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Old 12/03/07, 9:17 AM   #426
kadgar
Von Kaiser
 
Gnome Mage
 
Alleria (EU)
Any ideas on collecting mats for WotLK already?

Leveling items for Deathknights?
Reagents for Inscription?

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Old 12/03/07, 9:33 AM   #427
Sonja
Glass Joe
 
Gnome Warlock
 
Antonidas (EU)
reagents for inscription are still unknown afaik. but i'd wager we'll see some sort of "prospect herbs" or "prospect cloth" similar to the last "addon profession" jewelcrafting.

stocking up some levelling items for deathknigts sounds interessting.
my first thought was getting some cheap blue melee boe weapons, but deathnkights will use special weapons, the runeblades. maybe thre will be some blacksmithing recipies for "leveling waepons" you could stock up on mats for.

deathknights will probably level doing primarily melee dps, similar to warriors or retadins. so you might sell Legguards of the Shattered Hand or similar items, but thats pure speculation. maybe deathknights will need more spelldamage gear then strength/ap gear.

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Old 12/03/07, 9:48 AM   #428
Kombinat
Von Kaiser
 
Draenei Shaman
 
Dreadmaul
New content means more people. More people means more toons getting leveled. I know a couple of people who leveled a draenei who already had multiple 70's. I'm sure the horde Paladins amongst us threw money (or farming time on their mains) at their professions, and bits and pieces to level faster.

This means more professions getting leveled, and that means mats are worth more, due to increased demand. I'm trying to stockpile bits and pieces here and there, but my JCing means ore doesn't stick around for long. It gets prospected or smelted up for guild mats (Hydross resist gear.).

I'm going to farm for at least a week before the release of Wotlk. Just so I can then dump the mats at inflated prices as everyone grinds their professions up to the next cap. Plus there's my professions to level too.

A question to those of you in the JC game: Is there a profitable cut for a talasite? Ever? I've got decent cuts for every colour of gem now, with the exception of talasites and dawnstones. I have the resil and resil/stam one, but I think the market is somewhat flooded from S3.

Right now, Talasites are the booby prize when prospecting.

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Old 12/03/07, 10:01 AM   #429
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
With deathknights starting around lvl 50-60, with an unknown (if any) profession level, it's hard to speculate.
If they start at 0, it'll be great to stock up on copper and the like, if they start higher, then it'll be worthless to do so.

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Old 12/03/07, 10:01 AM   #430
Kolmar
Von Kaiser
 
Kolmar's Avatar
 
Tauren Warrior
 
Zul'Jin
Is there a profitable cut for a talasite?
From the point of view of a client of a JC, the [Enduring Talasite] is not bad for hitting a socket bonus in a tank set. The market for the [Steady Talasite] should clear out over the next few weeks as the PvP gear wave recedes, and there's a good chance of gems in general increasing in value over the holidays as server populations increase due to time off work/school.

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Old 12/03/07, 10:02 AM   #431
Slash
Piston Honda
 
Draenei Shaman
 
Shadowsong (EU)
Originally Posted by Kombinat View Post
New content means more people. More people means more toons getting leveled. I know a couple of people who leveled a draenei who already had multiple 70's. I'm sure the horde Paladins amongst us threw money (or farming time on their mains) at their professions, and bits and pieces to level faster.

This means more professions getting leveled, and that means mats are worth more, due to increased demand. I'm trying to stockpile bits and pieces here and there, but my JCing means ore doesn't stick around for long. It gets prospected or smelted up for guild mats (Hydross resist gear.).

I'm going to farm for at least a week before the release of Wotlk. Just so I can then dump the mats at inflated prices as everyone grinds their professions up to the next cap. Plus there's my professions to level too.

A question to those of you in the JC game: Is there a profitable cut for a talasite? Ever? I've got decent cuts for every colour of gem now, with the exception of talasites and dawnstones. I have the resil and resil/stam one, but I think the market is somewhat flooded from S3.

