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Old 10/23/07, 10:52 AM   #251
 Cadfael
Rafikki is right
 
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Cadfael
Worgen Priest
 
No WoW Account (EU)
What chicken said. A shaman can effectivly negate the fear on his whole group. You do get the interrupt, but if he drops the totem right as he gets his resist message, you don't even run a yard. In some fights, Archimonde comes to mind, this is rather important.

Technically it is possible to do this without a fearward on the shaman, but then you are really at the mercy of the current latency of the shaman player, dropping it right at fear start time minus his latency.

So you can chose either to make one non-shaman player immune to fear and not getting interrupted in what he does, or give it to the shaman to minimize the impact of the fear and basically degrade it into an interrupt with a duration < 1 sec for 5 players. At the moment fearward can be easily dispensed with its relatively short cooldown and long duration. With 2.3 that changes dramatically, even though all Priests get it then. So chose wisely whom to give it, and plan ahead is what I say.

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Old 10/23/07, 11:19 AM   #252
McTurok
Von Kaiser
 
Night Elf Rogue
 
Cho'gall
Originally Posted by Kurisu View Post
Some new enchants:
http://www.mmo-champion.com/images/n...shieldresi.jpg
Alchemist Potion:
http://www.mmo-champion.com/images/n...r/madalche.jpg

Craftable arrows!
Adamantite Arrow Maker - Spells - World of Warcraft
Adamantite Arrow Maker - Items - World of Warcraft

I sort of wish they would not have a primal involved in the Arrow/Bullet crafting but if they have to, let it be Earth.
This might open up the ability to create frost, fire, poison arrows in the near future using primals in that way.

I can only hope though.

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Old 10/23/07, 11:29 AM   #253
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Althor View Post
From the latest patch notes:

* Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.

This removes a lot of the need for stance dancing/fear ward on Fear based fights unless I'm misunderstanding.

Sure, Nightbane possibly turning towards the raid to follow a feared Druid, and doing his breath cone could still be dangerous, but it's not as bad as it currently is.
I would think you'd still want your tank to avoid the fear. The biggest change is likely to be others in the raid don't have to eat the fear just in cast the tank takes it. E.g fury warriors can pop zerker rage and go on dpsing through a fear without worrying they tank will get feared leaving them with aggro and getting one-shotted.

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Old 10/23/07, 4:09 PM   #254
Zaroua
Don Flamenco
 
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Dwarf Paladin
 
Sen'jin
Originally Posted by Darkrenown View Post
I would think you'd still want your tank to avoid the fear. The biggest change is likely to be others in the raid don't have to eat the fear just in cast the tank takes it. E.g fury warriors can pop zerker rage and go on dpsing through a fear without worrying they tank will get feared leaving them with aggro and getting one-shotted.
And miss out on their aggro dump?



What confuses me about the patch notes is the fact that they're putting silence on diminishing returns for PvP and yet school locks remain untouched. Getting counterspelled/earth shocked to death is the real issue.

Theorycrafting procedures per role:
DPS = Theory -> Spreadsheet -> Practice
Healing = Theory -> Practice -> Logs
Tanking = Theory -> Theory -> Theory

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Old 10/23/07, 4:53 PM   #255
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Lockouts use a distinct mechanic though, and are at least partially client side. They probably didn't put it on dimret yet because they haven't quite figured out how to put it on dimret yet.

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Old 10/23/07, 4:53 PM   #256
Ariashley
Von Kaiser
 
Blood Elf Paladin
 
Dunemaul
Originally Posted by Clandestine View Post
Considering there are only 5 factions, and nobody ever does Keepers of Time heroics, you're basically saying you were only revered with one faction, Cenarion Expedition. Ironically enough, you can hit revered entirely from questing, and even if you don't turn in any plant parts, you'll only be 1-2 Steamvault runs from revered (I recently hit revered on an alt I've been playing after a single Steamvault run, turning in only the plant parts I got while leveling in Zangarmarsh). Lower City is honestly the only instance which requires substantial runs to hit revered with, the other ones are fairly easy from questing.

If you're capable of running heroics before you're revered with any factions, by all means I think you should be able to. The heroic keying system was kind of stupid before. There's no real reason to think that because someone did a half dozen Shadow Labyrinth runs, they're suddenly ready for Heroic Sethekk Halls or whatever.
You clearly missed my point and perhaps that was because I didn't make it very well. My point was that most classes currently need a decent amount of gear from the level 68-70 instances to be effective in either heroic instances (other than perhaps the three easiest) or Karazhan. Since acquiring most of this gear requires mutiple runs through the instances that also earn rep toward heroic keys today, the current system almost assures that you will have at least certain key pieces of gear before going to a heroic (unless you are really really unlucky).

