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Old 11/15/07, 4:06 PM   #401
clavarnway
Piston Honda
 
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Tauren Warrior
 
Sen'jin
I'm really digging the Shadow Ward buff. It receives about 32% of your +Shadow damage as extra absorb, with a reduced base absorb of 875. With 1220 +Shadow I absorbed 1270 Shadow damage. Not bad, compared to the pre-patch absorb of 900, which didn't scale.

I presume the same type of scaling is in effect for the other Wards from other classes.

 
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Old 11/15/07, 4:09 PM   #402
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
The Nexus Transformation Cooldown change must most certainly be a bug or they just messed with Void Sphere transformation. There's now a 2 day CD on Void Sphere.

What!?
 
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Old 11/15/07, 4:32 PM   #403
jayowen
Von Kaiser
 
Undead Warlock
 
Thaurissan
Originally Posted by Vhad View Post
The Nexus Transformation Cooldown change must most certainly be a bug or they just messed with Void Sphere transformation. There's now a 2 day CD on Void Sphere.
Huh? There's always been a 2 day cd on Void Sphere.
 
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Old 11/15/07, 4:53 PM   #404
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
Originally Posted by songster View Post
Could be just a graphical bug causing the sparkles to be hidden in some locations.
This seems to happen when you login with tracking active (and maybe zone? Not sure). I switched from Track Herb to Track Beast and then back to Herb and they started sparkling again.
 
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Old 11/15/07, 5:00 PM   #405
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Originally Posted by Tuhalu View Post
I realise this isn't very endgame, but I haven't seen this mentioned yet. There is now a nice clear open road leading directly to Bloodvenom Post in Felwood (as opposed to it being completely off the track and hard to get to without riding in the river).
In a similar vein, I heard mention on the PTR forum of a road leading directly to Tabitha's house in dustwallow. I'm quite a fan, since I'm sure she is literally the only reason I once used map-marking mods. I have no confirmed myself but am lead to believe the source is credible, since it was confirmed by several posters and consistent with this new change as well.

 
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Old 11/15/07, 5:14 PM   #406
Brakar
Don Flamenco
 
Human Priest
 
Doomhammer
Originally Posted by PSGarak View Post
In a similar vein, I heard mention on the PTR forum of a road leading directly to Tabitha's house in dustwallow. I'm quite a fan, since I'm sure she is literally the only reason I once used map-marking mods. I have no confirmed myself but am lead to believe the source is credible, since it was confirmed by several posters and consistent with this new change as well.
There is a very clear path to Tabetha and a less defined leading to Beezil's Wreck as well. These two locations were also the reason I found a macro to tell me my location to go off of wowhead like databases that have a location number. They also both appear to be quest hubs (albeit small) which I don't believe either were before. They also have small icons on the map which is another nice change.
 
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Old 11/15/07, 5:14 PM   #407
 sordee
Priest for Hire
 
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Tauren Priest
 
Dethecus
Originally Posted by PSGarak View Post
In a similar vein, I heard mention on the PTR forum of a road leading directly to Tabitha's house in dustwallow. I'm quite a fan, since I'm sure she is literally the only reason I once used map-marking mods. I have no confirmed myself but am lead to believe the source is credible, since it was confirmed by several posters and consistent with this new change as well.
Yes this was done as part of the Dustwallow revamp, and young mages rejoiced.
 
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Old 11/15/07, 5:25 PM   #408
 squiffy
Don Flamenco
 
Blood Elf Rogue
 
<QED>
Blackrock
Tanked heroic Arcatraz last night for the daily, and really did notice the changed GCD behaviour.

It's not game breaking but it will take some getting used to, and the GCD spark bar of Quartz will be a permanent part of my UI from now on.
 
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Old 11/15/07, 5:28 PM   #409
Elyranon
Glass Joe
 
Draenei Mage
 
Frostmourne (EU)
Someone already mentioned that Female NE Shoulderarmor got slightly bigger? Not a lot, but looks damn crappy.
Anyone else got this impression?
 
