I searched the thread but didn't find much on this; do any rogues have much experience with farming the MT chests for cash? What kind of cash flow do you generally experience with this? Unfortunately my rogue didn't hit 70 until after the Mech chest nerfs, so I'm just wondering if MT chest farming is worth it versus grinding out signets/arcane tomes.
Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
I'm surprised nobody has noted the excellent mana mote farming to be had Northwest of Area 52 past the Dranei ruins with the u/d pallies near the edge. You can range up and down this area killing everything and getting as good a drop rate as the overfarmed wraiths closer to A52. The mobs are also weaker and every last one of them drops motes of mana. I seldom see farmers there and they are often under lvl 70 and vamoose when I plop down in partial arena gear.
Since they will allow Death Knights to start at a high level (55-60??) then they may actually allow them to start with 2 professions at 225 and work from there... They would have to give that opportunity to everyone though or they may use this as a gold sink - let's 100g for 75 skill , 500 for 150 skill, 1000g for 225 etc... They kind of are going this way already by allowing you to switch specialities for a fee, this may be the next step...
Or they might make it a lvl 70+ profession only and make the learning cost really expensive - skill level wouldn't matter then since it would only have high level recipes.
I'm not sure how the PTR server works or how Beta for TBC was done because I started playing WoW a month before it came out.
My questions are:
PTR:
Can anyone download and use PTR?
Is it a royal pain to do?
Do you get a character with any maxed professions you want and a ton of money?
Do any of you use it to find out info that lets you get a jump on the masses in either finding areas like elemental plateau or finding recipes or arbitrage opportunities?
Sorry to be asking this, I know the PTR info is on the officail website somewhere, but I cant really pull that up at work with out getting busted.
Beta: Based upon TBC experience:
Can anyone get into Beta testing?
Is the process on the offical website?
Did any of you use it to find out info that lets you get a jump on the masses in either finding areas like elemental plateau or finding recipes or arbitrage opportunities?
Getting on PTR for patches seems like it would have low return for the effort, but getting into Beta seems like it would give someone a massive headstart in finding resources and leveling professions so that you were one of the few crafters able to take advantage of early demand.
Anyone with thought (preferably experience) in these?
Since they will allow Death Knights to start at a high level (55-60??) then they may actually allow them to start with 2 professions at 225 and work from there... They would have to give that opportunity to everyone though or they may use this as a gold sink - let's 100g for 75 skill , 500 for 150 skill, 1000g for 225 etc... They kind of are going this way already by allowing you to switch specialities for a fee, this may be the next step...
Or they might make it a lvl 70+ profession only and make the learning cost really expensive - skill level wouldn't matter then since it would only have high level recipes.
I realllllllllly doubt that they'll let them start with professions.
Since they will allow Death Knights to start at a high level (55-60??) then they may actually allow them to start with 2 professions at 225 and work from there... They would have to give that opportunity to everyone though or they may use this as a gold sink - let's 100g for 75 skill , 500 for 150 skill, 1000g for 225 etc...
Why would anyone take them up on this offer?. On any regular kind of server you should be able to grind out the first 300 levels of your profession for less than 500g.
Why would anyone take them up on this offer?. On any regular kind of server you should be able to grind out the first 300 levels of your profession for less than 500g.
Except blacksmithing. Or atleast on my server, if you are buying mats then 260-300 will cost you almost 500g by itself.
EDIT: And to answer Tomtom.
Getting onto the PTR is easy, almost anyone can do it. And yes, many people do it so they can get a head start on where to go for items etc that will be released in the next patch.
The beta however is down to luck. Blizzard will email you if you are lucky enough to get into the beta. But be careful, there are also a lot of people out there sending scam emails that may look real. As far as I know they won't be sending out any emails giving out beta keys until they announce it somewhere so don't open any of them until then, and always check who sent it (If it isn't blizzard or worldofwarcraft etc then obviously don't open it).
This is a bit unorthodox, but a pally on our server has hit the gold cap of 240,000g on TWO characters. He's accomplished this by dueling people for money, usually 50g per duel. He pulls out all the stops though: SR resist, LoH, potting, even flasking. I think he usually breaks even against top players. But against scrubs who thinks they're hot stuff, well... I guess that's wehre the majority of his profits come from.
this is prolly true i know theres a guy who it seems like hes always dueling for money outside org even has a guild called "the Fealo fan club"
I searched the thread but didn't find much on this; do any rogues have much experience with farming the MT chests for cash? What kind of cash flow do you generally experience with this? Unfortunately my rogue didn't hit 70 until after the Mech chest nerfs, so I'm just wondering if MT chest farming is worth it versus grinding out signets/arcane tomes.
