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Old 11/15/07, 7:12 AM   #361
Ele'
Piston Honda
 
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Human Warlock
 
Kirin Tor (EU)
I didn't saw this anywhere, but... the patch happened yesterday on EU realms, and since then Skald was heavily bugged: The Fire Elementals are respawning in less than 10 seconds. Nearly nobody noticed, but I made like 15 primal fire in a few hours, with a sub-par spec.

To give you an idea, I was three-shooting the elementals and couldn't kill more than two of them, the first respawned by the time I destroyed the second. I almost didn't have the time to loot...

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Old 11/15/07, 7:23 AM   #362
Kirth
Piston Honda
 
Night Elf Priest
 
Khadgar
On Arcane shot and dispelling. Last night I did some testing in shadowform with no buffs, dueling a hunter and he just used arcane and he couldn't dispell shadowform. I then buffed and he striped all of them but shadow form (interestingly Prayer of Mending gets dispelled before damage from the shot is dealt so the heal doesn't proc.)

Also if your doing Illidari council and your hunters dps high astromancer at all, remind them and arcane shot can dispell the spell shield/dampen magic effect.

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Old 11/15/07, 7:58 AM   #363
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Originally Posted by Ele' View Post
I didn't saw this anywhere, but... the patch happened yesterday on EU realms, and since then Skald was heavily bugged: The Fire Elementals are respawning in less than 10 seconds. Nearly nobody noticed, but I made like 15 primal fire in a few hours, with a sub-par spec.

To give you an idea, I was three-shooting the elementals and couldn't kill more than two of them, the first respawned by the time I destroyed the second. I almost didn't have the time to loot...
The less-than-10-seconds is actually (for Blizzard) instantaneous. Kill the mob, it instantly repops somewhere it its patrol path.

We found a nice little spot where there were 3 within shooting range, and myself, a destro lock, a shadow priest, and a fury warrior basically farmed for an hour ... getting 39 primals. THAT is what farming should be. It was fun. We never stopped killing for the entire time, and there was never less than 15 corpses on the ground. It's obviously unintended, but exploit early, exploit often, I guess.

Someone above mentioned Supremus bugging out -- we had a similar thing happen on Tuesday when we killed him. We killed him during a kite phase, and when he hit 1% and charged a paladin, every single person in the raid locked. Screen locked, no movement, no action possible ... just sat there. After about 30 seconds, a couple of people recovered movement, and were able to confirm that dots had killed him (and not wiped the raid, thankfully), and then about 30 seconds later most of the raid recovered in a lovely lurchy lag-filled moment. 9 people went offline.

No clue what was causing it. We do *not* have universal acceptance of DBM or BigWigs; everyone who locked was not running one or both. It just seemed to be something to do with him.

In "continuing the fun" news, we wiped on Shade of Akama because we forgot the fundamental rule: "Blizzard hates paladins" (prot paladin couldn't hold threat on the Defenders, even though Omen showed him pumping out the threat at crazy rates). Post-wipe, he was bugged as described above. The first pull was "normal", in that there were 6 functional channelers, and adds spawned, and all that jazz. It was a fun 35 second kill without channelers. Dumb, but fun.

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Old 11/15/07, 8:04 AM   #364
Braque
Piston Honda
 
Dwarf Paladin
 
Turalyon (EU)
Appologies is this has been mentioned elsewhere (I did a text-search on every page of this thread, and read most of it), but we found last night that:

Pathing for intercept to Al'ar (up the ramps after a Quill) is broken, causing warriors to run back down the ramp.

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Old 11/15/07, 8:05 AM   #365
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
We killed Al'ar on Tuesday, and did not observe any problems. Were you attempting to intercept from the ground? Our warriors run out onto the ramp and take a couple of steps and then start mashing intercept until it goes off. We did notice that you can intervene from the ground to the top if you're in just the right position, but it's too gimmicky to do reliably.

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Old 11/15/07, 8:33 AM   #366
Jerem
Von Kaiser
 
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Draenei Shaman
 
Les Sentinelles (EU)
It happened once to one of our warriors yesterday.
From what he said, he might have been starting Intercepting too early (and that would confirm Constantius' analysis).

Also, the AI change to hunters' pets (which is great in most situations) made my pet run in circles like a headless chicken on platform 4 > platform 1 transitions.

