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03/19/08, 6:54 AM
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#2151
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Hardcore Orc
Orc Warlock
Magtheridon (EU)
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Originally Posted by TheCutlery
I've seen 2 procs total since they "Fixed it" and also 2 procs the entire time I've had it, which started around Thanksgiving. It is the biggest pile of dog crap in the game. I'm still almost 3 primal mights down from my initial investment.
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Not really. It's all random. Someone wins, and someone lose.
I've gotten about 5-6 procs this month alone. Often proccing x4 and x2 (never seen x3 or x5).
Transmute Mastery is a great spec for those with alts that just hang around in the big cities doing nothing. Especially since Alchemy is so easy to level. Just log in, transmute and log out.
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03/19/08, 7:01 AM
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#2152
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Von Kaiser
Human Warlock
Deathwing (EU)
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There has recently been a large influx of people farming for the book on Deathwing (EU) and the prices are getting crazy, recently one was up on the Neutral AH for 2k gold for a friend to buy and someone else took it and alot of others were equally exasperated at not having got it. I'd immagine if you shopped around a bit you really could find someone willing to pay upwards of 3k gold. People have insane amounts of gold and these vanilla-wow rarities are extremely popular.
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03/19/08, 7:01 AM
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#2153
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Banned
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Originally Posted by TheCutlery
I've seen 2 procs total since they "Fixed it" and also 2 procs the entire time I've had it, which started around Thanksgiving. It is the biggest pile of dog crap in the game. I'm still almost 3 primal mights down from my initial investment.
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While I was transmute I made a few flasks for the helluva it.
Before I had gotten my first transmute double I learned two new flask recipes. Seeing the return rate was so low, I was really hoping to get at least an extra might a week.... alas not so. So I converted to elixir mastery, one reason was to support my casters, and I only do transmutes for myself, usually shadow->fire. Learned three other transmutes too.
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03/19/08, 9:13 AM
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#2154
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Glass Joe
Night Elf Hunter
Lightbringer
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Having recently discovered the joy of farming Gorefiend trash, I was wondering if anyone has succesfully managed a split-pull to kite Bloodboil trash. The Bonechewer Blade Furys are slightly faster than Aspect of the Cheetah, so not kiteable. The Mutant War Hound is slow though, so if there were some way to split it from the main group, it could be farmed.
We're 4/9 BT and clearing through Gorefiend in a single night so my hopes of farming that trash are dashed. And since we're now focused on Archimonde I won't be seeing Sharaz trash anytime soon.
Any thoughts? Am I missing any other trash that can be farmed post-Gorefiend, pre-Bloodboil?
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03/19/08, 10:50 AM
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#2155
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Piston Honda
Undead Warlock
Twisting Nether (EU)
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Originally Posted by bznotins
Having recently discovered the joy of farming Gorefiend trash, I was wondering if anyone has succesfully managed a split-pull to kite Bloodboil trash. The Bonechewer Blade Furys are slightly faster than Aspect of the Cheetah, so not kiteable. The Mutant War Hound is slow though, so if there were some way to split it from the main group, it could be farmed.
We're 4/9 BT and clearing through Gorefiend in a single night so my hopes of farming that trash are dashed. And since we're now focused on Archimonde I won't be seeing Sharaz trash anytime soon.
Any thoughts? Am I missing any other trash that can be farmed post-Gorefiend, pre-Bloodboil?
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Not really, tell your guild that for the sake of progression they should leave Teron trash alive, grab 15 man and clear through all the remaining trash, every day or night. That will provide your guild with gems, epics and also the required Hearts of Darkness for Mother-free-kill. And those with extra free time can go solo it still for extra money.
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03/19/08, 11:12 AM
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#2156
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Von Kaiser
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Originally Posted by Angeron
Mind providing the due diligence backing this belief up then? I don't mean to come off as dismissive of your opinion, but you don't provide a compelling argument for either of your claims.
