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11/14/07, 5:22 AM
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#201
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Bite my shiny metal ass
funshinebear
Undead Rogue
No WoW Account
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Yea had the Shade with no channelers as well. Was thinking wow they really could make this fight shorter and easier. Teron seems to be no longer eating totems. Usually I'm having to recast them alot for that fight but they all went full duration. But Bloodboil still targeted them for Fel Acid.
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11/14/07, 5:50 AM
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#202
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WTB Blood Fury back
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Originally Posted by kraj
So as someone who already has 4 pieces of tier 6, and who happened to get another full set of this gear with this fun little bug.....
What are the odds they delete the t6 I acquired legitly, or delete the gemmed/enchanted stuff I already had?
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You silly, silly man. If we wipe tomorrow cause of lack of chain heal....! :P
-Najentus went fine, but we didn't reset him.. I don't remember hearing of issues regarding spines and stuff.
-Akama went as per normal. Another guild on our server started BT around 7pm and told us of the change.. threw us for a loop when our instance (started around 8:30) acted normally and no one was in position.
-Teron's ghost bar thing was no long a pet bar, it was like a stance bar (like Stealth for rogues for instance) that covers your main bar. Macros all work the same, but if you put those macros on your main bar - they would get covered. Again, glad we got warned by the guild that started before us.
-BT trash seemed to drop a LOT more gems. Maybe Hyjal too, wasn't as noticable
-Archimonde with a bear tank was very strange but healers loved it.. ~6k hits instead of ~9k. I dunno how large of a deal WotF and (probably) more shamans (on average) is.. but the bear vs warrior thing is pretty sick. Guess horde really has the advantage on that fight now. Take that human rogues!
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11/14/07, 5:52 AM
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#203
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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So the Teron thing means that you would switch to a Stance bar with all the abilities already on it I presume? I only made macros to make it easier for me to use keybindings -_-.
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11/14/07, 5:57 AM
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#204
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Don Flamenco
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This may have already been reported in another thread, but pets are really buggy right now. While killing Hydross tonight I had my Felguard despawn twice. I believe it keeps trying to get behind the mob and either can't find a back side or gets confused. It kept trying to run down the ramp and into the water to attack Hydross from below? I have no idea. Hunters were reporting the same annoying issues.
Glad to know Blizzard tests little changes like pets despawning on raid boss fights when they change their angle of attack mechanics.
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11/14/07, 6:19 AM
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#205
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Piston Honda
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We got the bugged Akama as well, although we have noticed this same bug a few months ago on our first kill.
We also had another bug appear on bloodboil. His last fel-rage at around 10% was on a rogue. Right after the fel-rage phase he did the first two bloodboils on the bloodboil groups like normal, but the 3rd bloodboil hit 4 out of the bloodboil group people and one landed on the rogue meleeing him.
It didn't matter since he was at around 3% at the time, but I still can't find a reason for a bloodboil to land on a melee person.
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11/14/07, 9:38 AM
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#206
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Von Kaiser
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Someone posted earlier about bongos causing casting issues, I think you're right. I DL'd a new bongos2 that was updated around midnight last night, and pre-update, I could get my FPS down to about 35 FPS chain casting in BT entrance alone. (thats from 60 FPS). With the new version I couldn't get it much below 50. So hopefully its the cause of the problem and its already been fixed.
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11/14/07, 10:12 AM
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#207
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Glass Joe
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Originally Posted by Vazu
This may have already been reported in another thread, but pets are really buggy right now. While killing Hydross tonight I had my Felguard despawn twice. I believe it keeps trying to get behind the mob and either can't find a back side or gets confused. It kept trying to run down the ramp and into the water to attack Hydross from below? I have no idea. Hunters were reporting the same annoying issues.
Glad to know Blizzard tests little changes like pets despawning on raid boss fights when they change their angle of attack mechanics.
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I've actually had my pet randomly despawning for the past few weeks, but never during a raid so far. The "hit it from behind" AI could use a little work, to be sure.
