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Old 11/13/07, 4:52 PM   #51
Fayrn
welps :V
 
Fayrn
Blood Elf Paladin
 
No WoW Account
Someone mind explaining exactly what this means?

Originally Posted by 2.3 Patch Notes
Players no longer gain the moving AOE radius bonus if they are jumping.
Is this saying that, for example; A mage that jumps while using AE has a smaller AoE radius than one who is just standing on the ground?

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Old 11/13/07, 4:54 PM   #52
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Cathela View Post
Two more if the animal boss is included in that.
More even. There is no limit to animal boss spawns in a particular reset as far as I know.

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Old 11/13/07, 4:59 PM   #53
Jasmynye
Glass Joe
 
Human Rogue
 
Shadow Council
Originally Posted by Fayrn View Post
Someone mind explaining exactly what this means?



Is this saying that, for example; A mage that jumps while using AE has a smaller AoE radius than one who is just standing on the ground?
If I understand it right, you used to be able to extend your AEs by a yard or so if you were in midair than if you were grounded. This has been changed so that standing still and midair give the same AE range.

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Old 11/13/07, 5:00 PM   #54
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
Is this for all creatures? Does that mean bosses will stick to warriors who missed the fear break or non-warrior tanks who have no fear break?

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Old 11/13/07, 5:01 PM   #55
Olon97
Von Kaiser
 
Tauren Druid
 
Tichondrius
I recall mention of 5/5 improved berserker stance also reducing/removing the additional damage taken penalty of berserker stance (eg. dmg taken being equal to battle stance at 5/5). I'll try to confirm that when the servers get back up.

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Old 11/13/07, 5:03 PM   #56
Xav
Bald Bull
 
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Worgen Warrior
 
Sen'jin
Originally Posted by Olon97 View Post
I recall mention of 5/5 improved berserker stance also reducing/removing the additional damage taken penalty of berserker stance (eg. dmg taken being equal to battle stance at 5/5). I'll try to confirm that when the servers get back up.
Well, here's something from wowhead that mentions it, so I guess you weren't imagining it.

Improved Berserker Stance - Spells - World of Warcraft

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Old 11/13/07, 5:03 PM   #57
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Olon97 View Post
I recall mention of 5/5 improved berserker stance also reducing/removing the additional damage taken penalty of berserker stance (eg. dmg taken being equal to battle stance at 5/5). I'll try to confirm that when the servers get back up.
This was not in the most recent test server build, I checked on Sunday. Improved Berserker stance affected only AP and threat.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 11/13/07, 5:04 PM   #58
Vulkaire
Don Flamenco
 
Undead Mage
 
Turalyon
Originally Posted by Fayrn View Post
Someone mind explaining exactly what this means?



Is this saying that, for example; A mage that jumps while using AE has a smaller AoE radius than one who is just standing on the ground?


We used to get a bigger range on AE by jumping. They are removing the range increase while jumping so the range will be the same as being on the ground. Now we have no reason to jump around like idiots while spamming AE, but that will be a hard habit to break.

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Old 11/13/07, 5:05 PM   #59
Jasmynye
Glass Joe
 
Human Rogue
 
Shadow Council
Originally Posted by Trazhenko View Post
Is this for all creatures? Does that mean bosses will stick to warriors who missed the fear break or non-warrior tanks who have no fear break?
Yes, mobs will ignore who is feared and who isn't when deciding on who to attack.

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Old 11/13/07, 5:06 PM   #60
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
We used to get a bigger range on AE by jumping. Now they are removing the range increase while jumping so the range will be the same as being on the ground. Now we have no reason to jump around like idiots while spamming AE, but that will be a hard habit to break.
Oh? I thought you just did that to stop me gouging you. You bastards.