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The belief (as stated in an earlier post) is the Blizzard wants the prices of cut gems to drop significantly. This was posted back when some JCs were still talking about stocking up on cut gems in order to take advantage of the spike in demand along with the launch of Season 4.
My comment that "you should be 100% cash" was perhaps a bit too broad. It was intended for the JCs who were participating in the discussion. What I meant was that "Jewelcrafters should have 0% cut gems in stock" because cut gem prices are unlikely to recover, and it will be more profitable to have a large cash position to take advantage of opportunities.
In fact, prices have dropped so much that I'm already buying. I've purchased a few of the 'fire sale' items. It's hard to lose money buying Adamantite Ore at 11G per stack. Or the recipe for Delicate Living Ruby for 250G.
People are panicking. Fortunately, I have a large cash position that allows me to take advantage of the opportunities in an irrational market. :-)
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The auction house is my favorite form of PvP.
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03/19/08, 12:10 PM
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#2157
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Glass Joe
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Regarding the fish boss in ZG:
Originally Posted by Tauftamir
He's also solo-able with a very well geared warrior chaining Major Frost Protection Potions, but this is a very risky strategy and killing him in the gear required takes a long time.
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This is all I do for money as a prot warrior. ZG is my haven and considering it resets so often, its a steady enough income. I will fish Pure Water spawns in Nagrand and make Major Frost Protection Potions with some of the Primals I get (takes about 10 mins roughly). I use 8-10 potions per fish boss kill. With my gear, I only take the frost damage from the boss.
I wouldn't call the kill risky, I actually find the fight harder to do if anyone else is with me o_O. Takes about 20 minutes to kill him solo for a chance at a 1k-2k gold profit. However, if the book doesn't drop, its a total waste of time because he drops no money
Then I go on over to tiger boss, solo him with a bit of concentration on heal interrupts and make some cash plus a chance at a mount 
Then I head over to panther boss, and solo her really easily in about 10 minutes. (Panther-Hide sacks aren't really Unique-Equipped oddly, so my whole person/bank it kited out in free 18 slots)
Haven't tried solo'ing Mandokir yet, though I hear its possible.
So, in about an hour's time I can net about 150g if I'm unlucky, or if I get what I really wanted I can make 1.2k-2k gold.
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03/19/08, 1:29 PM
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#2158
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Piston Honda
Undead Warrior
Boulderfist
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Originally Posted by Dappa
Not really. It's all random. Someone wins, and someone lose.
I've gotten about 5-6 procs this month alone. Often proccing x4 and x2 (never seen x3 or x5).
Transmute Mastery is a great spec for those with alts that just hang around in the big cities doing nothing. Especially since Alchemy is so easy to level. Just log in, transmute and log out.
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The toon with Transmute Mastery is my wife's hunter. She's technically my 3rd alchemist. Since I have an elixir and soon to be potion, I figured it was fine to get her transmute mastery since that's all I'd be doing with her.
I transmute daily. I don't remember exactly when I got the quest done, but it was around thanksgiving. Obviously it was broken for awhile, but I've still gotten 2 procs since they "Fixed it," what, 3 months ago? I think 90 transmutes is a big enough sample size to say it sucks. Especially when I can routinely get 25 pots out of 20 mats on any other spec.
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03/19/08, 1:53 PM
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#2159
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Von Kaiser
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Originally Posted by TheCutlery
The toon with Transmute Mastery is my wife's hunter. She's technically my 3rd alchemist. Since I have an elixir and soon to be potion, I figured it was fine to get her transmute mastery since that's all I'd be doing with her.
I transmute daily. I don't remember exactly when I got the quest done, but it was around thanksgiving. Obviously it was broken for awhile, but I've still gotten 2 procs since they "Fixed it," what, 3 months ago? I think 90 transmutes is a big enough sample size to say it sucks. Especially when I can routinely get 25 pots out of 20 mats on any other spec.
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Maybe Transmute spec needs to be more like Tailoring spec? Long cooldown, definite double-creation?