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11/14/07, 10:21 AM
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#208
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Glass Joe
Undead Rogue
Stormrage (EU)
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Originally Posted by XCOM
I didn't see this mentioned already but primals, motes, and old world essences can now go in enchanting bags
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And in the new leatherworking bags aswell, like the [Bag of Many Hides]
*EDIT*
Earth & Fire motes/primals do fit inside mining bags
Life motes/primals inside herbing bags
Last edited by Ravashak : 11/14/07 at 10:33 AM.
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11/14/07, 10:30 AM
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#209
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Glass Joe
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Originally Posted by Vazu
This may have already been reported in another thread, but pets are really buggy right now. While killing Hydross tonight I had my Felguard despawn twice. I believe it keeps trying to get behind the mob and either can't find a back side or gets confused. It kept trying to run down the ramp and into the water to attack Hydross from below? I have no idea. Hunters were reporting the same annoying issues.
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We had this exact problem, except we skip the trash pack in front of hydross (come around from lurker trash platforms) so this caused said pets to aggro the mobs there. This was from two different hunters pets rather than warlock pets.
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11/14/07, 10:38 AM
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#210
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Von Kaiser
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Primals and motes can now be stored in enchanting bags.
/edit
And... apparently they can also be stored in Herb bags. Any others?
//edit someone beat me to it
Last edited by Hudini : 11/14/07 at 10:43 AM.
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11/14/07, 10:56 AM
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#211
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Glass Joe
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Interesting side effect of the shaman t6 bug: we apparently killed Illidan last night according to wowjutsu (previously only with attempts on him). I wonder how many guilds will show up today having newly killed him.
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11/14/07, 11:11 AM
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#212
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the curse of the mummy
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I also noticed my totems staying up on Teron. Looks like they finally got around to adding the crypt fiend code to his doom blossoms.
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11/14/07, 11:17 AM
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#213
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postcount++
Malan
Tauren Shaman
No WoW Account
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Yah WoWjutsu is now totally screwed up because of the T6 bug. The site maintainer may need to do a rollback or something after Blizz fixes the issue.
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Shitting up every single thread on EJ since '06
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11/14/07, 11:33 AM
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#214
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Glass Joe
Night Elf Hunter
Bronzebeard
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Feign Death no longer exits combat in a raid/party situation. Someone on the official forums claims a GM told them this was so hunters wouldn't be able to switch gear mid-fight, specifically trinkets, though what it really means is you can't FD+drink. I can confirm that feigning in SL earlier I was not leaving combat, and I couldn't feign in AV to mount when I got stuck in combat.
Pet pathing is messed up by the whole 'pets trying to get behind their target' thing, they'll either not attack, lag in their attack or go the wrong way before heading to the mob. Not an undocumented change as much as a bug.
You can only have on trap up at any one time - no multiple traps for SV hunters. But this also means if you have a mob trapped and put down another the mob will break trap. Not sure if this is a bug or intended.
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11/14/07, 11:37 AM
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#215
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Mike Tyson
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Originally Posted by lmk
Feign Death no longer exits combat in a raid/party situation. Someone on the official forums claims a GM told them this was so hunters wouldn't be able to switch gear mid-fight, specifically trinkets, though what it really means is you can't FD+drink. I can confirm that feigning in SL earlier I was not leaving combat, and I couldn't feign in AV to mount when I got stuck in combat.
Pet pathing is messed up by the whole 'pets trying to get behind their target' thing, they'll either not attack, lag in their attack or go the wrong way before heading to the mob. Not an undocumented change as much as a bug.
You can only have on trap up at any one time - no multiple traps for SV hunters. But this also means if you have a mob trapped and put down another the mob will break trap. Not sure if this is a bug or intended.
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Ouch, that's a major undocumented change. Our most epic Illidan kill ever involved our warlock tank d/c'ing at ~23% as Maiev dropped a trap and a hunter pulling off a clutch feign and swapping to full SR gear to tank his final demon form. So much for that option if that ever happens to us again. I wonder why they felt this was a necessary change.
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11/14/07, 11:51 AM
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#216
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Glass Joe
Night Elf Warrior
Azjol-Nerub (EU)
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I'm guessing it simply was giving hunters some non intended advantages. Free gear changes mid-fight and mana regeneration speed that should only be available out of combat. On a 30 sec cooldown.
It probably was on the radar to be changed for a while now, but they only got around to doing it now.
