted by amethyst View Post
Text about poor raiding on RP-PVE
Amusingly, Earthen Ring is one of the more progressed PvE servers I know of. Raidwise we have you lot with only Illidan left, 2 groups at various levels of BT/Hyjal, 2 working on Kael and 2-3 on Vashj. We're hardly Magtheridon, but according to wowjutsu it's easily better than the EU PvE server average and 2nd best among the RP servers. Most servers have it worse than us.

Would I rather be on a server where the populace have a greater drive to win and succeed in PvE content? Hell yes. The thing is, those people are mostly on pvp servers these days. Go figure.
Not really that surprising. I'd imagine that the current disparity is because the set of good raiders has a larger intersection with the set of people who prefer the pvp ruleset. Both activities benefit from having a competitive nature. In other terms: if you're casual you're predisposed to roll pve, if you're hardcore you're predisposed to roll pvp and hardcore trumps casual for raiding progress.

This, of course, has the side effect of putting those of us who are relatively hardcore about our raiding but dislike the pvp ruleset at a disadvantage when we need to find 35ish other people to form a raid group with, since the players on our servers generally are less likely to have the qualities we want. Restrictions on character transfers exacerbate the problem, which is why I personally rather dislike them; I've no desire to transfer my character to pvp but any change that makes transfers easier will ultimately expand the recruitment pool for my raid group beyond the very limited confines of Earthen Ring hordeside.

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Old 10/19/07, 9:22 AM   #208
Seneku
Von Kaiser
 
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Dwarf Warrior
 
Aggramar (EU)
Originally Posted by Thud00 View Post
I mostly farm on my hunter, pve, and kill the bots. Round up the near mobs by running close, but dont tag them, and drag them over to the hunters pet. FD and they all assist the mob fighting the pet. The pet dies and then the hunter bot. After doing this a few times you usualy trigger an alarm on the workstation in China and someone logs in and makes angry gestures at you.
Oh indeed, locks can banish their mobs (well till the nerf next patch), fear them, other classes have a variety of ways to annoy them from aggroing mobs onto them to filling their inventories up with Heavy Leather Balls (always a fun one but prone to backfiring sometimes). In the end however it takes time to deal with them and ofc other players are just as bad if not worse. Yep it's an annoyance rather than anything serious but it still comes into play regardless.

To be honest though the whole concept of server transfers fails to take account of a whole host of other issues. Prime example, on Magtheridon(PvP) there's plenty of BT/MH/TK/SSC patterns going dirt cheap on the AH yet on my home of Aggramar(PvE) they go for 1.5 to 2k gold, situation on Boulderfist however which is another PvP server it's the same sort of deal, 1.5 to 2k. The difference in farming ability, ganking and general play experience varies on a much greater level than just server type, different servers of the same type can also be completely different despite being under the same ruleset. This to me is a much bigger issue than if someone got ganked while farming primals or not.

Best example I can probably give is when they opened up the last batch of new PvP servers prior to TBC, Veknilash, Boulderfist and Jaedenar. Guilds on these servers all started out at the same level, slogged away to 60, formed guilds, learned the raid encounters and opened the gates of AQ. Their reward? Seeing a bunch of AQ/Naxx farming guilds transferring onto their server and finding any progression that the actual people who'd leveled on that server completely negated.

That to me is a bigger issue than if someone had to corpserun in STV for 10minutes more or got his Primal's for his crafted item that bit quicker and yet that is accepted practice.

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Old 10/19/07, 10:35 AM   #209
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by lordbalkoth View Post
The only argument I can think of for Blizzard is thinking of WotLK leveling.
Me too. But having experienced TBC levelling shortly after it was released, I plan to not even buy WOTLK until a month after it's out and most of the crowd have moved on from the starting zones.

I would really rather play on a PVE server, but my IRL friends play on PVP. Annoying, but there you go.

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Old 10/19/07, 11:33 AM   #210
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Zephro View Post
Me too. But having experienced TBC levelling shortly after it was released, I plan to not even buy WOTLK until a month after it's out and most of the crowd have moved on from the starting zones.