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03/19/08, 1:56 PM
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#2160
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Von Kaiser
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This post was a couple pages back but I think it brings up a very interesting concept of maximizing the number of items sold on the auction house versus minimizing the time spent managing the sales:

Originally Posted by deneba
Those drastic undercutters are doing more than pissing off the established sellers for that item. They're also widening the market--enticing a much wider pool of players to bid and buy. This is what I did with shells and arrows: when I first began listing at 1g50s/stack and less, all the people who'd been listing for 3g and up for months began sending me ingame mails attesting to how they had been able to sell 10 stacks every day at 3g each and I should too because people will buy. And I thought, "well some people might, but I'd never buy it.... I'd buy it for 1g50s each though, and it appears that I can craft and sell it for that and still make some profit so why not try to target someone like ME rather than a fictional well-heeled buyer whose existence my competitors were attesting to?" It's worked out very well for me in my one small niche, and I'd like to throw this out as a consideration to others that sometimes undercutting does more than irritate the incumbents. Sometimes it doubles or triples the size of the market.
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Some sellers may not be interested in increasing the size of the market though. I personally greatly prefer to sell some items for a higher profit each than lots of items for a smaller profit each. Why? Simple - the time involved. I only have so much time per day that I'm willing to spend crafting stuff and usually the amount I'm crafting either matches or is less than the current auction house demand for an item. As long as what I'm making is selling, it doesn't matter to me whether I could make three times the money in twice the time - I just don't have the time to spend on it. One big downside to my approach is that I'm driven out of markets pretty easily by anyone willing to flood the auction house with cheaper items - that's ok, I just move on to something more profitable.
I'm somewhat dubious of the model of selling lots of items for a small price: In the example you gave you changed the selling price of adamantite arrows from 3g to 1.5g. Let's say you make 60 silver profit on selling them at 1.5g vs 2g profit selling them at 3g (only 2g instead of 2.1g profit to allow for the bigger ah cut). Let's also say you triple the market from 10 stacks a day to 30 stacks a day. That means instead of making 10 x 2g = 20g a day, you now make 30 x .6g = 18g a day while spending three times as long crafting items, putting them up on the ah, and finding new raw materials to craft more.
Your model definitely can work - if I assume the size of the market quintupled instead of tripled, you'd be making 50 x .6g = 30g a day. This is a 150% profit increase for a 500% time increase which may or may not be worth it to most WoW players.
Here's another example to illustrate the time it can take make low-profit items: On my server, uncut azure moonstones sell for 30-40 silver. There are usually several people who flood the market with cut solid azure moonstones for around 70 silver - so let's say they are making 30 silver profit per gem after the ah cut. It takes 5 seconds to cut each gem. When you consider the time it takes to put gems up on the ah, retrieve the money from the mailbox and run back and forth between bank/ah/mailbox, I think it's fair to assume that each gem takes 10 seconds "processing time" total. So, 30 silver for 10 seconds = 1.8g a minute = 108g an hour. That's ok money but probably most people can make more doing something else.
I stop selling items when the profit margin gets below a certain amount - this means I switch around what I'm selling quite a bit and look for markets where there isn't a lot of competition. Unfortunately, as we wait for the next patch, the number of sellers in the ah has gone up, while the number of buyers has gone down which makes it harder to find profitable markets. My current well selling items are specific blood garnet cuts. I've been virtually the only one selling delicate, runed and teardrop blood garnets on our auction house which allows me to sell those gems for 4.5g each. Uncut blood garnets on our ah go for around 0.5-1.3g, so I'm making at least 3g profit per cut. This is a cutting fee I'm happy with - I have no desire to enter the more crowded bold/bright blood garnet market where I'd be making only 1g profit for spending the same amount of time cutting the gem and putting it up on the ah. (Another nice thing about selling the blood garnets for 4g+ is that I believe this will match or exceed their value when 2.4 comes out. This allows me to keep on selling and making profit now instead of just stockpiling them in anticipation of 2.4 price shakeups.)
Last edited by Tagamogi : 03/19/08 at 2:22 PM.