I totally see your point about not being interested in grinding rep once you have properly geared when you have other level 70 characters. Perhaps you are underestimating the number of people who play WoW that have never read anything about their class. But a large number of WoW players are completely casual players that wouldn't recognize a decent piece of gear if it beat them over the head. I foresee that this change will either result in a severe lack of PUGs for heroic anything will (since half of them will be wipe fests of undergeared people) and/or a Spanish Inquisition to join a heroic group (what's your AP, what's your hit rate, what's your +healing, what's your spell damage, etc...).

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Old 10/23/07, 5:05 PM   #257
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by Ariashley View Post
nd/or a Spanish Inquisition to join a heroic group (what's your AP, what's your hit rate, what's your +healing, what's your spell damage, etc...).
So there are people who actually invite PuGs to a heroic run without looking at their armory?

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Old 10/23/07, 5:05 PM   #258
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
I imagine people will just look at your gear when you get to the heroic instance in question, laugh, and boot you from the group when it's obvious you're still running around in a bunch of level 65 greens.

Having said that, I really liked the idea of keying being tied to your account so you wouldn't have to do the rep grinds on alts, but this change takes care of that in just a different kind of way.

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Old 10/23/07, 5:07 PM   #259
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Ufrot View Post
6 priests to keep for example, Sanguinar from fearing the tank. We usually run with 6 priests but still, I wouldn't want to be cycling 6 fear wards as a counter for fear. Shadow priests have to leave shadow form, etc.

I as a paladin tank am of course happy for the (possible) change to fear mechanics, then the whole fear ward nerf won't really hurt.
I can safely say we absolutely never have 6 priests. And I'm not sure we've ever had more than 4 non-shadow priests. Spending >1000 mana to leave shadowform and cast fear ward and return to shadowform is not going to happen.

It's reasonable to conclude in a 9-class game with 25 raid slots, that there are at most 3 priests when building game mechanics. In other words, building an encounter assuming any more than that is unrealistic. Given that the typical boss fight is 10 minutes, with a fear ward rotation and 3 priests, you either have a minimum CD of 1 min between fears or you presume fear ward is not part of the encounter.

I'd say the change is basically going to have the effect of removing fear ward from the PVE raiding game as an important spell. Essentially, it's going to remove it from the game as a spell at all. Perhaps it'll be there as an insurance policy for your tank should he fail at a stance dance, but it's going to be nothing more than that.

Still curious how encounters like Nightbane -- trivial with fear ward, chaos often without -- are going to be handled. I'm sure many guiilds have downed him repeatedly without it but I'm also sure a lot of groups have just had it there. It's not important I suppose, but it'll be interesting to see if the cast time of the fear is changed even a little or if warriors will be in the same position as non-warrior tanks: deal with it and get the boss back.

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Old 10/23/07, 5:16 PM   #260
Cowbell
Bald Bull
 
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Orc Shaman
 
Uldum
Originally Posted by Mideci View Post
Still curious how encounters like Nightbane -- trivial with fear ward, chaos often without -- are going to be handled. I'm sure many guiilds have downed him repeatedly without it but I'm also sure a lot of groups have just had it there. It's not important I suppose, but it'll be interesting to see if the cast time of the fear is changed even a little or if warriors will be in the same position as non-warrior tanks: deal with it and get the boss back.
I'm assuming they'll be handled by "Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets." Still, that makes me wonder what the purpose FW is even supposed to be now. With a 3min CD it's not really even useful in PVP anymore.

Originally Posted by Bekah View Post
Then go put your dick in a car door and slam it a couple of times to finish proving how awesome you are and report back to the IMANG thread.

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Old 10/23/07, 5:17 PM   #261
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
Originally Posted by Mideci View Post
I can safely say we absolutely never have 6 priests. And I'm not sure we've ever had more than 4 non-shadow priests. Spending >1000 mana to leave shadowform and cast fear ward and return to shadowform is not going to happen.

It's reasonable to conclude in a 9-class game with 25 raid slots, that there are at most 3 priests when building game mechanics. In other words, building an encounter assuming any more than that is unrealistic. Given that the typical boss fight is 10 minutes, with a fear ward rotation and 3 priests, you either have a minimum CD of 1 min between fears or you presume fear ward is not part of the encounter.