When I used to do MT farming I think I was raking in about 120G/hr, not including selling the TONS of blues I recieved. I also turned on autoloot and pickpocketed as many mobs as I could on my way out in the hopes of getting a Spine Severer :P. Although the pickpocketting didn't net me an epic, I did get a lot of extra Super Healing Potions that I converted into injectors or just plain sold on the AH. I also got a large amount of blue gems from doing it. You are guaranteed 2 chests and can sometimes mine a rich adamantite/ adamantite vein if one of the chests is deeper in. All in all I'd say if you have the opportunity to do it, it's not bad cash flow, especially if you need potions, items to DE, or blue gems.
My alt with Mining/Herb + epic flying mount disagrees with you, like the poster above me said, use a castsequence macro and you're just adding to the normal profit of one gathering profession with the other.
If you're a Dwarf, don't forget to give Find Treasure a flick when you fly over humanoid camps, too!
I just spam that while flying around, and I see all herbs and ores. It really doesn't take that much extra time with a swift flight form druid, either, since you only stop as long as it takes to extract herbs and ores, no extra time for remounting.
Well it seems plenty of people like it.
That's just far too much of a hassle for me.
I gather when I don't feel like actually interacting much with the game. Otherwise I grind for cash which is faster anyway.
Herbalism + Mining is kind of a waste on the same character. You can only track one or the other at any time.
While you might see ore while your tracking herbs or vice versa it's not enough to make it worth it.
Engineering + Mining however is great because you can track motes and ore at the same time.
Same thing for Engineering + Herbalism.
Recently I transferred a character who had herbalism and mining as his two professions. When he arrived at his destination server he was able to track minerals and herbs at the same time, and the best part was it persisted through death. Best bug ever.
Primal fire: has recently risen from 20G to 30G, wondering if theres something I missed that has caused the rise (á la vooid crystals) or if its just someone trying to overprice the fairly limited primal fire supply
Recently I transferred a character who had herbalism and mining as his two professions. When he arrived at his destination server he was able to track minerals and herbs at the same time, and the best part was it persisted through death. Best bug ever.
You luck S.O.B! Does it persist through arena though? My tracking things always seem to go away in arena even if I don't die.
You luck S.O.B! Does it persist through arena though? My tracking things always seem to go away in arena even if I don't die.
It persists through anything, except changing your tracking mode in all your forms. I had it too but lost it. A friend of mine still has it.
That it came from transferring is new to me but it makes sense. Both my friend and I transferred our druids and we got it. I so wish I didn't mess it up.
Cow ninjas will rule the world.
Looting DST in a PUG made my day.
Herbalism + Mining is kind of a waste on the same character. You can only track one or the other at any time.
While you might see ore while your tracking herbs or vice versa it's not enough to make it worth it.
Engineering + Mining however is great because you can track motes and ore at the same time.
Same thing for Engineering + Herbalism.
Herbalism + Mining is not a waste if the character is a druid and you have alot of alts with tradeskills that require ore and herbs. A druid is the fastest harvester. If you drop mining or herbalism, you'll have to pick it up with another character and any farming you'll do of that type will be slower. Next to that, you know mines grow on/against hills, just keep your eyes open when you fly over them. Unless you're in netherstorm, but mines are easier to spot there. Next to that, you can switch, as stated earlier in this thread. If you did a fast map run for one type, switch and do the other.
Cow ninjas will rule the world.
Looting DST in a PUG made my day.
Since they will allow Death Knights to start at a high level (55-60??) then they may actually allow them to start with 2 professions at 225 and work from there... They would have to give that opportunity to everyone though or they may use this as a gold sink - let's 100g for 75 skill , 500 for 150 skill, 1000g for 225 etc... They kind of are going this way already by allowing you to switch specialities for a fee, this may be the next step...
Or they might make it a lvl 70+ profession only and make the learning cost really expensive - skill level wouldn't matter then since it would only have high level recipes.
Being able to level a profession cheaper than your suggested "fees" aside, I think Death Knights have some great moneymaking potential regardless of what profession level they start off with (even with none).
Why? Simply because they start off at a level higher than 1. I can't be arsed to level a character to 55 to get Master <Profession>, even though I know I'd make a mint out of Jewelcrafting.
Even if they'd need level 70 to get Grandmaster Enchanting in WOTLK, that's still 40 or more levels you managed to avoid grinding out just to make a disenchant whore.
Being able to level a profession cheaper than your suggested "fees" aside, I think Death Knights have some great moneymaking potential regardless of what profession level they start off with (even with none).
Why? Simply because they start off at a level higher than 1. I can't be arsed to level a character to 55 to get Master <Profession>, even though I know I'd make a mint out of Jewelcrafting.
Even if they'd need level 70 to get Grandmaster Enchanting in WOTLK, that's still 40 or more levels you managed to avoid grinding out just to make a disenchant whore.
I just had a vision of half a dozen alchemist/tailor death knights on each of my accounts doing a transmute and creating a piece of super-duper-mooncloth every day.
Time to start stockpiling herbs and cloth for skilling up...
