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11/20/07, 10:10 AM
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#551
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Soda Popinski
Docjowles
Gnome Mage
No WoW Account
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Originally Posted by Pyros
Well I'm going from my own experience, had BF 3times, ramparts twice, UB once and SP once, I would have thought they'd be on a cycle like bgs but seems it's just random? Not that I mind too much, at least these are easy, don't want to do heroic pug arcatraz ^^
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It's definitely random. I have seen some repeats (it seems to love Ramparts in particular), but it's also been Shattered Halls and I believe Arcatraz.
Overall this was a brilliant addition. I'm sure it will die down over time, but for now it's never been easier to get a group for a heroic. I'm also seeing the inside of some instances I'd never bothered to set foot in on heroic due to time/reward issues. At 5 badges and a nether, Ramparts is suddenly a whole lot more appealing, for example. It's nice to see an instance that isn't Mechanar every once in a while.
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11/20/07, 10:35 AM
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#552
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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Originally Posted by Docjowles
It's nice to see an instance that isn't Mechanar every once in a while.
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People still aren't over it. I still get gasps of disbelief and accusations of lying when I explain over chat that not everyone has to do Heroic Mechanar, the badge count has been reduced =P
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11/20/07, 10:38 AM
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#553
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Piston Honda
Dwarf Paladin
Turalyon (EU)
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Originally Posted by Kallisti
I hope that this is the right thread to ask since it is about a bug in a new 2.3 feature and neither the search function nor a manual research has given me any results regarding this topic.
Has anyone else experienced problems with the stacks / day limitation in the guild bank tabs?
We introduced a "free for all"-tab where everyone can put things in he/she does not need, like primals, pots, etc. Everyone has the right to withdraw 5 stacks / day, but some report not being able to withdraw anything at all after hitting the cap once, while others report that the number of allowed withdrawals is just incremented by 1 every night. When I manually raised the cap from 5 to 6 items, they could take one more item. Maybe this made them feel the incremental increase, so I can not say it for sure how it is handled, but it really seems like the withdrawal counter does not get reset.
Any confirmations of this bug or did I just understand something wrong? The fact that I did not read anything about it makes me wonder a bit...
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Yes, people in my guild have had problems with this as well, its hard to be sure (being GM I can't test it very well, and I can't be bothered to make a bunch of alts to test it), but it does seem like once you hit the limit once you're not allowed to withdraw ever again.
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11/20/07, 10:45 AM
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#554
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Piston Honda
Tauren Druid
Gorgonnash (EU)
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Originally Posted by Wednesday
I remember doing this on my resto shaman way back pre 2.1. I think the reason it works is that one of them is a pure-healing trinket, while the other is a damage/healing trinket. I don't think Oshu'gun will stack with Essence of the Martyr, nor Vengeance with say Xi'ri's Gift.
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Oshu'gun stacks with Essence of the Martyr, which is why I'm still using it :/
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Wash the spears . . .
. . . while the sun climbs high.
Wash the spears . . .
. . . while the sun falls low.
Wash the spears . . .
. . . who fears to die?
Wash the spears . . .
. . . no one I know!
- Aiel chant
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11/20/07, 5:24 PM
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#555
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Glass Joe
Human Warrior
Sen'jin (EU)
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Hope I post in the right thread, its about an old macro which doesn't function anymore since patch 2.30 and I have no clue how to solve it:
Used to have this little macro to do my stance-dance, berserker rage and back to defense stance:
#show Berserker Rage
/cast [stance:3] Berserker Stance
/castsequence [stance:3] reset=30 Berserker Rage, Defensive Stance
It works fine up until doing berserker rage, but it doesnt bring me back to defensive stance anymore. Instead it brings the message "Ability is not ready yet", even if I wait until GCD went off before I click the button the third time.
I really hope anyone of you could help me with this as I am stuck right now :-(
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11/20/07, 6:11 PM
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#556
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Piston Honda
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Originally Posted by Pyros
One little bug I found is that if you have the new mangle idol from heroic badge, the temp buff you get will overwrite agility scrolls buffs. Being a scroll freak(yay farming human mobs for hours), it's a tad annoying. Oh and it seems there's not many heroic dailies, ramparts BF UB and slave pens is all I saw I believe.
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It was Heroic Durnholde for us yesterday. Seeing as how none of my group had never done it on heroic before the added spawns and respawn timer of those spawns made things quite interesting. Can't imagine a PUG has ever completed that heroic in any reasonable time frame. Think the 2nd bosses Consecrate was doing double ticks for 1500.....
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11/20/07, 6:26 PM
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#557
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Piston Honda
Night Elf Rogue
Silver Hand
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Originally Posted by Karmen
It was Heroic Durnholde for us yesterday. Seeing as how none of my group had never done it on heroic before the added spawns and respawn timer of those spawns made things quite interesting. Can't imagine a PUG has ever completed that heroic in any reasonable time frame. Think the 2nd bosses Consecrate was doing double ticks for 1500.....