I would really rather play on a PVE server, but my IRL friends play on PVP. Annoying, but there you go.
TBC was pretty decent for leveling on my server. For the most part there was the unspoken no PvP truce, and anyone who instigated anything was usually terrible and got curbstomped anyway. It was also much easier for anyone who got started right away and out of Hellfire before the evening. I was in Zangarmarsh when pretty much everyone else had first walked through the Dark Portal, and it was a pretty relaxing time, in a "OMG HURRY UP AND GRIND" kinda way.

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Old 10/19/07, 11:58 AM   #211
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by TheCutlery View Post
TBC was pretty decent for leveling on my server. For the most part there was the unspoken no PvP truce, and anyone who instigated anything was usually terrible and got curbstomped anyway. It was also much easier for anyone who got started right away and out of Hellfire before the evening. I was in Zangarmarsh when pretty much everyone else had first walked through the Dark Portal, and it was a pretty relaxing time, in a "OMG HURRY UP AND GRIND" kinda way.
I can't imagine people were really too keen on wanting to PvP grief anyhow... after all, even those people wanted to level so they could someday pwn level 40s as a level 70, so that requires some focus!

Not to mention, most of the game was hanging out with 15 people from their guild leveling at the same time, so the concept of "ganking" was perhaps a bit complicated. Maybe the random person off in a corner somewhere, but attacking someone in a quest hub when you know 10 of their buddies are gonna come hunt you down afterwards seems a bit self-defeating.

Yes, almost everyone has been ganked while at 10% fighting a Tiger in STV. We get it. That doesn't make leveling on a PvP server "hard."

(As an amusing anecdote, I had a friend who was running a bot just for fun on a 2nd account to see how they worked. He did it on a PvP server and managed to get to level 48 botting only while "attended"--watching it on a 2nd monitor for amusement purposes--before getting banned. At that point, he had been attacked a grand total of 2 times--this was all during "normal" playing hours--and, funny enough, the bot managed to kill one of the people who attacked.)

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Old 10/19/07, 12:40 PM   #212
nataku
Piston Honda
 
Daigo
Dwarf Priest
 
No WoW Account
Being someone who had rerolled from a PvE server to a PvP server about two years ago, I really do not see why Blizzard still prevents PvE to PvP server transfers. Allowing their gaming populace to go as they please would help encourage more people to keep playing should they find their current situation lousy.

I was fortunate that I had a large group of friends on a PvP server support me when I rerolled, but leveling on a PvP server wasn't as bad due to all PvP interested players spending most of thier time in a battlegrounds by the time I started leveling. Sure, I encountered a little ganking in STV, but the rest of my leveling time was very similar to that on a PvE server.

When I reached level 60 and started raiding again, there would be times where horde and alliance would PvP over Raid instance entrances (ah, AQ40 pvp) or a little bit of world pvp when I went farming for herbs. Other than that, the gaming experience is the same, as long as you don't get frustrated with the occassional graveyard runback.

I'm all for allowing PvE to PvP server transfers as long as they don't allow too many transfers to high population PvP servers and cause server instability issues. The queue times that were on Tichondrius for a little while was very annoying.

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Old 10/19/07, 12:56 PM   #213
Icetro
Soda Popinski
 
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Drizbo
Undead Warrior
 
No WoW Account
Originally Posted by Zephro View Post
Me too. But having experienced TBC levelling shortly after it was released, I plan to not even buy WOTLK until a month after it's out and most of the crowd have moved on from the starting zones.

I would really rather play on a PVE server, but my IRL friends play on PVP. Annoying, but there you go.
That's a whole other set of bullshit people will have to work through, but your point makes sense to me: even on a die-hard PvP server, there was a *very* uneasy truce for the first week or two of TBC as people levelled as fast as possible. After most of the playerbase cleared HFP, however, it was back to business as usual only this time there were 200 people crammed into a zone instead of 10 or 11. I spent most of my time 64-67 or so constantly rotating my camera around to make sure I didn't get snuck up on, and in that respect I imagine levelling on a PvE server was a bit less stressful and involved.

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Old 10/19/07, 1:00 PM   #214
Draegan
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
I always figured people on PVP servers would want more people to kill. I never understood why people would care if PVE players came to PVP servers. It wouldn't affect my gameplay thats for sure.

Looking for a guild.