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03/19/08, 2:56 PM
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#2161
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Glass Joe
Blood Elf Paladin
Argent Dawn (EU)
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Hi, i would like to ask for some advice from you guys. I have started on a new server and i currently have a lvl 70 Paladin (crusader Aura) with Mining/Herbalism Spec. Playing Ah somehow never worked greatly for me but from what i read here i think i can manage some. The thing is as a Gatherer i have all the tools i need but i m lacking epic flying mount. I have lik 450g money which is pretty low. And before i begin to read this treat i was thinking about droping herbalism in favor of Jewelcrafting.
But with 2.4 so close and epic gems for BoJ's would JC still be viable source of income to me (i have to buy rare recipies etc..) , Which course of action should i take? any advice would be welcome.
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03/19/08, 3:19 PM
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#2162
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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I'd grind your mount first instead of dropping a ton of cash on a new profession.
Even if you don't spend the money in AH, you will spend the time gathering the mats yourself.
Making money is easy - spend less than you make. Most people suck at that bit which is why they sit on 50g all the time. Take the time to acquaint yourself with the Auction House prices on your server as well and you might snap up a couple bargains.
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03/19/08, 3:58 PM
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#2163
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Glass Joe
Human Warrior
Boulderfist (EU)
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Does anyone have any idea of what the prices for primal nethers and nether vortexes will be when patch 2.4 comes live?
Knowing these prices would be really helpfull to make some choises...
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03/19/08, 4:31 PM
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#2164
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Bald Bull
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Originally Posted by Fujitsi
Does anyone have any idea of what the prices for primal nethers and nether vortexes will be when patch 2.4 comes live?
Knowing these prices would be really helpfull to make some choises...
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Well we have estimates. Most people sell the use of their nether for 50g or so, so the price will only go down next patch once they can be freely traded. I doubt by that much though, so I'm targeting 35g to 40g. No one smart will trade badges for nethers.
For Vortex, they will come almost exclusively from people trading 15 badges, after the latent supply from random SSC/TK raiders is more or less used up. Since the best other use of 15 badges is to buy a Crimson Spinel and spinels are in far higher demand, a vortex will cost no more than a spinel does after the patch.
So what will spinels cost? I'm going mostly with a gut instinct of 200g to 250g, which pegs vortex prices at 200 to 225g. But it's really just a number I extracted out of my nether regions.
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03/19/08, 4:39 PM
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#2165
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Glass Joe
Blood Elf Priest
Stormrage (EU)
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Originally Posted by Cirocco
And like everything that uses the RNG that quoted 14% could very well entail many many more ZG resets. I I think we did ZG every reset with my pre TBC guild without ever seeing the book drop and two mage friends did ZG for months recently until they got it.
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This is true; but it does not make it any more or less worth farming, just more of a risk, with more of a potential payback. (Which is itself moot, I guess, as you can only do it once every three days.)
Since I'm replying to another Stormrage Horde player, here's my tip (which while I know is applicable to Stormrage, but could well be on other servers too - just depends how many people are already) for how to exploit the imminent 2.4 patch: [Wind Scales]. Noone seems to be farming them, I rarely see them in the (Horde) AH, there's a nice focused group of mobs that drop them, even now they're worth farming at the prices they sell for and after the patch comes out the amount needed for the new recipes is going to push the price up a whole cockload higher. As someone recently pointed out, people aren't just going to be wanting materials quickly for the new craftables, there'll be less people actually farming the materials.
[Incidentally, I'm up for healing or DPSing once every three days if you don't already have someone, Cirocco!]
Originally Posted by tedv
Well we have estimates. Most people sell the use of their nether for 50g or so, so the price will only go down next patch once they can be freely traded.
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This is not necessarily true.
Last edited by Finja : 03/19/08 at 4:44 PM.