I'd say the change is basically going to have the effect of removing fear ward from the PVE raiding game as an important spell. Essentially, it's going to remove it from the game as a spell at all. Perhaps it'll be there as an insurance policy for your tank should he fail at a stance dance, but it's going to be nothing more than that.

Still curious how encounters like Nightbane -- trivial with fear ward, chaos often without -- are going to be handled. I'm sure many guiilds have downed him repeatedly without it but I'm also sure a lot of groups have just had it there. It's not important I suppose, but it'll be interesting to see if the cast time of the fear is changed even a little or if warriors will be in the same position as non-warrior tanks: deal with it and get the boss back.
The same way Horde has dealt with it for the past 3 years. Suck it up and learn to Stance Dance if you're a warrior. They lengthened the cast time so that you didn't have to stop casting in order to have your GCD up. With the fear mechanic changes, it should be much easier for a Bear/Pally to tank as well.

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Old 10/23/07, 5:27 PM   #262
ANSeranov
Piston Honda
 
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Draenei Shaman
 
Durotan
I don't like the thought of Nightbane shomping on my guild's pally or druid tanks' backsides while feared.

At least it won't always come after those damn mages anymore. <_<

[Yuuzu] [85 Draenei Shaman][Durotan]
[Revii] [83 Draenei Death Knight][Durotan]
[Karina] [85 Draenei Paladin][Durotan]

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Old 10/23/07, 6:36 PM   #263
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
Originally Posted by Axanor View Post
The same way Horde has dealt with it for the past 3 years. Suck it up and learn to Stance Dance if you're a warrior. They lengthened the cast time so that you didn't have to stop casting in order to have your GCD up. With the fear mechanic changes, it should be much easier for a Bear/Pally to tank as well.
I have no issues with fights where the fears are at least 35+ seconds apart, so a warrior CAN stance dance it. Nightbane is just fine for this; if you can't dance Nightbane, re-roll.

But what about a fight like pre-2.3 Kael'thas? We have yet to kill the shield before Phase 3, and we've killed him 5x now. We get it to 50% life, maybe, before the transition ... and then we prioritize Thaladred > Bulwark, so our Sanguinar tank *never* gets a shield (until Phase 4, when he grabs one from a mage just to have it).

We manage it by fear warding him for every other fear, since Sang's timer is flaky, and can be anywhere from 25 to 40 seconds. We have seen our tank get feared when the fear comes 3 seconds before the cooldown on zerker rage is up ... when he timed it perfectly the time before. That's when FW is useful, and we use it.

So saying "suck it up and learn to stance dance" only applies if Blizz actually sets the fear timers to be 30+<random> seconds, instead of 30+/-<random>. If they truly expect tanks to dance, they should make it possible to do so.

The change to mob AI is a solution ... just a particularly inelegant one.

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Old 10/23/07, 6:46 PM   #264
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Well if its truly a problem then just prioritize killing the shield before Thaldred? Depending on what role that tank plays in tanking (if he's tanking Kael, which it seems he is not) you can use a PvP Trinket to help out as well, not to mention a carefully timed Tremor Totem can work too.

edit: I probably didn't fully understand what you were getting at so sorry if that is the case.

Finally the change is fine by me, in regards to mob AI to feared units. Resisting fears before the tank (by talents) only to have a boss turn to whack you or run off into a range DPS class sucks big time.

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Old 10/23/07, 7:03 PM   #265
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
Originally Posted by constantius View Post
I have no issues with fights where the fears are at least 35+ seconds apart, so a warrior CAN stance dance it. Nightbane is just fine for this; if you can't dance Nightbane, re-roll.

But what about a fight like pre-2.3 Kael'thas? We have yet to kill the shield before Phase 3, and we've killed him 5x now. We get it to 50% life, maybe, before the transition ... and then we prioritize Thaladred > Bulwark, so our Sanguinar tank *never* gets a shield (until Phase 4, when he grabs one from a mage just to have it).

We manage it by fear warding him for every other fear, since Sang's timer is flaky, and can be anywhere from 25 to 40 seconds. We have seen our tank get feared when the fear comes 3 seconds before the cooldown on zerker rage is up ... when he timed it perfectly the time before. That's when FW is useful, and we use it.

So saying "suck it up and learn to stance dance" only applies if Blizz actually sets the fear timers to be 30+<random> seconds, instead of 30+/-<random>. If they truly expect tanks to dance, they should make it possible to do so.