Right now, Talasites are the booby prize when prospecting.
Steady Talasite(Stam and Resilience) was going for about 20g on my server for the last week or so, it seems the most profitable one. Sometimes Jagged Talasite prices can inflate slightly from my experience. But generally all Talasite cuts are a bad seller.

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Old 12/03/07, 10:28 AM   #432
Mem
King Hippo
 
Mem's Avatar
 
Orc Shaman
 
Blackrock (EU)
I sold about 10- 15 Steady Talasites for 35 G since S3 hit. Even before I was able to hit a 5-10 G margin since uncut talasites were dirtcheap (9-11 G).
I'm still looking for a SoE cut, any hints which one sell best?

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Old 12/03/07, 10:29 AM   #433
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
deathknights will probably level doing primarily melee dps, similar to warriors or retadins. so you might sell Legguards of the Shattered Hand or similar items, but thats pure speculation. maybe deathknights will need more spelldamage gear then strength/ap gear.
I disagree with this statement. I believe that Blizzard's move to make Retadins dependent on melee stats is also in part planning for the future. With the introduction of the DK, we'll now have 3 plate-wearing classes. If the DK was reliant on spell damage similar to pre-2.3 Retadins, they'd have to create that kind of itemization for them again, which further chokes the loot tables that they were already trying to clean up for the Retadins already.

From a design standpoint, I think it's reasonable to expect that the DK will use traditional Fury/Arms/2.3 Retadin melee stats such as STR/AP/melee crit.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 12/03/07, 12:43 PM   #434
Mortimmer
Von Kaiser
 
Mortimmer's Avatar
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by dakalro View Post
Thank you for trying to amaze me but that doesn't fix the issue , helps slightly but the problem is killing about a quarter of all the mobs at Legion hold while continuously casting, I mean max 1 sec stops to reach a new mob with 3-4 mobs beating on you. Then I have to trace back and loot.
On my warlock, I usually farm primal mana in a circular way. That means I can just leave corpses, they won't fade for quite some time and I just loot them when I get there again, over and over. So basically I run from corpse to corpse and dot whatever is in my range and continue the circle, so I never really 'waste' time, other than clicking the corpses for loot.

As affliction lock, I don't really need a healer or anyone else. Mobs die from CoA, Corr and Siphon and the last one keeps my health up plenty. I only run low on health/mana if I don't get enough mobs at the same time, I need siphons to run on multiple terrored targets, that gives enough regen to just eat the damage of the next batch that I can't terror away due to CD.

Very good profits, although people get a bit annoyed when you do it like this, esp if you see the same person still on the same target when you meet them again while all your targets just die everywhere :-)

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Old 12/03/07, 12:49 PM   #435
Vanadi
Piston Honda
 
Vanadi's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Pretty confident the Halaa vendor respawn time on the weapons is 30 minutes. Been tryingh to grab them as much as I could today and grabbed them around 17.15-17.18 and could get them again at 17.48

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Old 12/03/07, 3:46 PM   #436
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
[quote=Belzebutinov;564916]For some strange reason, the cards n° 5-6-7-8 are much rarer than cards 2-3-4. But of course, many an auctionner doesn't know that... \[quote]
2-4 are world drops, 5-8 are dungeon drops. And of course, the ace is a dungeon-boss drop.

I would have thought that the introduction of the death knight would allow them to give holy pew pew pallies a better excuse to have spell damage plate since they could share it with another class. But with the changes in 2.3, that idea seems to have either gone south, or at least been shelved to WLK. It's looking very much like they're slimming down itemization so that rogues and druid overlap more, and there's only one type of DPS plate. DKs will still have slightly different tanking itemization since they can't use shields.
Even if they do end up being able to use spell damage, it's a safe bet that there is at least one spec (probably blood) that relies heavily or exclusively on melee stats, so stocking up on melee plate is a safe bet. However, we don't know level they start at. It could be anywhere between 55 and 70, and if they start at 70 with passable starting gear the need to twink them out drops considerably. I wouldn't start stockpiling until closed beta opens, unless it's good gear at level 70.

