Since you provided the handy map, here's what I do:
Red lines are kiting, red blobs are mass execution points. The purple square is the position Netharel is usually hanging out at and where it's safest to kite around him.
Note that to a tank, the supplicants are much less deadly because they have a dual-wield miss rate and can be fully blocked. The long pull around the ramp is very dangerous for anything less than a T5 geared paladin, I wouldn't try that route with my warrior.
F. Ruins of Farahlon (Netherstorm) for primal shadows. Primal shadows used to go for under a gold but since the drop rate has been nerfed they have gone up to about 20 gold on my server. This place is one of the only places to farm them effectively if all other spots are filled. I generally don’t farm these so I don’t really have much experience.
Ruins of Farahlon mobs do not drop motes of shadow?
Ruins of Farahlon mobs do not drop motes of shadow?
I know they used to. After going over to wowhead and reading some of the comments it seems like they might not anymore. I'll edit that part out of my post.
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
(I'm probably thinking too hard here, but this question has been nagging at me the past couple hours...)
I'm curious...how are disenchanting results distributed? Has anyone ever researched this?
For example: Netherweave Pants - Items - World of Warcraft Is it safe to say that on average when Arcane Dust is the result of a disenchant that you will get on average 3.5 dust? If normally or uniformly distributed this would be the case, and I doubt Blizzard would employ anything more complicated than uniform, but I figured I'd ask.
All in interest of buying cloth/greens off the AH to cash out of DE materials...
I'm not sure about current server prices, but on Khadgar-EU it used to be profitable to buy any 58+ greens selling for under 4g. You usually got two dusts which would sell for 2-3g a piece - I haven't checked, so it might be much lower now and probably not worth the hassle. Also depending on prices, you might be able to make money buying small prismatic shards and turning them in a large one.
Also depending on prices, you might be able to make money buying small prismatic shards and turning them in a large one.
For whatever reason, on my server, the SPS run about 15g and the LPS 25g. So what I look for are nexus crystals that are 8g or cheaper. Apparently people caught on after I bought out all the cheap nexus crystals after S3 (around 30 of them from 4g to 6.5g) and I haven't seen any cheap ones lately.
(I'm probably thinking too hard here, but this question has been nagging at me the past couple hours...)
I'm curious...how are disenchanting results distributed? Has anyone ever researched this?
For example: Netherweave Pants - Items - World of Warcraft Is it safe to say that on average when Arcane Dust is the result of a disenchant that you will get on average 3.5 dust? If normally or uniformly distributed this would be the case, and I doubt Blizzard would employ anything more complicated than uniform, but I figured I'd ask.
All in interest of buying cloth/greens off the AH to cash out of DE materials...
Wowhead's DEing results aren't great imo -- the results there mean that you'll get a minimum of 2 and maximum of 5, you may get 2 90% of the time, 3 5% of the time, 4 4% of the time, and 5 1%. Thottbot's seem to be better. Thottbot World of Warcraft: Netherweave Pants
My understanding of the thottbot results means that everytime you DE the item, on average you'll get 2.5 dust, 0.35 GPE, and 0.03 LPS. So if you DE say 33 of them, you'll end up with 1 LPS, 11 GPE, and 82-83 dust. So you can calculate the average return per DE by multiplying the average price for the enchanting mats by the % chance for them to drop. This would be the kind of thing that would only really be reliable in huge sample sizes though (like 100+), to avoid unlucky streaks.
That's my understanding of it anyhow, and tends to reflect my experience DE'ing stuff like netherweave bracers.
Fishing Furious Crawdad is pointless, as you can buy it easily on the vendor in Zul Aman. The trick is, use your sticks AFTER you cleared the instance if you did free Gunter before you killed ZulJin, he and the other NPCs will come to the end-event and despawn afterwards. The limited supply of crawdad and basilisk will reset every ~30 minutes till the instance timer is reset. Just park a char in the instance and log in to "farm buy" both.
I tried this tonight and found that the limited supply restock is approximately every hour. Gunter sometimes has the sealed scroll case as well.