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Old 11/13/07, 5:14 PM   #61
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by Jasmynye View Post
Yes, mobs will ignore who is feared and who isn't when deciding on who to attack.
Hmm, although there may still be some issues due to changing position, that's a nice bonus to druid and paladin tanks on encounters with a predictable fear. A warrior is still preferable since he won't move and get the whole raid hit with a frontal cone ability, or turn his back while fleeing and take some bad hits. However, for people tossing together a Kara group, a druid or pally tank may be workable on nightbane, even without fear ward.

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Old 11/13/07, 5:19 PM   #62
Theldon
Von Kaiser
 
Draenei Death Knight
 
Tichondrius
Can anyone confirm or deny the rumor that 1 Void Crystal = 3 Large Prismatic Shards? Would it be an enchanter only ability or a combine like those found on the Planar Essences? I remember there being talk of implementing this, as of right now the value of LPS are much greater than their epic counterparts.

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Old 11/13/07, 5:20 PM   #63
Efreet
Von Kaiser
 
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Orc Warrior
 
Korgath
Originally Posted by Trazhenko View Post
Hmm, although there may still be some issues due to changing position, that's a nice bonus to druid and paladin tanks on encounters with a predictable fear. A warrior is still preferable since he won't move and get the whole raid hit with a frontal cone ability, or turn his back while fleeing and take some bad hits. However, for people tossing together a Kara group, a druid or pally tank may be workable on nightbane, even without fear ward.
A druid should be fine (though I was under the impression Nightbane already had focus) since they're designed to eat crushes anyway, but might be troublesome for a paladin to eat a guaranteed hit (regardless of facing) and possible crush/crit. Helps a lot for organizing BBW though.

Originally Posted by Theldon View Post
Can anyone confirm or deny the rumor that 1 Void Crystal = 3 Large Prismatic Shards? Would it be an enchanter only ability or a combine like those found on the Planar Essences? I remember there being talk of implementing this, as of right now the value of LPS are much greater than their epic counterparts.
This would obviously demolish the LPS price, but it varies by server, Voids were 50 gold on my old server and Prismatics were 15-20 (hence the price probably wouldn't change much), on the new server they're 15 to the Prismatics 20-25 (and here the price would plummet).

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Old 11/13/07, 5:22 PM   #64
Jeffrey
Von Kaiser
 
Night Elf Druid
 
Kul Tiras (EU)
Originally Posted by andastra View Post
Confused, did they change Azeroth quests from 30-60 to give 30% more experience or just change characters so they get more experience from quests while between 30-60? I'm asking because I have a level 54 alt and was wondering whether I'll be getting 30% more from outland quests once I go there at 58.
Formulas:XP To Level - WoWWiki - Your guide to the World of Warcraft
~18% reduction in XP requirement to level 28 to 60 and a quest XP increase. Do note that even while questing you get a fair amount of XP from mob kills, those weren't increased.

Yes, mobs will ignore who is feared and who isn't when deciding on who to attack.
Indeed, but do remember that you will get at least one hit (or crushing) when feared since you can't dodge/parry/block while feared, in addition to likely moving the boss causing issues by themselves. This depends on the particular version of fear used, Intimidating Shout also roots the primary target while others don't.

Can anyone confirm or deny the rumor that 1 Void Crystal = 3 Large Prismatic Shards? Would it be an enchanter only ability or a combine like those found on the Planar Essences? I remember there being talk of implementing this, as of right now the value of LPS are much greater than their epic counterparts.
Denied unless this was added in between the last PTR build and 2.3 live. Even then, there's no spell data for it in the DBC files.

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Old 11/13/07, 5:25 PM   #65
springwheat
Von Kaiser
 
Human Rogue
 
Laughing Skull
Its more to prevent random player deaths due to resisting a fear. In the time it takes the tank to rage out of a fear we've had people gibbed by Sanguinar and Archimonde. Theres really nothing you could do to prevent it.