He was only mid 30s and is currently in his 50s. For some reason, it has lasted for 20+ levels.
my 70 warrior alt with mining/herb has tracking of both. I had mining up, but could see all the littler herbs in terrorkar too. I thought it was just the ui glitching, but glad to know I got a nice bug. And yes it was after xferring to my current server.
@MT chest farming. It's well worth it if you have the gear/spec/mining or a de'r. I have an alt that can de the mats, my rogue is a JC and I have an engineering friend for the injectors. I can pull off an easy 100-150g/hr in just coin, plus a decent amount of cloth, grays to vendor, plenty of greens and the pretty common blue. On our server this means that I have TONS of LPS and about 20 stacks of dust after doing both mongoose and executioner on a couple new weps. If anything, selling the blues and keeping the dust/planars from the greens is enough too. I have about 3-4 guildies that would be on my char non-stop doing this if i gave them my info...pretty insane how much cash you can make for just beasting down 2-3/4 packs.
I searched the thread but didn't find much on this; do any rogues have much experience with farming the MT chests for cash? What kind of cash flow do you generally experience with this? Unfortunately my rogue didn't hit 70 until after the Mech chest nerfs, so I'm just wondering if MT chest farming is worth it versus grinding out signets/arcane tomes.
if your well geared (t4+) and properly specced (5/5mod, prep), its really good G. 50g/hour just from the gold in the chests, plus at least 15 random greens, a shot at some decent blues, and a dozen green/blue quality gems. If your mining/JC, you can really maximize your profits here.
The trick, of course, is to move incredibly fast, not die, and have an exact plan on handling the harder 3 pulls.
I've been able to stealth chests in Mana Tombs as a feral druid. They generally drop 5g a gem and a green so its not bad. The problem is you don't get a lot of them that are easy to access. And when one is near a 3 pull its very difficult to do depending on what 3 mobs it is. Also unless you're an engineer the locked chests screw you pretty good.
The easiest chest in Mana Tombs is the one just past the first boss on the left hand side near the mana leeches. They die pretty easy and you don't take much damage in decent tanking gear. The next easiest is in the first room near the 2 pull on the left side. As long as ya don't grab the pat its pretty easy to kill the two melee guys. Any of the pulls with a healer are near impossible though.
On another note with sufficient tanking gear the second boss is easily soloable so if you're an enchanter yourself that gives ya a shard as well which does help increase the profit.
The first chest in Underbog can also yeild some nice profits. It's a 3-pull, but the mobs are ~64 so they're fairly easy to take out as a rogue and I'd imagine it would be the same for a druid. (usually one of the mobs is a sporebat that can be hibernated) It's also very close to the entrance, and spawns in that location every time (since the old location for the alternate spawn point where you used to be able to grab it without killing any mobs was removed), for very quick in-and-out farming.
There's also a very nice supply or [Ancient Lichen], [Sanguine Hibiscus], and a few Adamantite deposits that can all be farmed without having to kill any mobs.
Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
The first chest in Underbog can also yeild some nice profits. It's a 3-pull, but the mobs are ~64 so they're fairly easy to take out as a rogue and I'd imagine it would be the same for a druid. (usually one of the mobs is a sporebat that can be hibernated) It's also very close to the entrance, and spawns in that location every time (since the old location for the alternate spawn point where you used to be able to grab it without killing any mobs was removed), for very quick in-and-out farming.
There's also a very nice supply or [Ancient Lichen], [Sanguine Hibiscus], and a few Adamantite deposits that can all be farmed without having to kill any mobs.
I couldn't stop laughing after I saw your avatar, you sir are amazing.
The first chest in Underbog can also yeild some nice profits. It's a 3-pull, but the mobs are ~64 so they're fairly easy to take out as a rogue and I'd imagine it would be the same for a druid. (usually one of the mobs is a sporebat that can be hibernated) It's also very close to the entrance, and spawns in that location every time (since the old location for the alternate spawn point where you used to be able to grab it without killing any mobs was removed), for very quick in-and-out farming.
There's also a very nice supply or [Ancient Lichen], [Sanguine Hibiscus], and a few Adamantite deposits that can all be farmed without having to kill any mobs.
Is this the chest right after that first tunnel? Isn't that a 4 pull (if you include the spore bat)? I mean I guess sap/hibernate works but how well geared were you to take it out? Or is it another chest entirely?
I'm surprised nobody has noted the excellent mana mote farming to be had Northwest of Area 52 past the Dranei ruins with the u/d pallies near the edge. You can range up and down this area killing everything and getting as good a drop rate as the overfarmed wraiths closer to A52. The mobs are also weaker and every last one of them drops motes of mana. I seldom see farmers there and they are often under lvl 70 and vamoose when I plop down in partial arena gear.
This has been a favorite of mine, even when places like Nagrand are filled to the brim, this area seems quiet.