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Old 10/19/07, 2:30 PM   #215
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by Draegan View Post
I always figured people on PVP servers would want more people to kill. I never understood why people would care if PVE players came to PVP servers. It wouldn't affect my gameplay thats for sure.
Read the Blizzard forums for a little while. You'll quickly come to understand that people care deeply about absurdly trivial issues.

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Old 10/19/07, 3:27 PM   #216
Loren
Glass Joe
 
Night Elf Druid
 
<TLC>
Firetree
Odd thing is most of the players seems to not want to actually pvp, but want to raid.

Blizzard is basically trapped. Seems odd that no one seems to care why PVE servers have trouble with player retention and raid population issues. PVP servers simply have more content. PVE servers you have to depend on others to want to play to have anything interesting happen. Blizzard at one point suggested Outlands should be pvp flagged(on all servers). How well did that go? Surely if that had been done there would have been less complaints about transfers.

In the end people will tend to take the easy road, instead of building a top 100 guild, players rather transfer to one. This tends to cause issues on the lower population servers, and the effect is mostly seen on PVE servers as they seem to have high player turnover. Most likely due to players being bored with the game. PVP servers just simply have more to do...you can not easily force players to flag and pvp. You can not take over territory.

In the end transfers have caused the problem with most servers, as it is easy to transfer somewhere to a guild and end up stranded. Causing a player to not be able to raid for months unless they can quickly find another guild.Most players simply hate making a new guilds and developing talent, why go through all the effort when you can easily leave to a guild further along in progression?

Seems a better solution would be to have a call to arms for all pve players guildless looking to raid to transfer to a certain server and make as many raiding guilds are you can. We have seen this work time and time again on low population pvp servers when a highend guild transfers in.

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Old 10/19/07, 5:01 PM   #217
Trouble
Bald Bull
 
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Trouble
Blood Elf Druid
 
No WoW Account
The funny thing is that the most significant impact of being on a PvP server is seen at max level. Difficulties getting to raid zones, difficulties farming, difficulties doing quests and getting into instances, etc. Problems leveling up are nothing compared to those annoyances.

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Old 10/19/07, 5:38 PM   #218
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Loren View Post
Seems odd that no one seems to care why PVE servers have trouble with player retention and raid population issues. PVP servers simply have more content.
I don't think it's more content. I think it has to do with the type of player who chooses to roll PvP.

If you go with the Bartle classification of players, PvP servers got a disproportionate number of Killers. These types of players tend to be very good skill-wise, and concentrate on the game. So PvP servers simply have a higher proportion of competitative players.

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Old 10/19/07, 5:45 PM   #219
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
No WoW Account
Originally Posted by Zephro View Post
Me too. But having experienced TBC levelling shortly after it was released, I plan to not even buy WOTLK until a month after it's out and most of the crowd have moved on from the starting zones.

I would really rather play on a PVE server, but my IRL friends play on PVP. Annoying, but there you go.
Despite this post I made before BC (http://elitistjerks.com/f33/t9425-ac...p3/#post265298) I still went out and bought a copy of TBC at midnight. I still reached 70 in less than a week of release (with class/work) despite being on a PvP server. So it wasn't *that* bad, in fact the small group pvp scattered everyone was amusing I thought. BC servers at release were a lot more stable than Release servers at Release, so that wasn't a factor either.

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Old 10/19/07, 5:53 PM   #220
Vontre
Do Not Stand In The Wizards
 
Vontre's Avatar
 
Gnome Mage
 
Cenarion Circle
The server I leveled Vontre from 60-70 on, at TBC release, was almost at a total truce. It was quite funny. I was looking forward to "awesome world pvp" that I'd heard so much about, and immediately set about ganking people in HFP, while doing quests at the same time. I just ended up getting chastised for starting shit. I met up with 2 guildies and sat on the road by Pools of Aggonar ganking hordies off their mounts for about half an hour before getting bored.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 10/19/07, 5:59 PM   #221
Zenedra
Von Kaiser
 
Human Priest
 
Tarren Mill (EU)
Tbh there aren't really all those problems with pvp servers as some claim. The horror stories about guilds max worldbuffing for Kel'Thuzad only to see their end infront of the instance by 2 guilds of the opposite faction may be be true in a few cases but I've heard of so many other guilds that didn't experience this.

Sure there are the optional ganking infront of 25man instances but nothing that guilds can't handle if they go together. This is nothing new and has proven effective numerous times.

