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01/26/08, 1:46 AM
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#401
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Glass Joe
Human Mage
Argent Dawn (EU)
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Isn't normal BOP/Iceblock/etc mechanics such that if you're the only one left on the threatlist then the mobs will mindlessly bang on your immune shield until the sun comes down? Just make sure the character getting leveled puts non-zero threat on all the mobs and they'll likely stay put.
Last edited by manks : 01/26/08 at 8:14 AM.
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01/26/08, 5:06 AM
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#402
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Von Kaiser
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can you please provide a video link on how to do the "dot everything living in the instance"? I have done some homework on googlevids, but can't seem to find any with "powerleveling warlock" or any variations of the terms
I think I might be a bit challenged here...
A friend of mine usually rushes me SM cath with his void, pulling 5-10 mobs at once and SoC'ing them.
Usually works, but I'm not getting all of the exp  More or less 200xp per mob at lvl 38.
I'm looking for a way to speed up things a bit.
Edit : typo
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01/26/08, 5:24 AM
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#403
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Piston Honda
Orc Death Knight
Bonechewer
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All you do is have the warlock dot 4-5 things taking them all down to 20% or what not. For instance, on a Warlock with 1200 spell damage one siphon life will typically take the mobs down to 20-40% health depending on what type of mob they are. The job of the low level is to make sure that the mobs pass through/near him to make sure they are on the aggro list, and to be in a place 5-6 seconds run distance away from the beginning of the instance.
The Warlocks job is again to dot these 4-5 things and drag them to the beginning of the instance right next to the portal. Cycle CoA to every single mob, wait until you see see the message 'runs away in fear', count to 2 and step outside of the instance. By the time the mobs reach the low level they will all be running in fear or dying, so theres no danger of them dying.
There are a few tricks to ensure that the low level doesn't die. For instance, the myrmidons don't run away and instead enrage. This means the low level has to a greater travel distance away from the instance portal, or the Warlock applies extra dots. If theres myrmidons in the packs, I will typically throw a corruption on them along with the agony to make sure that they die.
The GCD is a factor in how many you can pull so keep that in mind. You have to experiment with it a bit dependent on the Warlocks spell damage, how many you want to pull at once and the distance the low level is from the instance entrance.
I don't think theres a faster way to level though. It took me roughly 12 minutes fully rested doing this tatic to take my Mage from 35-36. 36-37 took roughly 26 minutes if I remember correctly. As far as SM goes I will clear the first hall of the Library, the first big room in the armory and then the entire courtyard of the cathedral. Doing this you never run into problems of 'you have entered too many instances' because each wing counts as the same instance.
To give you an idea of the experience (if im recalling this correctly)... I would typically (unrested) get anywheres from 600-750 experience a kill from each mob. I average around 5 mobs per pull and the ordeal takes roughly 2 minutes to do. The average quest gives roughly this much experience and requires much more running around let alone the time it takes for drops, or the length of the quest.
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01/26/08, 6:00 AM
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#404
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Von Kaiser
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That was EXACTLY what I was looking for!
Thanks for taking the time to explain it in great detail to me
Using CoA as a finisher is because it ticks every 3 seconds instead of 2, thus letting you dot one more mob per pull ?
Also, if I understand you fully, it means that when you have a lot of spell dmg on the lock, the mobs die sooner, so the lowbie doesn't have to be at the other side of the instance?
Then earthbind totem would be very useful for this tactic, at least the first times!
This much xp is simply amazing compared to the SoC method, I'll try it this afternoon
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01/26/08, 6:58 AM
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#405
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Glass Joe
Orc Warlock
Lightning's Blade (EU)
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Originally Posted by MTW
Good in theory, although SoC disappears on leaving the instance so I'm guessing Consecration would too. The mobs may also reset as there is no one they can attack?
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I am testing whether it disappears or not on my lowbie paladin as of now.
Originally Posted by manks
Isn't normal BOP/Iceblock/etc mechanics such that if you're the only one left on the threatlist then the mobs will mindlessly bang on your immune shield until the sun comes down? Just make sure the character getting leveld puts non-zero threat on all the mobs and they'll likely stay put.