As far as runeblades go, I doubt that it's actually a different weapon type. My impression was always that the runeblade is just the lore justification for having the rune resource system. Basically any weapon they have they inscribe the runes on and it becomes a runeblade. Just remember that, so far, they're sticking with the idea of edged weapons only, which means no maces. Shed a single tear for stormherald.

At blizzcon they made passing reference to wanting to make it easier to relevel a profession from 0 to 375 easier, so profession mats may become cheaper. Then again, maybe not. Just because they want to doesn't mean that they will or that they'll find a realistic solution. Additionally, the emphasis seemed to be on *re*-leveling professions, not leveling it the first time, so new characters should have to go through the full grind. DKs may prove to be an exception. At this point it's speculation, backed up only by an offhand comment from an authoritative source.


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Old 12/03/07, 5:44 PM   #437
Edarran
Glass Joe
 
Night Elf Hunter
 
Eredar
Until Beta comes out there really is no way to determain what will be valuable or not post Wotlk, and that could take months.

The holiday season however, is only a few weeks away, aside from the obvious Small Egg, is there anything else we should be stockpiling/looking out for?

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Old 12/03/07, 6:01 PM   #438
Ozzmar
Don Flamenco
 
Ozzmar's Avatar
 
Troll Rogue
 
Eldre'Thalas
Just a thought here. A tremendous amount of effort has gone into consolidating huge threads containing loads of information as of late, and it seems to have caught on well. Is there something similar we could do with this thread, as in, some kind of reference for how to make gold efficiently?

I'm not sure what the most helpful method would be. My immediate thought is to have primary professions as headings and to list some craftables that are generally quite profitable below them just so people don't have to dig through hundreds of posts to find out what works. Maybe list what enchants every enchanter should have, list what potions sell well, list what gem cuts are in high demand, etc?

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Old 12/03/07, 6:18 PM   #439
Narisane
Glass Joe
 
Human Warlock
 
Shadow Council
I've found an extremely useful addon for making gold is FizzWidget's ReagentCost. It's a simple addon that ties into your crafting window and displays the cost of the reagents that go into anything you can make, grabbing that price data from Auctioneer or several other cost database addons. Right under the name of any item you can produce, you'll see the effective cost of producing it. When I'm trying to figure out what (very few) potions and elixirs I can put together at a profit, I find this quite useful. Helps for figuring out the most effective way to turn cloth into things worth disenchanting, too.

This isn't a way to make stacks and stacks of coin, but it does help determine when it's worth it to make your own tradeskill goods, and when it's better to sell the mats and just buy the finished product.

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Old 12/03/07, 7:29 PM   #440
NickFas
Glass Joe
 
Undead Warrior
 
Burning Legion
Just a thought here. A tremendous amount of effort has gone into consolidating huge threads containing loads of information as of late, and it seems to have caught on well. Is there something similar we could do with this thread, as in, some kind of reference for how to make gold efficiently?

I'm not sure what the most helpful method would be. My immediate thought is to have primary professions as headings and to list some craftables that are generally quite profitable below them just so people don't have to dig through hundreds of posts to find out what works. Maybe list what enchants every enchanter should have, list what potions sell well, list what gem cuts are in high demand, etc?
As much as that is a valid point, I just wanted to try to point out how digging through these 18 pages so far is a much more effective tool to generate revenue than some guide. Each individuals perspective happens to work on their server. What's true for some servers may not be true for others.


Two things that I wanted to bring up here:

As I played my 0/21/40 Warlock, I found a particularly lucrative, yet simple plan. The Netherstorm Manaforges, specifically the one that right next to A52, have a great selection of BE's to kill for Sunfury Signets, Arcane Tomes, Netherweave, and BoE items that it is hard to pass up. On my Warlock, with approx 1k shadow damage, I was able to 2 or 3 shot each mob, assuming the Sunfury Captains didn't use Spellbreaker. With Life Tap, 3 piece FSW, and some shadowbolts healing me for X amount of dmg, I was able to sustain myself incredibly easily. I would even venture to say that farming this way is much more effective than affliction DoT'ing up 5 mobs and running around. 5-7.5 seconds per mob, great respawn time, good loot per mob; do the math.