Difficulties farming and doing quests? Hardly! It happens like once in a month that a rogue sees fit to kill you while doing a quest or farming a little. Most ppl do their pvp in Battlegrounds and in the Arena and really can't be arsed to do so outside of these places. Why? Possibly because in these places ppl are prepared for some pvp and you will get some awesome action where you can really test yourself. _Most_ PvP servers are equal to PvE servers in how people behave.

On the point that Blizzard might be afraid of the WotLK lvling when the expansion comes out, I can understand them but shouldn't we the endconsumers be able to make that choice or not? I would rather have Blizzard eliminate the PvE category because of the so little difference there is nowadays on the 2 categories. It's afterall the players that makes the servers in this game and not Blizzards theories.

Blizzard afraid that ppl will only make chars on PvE servers and then migrate them back to a PvP server once they've lvled? Bullshit imo. Costs too much and has the 3 month cooldown before we can migrate them to whereever we want. Give the ppl atleast the option to do PvE -> PvP if they want to.

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Old 10/19/07, 5:59 PM   #222
brunnor
Glass Joe
 
Gnome Warrior
 
Greymane
I think they should allow the transfer but put some restrictions on it. By that I mean, disable PvE>PvP transfers around expansion times. Just so people cant jump from PvE > PvP right after leveling. Make it like a 2 month timer or something after expansions before you will allow the transfers again. If that isn't an possible solution, make a minimum /played time to transfer? Just so people cant level to 70 on PvE then instantly go to PvP, make it like 50 days played or just the char has to have been created for xxx months. Just anything to make it possible. Cause like the others said, being from EQ, you never would have thought that the PvE masses would be on PvP servers.

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Old 10/19/07, 7:05 PM   #223
Styphen
Glass Joe
 
Tauren Druid
 
Shadowsong
..

Originally Posted by Seneku View Post
The entire "it's harder leveling on a PvP server" argument is being continually assaulted by the actions of Blizzard themselves, firstly they're dramatically shortening the leveling process in 2.3 making it much quicker to get past those zones such as STV and offering more alternatives in the process ala Dustwallow. Moreso however they're already completely negating a large chunk of it with WotLK and the Deathknight class which ofc starts at lvl 55ish and is apparently an account wide unlock meaning someone can unlock it on a PvE server then create one on a PvP server. The leveling process accounts for such a small part of the game nowadays, once 1-70 is done and dusted and all progression past that takes place within instanced content be it Raids, 5mans, Battlegrounds or Arena's and you'll spend a lot more time at max level than you will leveling to it. This is the main reason why the reroll PvP arguement fails because most of my characters progression has been via the same things as any PvP players and while I have no problems rerolling 1-70 it's the fact that you loose so much character progression from after the level 70 mark thats the real issue with rerolling. If I was to reroll on a PvP server now I'd have no chance of getting into a raiding guild thats at the same sort of level as my main without spending months farming 5mans, heroics, Kara, SSC, TK etc...

That only leaves the farming arguement and that is true though the advantages are a lot less than many seem to think, on a PvP server you have to deal with ganking where as on a PvE server you cannot gank ofc so you have to deal instead with competition be it other players or those damn farm bots. That hunter bot farming your elementals? On a PvP server you just gank the crap out of it till it gives up, on a PvE server you have to race it to mobs and hope you tag them first likely wasting a lot more time. Likewise ofc competition from other players and unless you're farming at the arse end of some weird hour in the morning there will be someone else at all the major farming spots.

Done properly PvE->PvP transfers would allow a lot of opportunity to solve a large chunk of the population imbalances as many PvE servers are alliance heavy while a lot of the newer PvP ones are very Horde biased and would be ideal for filling low pop PvP servers, do it in a controlled manner and it will work and work well. It would also offer more opportunity for people to have access to the raid guilds/recruits that they need and hopefully end this ridiculous situation where in order to progress at a meaningfull rate in PvE you really need to be on a PvP server. PvE to brand new PvP servers is probably a bad idea as unless the new PvP server establishes itself as a major raiding hub quickly it would soon end up as nothing more than a 3 month transit station for those who then transfer off to another, more established PvP server. Currently all Blizzard seem to be doing on this subject is hiding behind a populist idea from those trolls that haunt the WoW forums rather than come out with some valid reason as to why they are not in place or implementing them in some manner.
Bottom line I will not think highly of blizzard again till

-they actively merge dying/dead servers

-Transfer for $25 at least 2 or all charecters off said server to other(probably need some restrictions obviously)

-Eventually stop the wheel of fortune they use to do class balance decisions(yes this wont happen the wheel has spun strong since first talents were introduced for mage or war I forget which was first.

