Originally Posted by Amonra
Out of interest, does the mod still work if the mod runner (e.g. in group 6) is out of combat but the rest of the raid is in combat. If so then it would still be useful - either run by a raid member who is sitting out, or even just by an alt.
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It certainly works if you are dead, and you count as out of combat then. I don't know if you need to be in the instance in order to be able to swap people around, I'd expect it works from a player outside the raid with proper raid rights. This can easily be tested, too.
Originally Posted by Furio
I've actually played the role of "Raid Manager" for Mother and Illidari Council on our second and third kills - it's not nearly as enjoyable/useful as it sounds. Because I raid lead all of our raids, but was sitting out to allow others a chance at loot/experience I stayed online to help out. Using good unit frames (agUF that has been heavily customized and now resembles Grid), I could watch health/mana/buffs/debuffs on all of my players. Nerve wracking doesn't even begin to describe the experience. Frankly, without being able to see the encounter, I didn't have context to interpret data from my unit frames and timer mods. I really don't recommend trying to "lead" or "manage" a raid without actually being present in the instance.
Now, if Blizzard ever succeeds in developing a spectator mode for Arena play, then I would love to apply the same technology to raiding. Then, perhaps, one could actually manage raids without directly interacting with any mobs.
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Hm you know, this thread has gotten me thinking a bit of what we can do with the current WoW API. Cryect built a proof of concept GPSLib which lets you actually trace player position relative to each other inside an instance, even though the coordination system there is somewhat dumbed down or turned off by Blizzard. I've looked quickly into the code and am not really sure if it actually only works by having the players continually ping the minimap or not. The pinging seems to be needed to calibrate the coordination system of the minimap inside the instance. If I read the code correctly, it's only required to ping once for each player, but I'm really not sure how it all works and what exactly the trick is he is using there, as I'm not really understanding how the minimap's answer look like inside instances. If and only if it really is useable with only pinging once then the following should actually be possible to implement. Otherwise it isn't as it would require each player to more or less regularly ping the minimap which certainly kill any raider's nerves.
So let's assume we can get player positions, at least relative to each other. Then we should be able to build a sort of Command Center addon which should seriously fix the deficencies that Furio described. What I imagine is a "tactical combat map", a bit like what you get when you are in AV, for example. We can just have a background image, showing the floor of the place of the current bossfight, assuming we know which boss we're at, which does work by parsing mouse-over/Bigwigs data. So the raidmanager sees the room and we put pins on that map according to the position of the players. We can now track player movements on the map. Cool.
Now what Cryeks' GPSlib is not able to do, is get boss mob positions. But we know which players are melee and we do know the heading of the players, so ranged attacks using a channeled spell which does auto heading will give us a line, and having two players with intersecting lines (it doesn't need to be that accurate) will give us the mob's position. So we also have sometimes boss positions. If the boss is running around that won't be possible until a melee or at least two ranged channeled spells hit him, but that's not so important as we're not going to do a realtime representation, but a tactical overview of the fight.
Now this would allow a raid manager to actually be outside the instance but still be able to assess the situation somewhat, even though he can only see "pins" moving. The data from the player's and enemie's health will be available, as well as Bossmod timers, so that could actually be useful.
What's even more, that raid manager in group 6 could actually not only display all this information, but also condense it into some less data (less updates, omit certain things) and rebroadcast it into a custom channel where random people joining that channel with the viewer-addon can view the raid in progress. Tada: Raid-TV! Granted, this all would be quite less spectacular than seeing it as you'll only be able to see icons moving around, but it's more than nothing.
There is a huge IF to all this, and it basically all depends how GPSlib works and how accurate its data is. But if this is actually doable, it would be a nice little project over the hollidays, especially if Sunwell doesn't make it in time for PTR.