Large development teams on large development projects always suffer from a lack of communication. World of Warcraft is a grand example of a large development project. There's more than enough information to go around, developers has to "specialize" in their branch of the development.
As for external communication regarding development, it's just not going to happen. Zero chance. Now can we stop bringing it up? It's simply not feasible for Blizzard to explain AND defend their development cycles to the general public. Nor is it any business of the players how Blizzard runs their shit. If you want to know how they plan projects, how they run their development teams, how passionate their developers are, how much time they spend on the john; get hired by them. Until then you're just another customer paying $10.
And you get what you pay for, it's that simple.
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But it "slipped through the cracks", and obviously there had to be a few people to code it, make an icon for it, get it published to test, etc.
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One person could probably script it, grab a premade spell effect and icon from their internal library and push it to their source manager and voilĂ*; it's on PTR.
I agree that it should at least have gone through a person responsible for various classes, but it is PTR after all.