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Old 11/15/07, 3:05 PM   #1
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
2.3: Miss rate vs Boss mobs?

So with the removal of weapon skill as a itemization stat, has their been any change to the miss rate vs mobs of higher level?

Previously it was:

Lv 70: 5%
71: 5.5%
72: 6%
73: 9%

This was due to the complicated weapon skill formula, and its wierdness when moving from 10 weapon skill below the target's defense to 11.

Does this still work the same as before or not?

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Old 11/15/07, 3:06 PM   #2
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
Weapon skill has the same effect it always did, based on what I saw leveling up Unarmed skill in the Blasted Lands yesterday before work. The only difference is that you can't get it on items any longer.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 11/15/07, 3:14 PM   #3
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Kilrogg
I observed a miss rate of > ~7.2% last night when tossing an Avenger's Shield at Veras Darkshadow with Precision and 58 hit rating, and missing. So I would presume it's still 9% for boss mobs.

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Old 11/15/07, 6:46 PM   #4
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
A warrior in my guild was noticing misses on bosses with his two hander with 9.2% chance to hit.

Then again, he also said he was getting parries while attacking from behind on Mother (when she wasnt turned to cast something).

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Old 11/15/07, 7:14 PM   #5
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Has anyone done any research on how much hit rating warriors need to not miss taunts?

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Old 11/15/07, 8:29 PM   #6
Joy
Piston Honda
 
Worgen Mage
 
Frostmourne
Isn't it a straight 1:1 conversion? If so then you would need 16%, but would still have a 1% resist chance on a 73.

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Old 11/15/07, 10:34 PM   #7
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Joy View Post
Isn't it a straight 1:1 conversion? If so then you would need 16%, but would still have a 1% resist chance on a 73.
from the 2.3 notes:
Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.
I would assume the same as normal missrate (being 8.7%?), but I havent seen any conclusive tests on it.

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Old 11/15/07, 10:43 PM   #8
Xav
Bald Bull
 
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Human Warrior
 
Sen'jin
Originally Posted by Intermission View Post
A warrior in my guild was noticing misses on bosses with his two hander with 9.2% chance to hit.

Then again, he also said he was getting parries while attacking from behind on Mother (when she wasnt turned to cast something).
This sounds doubly wrong. Unless I'm missing something or just flat out wrong myself, what your warrior guildmate claimed shouldn't be happening.

Unless of course he was debuffed or the mob/boss was 'special' somehow and has higher defense or a higher chance to be missed, etc. And noone else has noticed getting parried from behind unless the mobs turn around to do something.

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Old 11/15/07, 10:51 PM   #9
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
And noone else has noticed getting parried from behind unless the mobs turn around to do something.
This can have been a combination of him repositioning himself and lag. I have seen a backstab parried in our WWS logs aswell a few times in the past.

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Old 11/15/07, 11:32 PM   #10
Xav
Bald Bull
 
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Human Warrior
 
Sen'jin
Originally Posted by vorda View Post
This can have been a combination of him repositioning himself and lag. I have seen a backstab parried in our WWS logs aswell a few times in the past.
Forgot about that! I remember that from my rogue days as well, good thinking!

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Old 11/16/07, 2:08 AM   #11
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
It's my understanding that:

1. Weapon skill still has the same effects as before, but since you can no longer increase it past the current cap of 350 via any items or talents, the only possible effect it can have is if your weapon skill is not maxed out.

2. Taunt/Growl/Righteous Defense has been changed to be affected by hit rating, which means it has a 9% chance to be resisted by a level 73 mob, the same chance to miss with a white attack when wielding a 1H+shield or a 2H weapon. The Precision talents (Paladin Protection, Warrior Fury) can reduce this chance by 3%.

It'll be interesting to see if Improved Faerie Fire has an effect on it as well.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 11/16/07, 2:29 AM   #12
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
Originally Posted by Prinsesa View Post
2. Taunt/Growl/Righteous Defense has been changed to be affected by hit rating, which means it has a 9% chance to be resisted by a level 73 mob, the same chance to miss with a white attack when wielding a 1H+shield or a 2H weapon. The Precision talents (Paladin Protection, Warrior Fury) can reduce this chance by 3%.
Are you sure on that? All that was said was that Taunt is affect by melee hit now, not the cap for it to land was lowered. Still could be a 16% miss rate, but affect by melee hit instead of spell hit now.

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Old 11/16/07, 2:48 AM   #13
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I'll try to test it further when I have the time, but I spent a couple of hours using RD while wearing my hit-capped Ret set and never got a resist (it's really confusing whether I should say "resist" or "miss" now).

It seems unlikely that they would retain the old resist/miss rate, given that the spell hit mechanic would still leave a 1% chance to miss, and the whole point of changing it was for encounters like Nalorakk, where the strategy revolves around seamless tank transitions via Taunt, and a single miss can prove disastrous.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 11/16/07, 7:45 AM   #14
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
Originally Posted by vorda View Post
from the 2.3 notes:


I would assume the same as normal missrate (being 8.7%?), but I havent seen any conclusive tests on it.
To my understanding styles have still a missrate of 5.6 %. Which is probably also true for taunts. The interesting question is: can a taunt now be dodged/parried? I presume it works similarly to mocking blow.

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Old 11/16/07, 9:47 AM   #15
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Theoretically, Taunt should now behave identically to Sap: because it does no damage, it cannot be dodged or parried, the only possible outcomes are miss or hit.

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