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Old 10/19/07, 11:51 PM   17 links from elsewhere to this Post. Click to view. #1
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
2.3 Changes 10/19

I think the 80mb patch warrants a new thread; the others are getting kinda crowded and tangential.

- Aimed Shot is apparently supposed to apply an MS debuff, but it's not working atm.
- Shadowstep is now 30s cooldown, increases the damage of your next ability (any ability) by 20%, and reduces its threat by 50%
- Hemorrhage now grants 36 extra damage
- Taking an action that you ordinarily couldn't take because you were in a form now removes the form and performs the action (ex: you can cast Desperate Prayer in Shadowform, but it shifts you out).
- More generally, there's no global cooldown on exiting any forms
- Enchants are now white text again
- Lots of S3 weapons got graphics revamps
- There are a number of "no-fly" zones in Outlands where you can't fly; presumably a bug
- Male humans are missing their left ankles in an apparent tribute to german hip-hop
- 2.3 release date tentatively confirmed via a screenshot of my mailbox:



Last edited by heel : 10/20/07 at 2:36 AM.
 
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Old 10/19/07, 11:58 PM   #2
Hellcry
Von Kaiser
 
Orc Warrior
 
Neptulon (EU)
Is that everything? Expected afew more class tweaks, or fixes to the ones that bugged out. Well Male human paladins missing their left leg made me smile so it wasnt that bad
 
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Old 10/20/07, 12:00 AM   #3
Sethik
Glass Joe
 
Blood Elf Hunter
 
Drak'thul
All Hunters ranged attacks now have a minimum of 4 yards, down from 8. It seems melee range has been reduced to compensate.

Screenshot -

 
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Old 10/20/07, 12:03 AM   #4
Hellcry
Von Kaiser
 
Orc Warrior
 
Neptulon (EU)
Changing the melee range will be truly awkward for all meleers. Hopefully it just applies to hunters. Didnt you get patchnotes in the downloader btw?
 
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Old 10/20/07, 12:04 AM   #5
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Patchnotes in the downloader seemed to be unchanged (I didn't run a diff, though). What I posted is just a compilation of everything I know of so far.

The no-fly zone thing seems to be very common, by the way. I recommend using flight paths to get around Outland on test, unless you have a way to survive a sudden fall off of your mount.
 
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Old 10/20/07, 12:07 AM   #6
Hellcry
Von Kaiser
 
Orc Warrior
 
Neptulon (EU)
Seems like they slackmore and more with Patchnotes >_<

Thanks for the updates though and keep em comming!
 
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Old 10/20/07, 12:11 AM   #7
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by heel View Post
Patchnotes in the downloader seemed to be unchanged (I didn't run a diff, though). What I posted is just a compilation of everything I know of so far.

The no-fly zone thing seems to be very common, by the way. I recommend using flight paths to get around Outland on test, unless you have a way to survive a sudden fall off of your mount.
Just take the plummet o'death for the team. It's actually better if people fall to their death and submit a ticket at the exact spot so they can fix it before it goes to live.
 
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Old 10/20/07, 12:13 AM   #8
Dram
Von Kaiser
 
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Human Paladin
 
Cenarion Circle
Paladin Changes

Precision now affects Spell Hit and Fanaticism now reduces all threat by up to 30%.
 
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Old 10/20/07, 12:23 AM   #9
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Of some importance because it hasn't been mentioned yet.... the Hunter MS debuff is a Physical effect.

Last edited by Kinv : 10/20/07 at 12:31 AM.
 
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Old 10/20/07, 12:23 AM   #10
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Both the spelldamage and healing season 3 maces now have the model of Crystal Spire of Karabor, colored black.
There is still no spell penetration offhand on the arena vendor.
The bonus on the shadow priest season 3 gloves is now "reduces the cooldown of your Psychic Scream spell by 3 seconds."
 
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Old 10/20/07, 12:29 AM   #11
Illundai
Just likes to disagree.
 
Illundai's Avatar
 
Human Death Knight
 
Talnivarr (EU)
The EU seem to not have gotten a patch or am I wrong?
 
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Old 10/20/07, 12:34 AM   #12
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Kinv View Post
Of some importance because it hasn't been mentioned yet.... the Hunter MS debuff is a Physical effect.
What's the duration?

Also, a fun new one: Switching into any stance (or entering stealth) makes the bottom left actionbar disappear until you relog.
 
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Old 10/20/07, 12:52 AM   #13
Trouble
Bald Bull
 
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Blood Elf Warlock
 
Turalyon
Guild banks are in. They are accessed through a crest on the wall. In Scryer Bank they are behind the Arcane Golems. Extra tabs cost 1, 10, 100, 1000, 5000, and 10000 in that order. Settings take a minute to update, seems a bit clunky. You can see items being moved in near real time. You can set permissions so that people can take X stacks (slots) from a tab per day. Having trouble getting the Withdraw Gold permissions to function correctly.