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Heroic Durnholde was always kinda stupid, especially back when the wow playerbase was still largely concerned with getting their whole guild through Nightbane. First boss could 2-3 shot a tank depending on luck with avoidance when the order went ms>hamstring>white hit for a solid 16k total. Sounds like the place is still obnoxious. About the only saving grace of that place is the huge pile of hp they give Thrall. Once you free him it gets a lot simpler.
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11/20/07, 6:35 PM
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#558
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Piston Honda
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It was definately stupid. I was told by another guild member that supposedly hunters used to be able to solo the first boss so they added in the lookout spawns. Most ridiculous trash in a heroic I've yet seen as they also have two extra spawns that come and they are on a 15-20min respawn timer. The first boss also two shot our shadow priest and resto druid after fearing me (the tank) twice. I thought 2.3 was supposed to fix mobs prioritizing non-feared players over feared players? Definately wasn't happening there.
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11/20/07, 6:48 PM
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#559
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Karmen
It was definately stupid. I was told by another guild member that supposedly hunters used to be able to solo the first boss so they added in the lookout spawns. Most ridiculous trash in a heroic I've yet seen as they also have two extra spawns that come and they are on a 15-20min respawn timer. The first boss also two shot our shadow priest and resto druid after fearing me (the tank) twice. I thought 2.3 was supposed to fix mobs prioritizing non-feared players over feared players? Definately wasn't happening there.
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Oh yes, that's the thing I wanted to report but forgot about.
The fear change only works on the "real" fear spells, however when it uses the Intimidating Shout mechanic, you still lose aggro, because the effect on main tank is actually a gouge kind of thing. So you can fear ward/wotf it, but the mob still runs around. Defeat the purpose of the change for pretty much half the fights preraid, not sure about raids yet tho. You can easily see it on the naga in slave pens that do intimidaitng shout(guardians I think, the first double naga pull has them).
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11/20/07, 6:55 PM
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#560
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Don Flamenco
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Originally Posted by Karmen
Most ridiculous trash in a heroic I've yet seen as they also have two extra spawns that come and they are on a 15-20min respawn timer.\
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This is certianly off-topic, but the idea was to avoid the lookouts, sneeky style. Making the first part of that zone a sort of edge of your seat 'stealth' area was a brilliant idea, and it was easily the most fun heroic. (We never saw the tank-gib combo so that might color things some.)
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"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
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11/20/07, 6:58 PM
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#561
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Don Flamenco
Night Elf Warrior
Silvermoon (EU)
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Originally Posted by Cos-
Heroic Durnholde was always kinda stupid, especially back when the wow playerbase was still largely concerned with getting their whole guild through Nightbane. First boss could 2-3 shot a tank depending on luck with avoidance when the order went ms>hamstring>white hit for a solid 16k total. Sounds like the place is still obnoxious. About the only saving grace of that place is the huge pile of hp they give Thrall. Once you free him it gets a lot simpler.
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Couldn't disagree more with this sentiment, Heroic Durnholde was one of the most fun and difficult things I had done back when we hadn't even killed Nightbane. Clearing around the lookouts was tons of fun, felt almost like a Special Ops mission or something. I think it's awesome how they cycle the heroics and include some of the actually difficult ones, so people get a feel for what it was like - we had Arcatraz today and while it was super easy with a T6 group it was nice going back there, have some both good and bad memories from when you needed it to attune to The Eye. I wear my Champion of the Naaru with pride!
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What!?
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11/20/07, 7:02 PM
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#562
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Piston Honda
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Hah, I guess if we would have known the point was to avoid the lookouts then it might have made a difference. We got suprised by the first one so we just said heck with it and killed all 3 of them. Got jumped by a respawn though. This was probably the hardest part about the heroic. Once Thrall is released it is pretty easy from there though the Epoch Hunters adds do have a nasty habit of charging right at a group member and mauling them pretty quickly.
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11/20/07, 7:54 PM
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#563
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Von Kaiser
Undead Warlock
Thaurissan
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Originally Posted by Beo
Hope I post in the right thread, its about an old macro which doesn't function anymore since patch 2.30 and I have no clue how to solve it:
Used to have this little macro to do my stance-dance, berserker rage and back to defense stance:
#show Berserker Rage
/cast [stance:3] Berserker Stance
/castsequence [stance:3] reset=30 Berserker Rage, Defensive Stance
It works fine up until doing berserker rage, but it doesnt bring me back to defensive stance anymore. Instead it brings the message "Ability is not ready yet", even if I wait until GCD went off before I click the button the third time.
I really hope anyone of you could help me with this as I am stuck right now :-(
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Use this.
# show Berserker Rage
/cast [stance:1/2]Berserker Stance;Berserker Rage
/cast [stance:3]Defensive Stance
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11/20/07, 10:52 PM
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#564
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King Hippo
Orc Warlock
Mazrigos (EU)
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The new Heroic quests are an absolute bliss. Lowering the requirement for the Heroic keys in this patch made me a bit weary and rightfully so -one of the randoms whispering me for a Heroic UB was still 69 on the Armory from the day before  .