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Old 11/13/07, 5:25 PM   #66
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
The guild frame now colors the class listing with the WoW class colors! Woo.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 11/13/07, 5:27 PM   #67
Benjamin
Von Kaiser
 
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Human Priest
 
Magtheridon
I read on the Priest forum that it is now possible to use costumes, noggenfoggers, etc. while in Shadowform -- can I get a confirm or deny on this?

Purely aesthetic, I know, but I hope it's true!

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Old 11/13/07, 5:30 PM   #68
Xav
Bald Bull
 
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Worgen Warrior
 
Sen'jin
Originally Posted by springwheat View Post
Its more to prevent random player deaths due to resisting a fear. In the time it takes the tank to rage out of a fear we've had people gibbed by Sanguinar and Archimonde. Theres really nothing you could do to prevent it.
Well the whole point of a warrior tank is they go immune to the fear before it's cast, by activating berserker rage mid-cast, so what you described is preventable. If they're breaking fears after they're afflicted by it, they're doing it wrong. (Or the cooldown came up after, which only happens on Sanguinar sometimes, and never on Archimonde)

Warriors will still be really preferred for anything that fears because 2-6+ seconds of taking hits while feared and having no way to avoid them is going to hurt. It's less punishing now at least.

Does anyone know of restrictions of the Guild Bank, and if you can have one in like, alternate guilds? You know, like, your banker character in a guild you made just for your own bank. Or if there's some level average/character number requirement. Didn't see this mentioned anywhere on sites.

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Old 11/13/07, 5:35 PM   #69
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
Originally Posted by Xaviera View Post
Does anyone know of restrictions of the Guild Bank, and if you can have one in like, alternate guilds? You know, like, your banker character in a guild you made just for your own bank. Or if there's some level average/character number requirement. Didn't see this mentioned anywhere on sites.
I believe the only restrictions are on getting a guild and ponying up the money. Hell, a single tab is roughly the cost of buying bags + bank slots for an alt.

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Old 11/13/07, 5:37 PM   #70
Fugazor
King Hippo
 
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Orc Death Knight
 
Jaedenar (EU)
Originally Posted by andastra View Post
Confused, did they change Azeroth quests from 30-60 to give 30% more experience or just change characters so they get more experience from quests while between 30-60? I'm asking because I have a level 54 alt and was wondering whether I'll be getting 30% more from outland quests once I go there at 58.
Answer is "Azeroth quests from 30-60 to give 30% more experience". Mobs in Outland give two times XP that Azeroth gives thats why you should go there asap (so 58).

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Old 11/13/07, 5:38 PM   #71
Gwaihir
Bald Bull
 
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Gwaiihir
Orc Shaman
 
No WoW Account
They simply changed the cost of the tabs for that very issue, I think. (Alts in solo guilds using the full massive bank tabs for cheap). Any guild can have a bank as far I know, it will just cost you more upfront to buy more slots.

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Old 11/13/07, 5:47 PM   #72
Kirth
Piston Honda
 
Night Elf Priest
 
Khadgar
The video options menu has been redone.

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Old 11/13/07, 5:54 PM   #73
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
I assume the realms are up then?

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Old 11/13/07, 5:57 PM   #74
Roe
Von Kaiser
 
Draenei Mage
 
Cenarius
Originally Posted by Osse View Post
I assume the realms are up then?
They are coming up slowly, a few are up. I was able to get on an alt in SW to find none of the new PvP stuff is there, at least.

Human racial is the expertise for swords/maces. 1h and 2h.

I probably missed it in the patch notes, but the yellow "!" on the minimap now is great to point out available quest givers which might otherwise go unnoticed.

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Old 11/13/07, 6:01 PM   #75
UnholY_Prince
Don Flamenco
 
Goblin Priest
 
Ner'zhul
Originally Posted by Benjamin View Post
I read on the Priest forum that it is now possible to use costumes, noggenfoggers, etc. while in Shadowform -- can I get a confirm or deny on this?

Purely aesthetic, I know, but I hope it's true!
Confirmed.

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