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11/14/07, 5:30 PM
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#301
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Glass Joe
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Ritual of Refreshment - Requires 2 Arcane dust to Summon, requires 2 players to summon (just like warlocks HS), and has 50 charges or lasts 5 minutes. Each charge gives you 20 stacks. When eating this, it regens health and mana at the same time. I don't know what I'm going to do for an hour before the raid now. 
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11/14/07, 5:47 PM
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#302
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Glass Joe
Draenei Shaman
Ahn'Qiraj (EU)
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All the fuss about GCD, I call bullshit.
I have 120-150ms I can easily frostnova a target, spam FB until GCD is ready, then while FB is casting spam Ice Lance and it gets off immediatly after the frostbolt is cast. I also was in AB with a much higher Ping and nothing was different.
My guess: Whiners didn't delete their addons/macros, action bar addons messing with the new way of casting spells.
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11/14/07, 5:48 PM
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#303
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Honorary Toastr
Night Elf Priest
Dragonblight
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Yay! I fail.
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11/14/07, 5:50 PM
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#304
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Glass Joe
Tauren Warrior
Bonechewer
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Originally Posted by constantius
This happened to us, and also, when we went to clear Kara for badges post-BT last night, Netherspite nuked us while we were setting up for Prince ... 20 minutes later. No idea why. No-one took damage, just random Netherbreaths flying everywhere.
As far as the issues with badges: *every* chest that drops badges is broken. They didn't tag the badges as being loot, so as soon as the "real" loot is taken from the chest (i.e. the /greed roll completes and someone gets the items), the chest despawns, regardless of whether or not you've taken your badge(s) yet.
This has been confirmed for Chess (in Kara; 3/10 people looted before it despawned), Ramparts (guildies ran it yesterday), and Mech (gatekeeper keys). Just run on FFA and take all badges before distributing loot until Blizzard fixes this clear oversight.
Romulo & Julianne has been confirmed by a GM to be bugged, and are not dropping badges at all. This is unintentional, and an Item Specialist will restore your missing 2 badges if you care enough to go through the process.
Beast boss in Karazhan does *not* drop badges, so the total number for a full clear is only 22, not 23.
Attuman - 1
Moroes - 2
Maiden - 2
Opera - 2
Nightbane - 2
Curator - 2
Illhoof - 2
Aran - 2
Chess - 2
Netherspite - 2
Prince - 3
2.5 hours, 70g, and 22 badges. It was a nice way to end the night. Too bad they didn't make a couple of nethers drop too (Nightbane and Prince would have been good, and firmly planted heroics in "yesterday's news").
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Can confirm the OZ opera event drops badges as normal and didn't run into any issues with badges from chess last night. Chess may be bugged but from my expierence last night it worked exactly as it should have.
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11/14/07, 5:51 PM
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#305
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Glass Joe
Tauren Warrior
Bonechewer
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Originally Posted by Starfire
Opera doesn't give 2 badges. Atleast we didn't get any from Romeo and Juliet.
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you obviously missed the part of the text in the quote you copied about gms confirming Romule and Julianne being bugged and not dropping badges
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11/14/07, 5:54 PM
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#306
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Von Kaiser
Night Elf Hunter
Demon Soul
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nm.
Last edited by volant : 11/15/07 at 9:41 AM.
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11/14/07, 5:57 PM
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#307
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Von Kaiser
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Originally Posted by Veryberry
All the fuss about GCD, I call bullshit.
I have 120-150ms I can easily frostnova a target, spam FB until GCD is ready, then while FB is casting spam Ice Lance and it gets off immediatly after the frostbolt is cast. I also was in AB with a much higher Ping and nothing was different.
My guess: Whiners didn't delete their addons/macros, action bar addons messing with the new way of casting spells.
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Thanks for being constructive. Your anecdote was entertaining. If you're interested in seeing what the fuss is about (without guessing), check this out: Altitis: Global Cooldown 2.3 Revisited
It's a pretty good summary of how casting behavior has changed.