Reason: added response to tedv's statement that primal nether prices will only go down post-patch
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03/19/08, 4:42 PM
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#2166
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Pities the fool
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Spinels will settle under 200g on most servers (my prediction). I'm betting 100-125g for most uncut gems; cut ones add 15-30g, depending on the cut. The Revered/drop Scales recipes (the ones that are Revered/Exalted Sun rep) will be more to cut, since less people will have them.
On a server like Shadowsong, the THREE raiding jewelcrafters Horde-side will make a killing cutting gems on the first few days after the vendor makes gems available. After that, it'll taper off as everyone grinds Sun rep and gets all the recipes.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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03/19/08, 5:07 PM
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#2167
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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My gold making really comes from my JC alt. Between farming ore and prospecting the adamantite I get, I rake in an obscene amount of money each week. Maybe I'm just amazingly lucky, but over the last thousand or so prospects I've gotten an average of one blue gem per 4 prospects (one blue per stack), which has lead me to simply buy 400-500g worth of ore off the AH each day and then prospect it for the gems. Even at inflated prices of 28-30g per stack, I tend to make a profit of roughly 25-50% of my initial investment. Unless of course I get stuck with a bunch of talasites.
Of course the downside to this is that it requires most of the exceedingly rare world drop blue quality designs to be truly effective, otherwise you only get about 3-4g profit off each stack of ore, rather than 10g or more.
Also, while not a dedicated gold making strategy, something I always do is make bandages out of all the cloth I happen to come across. The market for netherweave on my server is stable, but exceedingly slow and you only get about 3.5g per stack, but if you make that same stack into heavy netherweave bandages and vendor it, you get 3g. While you lose 50s by not auctioning it, if you factor in the AH cut, the time required for it to sell, and possible relisting fees, you actually get the same amount, if not more, by simply by vendoring the bandages.
So remember next time you need to get rid of 40 stacks of netherweave, that bandages vendor for more than the cloth they are made out of.
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03/19/08, 5:12 PM
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#2168
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Von Kaiser
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Originally Posted by tedv
Well we have estimates. Most people sell the use of their nether for 50g or so, so the price will only go down next patch once they can be freely traded. I doubt by that much though, so I'm targeting 35g to 40g. No one smart will trade badges for nethers.
For Vortex, they will come almost exclusively from people trading 15 badges, after the latent supply from random SSC/TK raiders is more or less used up. Since the best other use of 15 badges is to buy a Crimson Spinel and spinels are in far higher demand, a vortex will cost no more than a spinel does after the patch.
So what will spinels cost? I'm going mostly with a gut instinct of 200g to 250g, which pegs vortex prices at 200 to 225g. But it's really just a number I extracted out of my nether regions.
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If you think that nethers will go for 35g to 40g and spinels/vortexes for 200g, that's a pretty large difference in price-per-badge. Anyone needing nethers will simply get 5 more badges, sell a vortex/spinel and buy the nethers. I think we'll see a equilibrium where the vortex/spinel price is closer to 150% of the nether price. This is assuming (as you do) that nethers can still be sold; either the nether price will increase or vortex/spinel price will decrease.
I'm possibly making some other simplifying assumptions here that make me really wrong.
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03/19/08, 5:18 PM
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#2169
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Great Tiger
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Originally Posted by tedv
Well we have estimates. Most people sell the use of their nether for 50g or so, so the price will only go down next patch once they can be freely traded. I doubt by that much though, so I'm targeting 35g to 40g. No one smart will trade badges for nethers.
For Vortex, they will come almost exclusively from people trading 15 badges, after the latent supply from random SSC/TK raiders is more or less used up. Since the best other use of 15 badges is to buy a Crimson Spinel and spinels are in far higher demand, a vortex will cost no more than a spinel does after the patch.
So what will spinels cost? I'm going mostly with a gut instinct of 200g to 250g, which pegs vortex prices at 200 to 225g. But it's really just a number I extracted out of my nether regions.
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We're just going to agree to disagree I suppose. Nethers are not going to be created any more frequently (well slightly because heroic magister's terrace will be popular for a month), but they are about to get a lot more useful. Current nether waste -- no one picks it up -- is awfully low. Sure there are some in banks and there'll be a bit of a glut at first.