I absolutely hate just roaming around mining nodes, but it is good money. I do enjoy PvP and I get bored when there are queues longer than around 4 minutes, so I started flying around mining in my spare time. Sometimes I do not find any nodes while I am waiting to get into a BG, and other times I get up around 10 depending on how long the queue is and how lucky I get with nodes. Mining breaks the monotony of honor farming, and PvPing breaks the monotony of mining so it is a double win in my book. Anyone that can do something in their spare time while waiting for queues can stand to make a lot of money with time they would normally spend just standing around.
It has probably been mentioned, but as an enchanter I tend to comb the blue market looking for anything I can shard to earn at least a 30% profit for my time. In the past I would buy anything under 15g and relist at a minimum of 20. Now that the prices have averaged out to 30g I generally don't buy up blues unless they are around 20g or lower. Occasionally you can find green weapons to turn into Planars, but it is not very common to find them at anything less than an equal price, so it is not worth buying them in most cases.
I tried this tonight and found that the limited supply restock is approximately every hour. Gunter sometimes has the sealed scroll case as well.
That is only if you log in too often, preventing the instance to soft reset.
Instead: Log in, buy what you need, log out and log back in not before 32 minutes later.
You can see that the soft reset was successful when your character is ported to the entrance when you logg in and the vendors will have restocked.
PS: Is there any profitable way to use [Arcane Dust]? I have nearly 20 stacks of them and they only sell for 1,15g each. [Bolt of Imbued Netherweave] is also too cheap on my server (6g).
Or you can team up with a tank/healer/dps (Paladins or very well geared tanks just need a dps usually) and convert 85 shards in 1 Large Prismatic shard if you can DE. With my current server prices -ignoring the fact that someone is succesfully pushing the price to 45g atm- thats around 30s a piece.
The elites also drop a guaranteed greenie, which I give to the person helping me out. If you dual client them (I did it a few times, its possible but alot more stressing), you'll net around 40s a shard.
With Apexis Vibrations or Apexis Emanations, you run faster than the Apexis Guardians, and they stop occasionally to use their "throw" move, so they're pretty easily kitable as an affliction or sl/sl warlock. I spent an hour yesterday and got 6 Large Prismatics, which at our current prices is about 180g/hr - not to mention all the bag slots I'm clearing up by using up the Apexis Shards.
PS: Is there any profitable way to use [Arcane Dust]? I have nearly 20 stacks of them and they only sell for 1,15g each. [Bolt of Imbued Netherweave] is also too cheap on my server (6g).
Find a tailor with the arcanoweave bracers recipe, grab some netherweave cloth, and turn the dust into large prismatic shards. Of course it depends what the price of cloth and shards are on your server if this will make you any more money.
Note that to a tank, the supplicants are much less deadly because they have a dual-wield miss rate and can be fully blocked. The long pull around the ramp is very dangerous for anything less than a T5 geared paladin, I wouldn't try that route with my warrior.
My Kara Paladin could kill those...it just took a long time to do so because of the healing. But now that I've dropped reckoning from my build I'm a bit reluctant to try now.
Also, Herbalist with epic mounts can farm Netherdust Bushes for the Netherwing Daily even without the quest. The quest itself is an easy 11g, and the bushes tend to have high drop rates for mana motes. On a good day, I get a primal's worth just by doing the daily. If you took some extra time to farm it, not only would you get a decent amount of primal manas/fel lotus, but you'd be able to complete the quest for the next couple of days.
My guild recently downed EoS, so I've given my hand at trying to solo the mother trash. Somehow, I keep getting caught right before I enter the illidari training grounds. Have these mobs been fixed, or am I doing something wrong? (I do have boar's speed on my boots, no idea what else would work to increase speed).
Find a tailor with the arcanoweave bracers recipe, grab some netherweave cloth, and turn the dust into large prismatic shards. Of course it depends what the price of cloth and shards are on your server if this will make you any more money.
Doesn't really brings money on my Server, ~20g per shard -6g cloth -1g thread -14g dust, it's negative at the end.