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11/14/07, 6:03 PM
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#308
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Glass Joe
Draenei Shaman
Ahn'Qiraj (EU)
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Originally Posted by Edghar
Thanks for being constructive. Your anecdote was entertaining. If you're interested in seeing what the fuss is about (without guessing), check this out: Altitis: Global Cooldown 2.3 Revisited
It's a pretty good summary of how casting behavior has changed.
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Oh really? So isn't spamming Ice Lance while casting Frost Bolt supposed to show that behavior?
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11/14/07, 6:04 PM
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#309
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Von Kaiser
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Originally Posted by Grimaldus
Can confirm the OZ opera event drops badges as normal and didn't run into any issues with badges from chess last night. Chess may be bugged but from my expierence last night it worked exactly as it should have.
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The Crone from the Oz Opera event correctly dropped 2 badges for us last night.
Most of our raid missed out on our badges from chess, as the chest despawned immediately after the 2 BOPs were looted, as reported by others.
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11/14/07, 6:13 PM
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#310
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Glass Joe
Tauren Warrior
Bonechewer
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Originally Posted by rbbrdckybk
The Crone from the Oz Opera event correctly dropped 2 badges for us last night.
Most of our raid missed out on our badges from chess, as the chest despawned immediately after the 2 BOPs were looted, as reported by others.
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Ok, that makes sense. Only bug we had which i figured was common enough bug at times prepatch was it said I had won (King Defender in this case, oh happy dance) didnt autoloot for some reason. By time I looted it everyone else had looted their badges before hand.
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11/14/07, 6:24 PM
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#311
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Don Flamenco
Undead Warlock
Wildhammer (EU)
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Originally Posted by Nethaera
Just so everyone aware, there was a bug fix that unintentionally didn't make it into the release patch notes, but has been added into the bug fix listing on the forum as well as is being added onto the Web version of the patch notes.
Here is the actual note for you in regard to this-
• Fixed a bug in which Hunters were able to disengage from combat using Feign Death during boss encounters.
Please note that this should only apply for when you are engaged in a boss fight and shouldn't affect trash mobs.
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WoW Forums -> WTB FD Drink
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Originally Posted by Nethaera
I was just about to get to this one. This was another bug fix that unintentionally didn't get into the patch notes. It's getting added in now in order to clear up the confusion. Here is how the note actually reads:
• Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.
Being able to double-trap was not intended to happen so the bug has been corrected. As always though, constructive feedback on changes are always welcome. What should happen is if you trap another target, the first trap should release much like what happens when a Priest Shackles Undead or a Mage Polymorphs a target.
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WoW Forums -> WTB Double Trapping
Ouch, hunters am pwned etc.
Last edited by Tacitus : 11/14/07 at 6:32 PM.
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11/14/07, 6:31 PM
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#312
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Don Flamenco
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Originally Posted by Grimaldus
Ok, that makes sense. Only bug we had which i figured was common enough bug at times prepatch was it said I had won (King Defender in this case, oh happy dance) didnt autoloot for some reason. By time I looted it everyone else had looted their badges before hand.
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This is the case with all chest-based badge problems. The three currently affected chests are:
- Heroic Mechanar cache, after defeating the two mini-boss demons
- Heroic Ramparts dust-covered chest, after defeating Vazruden and Nazan
- Chess event
I spoke to a GM about it after my heroic ramparts chest poofed on me last night, and then had my ticket elevated to a specialist (circa last night, approx. 12am PST). I've still got my ticket open now (2:30pm, PST), but the GM said the specialist would be able to reimburse me the missing badge. The current workaround is indeed to wait until everyone gets the badges from the chest before looting any other items in the chest.
You can petition a GM if you don't get your badges, but be mindful that it is likely to take a while.
On another note, has anyone tested out the new threat modifiers for Mortal Strike and Bloodthirst with Tactical Mastery? I've been keeping my warrior specced 33/13/15 for a while (a decent pvp/pve hybrid spec), so this is naturally curious to me. I tried using MS while tanking in a number of situations, but I don't think I've seen any definitive differences either way.