Then again, it might be a bug that will get fixed for 2.3.1.
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11/14/07, 11:55 AM
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#217
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What would you have me do?
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Originally Posted by Praetorian
Ouch, that's a major undocumented change. Our most epic Illidan kill ever involved our warlock tank d/c'ing at ~23% as Maiev dropped a trap and a hunter pulling off a clutch feign and swapping to full SR gear to tank his final demon form. So much for that option if that ever happens to us again. I wonder why they felt this was a necessary change.
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Well, it's one way to still the Rogues' complaints about the changes to Vanish, as they were always fueled by "you didn't steal the functionality from Hunters, though!"
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What are you waiting for, a certain shade of green?
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11/14/07, 12:07 PM
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#218
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Von Kaiser
Blood Elf Paladin
Blackrock
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It appears that you can carry over the heroic dailies if you find one you like.
If you abandon them the next day, you will get the new day's ones. If you don't abandon it, you still have the grey "?" on the consortium quest-givers and the previous day's quest as uncompleted in the quest-giver dialogue box.
Nice if you get an easy slave-pens quest but can't get to it that day.
You can also tell what the daily quests are based on the holograms next to the quest-give (if you don't feel like asking).
I haven't 100% confirmed this but it appears to work this way.
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11/14/07, 12:07 PM
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#219
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Piston Honda
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You can repair now at the vendor in Skettis.
Also, it seems that now that you need to kill kaliri for the cooking quest, there are far fewer of them around.
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11/14/07, 12:08 PM
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#220
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Needs to think of a better user title.
Blood Elf Paladin
Mal'Ganis
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Tracking: When using tracking abilities such as Track Humanoids, The symbols on the minimap now have different colors to differentiate between friendly/neutral/hostile and between players/NPCs.
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Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
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Originally Posted by castille
Squirrel sex. Get your nut and go home.
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11/14/07, 12:14 PM
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#221
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Combat Swords For Life
Night Elf Rogue
Lightning's Blade
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Pagle's Point, in Dustwallow Marsh, received an upgrade. Aparently Nat has built a dock, put up a tent, campfire and hangs fish on a line.
Confirmed, that R&J in the Karzhan Opera do not drop badges.
Also, there are 4 cannon-like objects on the docks of Theramore.
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11/14/07, 12:19 PM
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#222
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Don Flamenco
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Originally Posted by Malan
Yah WoWjutsu is now totally screwed up because of the T6 bug. The site maintainer may need to do a rollback or something after Blizz fixes the issue.
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I talked with one of the guys that run it, he's pretty sure they can just delete all entries of Resto T6 with the wrong timestamps after the fix.
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11/14/07, 12:26 PM
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#223
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Glass Joe
Night Elf Hunter
Bronzebeard
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Okay, sorry, did a bit of trap testing and realized I was slightly wrong about the nerf to traps. You can freezing trap a mob, and then lay down another trap just fine, it doesn't break the original trap. However if a SEPARATE mob is trapped in your second trap, the first one is released.
So, you can still chain trap fine, but what you can't do is have more than one mob trapped at once.
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11/14/07, 12:33 PM
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#224
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Spectral Goats Best Goats
Orc Death Knight
Tichondrius
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Armory seems to be weirding out a bit with titles since the patch - see The World of Warcraft Armory or The World of Warcraft Armory. I didn't get a chance to play much last night - is it doing something similar in game?
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11/14/07, 12:38 PM
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#225
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Great Tiger
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Originally Posted by warmblanket
I don't know exactly how to describe this, but as I was leveling my alt mage tonight I noticed that the mobs in STV were acting very strangely. As I pulled them, they would usually stop midway for about .5 - 1 second then start up again. Anyone else notice this?
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Generally, this happens when a ranged unit pulls a melee target, and somewhere between the two of them is a stealthed unit hostile to the mob pulled. I remember this from Stratholme when I would pull the Ghouls; they would always pause in their tracks as they approached the stealthed Rogue in my group.
Now, I don't know if there was a Rogue/Druid or not in your path, but it's possible. Were you in the area of STV where there are stealthed panthers? Because that could be a bug where a mob pauses as it sees/detects a seemingly friendly stealthed unit.
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