But now the guild mains actually want to come, and we've got a very active alt guild with only doing 2 raid days per week to clear MH and BT who all want a piece of the pie. After all, an easy 25 pop and 2 Badges is always welcome. Saves me from the shitty heroic pugs I got before the patch, and I imagine with the above mentioned change they haven't become much better.
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11/20/07, 11:38 PM
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#565
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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It's the fourth day in a row on Silvermoon EU that we get Heroic Sethekk Halls, not that I mind since the mount boss is always a good reason to do Sethekk, but meh a little variation wouldn't hurt :p.
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11/21/07, 12:20 AM
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#566
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Glass Joe
Blood Elf Paladin
Kilrogg
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A few nights ago in AV I noticed that my frostbolts on my mage were getting pushed back even with the 2set tier 4 bonus. I checked several times to make sure I had the 2 pieces equipped and I definitely did. It only happened rarely though.
Has anyone else experienced spell pushback even with 100% immunity to it effects? I know frostbolt is supposedly buggy right now(it isnt proccing frostbite) so maybe it is just this one spell.
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11/21/07, 1:31 AM
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#567
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Great Tiger
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Originally Posted by khalid
A few nights ago in AV I noticed that my frostbolts on my mage were getting pushed back even with the 2set tier 4 bonus. I checked several times to make sure I had the 2 pieces equipped and I definitely did. It only happened rarely though.
Has anyone else experienced spell pushback even with 100% immunity to it effects? I know frostbolt is supposedly buggy right now(it isnt proccing frostbite) so maybe it is just this one spell.
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A lot of paladins have complained about SF + Conc. Aura not working post 2.3. (70% pushback resistance talent + 35% pushback resistance aura)
I saw something of the sort once in a BG, where I had 100% pushback resistance, but my heal seemed to come in later than it should have.
One solution that supposedly worked was to respec, but that wouldn't work with a set bonus ..
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11/21/07, 2:12 AM
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#568
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Bald Bull
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Originally Posted by khalid
Has anyone else experienced spell pushback even with 100% immunity to it effects? I know frostbolt is supposedly buggy right now(it isnt proccing frostbite) so maybe it is just this one spell.
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I can confirm this, I've had a few pushbacks with the 70% pushback talent while Improved Conc Aura was on, which is supposed to be another 50%.
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11/21/07, 3:22 AM
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#569
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Piston Honda
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Originally Posted by Mode
On the PTR, mad alchemist pots merely had a high proc rate. It is now 100% proc rate. The buffs are intelligently chosen; as a warrior, I have not been getting any useless magic-oriented elixir buffs, only melee ones. I'm guessing it depends on class and thus hybrid classes will constantly get screwed. While no-one's going to use these to pot up for raids, the 100% proc rate and easy mats makes this OK for 5-man's.
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The buffs may be restricted to basic stats. I've gotten both strength and agility though so it's not restricted by usefulness. The other one I've gotten is Major Fortitude for stam and health regen.
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11/21/07, 3:22 AM
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#570
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Don Flamenco
Undead Priest
Talnivarr (EU)
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With a rogue you dont have to do the first part in Old Hillshbrad, Can just stealth to the buildings and plant the bombs.
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11/21/07, 5:22 AM
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#571
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Don Flamenco
Night Elf Warrior
Silvermoon (EU)
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Originally Posted by Skulli
With a rogue you dont have to do the first part in Old Hillshbrad, Can just stealth to the buildings and plant the bombs.
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Unless something changed and you can plant them in stealth, there are mobs in all the huts.
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What!?
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11/21/07, 5:38 AM
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#572
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by Vhad
Unless something changed and you can plant them in stealth, there are mobs in all the huts.
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Go and plant them when they're on the other side. It's even possible to do so as Feral (Restos/Owls probably miss the improved stealth), from my understanding.
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11/21/07, 5:54 AM
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#573
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Glass Joe
Undead Rogue
Stormrage (EU)
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Originally Posted by Duilliath
Go and plant them when they're on the other side. It's even possible to do so as Feral (Restos/Owls probably miss the improved stealth), from my understanding.
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Is not "always" possible, it depends on where the barrels are located inside the huts (and this is random from my understanding). Sometimes the barrel is in one corner and you can simply stealth in, wait for the patroller inside to stand in the opposite corner and plant the bomb; or it can be in the middle of the hut and you have to sap the patroller to not risk getting caught; or it can be near the front entrance with the 2 mobs and you cant do anything even as a rogue to plant it.
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11/21/07, 8:02 AM
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#574
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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Well, distract patrol, sap 1 blind 2, hit the barrel, vanish. Takes some really good timing but should be manageable... not that i ever tried.
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11/21/07, 10:59 AM
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#575
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Huntard Extraordinaire
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Originally Posted by Fiola
A lot of paladins have complained about SF + Conc. Aura not working post 2.3. (70% pushback resistance talent + 35% pushback resistance aura)
I saw something of the sort once in a BG, where I had 100% pushback resistance, but my heal seemed to come in later than it should have.
One solution that supposedly worked was to respec, but that wouldn't work with a set bonus ..
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Maybe pushback prevention is multiplicative much like threat reduction?
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