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11/14/07, 6:38 PM
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#313
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Von Kaiser
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This change seems fine to me. I never understood why hunters were allowed to change gear mid fight while all other classes were restricted from doing so. Especially when you consider that EVERY class used to change trinkets out during cooldowns back in the day and the change was made for exactly this reason. I don't think FD+Drink is overpowered (let's face it the hunter is kind of terrible if they can't sustain their DPS through the whole fight), but its clearly unintended for gear swapping.
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11/14/07, 6:43 PM
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#314
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Tree Hugger
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The bad behavior happens when you cast an instant cast spell then spam another instant cast spell. You can get caught by a return server message saying you can't cast that will prevent you from casting when the GCD ends. As a merrily hotting Druid healer I now have to closely watch my GCD from Quartz so I don't attempt to cast a hot while still in the GCD by accident since it will delay the time I am actually able to cast the hot. Failed to get heals on some people as fast as I expected for a bit last night until I got this down.
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11/14/07, 6:52 PM
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#315
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Don Flamenco
Undead Warlock
Wildhammer (EU)
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Originally Posted by Rayeth
This change seems fine to me. I never understood why hunters were allowed to change gear mid fight while all other classes were restricted from doing so. Especially when you consider that EVERY class used to change trinkets out during cooldowns back in the day and the change was made for exactly this reason. I don't think FD+Drink is overpowered (let's face it the hunter is kind of terrible if they can't sustain their DPS through the whole fight), but its clearly unintended for gear swapping.
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Yeah, Neth stated later in that thread that gear swapping was the exact reason it got "fixed".
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11/14/07, 7:01 PM
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#316
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Filibuster vigilantly
Human Warrior
Bronzebeard
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Originally Posted by Veryberry
Oh really? So isn't spamming Ice Lance while casting Frost Bolt supposed to show that behavior?
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From my understanding, no. If you're casting a spell for which your GCD finishes before you're attempting to cast your instant, the issue isn't apparent.
The easiest way to reproduce it is go from spamming Ice lance to spamming another instant cast which is also linked to the GCD, while the GCD is still ticking.
For me, the problem is blatantly obvious when spamming devastate and then trying to spam shield slam while the GCD for devastate is still finishing. I can even try to time it with the GCD near perfectly (on my screen anyway), but it still takes repeated button presses for the Shield Slam to go off, and there's a very noticeable delay in what should be the seamless transition from one instant attack to the next.
From anecdotal evidence of others noticing this issue, the lower your latency, the more pronounced the perceived delay is. My latency ranges from 48ms to 85ms. It seems to be particularly noticeable for tanks, many of whom are habitual button spammers. In a way, this makes sense... as you spam a button, the cast request is now sent through the server whether the client thinks you're still casting or not. If you're at high latency, you have a larger "window" in which to make the button press and still have the server accept the request without kicking back the "another action is in progress" error. At low latency, nearly all your button presses will reach the server while your previous action is still casting and/or GCD is ticking, meaning you have to make the cast request increasingly close to the very end of the cast timer or GCD for the button press to be considered an accepatably timed cast request.
The issue with that, is that every time the client sends the instant cast action request (i.e., spamming the Shield Slam button while within the GCD that my devastate initiated), it begins what seems to be a client side GCD that lasts a split second until the client gets confirmation from the server that the new cast could not be begun. This is what seems to be causing the delay in what would otherwise be instant attacks.
Tested with no mods, and very low latency. This is not some imaginary complaint, though by that same token I don't really see how Blizzard would address the issue without reverting to the old system.
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11/14/07, 7:05 PM
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#317
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D-Cups Full of Justice
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"Bug fix" seems like an extremely disingenuous way to refer to the change. Feign Death has been behaving this way... well, as long as I've been raiding, almost certainly longer. The WoW population are supposed to believe this pretty significant change to the function of FD was a bugfix they had not been able to make for two years and a dozen patches?
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11/14/07, 7:10 PM
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#318
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postcount++
Malan
Tauren Shaman
No WoW Account
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Wanted Posters now have an Exclamation mark over them if you can take the quest.
