I am having difficulty selling certain types of trash loot to vendors. They all still take armor and weapons but things like carapices and chipped ravager legs and primordial essences and other various elemental type loot will not sell. I tried selling a knothide leather scrap to a vendor and it would not take it either. These type items add up to serious gold over time and I was wondering where you need to go to sell this type of loot.
This is an issue with selling stuff via drag and drop. Stacked items can only be sold by right-clicking them, not by dragging and dropping. There's a post on wowblues about it here. Can no longer sell certain items
This is an issue with selling stuff via drag and drop. Stacked items can only be sold by right-clicking them, not by dragging and dropping. There's a post on wowblues about it here. Can no longer sell certain items
This has broken autoprofit as well unfortunately (a mod which sells all gray items in your inventory with one click).
One interesting side effect of the "attack from behind" mechanic for hunter pets is some absolutely ludicrous "pathing" choices. Things like:
- attack Al'ar ... ok, I should run to the entrance of the instance
- attack that there mob at the top of the ramp from Akama->Gorefiend ... ok, I'll head for Supremus' room
- attack that there mob standing next to the wall in Solarian's room ... ok, heading for Al'ar, back in a jiffy
For some reason, if a mob does not have enough space behind it, rather than always ignoring the attack request, the pets will path in some *very* strange attempts to run through the entire instance to get "behind" the mob. So ... watch your "attack this" commands, or you might end up with Golemagg and his 37 closest friends coming to visit.
I don't know if this has been mentioned elsewhere, but I think I figured out why some herbs glow while others do not. If a herb is glowing, you'll only get that particular herb from it. If it is not glowing, it has something else along with the herb, be it Motes of Life or a Fel Lotus. This has held good for me on every herb pick.
EDIT: Ok, scratch that. Just contradicted this by getting only Terocone from a non-glowing herb.
Perhaps it has to do with the age/uptime of the node? The longer the herb has been there, the sparklier it is perhaps, or the opposite.
I just can't imagine coding something that should be universal and isn't. So there has to be something to it.
PPS: I am also amazed how all these people think they know how the new system "works", all the patch notes say is "Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency." Please note it says nothing about GCD.
Please think about the issues that other are having. The only person who's even mentioned "Game Breaking" in this thread with regards to this topic is you. I certainly never said it was game breaking, but it IS a nuisance and it interferes with my threat rotation, and so I've had to adjust.. Nobody else in this thread has called it game breaking, either. I know the patch note says nothing about changing the GCD, but the change they made is affecting the GCD in ways that arent entirely clear yet.
Read this thread. There is a handful whiners who obviously don't get it, and tons of people who can play just fine. Still think it's game breaking?
It's not constructive to dismissively say "Well, its not happening to me, so you're all a bunch of whiners who don't get it". I'm absolutely thrilled that you're not affected by the spell casting change. Some people are, we don't know precisely how it works yet, and this thread is for information gathering about issues people are having, right?
Please think about the issues that other are having. The only person who's even mentioned "Game Breaking" in this thread with regards to this topic is you. I certainly never said it was game breaking, but it IS a nuisance and it interferes with my threat rotation, and so I've had to adjust.. Nobody else in this thread has called it game breaking, either. I know the patch note says nothing about changing the GCD, but the change they made is affecting the GCD in ways that arent entirely clear yet.
It's not constructive to dismissively say "Well, its not happening to me, so you're all a bunch of whiners who don't get it". I'm absolutely thrilled that you're not affected by the spell casting change. Some people are, we don't know precisely how it works yet, and this thread is for information gathering about issues people are having, right?
I think that what really messes me up is when I do manage to send the spellcast request just as the GCD finishes with variable latency. It appears that it still does not send out the spell request if you are in a client side GCD. So what happens (I think ) is, you send the first spell and enter GCD, the server receives the packet and it goes into GCD. GCD ends client side, you send another spell. In the mean time latency has decreased so your packet arrives while the server is still in GCD and it fails to cast returning an error. This wouldn't be so bad, except it appears that the client goes into GCD before it knows the success of the spell server side, and won't cut the client GCD short when it gets back the error.
