Originally Posted by Ihasaflavor
How much money are you planning (should I be planning) to take into the expansion?
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There are many things of value in the game, Gold only being one of them. When it comes to preparing for the expansion, there are several things I plan to accumulate before that day comes:
1) As someone else mentioned, 75K honor and 5K Arena points. Honor is easy to farm if you are opportunistic (Good premades, AV daily, AV weekends) but can be painful if you are trying to grind it alone. Honor carried over from Classic Wow to TBC, and there is no indication they will not carry over into WotLK.
2) All 4 alts at level 70. Leveling from 60 to 70 will not get any easier any time soon. Might as well get it done now and have them all able to go into the next expansion in case I need them.
3) Tradeskills on my alts at or above 370. Being able to craft anything from any profession makes it very easy to adapt to a changing market and allows you to replace other "middle men" with an alt.
4) Epic mounts on alts. I am still not sure how many I want to pay to saddle up, and I may make more informed decisions as more information becomes available.
5) Some starter cash. It takes money to make money, whether it is buying patterns or stocking up on inventory to isolate yourself from price fluctuations, and starting with nothing puts you at a distinct disadvantage. I am guessing 5-10k should be plenty.
Originally Posted by Starfire
What do you guys think about 2.4? Inflation?
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I am not sure how many of you actually have any schooling in economics, but if you are reading this and still in college, I would recommend signing up for a class or two, as I am sure you would find it interesting and educational.
Inflation is caused by one of 4 things: a sudden widespread increase in demand, a sudden widespread drop in supply, an increase of the money supply, or a sudden devaluation of the currency.
1) Sudden widespread increase in demand
A real world example would be the California gold rush of 1849. The discovery of gold in that remote region drove many prospectors out to that region, all needing basic supplies. This sudden demand drove up the price of simple things like clothing, food, and hardware up considerably. Often the only ones to strike it rich during this period were not the gold miners, but the general store owners and people transporting the needed goods into the region.
A WoW example of this is when the gates of AQ were first added to the game. Suddenly, there was a heavy demand for a number of things that normally flowed through the economy, such as cloth and metal. This demand drove up prices for those items and caused the price of the items crafted with those things to rise as well.
A similar spike in demand for enchanting materials drove inflation after the release of 2.3.
2) Sudden widespread drop in supply
A real world example of this would be the disruption of gasoline supplies to the U.S. in the wake of Katrina. The damage caused multiple refineries, drilling sites, and ports where foreign petroleum was offloaded in Louisiana to shut down, significantly disrupting the production and distribution of refined gasoline to large areas of the south. This quickly drove up the price of gasoline across the nation. Fortunately, the disruption was temporary as quick repairs were made. Also, the shortage was somewhat offset by the release of part of the national strategic petroleum reserve. These prevented the crisis from having significant long-term inflationary effects on the nation's economy.
I can't really think of any good widespread examples in WoW, but one isolated example is Thorium after the release of TBC. The price here jumped about 100-200% as miners were all busy working their way through outland. Demand had dropped but not nearly as much as supply had, causing a sudden increase in price. The net affect did not affect inflation across the board, but it did demonstrate how a loss in supply drives the price up.
3) A sudden devaluation of the currency
A real world example of this is in nations that are about to lose a war, such as Germany at the end of World War II. Once it becomes apparent that the government that backed the German Marks was about to be dissolved, people no longer wanted the Marks. As a result, people who had money found it difficult to trade that money for goods and ended up paying very high prices for those goods.
I cannot think of anything in the WoW economy that demonstrates this effect.
4) An increase in the money supply
A real world example is the United States housing market over the last several years. New approaches towards lending and some highly profitable investment schemes that involved buying asset backed loans (i.e. mortgages) on margin resulted in conditions where it was very easy to borrow money to buy a home. This sudden inflow of cash into the housing market drove prices up, causing 10-20% annual inflation in the housing market. This was an unnatural state as the rest of the markets around it were only experiencing 2-4% annual inflation. The increase in the Prime Rate eventually caused many of the mortgage investment schemes to cave in on themselves, resulting in margin calls, forced sales of mortgages on the open market, heavy losses for banks and investment houses invested in these schemes, and the sudden loss of available credit now being experienced across the nation.
This is really the cause of inflation that you are looking for with the release of 2.4 and the addition of more daily quests. It certainly happened with the release of the expansion, but not as much since. The essential question is will 2.4 significantly increase the amount of money in the WoW economy. In order to determine that, let's look at how money moves into the economy and how it leaves the economy.
Sources of Gold in the economy. These are things that cause the game to create a new piece of gold that never existed (not just transfer it from one player to another):
1) Gold dropped by mobs
2) Gold rewards for quests (including dailies)
3) Gold received for vendoring items
Sinks of Gold in the economy. These are things that cause the game to destroy a piece gold:
1) Auction House Fees (5% of everything sold on the AH adds up quickly)
2) Epic Flying Mounts
3) Respecs
4) Items bought from vendors (vials, thread, food, water, reagents, ammo)
5) Skill training
What is important to notice here is that most of the traditional ways of making gold really do not actually create gold in the economy, they typically remove gold. For example, if I mine a bunch of adamantite, prospect it, cut the gems and sell those gems to someone on the AH who then sockets them, no gold is created, but the AH does take its 5% out of the economy.
Before TBC was released, most people had epic ground mounts and few people were respec’ing. This left very few gold sinks in the game, and the gold dropped by mobs or gotten from vendors was greater than the amount leaving the system. The slow accumulation of gold caused steady inflation.
When TBC was first released, many people earned a lot of gold by doing quests during the course of leveling. This injected a lot of gold into the system causing a sudden and swift inflation. However, as they started reached 70 and began buying epic mounts, the loss of gold in the system began to cause deflation.
With the introduction of Arena's suddenly a large number of people began respec’ing 2-4 times a week from PvE to PvP specs between raiding days and arena days. This put another huge drain on the system.
Over the last 8 months or so, I would say most prices have been dropping (with the exception of the 2.3 release), and I would blame this on a decreasing money supply in the economy. Dailies have helped this, but I still see a lot of prices dropping as more people get more competitive for a smaller pool of cash. A sudden availability of more quests will certainly not have in instant effect on the economy. It may have a small long-term effect of slowing down deflation, but I don't expect it to change the direction and cause inflation.
Alright, I think I have rambled on enough in this post. If you have questions or want to discuss things further, feel free to contact me on the Titans of Azeroth forum (profile link). Oh, and we are recruiting (5/5, 9/9).