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Exactly. As long as you don't cast Divine Intervention, you're fine. 
You'd have to watch out for spellcasters though, even though they can be pulled into a consecration as well by LoS, they can still hurt the alt pretty badly with BoP on. The alt being a paladin fixes that, of course. It'd be good to spec into sacred duty/guardian's favor as well, considering you could pull more often with that.
EDIT: Consecration disappears when the paladin zones out. So much for my theory. 
However, it might be doable with two paladins, some spelldamage twinking gear, and bubble+consecrate the last 5% yourself.
Last edited by Zeuter : 01/26/08 at 7:07 AM.
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01/26/08, 7:06 AM
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#406
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Piston Honda
Orc Death Knight
Bonechewer
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Like I said, you really have to experiment with it because it truly is different depending on your spell damage. You can downrank your dots and do all kinds of weird stuff.
I use Siphon life to pull so that the Warlock remains at near full health. I use CoA to finish them because it does low damage at the start and ramps up with more ticks. Corruption just seems to do too much damage at full rank (I was too lazy to experiement with different gear or downranked dots). Regardless any of the Dots will work fine for pulling them initially or finishing them off if you play around with it some.
For instance you pull 4 mobs that are the same level and type, so they have the same HP. You Siphon life pull them to the entrance and they're all sitting at 30%. Because instant casts are really 1.5 seconds (GCD), by the time you CoA the third mob the first one has already taken damage. So in this instance you may want to use corruption on the last 2 mobs so that all of the mobs die around the same time.
As far as positioning the lowbie so you really don't have to worry about him dying and so you can be lazy with estimating and wondering which DoT should be cast etc, ill use cath as an example. Clear the first hall way and place the lowbie slightly past the door leading to the courtyard. When you dot pull the mobs in the courtyard back to the entrance the lowbie will be put in combat because the mobs pass very close to him. When you exit the instance it will take the mobs the entire length of the hallway to even get close to the lowbie, pretty much ensuring that he will live.
Also, has anyone tried SoC style pulls to level low level characters? I can't seem to get them to work. For instance I would pull a lot of RFC with my voidwalker, AoE taunt and then sacrifice. During the sacrifice I would place 2 SoC on the mobs wait 3 seconds and leave the instance. It just seemed like the seed disappeared or something, resulting in many deaths of my priest ;(
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01/26/08, 7:41 AM
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#407
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Glass Joe
Gnome Warlock
Burning Blade
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Seeding then leaving never works for me, like you said it seems to disappear, leaving you with an annoying corpse run for your hapless newb. When I do SM I usually end up killing the myrmidon's without leaving and the casters as well, just because they are annoying and the myrmidon's xp is lower anyways. I'm still refining my technique but this is an insane way to level a character for anyone that doesn't want the "experience" of doing it the old fashioned way. Casters are my bane, they are just to unpredictable for me so far but as I do it more I'll get the hang of it.
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01/28/08, 3:22 PM
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#408
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Casual Fan
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One great tip that I read on another forum (I think) recently is that when your alt turns level 64, go to Nagrand and do the entire Hemit Nesignwary quest chain:
Talbuk Mastery
Clefthoof Mastery
Windroc Mastery
Do all of these quests and their follow-ups, preferably with rested XP and you will do a nice chunk of the level. The reason to do it immediately at level 64 is to maximize the mob kill exp obviously.
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01/28/08, 4:13 PM
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#409
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by Havelcek
One great tip that I read on another forum (I think) recently is that when your alt turns level 64, go to Nagrand and do the entire Hemit Nesignwary quest chain:
Talbuk Mastery
Clefthoof Mastery
Windroc Mastery
Do all of these quests and their follow-ups, preferably with rested XP and you will do a nice chunk of the level. The reason to do it immediately at level 64 is to maximize the mob kill exp obviously.
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I don't see how you can "maximise" the mob kill exp. Hasn't it been stated over and over that killing a higher number of lower level mobs is better than a smaller number of higher level mobs?
Although, turning in quests while they are red is certainly extra exp.