The most frustrating part is that you get back the couldn't cast in GCD error from the server, but you now can't cast until the second client GCD ends. This results in frustrated pounding of the keys as you watch people dieing. I think this will be noticed most by people who cast long strings of IC spells back to back like druid healers and tanks.
C = cast
- = GCD time
/ = Error coming back (in GCD server side still when packet arrives)
Client: C-----C-----
\ | /
\ \/
Server: C-----
[Dartol's Rod of Transformation] Is no longer castable while moving. Still does the same effect. I wish it had a /dance or other emotes.
Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
I'd also be interested in hearing about how this affects instant cast spells and the GCD.
I have no solid numbers, since I'm mainly concentrating on leveling, but it seems like I can even cut off the last portion of a GCD, as well as get in a bit of casting before I shift out of form.
Ex.:
In cat form, getting low on health, begin casting regrowth; anywhere from .1-.5 seconds later, client shows shift to caster form. Regrowth finishes, cast rejuv on myself - same amount of difference: anywhere from .1-.5 seconds remaining on GCD, I shift back into form.
These are all approximations, and I apologize for not posting solid proof, but the difference is very noticeable (if slight) on a class which virtually hinges around this type of change.
I'll add a tidbit that some may not have caught on to yet - and I suppose it has some other implications as to the queing of spells server-side. When shifting between forms (ex: cat directly to bear), as most know you simply have to hit the button to change to bear. However, when I get a bit of lag, it's very easy to notice that I do in fact change to caster form before I change to bear - it's the same system, just streamlined server-side.
After some thought, I suppose the rationale is to force the mana usage for shifting into the new form.
edit: after reading through the rest, perhaps I lag alot, because I've also noticed the stuttering if I try spamming a button repeatedly (when tossing hots back to back)
Also, the AI change to hunters' pets (which is great in most situations) made my pet run in circles like a headless chicken on platform 4 > platform 1 transitions.
When we killed Illidan last night, both our Hunter's pets insisted on standing behind him, directly inside the Flame Crash zones. Suffice to say, they died fast.
Originally Posted by Illundai
Anyone did Mother since the patch? Did they change FA?
We did Mother Shahraz on Tuesday night and the only thing that had changed was me taking less damage (Expertise). Was something supposed to be changed with Fatal Attraction? Nothing I noticed was changed, unless you're wondering whether one person ports still happen. I wasn't paying attention to them but I'm sure someone else can post their findings.
Righteous Fury (paladin buff) is cast twice on activation. So if you got mana for two, it takes 1416 mana to activate, if you're below that, it takes tooltip amount (708)
It implies FA does more damage because there's an extra tick at the end that does the extra 2400 damage. So, if you have competent people, you won't notice the change. If you are still holding hands till the end, you'll notice the extra damage. We did her last night, and largely, you don't notice anything.
Its amazing how many people are posting this. If you aren't sure if its been posted yet, use the 'Search this Thread tool in the upper right corner of the page (its right below the page # listing for the thread) on some of the words you intend to post about. You can quickly figure out if you're adding anything new. For example, searching for "Twin Blades" would give a hit, leading one to the conclusion that someone (me) has already posted about the hidden cooldown on the Illidan Blades.
I realise this isn't very endgame, but I haven't seen this mentioned yet. There is now a nice clear open road leading directly to Bloodvenom Post in Felwood (as opposed to it being completely off the track and hard to get to without riding in the river).
I realise this isn't very endgame, but I haven't seen this mentioned yet. There is now a nice clear open road leading directly to Bloodvenom Post in Felwood (as opposed to it being completely off the track and hard to get to without riding in the river).
You know, as annoying as that was, I liked it when I was a nub. The state of the encampments in most of the higher level zones really gave the impression that you were in dangerous territory. Where the factions barely had any influence. While making them more established is good for playability, it kind of kills the mood.
I still remember going to v1 Silithus and feeling like I was as far from civilization as I could get.
Anyone been experiencing severe lag/dcing when releasing or resing from a ghost? I didn't see any mention of this on the wowforums and it's been persistent with mods on/off etc.