But I found another way I want to share:
It's a good profit, but also a lot of work, especially DEing the rings is a pain (I keept busy 4 (de-)enchanters of my guild for DEing over 100 rings) and the key for profit is finding cheap leather.
Throughout the past week, I have been testing auctioneer as a money making scheme and would say it is not quite worth it. I made gold(about 500g). But on average I will spend 1 hour each day on auctioneer(30 mins before I sleep and after 30 mins I wake up). This works out to be about 70g an hour + time I need to send mats to my main to DE.
For the time investment, farming will be a much faster way to get gold.
Auctioneer(Btm scanner) setting:
Vendor(buying to vendor): at least 20s profit
Disenchant:at least 3g profit
Resale : at least 3g profit
Green weapon+ armor: at least level 52
Time left for bid : at most 12 hours
My guild recently downed EoS, so I've given my hand at trying to solo the mother trash. Somehow, I keep getting caught right before I enter the illidari training grounds. Have these mobs been fixed, or am I doing something wrong? (I do have boar's speed on my boots, no idea what else would work to increase speed).
You're likely not cutting corners properly or using the right running angles.
Throughout the past week, I have been testing auctioneer as a money making scheme and would say it is not quite worth it. [...]
Checking the auction house does not have a linear progression of gold/time. Sometimes you get lucky, sometimes you don't. I've had days with no bargains and days when I bought something for 5g and sold for 800g (Battlemaster enchant recipe).
Since it is dependant on other people (putting stuff up too cheap) and not yourself you can't do much about it. What I like about it is that I can do it almost AFK while watching TV etc and just waiting for the bell to sound.
It takes a while to configure it and you will get a lot of false alarms at first but as you click the ignore buttons it'll learn more and more what you like.
Buying to DE is not that profitable since most people don't put up stuff that cheap. The Halaa vendor is much better for that.
Do people consider business ethics at all in their auction house dealings/gold making endeavors? For example when S3 hit did everyone simply gouge their customers on enchanting and gem prices? If you are just absolutely cut-throat about mark-ups, controlling the market of specific items, etc. do you experience any sort of backlash/customer loss or are prices the dominant and/or only factor in determining sales?
Do people consider business ethics at all in their auction house dealings/gold making endeavors? For example when S3 hit did everyone simply gouge their customers on enchanting and gem prices? If you are just absolutely cut-throat about mark-ups, controlling the market of specific items, etc. do you experience any sort of backlash/customer loss or are prices the dominant and/or only factor in determining sales?
You need to use alts the same way businesses use dummy corporations and wholly owned subsidiaries. Anonymity is always the best policy.
Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
You need to use alts the same way businesses use dummy corporations and wholly owned subsidiaries. Anonymity is always the best policy.
Be aware that your alts will suffer backlash, though, which can cost you money. I know that one of the first people to 375 JC on my old server started losing AH sales because his AH alt would push prices a little too high; after a while, people would simply not buy from him if they could potentially avoid it, even at a price premium. Once the AH alt was linked to his main, people stopped using him as a cutter as well.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Buying to DE is not that profitable since most people don't put up stuff that cheap. The Halaa vendor is much better for that.
I strongly disagree. Halaa vendor is good profit %, but it's not available very often. You might be able to do that once a day, for what, 40g? Takes a few minutes to fly out and get everything and hearth/port back too.
Generally, a lvl 51-55 armor greens DE into about 6-7g worth of DE mats on my server (meaning those mats avg out to about that much). Lvlv 65-70 armor greens DE into 7-10g worth of DE mats (hit a high of 10G with S3 launch, lowest was 7g) People regularly put 51-55 greens up for 2-4g, and lvl 65-70 greens for 3-6g. I can go in and buy 10 armor pieces for an avg of 4g, sell the mats for 8g and make 40g in 10 minutes. Weapons DE for a higher value, as they are more likely to DE into essences. 65-70 green weapons are worth 12-14g generally, 51-55 greens for 9-12g. I use these lvl ranges because they DE into the 'greater' essences and such. Lvl 58-65 items will be arcane dust, lesser planar essence, small prismatic shards, which don't turn much of a profit. The people listing the items don't know that their lvl 64 green is worth half as much as a lvl 65 green to me, so they don't list them that much less. SOME people are actually buying those items for their stats, after all.