Last edited by Trouble : 10/20/07 at 1:08 AM.
 
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Old 10/20/07, 1:14 AM   #14
Symbul
Habitual user
 
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Blood Elf Paladin
 
Al'Akir (EU)
What's the duration?
10 secs on a screen in the pvp forum. It went down now but it's 10s.
 
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Old 10/20/07, 1:19 AM   #15
 Acustar
Master Wizard
 
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Tauren Shaman
 
Mal'Ganis
WoR has the new skins up:

http://www.worldofraids.com/news/oct....3/s3-weap.jpg

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
 
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Old 10/20/07, 1:25 AM   #16
Groglox
Shave and a hair cut
 
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Acustar View Post
So now they are borrowing weapon models for arena items too? Sometimes it frustrates me how lazy blizzard seems.
 
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Old 10/20/07, 1:26 AM   #17
 Acustar
Master Wizard
 
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Tauren Shaman
 
Mal'Ganis
I guess so, I liked the glowy-uniqueness of the S2 gavel.

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
 
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Old 10/20/07, 1:31 AM   #18
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Yepp, no patch on EU PTR yet.

About the non-flying zones in Outland:
Somewhen in beta, there was a bug where you could only start your flying mount in named subzones. I.e. if you were in Terokkar Forest and your minimap showed Terokkar Forest, you couldn't start flying. But if your minimap read a named subzone like Cenarion Thicket, Firewing Point, Auchinduon, Bonechewer Hold or whatever, you could start flying.
You could however start flying in a named subzone, and then fly through main zones without getting dismounted.

Not sure if it's the same thing, but it sounds familar and got fixed rather soon in beta.

Edit: Patch just arrived in EU, saturday morning 7 a.m.

Last edited by Roywyn : 10/20/07 at 2:07 AM.
 
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Old 10/20/07, 1:44 AM   #19
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
The Auction House is completely broken.

There is a huge bug related to global cooldowns. If you start casting a new spell while you're already casting a spell, another global cooldown is immediately activated, locking you out for one global cooldown. If that sounds weird, log onto test, start casting a 3s cast spell, and attempt to cast it again when it has almost finished. The bug will be immediately obvious.
 
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Old 10/20/07, 1:51 AM   #20
Reipin Pillage
Von Kaiser
 
Tauren Hunter
 
Mannoroth
Aimed Shot is still 3.5 cast time according to talent page. Could have sworn they said they were going to change that.
 
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Old 10/20/07, 2:10 AM   #21
Inudemon
Rocko.
 
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Night Elf Hunter
 
Thrall
Originally Posted by Reipin Pillage View Post
Aimed Shot is still 3.5 cast time according to talent page. Could have sworn they said they were going to change that.
Yes, Kalgan said some changes would be made to Aimed Shot if a Mortal Strike effect were added. Considering the debuff doesn't even have a tooltip at the moment, I'd guess there are more changes in store that will be implemented next push.

By the way, could any melee classes confirm if max melee range is still 5 yards for them? It's definitely been lowered for hunters (seems to be around 3 now), but I don't know if it's a global change or just a hunter change.

Last edited by Inudemon : 10/20/07 at 2:26 AM.
 
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Old 10/20/07, 2:11 AM   #22
Malrix
Von Kaiser
 
Human Paladin
 
Draka
Not just paladins missing a leg, my warrior and several others that I saw are too. But it does seem isolated to human males.
 
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Old 10/20/07, 2:25 AM   #23
Roflobster
Von Kaiser
 
Gnome Warrior
 
Gorefiend
Originally Posted by Inudemon View Post
By the way, could any melee classes confirm if max melee range is still 5 yards for them? It's definetly been lowered for hunters (seems to be around 3 now), but I don't know if it's a global change or just a hunter change.
I noticed that I couldn't hit a kiting paladin, but I assumed it was just lag. My latency was only 110. :l

I sure hope they didn't change it.

 
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Old 10/20/07, 2:29 AM   #24
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Steath change: rogue Combat talent Aggression now applies its 2/4/6% bonus to Backstab. This is in addition to the previous effects of 2/4/6% increased damage on Sinister Strike and Eviscerate.
 
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Old 10/20/07, 2:30 AM   #25
Sinzar
Von Kaiser
 
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Human Death Knight
 
Greymane
Aggression now applies to Backstabs as well. (Rogue Talent)

Edit: Too slow!
 
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