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Old 11/15/07, 5:30 PM   #410
missiletoad
Fear and Loathing in Mos Eisley
 
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Orc Shaman
 
Mal'Ganis
Another couple undocumented changes, apologies if already posted:

- Karazhan now has music. Finally. It is quite good, at well.
- Netherspite is now a dragonkin, as opposed to a demon.
 
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Old 11/15/07, 5:37 PM   #411
Nessaja
Glass Joe
 
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Undead Priest
 
Stormrage (EU)
Have they changed textures in hyjal or the way its rendered? Had a raid-wide fps loss during anetheron trash.. personally i was down to 2-10 fps from 30-40 i usually have inside.

Dancing on your hunter corpses! - http://tinyurl.com/2fw3j5
 
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Old 11/15/07, 6:09 PM   #412
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by jayowen View Post
Huh? There's always been a 2 day cd on Void Sphere.
Wha? remember making tons of them for the AR gear back when Solarian needed soaks.

What!?
 
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Old 11/15/07, 6:22 PM   #413
Tsohg
Von Kaiser
 
Dwarf Hunter
 
Firetree
Originally Posted by Nessaja View Post
Have they changed textures in hyjal or the way its rendered? Had a raid-wide fps loss during anetheron trash.. personally i was down to 2-10 fps from 30-40 i usually have inside.
Could this be a result of an addon that isn't updated? Last night in Karazhan (22 badges! $.$) I got a popup warning me about "possible decreased performance" due to interface errors. I was still chugging along at 60 FPS, though.
 
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Old 11/15/07, 6:23 PM   #414
Shelendil
Von Kaiser
 
Night Elf Druid
 
Lightbringer
When we were making our SR gear for Mother, there was a cooldown on void spheres getting in the way. It's been ingame for quite some time at least.
 
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Old 11/15/07, 6:29 PM   #415
tiberion02
MELF Master Race (also, better then pigtail orcs)
 
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Blood Elf Paladin
 
<NME>
Mal'Ganis
I had a ton of FPS issues in outdoor environments like Mount Hyjal, Supremus trash room, or just out and about in Azeroth. Couldnt figure it out, but decided to look for new drivers for my Nvidia card. Just released some about 1 week ago, so I hadnt updated yet, however as soon as I did, I returned to normal FPS in all areas.
 
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Old 11/15/07, 6:30 PM   #416
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Originally Posted by Nessaja View Post
Have they changed textures in hyjal or the way its rendered? Had a raid-wide fps loss during anetheron trash.. personally i was down to 2-10 fps from 30-40 i usually have inside.
I had the same thing happen. I was able to observe that by turning my camera slowly, my framerate went from 60 FPS to 12 FPS in the space of about 3-4 degrees. I started by looking at Jaina, and when the edge of my camera neared the opening where the mobs come through, it plummeted. In combat, it was even worse - I was getting 5-8 FPS for most waves. It made Hyjal distinctly unpleasant last night.
 
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Old 11/15/07, 6:34 PM   #417
Lozzleskotch
lol custom title
 
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Night Elf Hunter
 
Smolderthorn
Has anybody noticed a reduction in tab targeting range? Before the patch, I could tab through targets at pretty much any distance, as long as they were loaded. Now I can't tab from farther than ~40 yards.

I heard that they put a cap on the tab targeting range, but I can't find confirmation of it anywhere online.
 
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Old 11/15/07, 6:35 PM   #418
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
Looks like lots of people are catching the framerate bugs/issues introduced in 2.1 that some of us are still dealing with. Hopefully the squeaky wheels get the oil soon. It's been months of shitty framerates for me
 
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Old 11/15/07, 6:41 PM   #419
Sillia
Don Flamenco
 
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Draenei Warrior
 
Kilrogg
Originally Posted by Lozzleskotch View Post
Has anybody noticed a reduction in tab targeting range? Before the patch, I could tab through targets at pretty much any distance, as long as they were loaded. Now I can't tab from farther than ~40 yards.

I heard that they put a cap on the tab targeting range, but I can't find confirmation of it anywhere online.
They increased draw distance.
 