-And above all let PvE xfer PvP if they so choose

Other then that anyone know a server with a plethora of late night guilds that isnt oceanic? (300ms + just isnt much fun tried it once.)

Last edited by Styphen : 10/19/07 at 7:07 PM. Reason: error

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Old 10/19/07, 7:39 PM   #224
Tyrn
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My first toon to hit 60 was on a a PvP server. After quitting an endgame guild, I decided to go back to my druid and play with some Forum friends on Llane. I got my druid to 60, then 70, and put in alot of time getting rep and gear. And getting gear for a druids by no means easy, because this means multiple sets. On the meantime, I leveled a hunter to 70 on my old PvP server, and guess how many times I got ganked or corpse-camped from 1-70? No more than 10. I was actually disappointed with the experience.

Now, if I want to play another druid on a PvP server, much less increase my chances at top endgame content. I need to start from scrap, and in the meantime, pray my server is not so advanced PvE wise that I can actually get into a top notch guild for endgame. Or else I will have to realm transfer until I can make a home somewhere. So, what it all ends up to is the "just reroll" factor defeats itself this far into the game, because you are basically locking yourself out of top endgame content like Hyjal or Black Temple until the next expansion. Providing they put in more levels to grind to reset the playing field.

Honestly, this "rite of passage" crap is not a valid excuse anymore. Its discontinued and on the clearance rack in Wal-Mart right now. I would readily agree in Vanilla Warcraft, but post-Expansion, its a joke. Its like saying your a real frat kid because you were one of those idiots that got sodomized with a beer bottle as a "Rite of Passage" to join a frat in the days of anti-hazing laws. World PvP is dead, and at the moment, in its dead-spasms.

Now, I can understand economy. I would support putting a hefty gold cap on transfers (a limit to 2,000 or 5,000, or even less) to prevent a blowout. If that's enough of a limit for you to justify PvE swap farming, and you've got the disposable income of a Warhammer mini fanatic to blow a few hundred real life dollars on transfers alone, good for you. I'm sure blizzard would not mind that extra money either.

This is about 2 or 3 bored level 70 retards SHUTTING DOWN A QUEST HUB.
And I did this yesterday on a PvE server by killing all the NPC's, and farming them as soon as they spawn. Color me a meanie, but by no means is this limited to PvP servers. Its widely regarded server-wise that if you want to start some 70 world PvP, you run down to the Cross-roads and start wreaking the place. Sooner or later a few flagged 70's will show up.

Ironically, PvE raiding has the most to gain from PvE to PvP transfers. As many of us have realized in the new arenas, Top-end PvE gear does not mean anything in PvP like it used too.


And even nowadays... well... Some players in my guild, most notoriously a non-Raider now known as Reported, enjoy locking down the Elemental Plateau, which of course angered many alliance. As part of this, they started sending tells to people farming saying that the Plateau was a dangerous place, and offering "protection" for a small sum of gold (which to my knowledge no one ever paid them, but they found it funny to ask).

Here's an actual letter I received (name removed to protect the noobish):
http://img86.imageshack.us/img86/684...alettersc3.jpg


a screenshot of alliance general chat:
http://img84.imageshack.us/img84/431...ontinuepf9.jpg


and the screenie they sent me to accompany these articles when we posted them on the frontpage with our latest killshot:
http://img84.imageshack.us/img84/6822/zifsslj5.jpg

Added value? We think so. ^_^ They are rather generally known as the Plateau Mafia now.
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Old 10/19/07, 7:41 PM   #225
 squiffy
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Originally Posted by Styphen View Post
Other then that anyone know a server with a plethora of late night guilds that isnt oceanic? (300ms + just isnt much fun tried it once.)
I fail to see why you mention ping here, servers labelled "Oceanic" have game time set to that only. The hardware itself still resides in the US.

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