Also, I wanted to ask a question regarding AH data collection. As I browse economy mods, I am looking for something that shows the weekly progression of prices that the item has undergone. I am trying to get a feel for the 'up' and 'down' days the market has. By doing so, I can effectively predict, much like many of you have done, the prices of an item on a slow day for the market, and fast days for the market. I have tried gathering data by hand and plotting points in Excel but I can't gather nearly as much data as a program could. Anyone have any ideas/solutions/comments to these concerns of mine?

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Old 12/03/07, 7:53 PM   #441
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
Originally Posted by Kombinat View Post
A question to those of you in the JC game: Is there a profitable cut for a talasite? Ever? I've got decent cuts for every colour of gem now, with the exception of talasites and dawnstones. I have the resil and resil/stam one, but I think the market is somewhat flooded from S3.

Right now, Talasites are the booby prize when prospecting.
Left to the whims of the market, Talasites aren't gonna bring in much cash. In the bear market, though, they're easy to monopolize and cheap, which is their saving grace. Within a few days you can push the price up to 30-35g for Steady/Jagged (or whatever 20g over the market value is on your server, its 30-35ish on my server)

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Old 12/03/07, 8:32 PM   #442
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
About the whole death knight discussion, I'm sure you'll see plenty of posts about it when more info is release(aka when beta starts). At BC release, there was a pretty long post about what to farm for a new paladin on horde side, and somewhat related a new shaman, in terms of quest items and such(so you could instantly complete all quests that could be done). The same way, there was a list of mats needed for jewelcrafting from 0 to 300 so you could buy everything, at least a month before BC went live. You should just be aware of when the beta starts and maybe try to get some leaks from friends hwo are participating, or just wait until they lift NDA on it, and then you'll know how to make money.

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Old 12/03/07, 8:41 PM   #443
Kombinat
Von Kaiser
 
Draenei Shaman
 
Dreadmaul
Originally Posted by Opioid View Post
Left to the whims of the market, Talasites aren't gonna bring in much cash. In the bear market, though, they're easy to monopolize and cheap, which is their saving grace. Within a few days you can push the price up to 30-35g for Steady/Jagged (or whatever 20g over the market value is on your server, its 30-35ish on my server)

Have we reached the point of classifying a server's market as bull or bear? The mind boggles. I view the wow AH as a mini-game, one with many complicated rules. Of course, rules vary from server to server. Barthilas is high population and oceanic, meaning prime time stretches from about 5pm to about 2am server time. When I log in first thing in the morning it's to collect cash from auctions, and pick up bargains from people needing to sell something below market value. In all honesty, a talasite monopoly seems like something I wouldn't want to have. Given that you can get banned for controlling one commodity on one server.

Consolidation of information into one thread doesn't seem like it would work. Every server is different, every day on each server's AH brings a new set of challenges to meet in order to turn a dollar.

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Old 12/03/07, 8:54 PM   #444
Khaleel
Glass Joe
 
Human Warrior
 
<GAG>
Stonemaul
Originally Posted by Ozzmar View Post
Just a thought here. A tremendous amount of effort has gone into consolidating huge threads containing loads of information as of late, and it seems to have caught on well. Is there something similar we could do with this thread, as in, some kind of reference for how to make gold efficiently?

I'm not sure what the most helpful method would be. My immediate thought is to have primary professions as headings and to list some craftables that are generally quite profitable below them just so people don't have to dig through hundreds of posts to find out what works. Maybe list what enchants every enchanter should have, list what potions sell well, list what gem cuts are in high demand, etc?
I was thinking something very similar. If a consolidation of this thread isn't efficient, my other thought would be to have a much more concise thread specified to what is the next market crash item(s) we should be on the look out for. Eggs for the Christmas season has already been mentioned, the many types of gems for S3. Way back in the day I absolutely killed the market when the Tier .5 stuff came out and I had like 40 Arcanite bars sitting around. Creating the Arcanite Converters made me like 2k gold in one day. I know many people stocked up on gems/ore for when BC came out to sell to new Jewelcrafters at a ridiculous profit.