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Old 11/15/07, 8:50 AM   #367
Pleochism
Glass Joe
 
Blood Elf Paladin
 
Zenedar (EU)
I didn't saw this anywhere, but... the patch happened yesterday on EU realms, and since then Skald was heavily bugged: The Fire Elementals are respawning in less than 10 seconds. Nearly nobody noticed, but I made like 15 primal fire in a few hours, with a sub-par spec.

To give you an idea, I was three-shooting the elementals and couldn't kill more than two of them, the first respawned by the time I destroyed the second. I almost didn't have the time to loot...
Ahah. I was experiencing the same thing while farming Sirens at Coilskar Point for the new meta design. I'd kill one, and it would respawn practically instantly. I stood in 1 spot killing the same mob a good 20-30 times.
However, it was just before my server went down for the bonus maintenance, and I haven't gone back to check since then. It may be fixed.

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Old 11/15/07, 8:52 AM   #368
wardn
Banned
 
wardn
Blood Elf Druid
 
Non-US/EU Server
Undocumented: Warden in 2.3 has had considerable changes that could potentially invade our privacy. This (imo) would've warranted a new topic but I (as a new member) can't create threads so here's a link to a blog post that delves further into this:
Warden invades our privacy

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Old 11/15/07, 8:59 AM   #369
JuhnorX
Von Kaiser
 
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Tauren Hunter
 
Sunstrider (EU)
Originally Posted by wardn View Post
Undocumented: Warden in 2.3 has had considerable changes that could potentially invade our privacy. This (imo) would've warranted a new topic but I (as a new member) can't create threads so here's a link to a blog post that delves further into this:
Warden invades our privacy
Can anyone check if this link is safe? It seems an awfully strange username and the link is wardentwothree.blogspot . Sorry if it's not but rather safe than sorry.

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Old 11/15/07, 9:03 AM   #370
SecSolidus
Glass Joe
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by JuhnorX View Post
Can anyone check if this link is safe? It seems an awfully strange username and the link is wardentwothree.blogspot . Sorry if it's not but rather safe than sorry.
Its safe.

And a very interesting read.

Solidus Guildmaster of < Security >

This valorous visitation of a bygone vexation, stands vivified and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition.

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Old 11/15/07, 9:10 AM   #371
Touf
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Did anyone figure out what this means?

Reverse cooldowns are correctly refreshed when a buff is reapplied by another player.

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Old 11/15/07, 9:13 AM   #372
Bullshot
Don Flamenco
 
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Human Hunter
 
The Maelstrom (EU)
I don't know if this has been mentioned elsewhere, but I think I figured out why some herbs glow while others do not. If a herb is glowing, you'll only get that particular herb from it. If it is not glowing, it has something else along with the herb, be it Motes of Life or a Fel Lotus. This has held good for me on every herb pick.

EDIT: Ok, scratch that. Just contradicted this by getting only Terocone from a non-glowing herb.

Last edited by Bullshot : 11/15/07 at 9:25 AM.

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Old 11/15/07, 9:26 AM   #373
Sarutobi
Bald Bull
 
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Toroko
Blood Elf Paladin
 
No WoW Account
Originally Posted by Jerem View Post
Also, the AI change to hunters' pets (which is great in most situations) made my pet run in circles like a headless chicken on platform 4 > platform 1 transitions.
Another unfortunate side-effect to the new AI (trying to get behind the target) is that if you try to send your pet to attack a mob that has its back to a wall, the pet (if it has only melee attacks) will not attack unless the mob is first pulled away from the wall. (Manually selecting a ranged attack instead of /petattack works though.)

Originally Posted by DeeNogger View Post
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
Originally Posted by castille View Post
Squirrel sex. Get your nut and go home.

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Old 11/15/07, 9:41 AM   #374
Dynasty
Von Kaiser
 
Human Paladin
 
Kul Tiras (EU)
Not sure if this is mentioned cuz I read some pages didnt see it. Like the herbs glowing, the eggs for Sketti's quest are now glowing as if lootable and so are the nethermine cargo crates, easier to see now.

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Old 11/15/07, 9:44 AM   #375
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
You can now wrangle aether rays at 39% life. (Making this daily much easier for Enhance shaman who previously would vaporize the aether ray with a windfury when it was around 19%)

Twin Blades were given a 45 second hidden cooldown.

Sounds now always originate from your character (positional audio) and the option for this was removed from the sound menu. There's a cvar command you can put in the config file to change it back to non positional if you want. SET Sound_ListenerAtCharacter "0"

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