The change to mob AI is a solution ... just a particularly inelegant one.
I've tanked Sanguinar every single week for my raid group for months now, Never get fear ward and rarely get a shield. The fear is quite easy to break with Berserker rage, and if it pops early he will simply run off for 2-3 seconds to a healer miles away usually before turning around and running back to you when you break the fear.

It's very possible in it's current form.

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Old 10/23/07, 7:07 PM   #266
Kyth
Professional Windmill Tilter
 
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Kythra
Orc Warlock
 
No WoW Account
Also, depending on where you place the advisors on Kael, this may lead to fewer (or more) deaths due to being feared while gazed by Thaladred.

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Old 10/23/07, 7:10 PM   #267
Suesse
Don Flamenco
 
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Human Death Knight
 
Llane
I do Sanguinar as well (still learning fight though). We have a rogue or feral cat pick up the shield and trade it to me as soon as they're done with the weapons. Depending on how you pick him up, you may not need to stance dance the first fear at all (he'll fear before he gets to you). So you won't "need" the shield until either the 2nd or 3rd fear.

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Old 10/23/07, 7:13 PM   #268
acx
Von Kaiser
 
Night Elf Hunter
 
Tichondrius
In the worst case, use 2 warrior tanks on a mob that fears faster than 30 seconds and alternate berserker rage.

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Old 10/23/07, 7:45 PM   #269
nataku
Piston Honda
 
Daigo
Dwarf Priest
 
No WoW Account
Originally Posted by Skulli View Post
Gluth might be a bit harder now with that fear change
I was thinking the same thing for whatever reason :P

Gluth depended on the current fear aggro system to force a tank switch to the OT so his debuff would drop from the MT and also had a fear on a shorter cooldown than berserker rage or the current fear ward.

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Old 10/23/07, 8:05 PM   #270
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by nataku View Post
I was thinking the same thing for whatever reason :P

Gluth depended on the current fear aggro system to force a tank switch to the OT so his debuff would drop from the MT and also had a fear on a shorter cooldown than berserker rage or the current fear ward.
Someone pointed out the most likely change to it, making the stack cap earlier than 10. It's not really an issue until they retune naxx for wotlk release anyway, unless for whatever reason you feel like going to naxx at level60.

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Old 10/23/07, 8:09 PM   #271
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
BoP?

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Old 10/23/07, 9:14 PM   #272
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Originally Posted by Zaroua View Post
And miss out on their aggro dump?



What confuses me about the patch notes is the fact that they're putting silence on diminishing returns for PvP and yet school locks remain untouched. Getting counterspelled/earth shocked to death is the real issue.
I think part of this may be that silence is proactive; school locks are reactive. Except in the cases of a felhunter, it's possible to outplay someone trying to shut down a specific school.

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Old 10/23/07, 9:43 PM   #273
Gorb
Von Kaiser
 
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Tauren Shaman
 
Bonechewer
Originally Posted by Zaroua View Post
And miss out on their aggro dump?
Will it still be an aggro dump?

Previously if the target was feared the mob would drop aggro on that target so resisting the fear would get you gibbed. Now that it stays on the feared target it sounds like the target keeps its aggro. It sounds like there won't be an aggro dump anymore.

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Old 10/23/07, 10:28 PM   #274
Bryne
The Treachery of Forums
 
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Orc Warrior
 
Mal'Ganis
This thread is crying out for some naming convention. Getting feared may have lost you aggro, but it never dropped your numeric threat at all - you were simply not being prioritized as a target. Resisting a fear was only dangerous if your tank missed it.

[Edit] Onyxia may have had some different behavior, but the above still stands.

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Old 10/23/07, 10:31 PM   #275
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Update on engineering:
* Potion injectors no longer require engineering to use
* 110g (new) repair bot has 5 charges
* 74a (old) repair mats "simplified" (no mention of charges?)
* Jumper Cables XL no longer a trinket (I assume normal cables still are)
These are currently not in Hortus' test realm post, but they are either up on the official patch notes page or mentioned in the test realm forum.

Yay potion injectors YAYAY. I don't even use potions that often, so it only saves me like 2 bank slots, but I damn I bet you healer types are ecstatic. And I'm glad they realized their repair bot mats were so stupid.

Also, stuff for leatherworkers:
* A new recipe is available from Grand Master leatherworking trainers to make a 20 slot bag to hold leatherworking supplies.
* The ogres in the barrier hills are rumored to have a pattern for a 24 slot bag to hold leatherworking supplies.
Not as exciting as potion injectors.


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