Timely information like that would be tremendously helpful.

The caveats:

1. - The more people know, the less useful it is. This is true, but I'm not sure the EJ community represents a vast percentage of the total population. I know there's a couple other Stonemaul fellas here, but I doubt it would ruin the idea.

2. - This could be seen as a "Why should I do your work for you?" thread. I have no real argument for that, except that the original money making thread is like that already.

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Old 12/03/07, 10:37 PM   #445
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Regarding the conversion Apexis Shards into Large Prismatics, how do you do it? Buy a blue item from the Ogri'la quartermaster with the Apexis Crystal, or are the Crystals themselves disenchanted?

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 12/03/07, 10:58 PM   #446
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Originally Posted by NickFas View Post
I would even venture to say that farming this way is much more effective than affliction DoT'ing up 5 mobs and running around. 5-7.5 seconds per mob, great respawn time, good loot per mob; do the math.
Affliction is a constant 4.5 second per mob, if you lifetap/darkpact during the interval of running to the next mob =P. Waiting for the mob to die doesn't actually take time from the farming since you can be doing other actions like looting or running. It's still pretty good, and I appreciate anything that can even approach the obscenity that is affliction farming.

As far as consolidating the thread, we're sort of on the borderline of needing it. Many of the new guides are intended to replace threads in their 70's or 80's of pages that have been around since time immemorial. 18 pages isn't that much to sort through (comparatively), and it's about as old as 2.3 which means the front isn't loaded with outdated material. It could benefit from a table of contents though, since particular topics tend to occur in runs within maybe 2-3 pages.


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Old 12/03/07, 11:59 PM   #447
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Originally Posted by PSGarak View Post
Affliction is a constant 4.5 second per mob, if you lifetap/darkpact during the interval of running to the next mob =P. Waiting for the mob to die doesn't actually take time from the farming since you can be doing other actions like looting or running. It's still pretty good, and I appreciate anything that can even approach the obscenity that is affliction farming.

As far as consolidating the thread, we're sort of on the borderline of needing it. Many of the new guides are intended to replace threads in their 70's or 80's of pages that have been around since time immemorial. 18 pages isn't that much to sort through (comparatively), and it's about as old as 2.3 which means the front isn't loaded with outdated material. It could benefit from a table of contents though, since particular topics tend to occur in runs within maybe 2-3 pages.
I'll edit the original post in a few days and link some major posts in the thread so people don't have to sift through the whole thing looking for the major stuff.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 12/04/07, 12:56 AM   #448
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
Originally Posted by Kombinat View Post
In all honesty, a talasite monopoly seems like something I wouldn't want to have. Given that you can get banned for controlling one commodity on one server.
No you cannot, nor could you ever. People should stop repeating this silliness.

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Old 12/04/07, 1:09 AM   #449
xiaoxin21
Don Flamenco
 
No account
Human Mage
 
No WoW Account
One of the fastest way to make gold for a guild as a whole is to sell runs. People are willing to pay good gold for a chance to visit BT or MH or even SSC and TK. They are also willing to spend gold on loot that will normally end up as a 20g void crystal.

We used to do it back in the old days of MC/BWL/Ony where people will pay a premium for T1 and T2.

For individual gold earning, a good and effective way is to buy greens to DE, alot of people underprice their greens on the AH. Like a lvl 70 green for 5g or less which could possibly yield 5 arcane dust or 2 greater essences or large prismatic. Just buy DE and profit.

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Old 12/04/07, 4:08 AM   #450
Brakar
Piston Honda
 
Human Priest
 
Doomhammer
What are people's experiences with the Librams from Dire Maul? I'm working on Shen'dralar rep and wondering if I have much chance to sell any of [Arcanum of Focus], [Arcanum of Protection] or [Arcanum of Rapidity] are used by twinks or others and what a reasonable price range is.

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