Originally Posted by Chicken
That's also further the case because gearing for it past 9%(?) will only benefit your taunt, and it's probably not worth gearing for at that point unless you really need a very low chance for taunt to resist.
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I see very little benefit to stacking hit beyond the 9% mark as a tank. That's enough to cap you on your MH attacks and specials, as well as taunt cap on trash. Even though all the testing was done on bosses, there are very few bosses where you require your taunt to be as accurate as possible. Clearly this wasn't the case with 4HM, but I think Blizzard has learned from that.
The only TBC fight I can think of which requires accurate taunting is the ZA bear boss, and even with a slow dps group you'd only be looking at 10 or 11 transitions. Assuming that the average-geared tank in ZA has about 80 hit there's a 1 in 10 chance for each to fail, which doesn't seem unreasonably high considering the amount of backups there are in case of a failed taunt, and the small size of the required taunts.