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Old 11/15/07, 6:48 PM   #420
Lookit
Piston Honda
 
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Human Paladin
 
Skywall
Originally Posted by Lozzleskotch View Post
Has anybody noticed a reduction in tab targeting range? Before the patch, I could tab through targets at pretty much any distance, as long as they were loaded. Now I can't tab from farther than ~40 yards.

I heard that they put a cap on the tab targeting range, but I can't find confirmation of it anywhere online.
It is possible to set the tab targeting range to any distance you like.

WoW-Europe.com Forums -> Tab target range?

Open your WoW folder, now open the "WTF" folder, open the config file, and search for "SET TargetNearestDistance," (if it doesn't exist add it in on a new line) and change it to any number you want.
I assume the distance is in in-game yards, but that is only an assumption.


Edit: Seems this is no longer the case.

Originally Posted by Bullshot View Post
Not anymore. It has been changed in 2.3 so you can't set it over the default value.

The value of the TargetNearestDistance setting is validated at load time.

Not a fan of this change myself.
Thanks for the correction!

Last edited by Lookit : 11/15/07 at 6:58 PM.
 
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Old 11/15/07, 6:53 PM   #421
Tkon
Glass Joe
 
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Human Warrior
 
<bsD>
Korgath
There was a blue post about it being changed from something like 300 to 50. The main reason was people could change their lua files and tab target people in the arena.
 
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Old 11/15/07, 6:53 PM   #422
Bullshot
Piston Honda
 
Orc Hunter
 
Jaedenar (EU)
Originally Posted by Lookit View Post
It is possible to set the tab targeting range to any distance you like.

WoW-Europe.com Forums -> Tab target range?



I assume the distance is in in-game yards, but that is only an assumption.
Not anymore. It has been changed in 2.3 so you can't set it over the default value.

The value of the TargetNearestDistance setting is validated at load time.

Not a fan of this change myself.
 
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Old 11/15/07, 6:53 PM   #423
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Shelendil View Post
When we were making our SR gear for Mother, there was a cooldown on void spheres getting in the way. It's been ingame for quite some time at least.
Well dang, guess I fail then, that's about as stupid as the 2 day CD on nexus transformation though - kill it!

What!?
 
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Old 11/15/07, 7:00 PM   #424
Teeth
Glass Joe
 
Orc Hunter
 
Terenas
On the Leotheras fight, My pet killed my Inner Demon twice. I didn't get mind controlled. Is this a new thing since the patch?

I always had the understanding that if a pet got the killing blow, you got MC'd anyway.

Has anyone else viewed this behaviour?
 
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Old 11/15/07, 7:03 PM   #425
Nhala
Glass Joe
 
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Human Paladin
 
Ner'zhul
Originally Posted by Elyranon View Post
Someone already mentioned that Female NE Shoulderarmor got slightly bigger? Not a lot, but looks damn crappy.
Anyone else got this impression?
Yes, I noticed it almost immediately upon logging onto the PTR the first time, and it went live. The shoulders are now sitting farther apart and lower on the character models. With certain shoulders it looks fine, but with the Avatar shoulders, for example, it looks horrendous and bulky. You can actually see my priest's shoulders underneath the guards if you look at her. Unfortunately, I don't have any screenshots, but if you're willing to browse the first page or so of the WoW PTR forums, there are at least 3 threads on it. In addition, the weapons are now oversized; my S2 mace is huge compared to what it used to be. Someone posted a screenshot of the S2 staff on a female NE's back and it is noticeably larger.

As for the FPS issues you are reporting in Hyjal, I noticed a similar drop in performance myself. Right after 2.3 I decided to switch to Bongos2...after reading a few posts in the Tech Support forum and comments on Bongos itself (on Curse), I read that its new debuff/buff highlight feature was causing the extreme FPS lag. Sure enough, I turned it off, and was able to raid as usual last night. A few of my guildmates reported a similar problem, but as all of us who mentioned it were using Bongos2, we concluded fairly quickly that it was the new feature. :P However, the creator posted a new release (1.9.3) a few hours later--he says he's optimized the debuff/buff shading and it shouldn't cause problems any longer. Of course, if you're NOT using Bongos, feel free to disregard this.
 
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