Originally Posted by Ele'
I didn't saw this anywhere, but... the patch happened yesterday on EU realms, and since then Skald was heavily bugged: The Fire Elementals are respawning in less than 10 seconds. Nearly nobody noticed, but I made like 15 primal fire in a few hours, with a sub-par spec.
To give you an idea, I was three-shooting the elementals and couldn't kill more than two of them, the first respawned by the time I destroyed the second. I almost didn't have the time to loot...
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The less-than-10-seconds is actually (for Blizzard) instantaneous. Kill the mob, it instantly repops somewhere it its patrol path.
We found a nice little spot where there were 3 within shooting range, and myself, a destro lock, a shadow priest, and a fury warrior basically farmed for an hour ... getting 39 primals.

THAT is what farming should be. It was fun. We never stopped killing for the entire time, and there was never less than 15 corpses on the ground. It's obviously unintended, but exploit early, exploit often, I guess.
Someone above mentioned Supremus bugging out -- we had a similar thing happen on Tuesday when we killed him. We killed him during a kite phase, and when he hit 1% and charged a paladin, every single person in the raid locked. Screen locked, no movement, no action possible ... just sat there. After about 30 seconds, a couple of people recovered movement, and were able to confirm that dots had killed him (and not wiped the raid, thankfully), and then about 30 seconds later most of the raid recovered in a lovely lurchy lag-filled moment. 9 people went offline.
No clue what was causing it. We do *not* have universal acceptance of DBM or BigWigs; everyone who locked was not running one or both. It just seemed to be something to do with him.
In "continuing the fun" news, we wiped on Shade of Akama because we forgot the fundamental rule: "Blizzard hates paladins" (prot paladin couldn't hold threat on the Defenders, even though Omen showed him pumping out the threat at crazy rates). Post-wipe, he was bugged as described above. The first pull was "normal", in that there were 6 functional channelers, and adds spawned, and all that jazz. It was a fun 35 second kill without channelers. Dumb, but fun.