I expect nether prices will rise over time and not fall. If a spinel has a badge equivalent value of 15g per badge (15 x 15 = 225,) and a nether costs 10 badges, you are right no one will trade in badges for a nether unless nethers are worth 150g. However, people do trade badges for nethers now. In fact, it happens fairly regularly.
I expect the price of a nether to rather quickly rise from the "glut price" to 2/3 or more of the "nether equivalent" price of a spinel. And I have a tough time imagining spinels holding much above 150g. Badges seem like they are going to flow like water. While spinels will likely start fairly high, they are going to come down fairly quickly.
I think nethers rise toward 100g and perhaps above. And that spinels come down below 200g toward 150g. Vortexes can't realistically cost any more than spinels because badges are going to be a fairly readily available currency. Within 2-3 weeks, too many of us can make sure vortexes are available if they are priced too high.
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03/19/08, 5:23 PM
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#2170
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Piston Honda
Orc Death Knight
Moonglade (EU)
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Originally Posted by constantius
On a server like Shadowsong, the THREE raiding jewelcrafters Horde-side will make a killing cutting gems on the first few days after the vendor makes gems available. After that, it'll taper off as everyone grinds Sun rep and gets all the recipes.
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Wouldn't it take enough time for the jewelcrafting recipe/gem vendor to become available, for most people to already get enough reputation with the shattered sun to buy the recipes as soon as the vendor spawns? The high cost of the recipes will of course make most people not bother, except perhaps with the most popular recipes.
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03/19/08, 8:35 PM
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#2171
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Von Kaiser
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Originally Posted by Oafijev
If you think that nethers will go for 35g to 40g and spinels/vortexes for 200g, that's a pretty large difference in price-per-badge. Anyone needing nethers will simply get 5 more badges, sell a vortex/spinel and buy the nethers. I think we'll see a equilibrium where the vortex/spinel price is closer to 150% of the nether price. This is assuming (as you do) that nethers can still be sold; either the nether price will increase or vortex/spinel price will decrease.
I'm possibly making some other simplifying assumptions here that make me really wrong.
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Your simplifying assumption is that Primal Nethers and spinels can only be obtained through badges. Nethers are easily obtainable at the end of every heroic run as well as some regular instance runs. Meanwhile, spinels are harder for the average player to obtain via T6 raiding. Pretty much up until WotLK, I think that nearly all people will stop buying nethers altogether. The market as a whole will rely solely on the supply of nethers dropping from heroic and normal instances. This may cause the value of nethers to rise slightly, but not anywhere near their former glory of 150-200g since the demand for nethers isn't really increasing. Meanwhile, most people will be saving badges for the new badge gear, while the rest will be using them for spinels. This will of course drive spinel prices down, but that price shouldn't reach low enough to make people even consider spending badges on devalued nethers.
Also, the popularity of heroics should rise once people can readily exchange heroic badges for T6 gear. This will inadvertently increase the supply of dropped nethers, offsetting the loss in supply from people not spending badges on nethers anymore.
Of course, all of this is entirely dependent on the assumption that the supply of badges won't be high enough to drive epic gem prices into the ground. I feel this is a reasonable assumption, given the fact that a large majority of WoW players aren't decked out in epic-gemmed gear yet.
Last edited by Icywind : 03/19/08 at 8:44 PM.
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03/19/08, 8:59 PM
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#2172
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Glass Joe
Orc Warlock
Lightning's Blade (EU)
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What? I've been making 150g off nethers easily, the entire time. Simply buying the ten primal manas yourself to craft a runic spellthread makes for a 150g profit if not more, if you manage to get the primal manas cheap. Runic spellthreads sell for +-300g on this server. Granted, it requires a small investment, but 200% return on said 150 gold investment.. Can't say no to that.