There is often a few lvl 65-70 blue items up for 20-25g and the shards selling for 25-30g too (upto 35g for most of last week). If I buy 3 at an average profit of 5g. 15g for 5 minutes of work on top of the 40g. 55g in 10 minutes, which is about 330g/hr.
The part that's so good, is that it doesn't take much longer to buy & DE 10 items vs 20 items. It just depends on how many are listed at a price that will turn a profit. If there is 30 lvl 65-70 green armor pieces up for 3-4g, I just made a bunch more than normal. So, it's almost always worth the time vs doing dailies in that same time period (with no risk of dying or being ganked to reduce gold/hour), and when situations occur like S3 beginning that let you exploit prices, you make a killing.
I made well over 2,000 gold last week, spending about 30 minutes each day for 5 days. That's around 800g/hour. I then spent most of it on consumables and respecs , but that's another story altogether
DE mats also have no deposit, so you may have to be patient in unloading your mats if there's a sudden surplus, or just list them at your normal price over and over, in case the surplus subsides while you are offline. You won't lose any money from the auctions expiring, so you are pretty much guaranteed to make your normal profit on them.
If you have enough money, you can often corner the shard market and drive up prices. If they are selling for 25g and there's only 5 up, I buy those out, relist at 30-35g, and then buy any blues that cost significantly less then that (to prevent someone else from DEing them to undercut me). It really does work once you have built up your database information and gain a feel for the market. I always check the prices of those DE mats first, before buying up pieces to DE, so auctioneer updates it's price info for the day and I can see if there's any deviations from the norm to take advantage of (such as shards being 35g+ one day this week). They might have spiked last time I was on, and therefore the 'DE Value' field is artificially higher then it should be for the day.
I hesitated in even posting this though, as I've noticed that it's gotten slightly less profitable then it used to be, because I think a lot of other people are finally catching onto this (possibly because of this thread). However, it's still easy to turn a very good profit considering it requires slightly more attention then being AFK on my part. I can also do it while waiting for BG queues, or looking for a group, or waiting for raid etc..
Do people consider business ethics at all in their auction house dealings/gold making endeavors? For example when S3 hit did everyone simply gouge their customers on enchanting and gem prices? If you are just absolutely cut-throat about mark-ups, controlling the market of specific items, etc. do you experience any sort of backlash/customer loss or are prices the dominant and/or only factor in determining sales?
The only ethic I subscribe to when selling in a high-demand market is this: Be the second-most-memorable seller. Nobody remembers who came in second, after all.
The angle I use to be the second-most-memorable, and Just Some Guy Trying To Make A Buck™: "If my price is too high, don't buy it from me; someone else'll eventually sell it to you cheaper." I have a macro with this exact text (or nearly; it's from memory since I'm not on my mule right now), and I use it a great deal in high-volume high-demand environments.
I let the buyer make the choice, and let the Impatience Tax do my work for me. Sure, someone'll have it cheaper, but they won't have it cheaper right now, will they? Nope.
Since you provided the handy map, here's what I do:
Red lines are kiting, red blobs are mass execution points. The purple square is the position Netharel is usually hanging out at and where it's safest to kite around him.
Note that to a tank, the supplicants are much less deadly because they have a dual-wield miss rate and can be fully blocked. The long pull around the ramp is very dangerous for anything less than a T5 geared paladin, I wouldn't try that route with my warrior.
It isn't all that much more deadly, since the fire damage is easily avoidable... it's just that these pulls are annoyingly slow to take down with all the healing the mobs have and the lack of AoE damage warriors have.
Do you do the pulls higher up the terrace? I believe the mobs up there have some spell-damage nerfing abilities... they never bothered my warrior, of course. Are they a problem for pally?