Is this saying that, for example; A mage that jumps while using AE has a smaller AoE radius than one who is just standing on the ground?
If I understand it right, you used to be able to extend your AEs by a yard or so if you were in midair than if you were grounded. This has been changed so that standing still and midair give the same AE range.
I recall mention of 5/5 improved berserker stance also reducing/removing the additional damage taken penalty of berserker stance (eg. dmg taken being equal to battle stance at 5/5). I'll try to confirm that when the servers get back up.
I recall mention of 5/5 improved berserker stance also reducing/removing the additional damage taken penalty of berserker stance (eg. dmg taken being equal to battle stance at 5/5). I'll try to confirm that when the servers get back up.
Well, here's something from wowhead that mentions it, so I guess you weren't imagining it.
I recall mention of 5/5 improved berserker stance also reducing/removing the additional damage taken penalty of berserker stance (eg. dmg taken being equal to battle stance at 5/5). I'll try to confirm that when the servers get back up.
This was not in the most recent test server build, I checked on Sunday. Improved Berserker stance affected only AP and threat.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
Is this saying that, for example; A mage that jumps while using AE has a smaller AoE radius than one who is just standing on the ground?
We used to get a bigger range on AE by jumping. They are removing the range increase while jumping so the range will be the same as being on the ground. Now we have no reason to jump around like idiots while spamming AE, but that will be a hard habit to break.
We used to get a bigger range on AE by jumping. Now they are removing the range increase while jumping so the range will be the same as being on the ground. Now we have no reason to jump around like idiots while spamming AE, but that will be a hard habit to break.
Oh? I thought you just did that to stop me gouging you. You bastards.
Yes, mobs will ignore who is feared and who isn't when deciding on who to attack.
Hmm, although there may still be some issues due to changing position, that's a nice bonus to druid and paladin tanks on encounters with a predictable fear. A warrior is still preferable since he won't move and get the whole raid hit with a frontal cone ability, or turn his back while fleeing and take some bad hits. However, for people tossing together a Kara group, a druid or pally tank may be workable on nightbane, even without fear ward.
Can anyone confirm or deny the rumor that 1 Void Crystal = 3 Large Prismatic Shards? Would it be an enchanter only ability or a combine like those found on the Planar Essences? I remember there being talk of implementing this, as of right now the value of LPS are much greater than their epic counterparts.
Hmm, although there may still be some issues due to changing position, that's a nice bonus to druid and paladin tanks on encounters with a predictable fear. A warrior is still preferable since he won't move and get the whole raid hit with a frontal cone ability, or turn his back while fleeing and take some bad hits. However, for people tossing together a Kara group, a druid or pally tank may be workable on nightbane, even without fear ward.
A druid should be fine (though I was under the impression Nightbane already had focus) since they're designed to eat crushes anyway, but might be troublesome for a paladin to eat a guaranteed hit (regardless of facing) and possible crush/crit. Helps a lot for organizing BBW though.
Originally Posted by Theldon
Can anyone confirm or deny the rumor that 1 Void Crystal = 3 Large Prismatic Shards? Would it be an enchanter only ability or a combine like those found on the Planar Essences? I remember there being talk of implementing this, as of right now the value of LPS are much greater than their epic counterparts.
This would obviously demolish the LPS price, but it varies by server, Voids were 50 gold on my old server and Prismatics were 15-20 (hence the price probably wouldn't change much), on the new server they're 15 to the Prismatics 20-25 (and here the price would plummet).
Confused, did they change Azeroth quests from 30-60 to give 30% more experience or just change characters so they get more experience from quests while between 30-60? I'm asking because I have a level 54 alt and was wondering whether I'll be getting 30% more from outland quests once I go there at 58.
Yes, mobs will ignore who is feared and who isn't when deciding on who to attack.
Indeed, but do remember that you will get at least one hit (or crushing) when feared since you can't dodge/parry/block while feared, in addition to likely moving the boss causing issues by themselves. This depends on the particular version of fear used, Intimidating Shout also roots the primary target while others don't.
Can anyone confirm or deny the rumor that 1 Void Crystal = 3 Large Prismatic Shards? Would it be an enchanter only ability or a combine like those found on the Planar Essences? I remember there being talk of implementing this, as of right now the value of LPS are much greater than their epic counterparts.
Denied unless this was added in between the last PTR build and 2.3 live. Even then, there's no spell data for it in the DBC files.
Its more to prevent random player deaths due to resisting a fear. In the time it takes the tank to rage out of a fear we've had people gibbed by Sanguinar and Archimonde. Theres really nothing you could do to prevent it.
The guild frame now colors the class listing with the WoW class colors! Woo.
'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
Its more to prevent random player deaths due to resisting a fear. In the time it takes the tank to rage out of a fear we've had people gibbed by Sanguinar and Archimonde. Theres really nothing you could do to prevent it.
Well the whole point of a warrior tank is they go immune to the fear before it's cast, by activating berserker rage mid-cast, so what you described is preventable. If they're breaking fears after they're afflicted by it, they're doing it wrong. (Or the cooldown came up after, which only happens on Sanguinar sometimes, and never on Archimonde)
Warriors will still be really preferred for anything that fears because 2-6+ seconds of taking hits while feared and having no way to avoid them is going to hurt. It's less punishing now at least.
Does anyone know of restrictions of the Guild Bank, and if you can have one in like, alternate guilds? You know, like, your banker character in a guild you made just for your own bank. Or if there's some level average/character number requirement. Didn't see this mentioned anywhere on sites.
Does anyone know of restrictions of the Guild Bank, and if you can have one in like, alternate guilds? You know, like, your banker character in a guild you made just for your own bank. Or if there's some level average/character number requirement. Didn't see this mentioned anywhere on sites.
I believe the only restrictions are on getting a guild and ponying up the money. Hell, a single tab is roughly the cost of buying bags + bank slots for an alt.
Confused, did they change Azeroth quests from 30-60 to give 30% more experience or just change characters so they get more experience from quests while between 30-60? I'm asking because I have a level 54 alt and was wondering whether I'll be getting 30% more from outland quests once I go there at 58.
Answer is "Azeroth quests from 30-60 to give 30% more experience". Mobs in Outland give two times XP that Azeroth gives thats why you should go there asap (so 58).
They simply changed the cost of the tabs for that very issue, I think. (Alts in solo guilds using the full massive bank tabs for cheap). Any guild can have a bank as far I know, it will just cost you more upfront to buy more slots.
They are coming up slowly, a few are up. I was able to get on an alt in SW to find none of the new PvP stuff is there, at least.
Human racial is the expertise for swords/maces. 1h and 2h.
I probably missed it in the patch notes, but the yellow "!" on the minimap now is great to point out available quest givers which might otherwise go unnoticed.