The reason you net +-100g more than by just selling the nether, is probably partially laziness and partially safety of the buying party. Getting someone to craft a runic spellthread after gathering all the materials can be a fuss - and that said person is able to scam you and get your 10 primal manas. This last part is less of an issue if you are in a respected guild, but there's always a slight amount of mistrust.
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03/19/08, 9:10 PM
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#2173
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by Zeuter
What? I've been making 150g off nethers easily, the entire time. Simply buying the ten primal manas yourself to craft a runic spellthread makes for a 150g profit if not more, if you manage to get the primal manas cheap. Runic spellthreads sell for +-300g on this server. Granted, it requires a small investment, but 200% return on said 150 gold investment.. Can't say no to that.
The reason you net +-100g more than by just selling the nether, is probably partially laziness and partially safety of the buying party. Getting someone to craft a runic spellthread after gathering all the materials can be a fuss - and that said person is able to scam you and get your 10 primal manas. This last part is less of an issue if you are in a respected guild, but there's always a slight amount of mistrust.
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For the record, if you are ever "scammed" Blizzard will restore the item and punish the offender, as long as it was agreed too in-game and the agreements are crystal clear.
I had a dispute with someone over 50g and a scam. Reported it to a GM. Got my gold back within 2 hours and the offender supposedly got a 3 hour suspension.
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03/19/08, 9:25 PM
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#2174
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Glass Joe
Orc Warlock
Lightning's Blade (EU)
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Originally Posted by Starfire
For the record, if you are ever "scammed" Blizzard will restore the item and punish the offender, as long as it was agreed too in-game and the agreements are crystal clear.
I had a dispute with someone over 50g and a scam. Reported it to a GM. Got my gold back within 2 hours and the offender supposedly got a 3 hour suspension.
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Ah, so they changed the policy! About bloody time.
About legion hold, I've farmed it for a couple of hours today with my felguard lock with VST, so my felguard takes greatly reduced damage from any shadowbolt that might hit him. The kill rate is high, but I still have the feeling the gold is trickling in slower in the end than by simply scanning the AH and processing materials. It's more of a way to pass time while my current market niches are saturated than to seriously gain a lot of gold, unless you get very lucky and get a world drop epic or an expensive JC design. I could imagine things speeding up with the healer method, especially as either destro or affliction. Destro can simply 2-, or with good enough gear or with a crit, 1shot everything, and affliction can be done while on the run, while the healer loots everything. A resto druid would be ideal, since HoTs can be cast whilst on the run as well. Now to find a pocket healer..
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03/19/08, 9:30 PM
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#2175
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Von Kaiser
Human Warlock
Feathermoon
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Originally Posted by Tagamogi
Some sellers may not be interested in increasing the size of the market though. I personally greatly prefer to sell some items for a higher profit each than lots of items for a smaller profit each. Why? Simple - the time involved. I only have so much time per day that I'm willing to spend crafting stuff and usually the amount I'm crafting either matches or is less than the current auction house demand for an item. As long as what I'm making is selling, it doesn't matter to me whether I could make three times the money in twice the time - I just don't have the time to spend on it. One big downside to my approach is that I'm driven out of markets pretty easily by anyone willing to flood the auction house with cheaper items - that's ok, I just move on to something more profitable.
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I think this is a fair argument. It certainly is valid when crafting time is directly proportional to number of items. Practically speaking, with things like projectiles, it has not been an issue. Crafting 20 stacks vs. 60 is just an adjustment in how long I afk, so going for higher volume, lower profit margin has not been much of a problem for me. On the flip side it's allowed me to [generally] avoid several issues: I myself don't get undercut much because my prices are already so low and it's not worth others' time to compete, and I'm much more likely to get a "I've been buying your shells/arrows forever, love the price, can you send them to me regularly?" ingame mail which drastically increases the volume once you have a few regular paying customers. The biggest challenge has been getting the raw materials at suitably low price but I've found that by acquiring the raw materials when I see them at low prices, even if I have plenty on hand, I can weather temporary price increases. As some others said, I don't think this model would work well for cooldown items like primal mooncloth, nor gems.
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