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Shitting up every single thread on EJ since '06
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11/14/07, 7:15 PM
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#319
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Bald Bull
Night Elf Warrior
Proudmoore
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Originally Posted by Tibor
"Bug fix" seems like an extremely disingenuous way to refer to the change. Feign Death has been behaving this way... well, as long as I've been raiding, almost certainly longer. The WoW population are supposed to believe this pretty significant change to the function of FD was a bugfix they had not been able to make for two years and a dozen patches?
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This is a semantic argument and probably not really relevant. The difference between 'change' and 'bug fix' is one of interpretation and really has very little to do with how long it has taken the blizard developers to fix/change. The only thing you can link the long duration to is their priority list.
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11/14/07, 7:19 PM
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#320
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Show what I'm listening to
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Arcane Shot should be renamed Annoying Shot. After some xXxLEGol4sxXx Night Elf Hunter fool decided he would try and gank me while herbing, post-dispatching him I realised about 10 minutes later why I wasn't able to locate any herbs: Arcane Shot had dispelled Find Herbs.
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11/14/07, 7:28 PM
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#321
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D-Cups Full of Justice
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Originally Posted by Whiteknight
This is a semantic argument and probably not really relevant. The difference between 'change' and 'bug fix' is one of interpretation and really has very little to do with how long it has taken the blizard developers to fix/change. The only thing you can link the long duration to is their priority list.
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I recall a patch in which the combat drop was broken, and a subsequent one in which it was (hot)fixed. That suggests the "bugfix" nomenclature is a PR manoeuvre. Generally, though, you're right. It's not especially relevant. Life moves on.
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11/14/07, 8:01 PM
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#322
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Glass Joe
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Originally Posted by Guljin
Arcane Shot should be renamed Annoying Shot. After some xXxLEGol4sxXx Night Elf Hunter fool decided he would try and gank me while herbing, post-dispatching him I realised about 10 minutes later why I wasn't able to locate any herbs: Arcane Shot had dispelled Find Herbs.
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I'm surprised that it isn't cancelling druid forms or warrior stances by now.
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11/14/07, 8:26 PM
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#323
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Piston Honda
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Here's a nice change, although I think it will be classified as a bug and fixed later on:
If HWL Naj'entus has both the Mortal Strike as well as the Aimed Shot debuffs on him while he has the Tidal Shield, he will not heal at all. I just wanted to try it out for fun and it actually worked.
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11/14/07, 8:27 PM
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#324
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King Hippo
Orc Warlock
Magtheridon (EU)
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Originally Posted by Guljin
Arcane Shot should be renamed Annoying Shot. After some xXxLEGol4sxXx Night Elf Hunter fool decided he would try and gank me while herbing, post-dispatching him I realised about 10 minutes later why I wasn't able to locate any herbs: Arcane Shot had dispelled Find Herbs.
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Man, I only logged on for some PvE today, and only just now am I hearing about what I could have been doing in PvP all day instead!
Removing Flags, Find Herbs/Minerals, so far it definitely sounds like time to be an asshole :p
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11/14/07, 8:27 PM
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#325
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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Originally Posted by Rayeth
This change seems fine to me. I never understood why hunters were allowed to change gear mid fight while all other classes were restricted from doing so. Especially when you consider that EVERY class used to change trinkets out during cooldowns back in the day and the change was made for exactly this reason. I don't think FD+Drink is overpowered (let's face it the hunter is kind of terrible if they can't sustain their DPS through the whole fight), but its clearly unintended for gear swapping.
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This isn't very fair reasoning. Just because something is unique to a class doesn't warrant a drastic change. I can not recall one moment in my raiding career where I've truly found swapping gear to be an significant issue for hunters in raiding. In fact, more often than not when I try to be proactive about it, I get resists or some rsts throws me back in.
FD + drink is very solid for fights such as Illidan and Lurker with multiple transitions and breaks. Our first Kaz'rogal kill, I FD drank just to stay alive (had very little SR at the time with bad luck). It really seems to be a random change to me. Perhaps some new encounter will be hurt by FD/gear swap?
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