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01/28/08, 5:26 PM
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#410
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Starfire
I don't see how you can "maximise" the mob kill exp. Hasn't it been stated over and over that killing a higher number of lower level mobs is better than a smaller number of higher level mobs?
Although, turning in quests while they are red is certainly extra exp.
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Might be wrong with this, but I don't think you can get red quests in outlands, because the level req to get the quests puts them at orange max, and most often at yellow.
But yea I don't see how doing these nagrand quests earlier helps unless you're getting help from a 70. It's actually worse than doing them once you outlevel the mobs considering it's mostly grinding, which favors being higher level for less resist/misses/higher dmg/less downtime compared to being intended/lower level. That and if you're a hunter, for the ranged weapon rewards, since you can solo almost all of it; I believe the bird is still impossible to solo as a hunter of the intended level, at least I couldn't kill him during beta, he runs faster than improved aspect of the cheetah, and destroys your pet due to unmitigated bleed effect.
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01/29/08, 8:16 AM
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#411
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Glass Joe
Gnome Warlock
Burning Blade
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I did the nesingwary quests right at 64 on my hunter, and theres no way I could have soloed any of the bosses myself. At 70 the first 3 are fairly easy, however tusker still hits pretty hard. When I did the quest my pet tanked tusker, we had an extra dps and a pally healing my pet. The gun is really nice at 64, however I wonder if the quests are really that great reward wise for any other class.
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01/29/08, 8:35 AM
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#412
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Don Flamenco
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A warlock can solo the elite mobs at the end of the Nesginway quests by enslaving the elite Felguards in western Nagrand. But I don't think this kinda stuff is in the spirit of this thread.
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01/29/08, 9:25 AM
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#413
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Casual Fan
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Originally Posted by Starfire
I don't see how you can "maximise" the mob kill exp. Hasn't it been stated over and over that killing a higher number of lower level mobs is better than a smaller number of higher level mobs?
Although, turning in quests while they are red is certainly extra exp.
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I was speaking in the context of powerleveling your alt, and these quests are perfect in the sense that you get a ton of total quest exp (just over 100K) and at the same time kill a ton of mobs that are all largely grouped together and can be mowed down by a L70 in good gear. In the broader sense this enables you to save more of the higher level quests for later on when you might have turned 70 already and are running quests for gold.
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01/29/08, 9:54 AM
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#414
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Von Kaiser
Draenei Paladin
Argent Dawn (EU)
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Originally Posted by Havelcek
I was speaking in the context of powerleveling your alt, and these quests are perfect in the sense that you get a ton of total quest exp (just over 100K) and at the same time kill a ton of mobs that are all largely grouped together and can be mowed down by a L70 in good gear. In the broader sense this enables you to save more of the higher level quests for later on when you might have turned 70 already and are running quests for gold.
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I'm not sure I can follow you. Doing these quests with a level 70 drops the xp per mob that you would otherwise kill anyway when solo (unless the plan was originally to skip them, but they are solid quests in places you end up anyway because of the other Nagrand quests so I don't think many people do). Are you sure the experience that you gain from completing the quests at lower level outweighs the xp drop from killing the mobs together with a level 70? Because only then you end up with more quests for later on (mind that if the xp per hour is higher due to the lvl 70 making it a race and completing the quests very fast doesn't mean you'll end up with more quests to do, the total xp earned from the quests regardless of time determines whether you have more quests left).
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Cow ninjas will rule the world.
Looting DST in a PUG made my day.
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01/29/08, 10:34 AM
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#415
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Casual Fan
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Originally Posted by Mortimmer
I'm not sure I can follow you. Doing these quests with a level 70 drops the xp per mob that you would otherwise kill anyway when solo (unless the plan was originally to skip them, but they are solid quests in places you end up anyway because of the other Nagrand quests so I don't think many people do). Are you sure the experience that you gain from completing the quests at lower level outweighs the xp drop from killing the mobs together with a level 70? Because only then you end up with more quests for later on (mind that if the xp per hour is higher due to the lvl 70 making it a race and completing the quests very fast doesn't mean you'll end up with more quests to do, the total xp earned from the quests regardless of time determines whether you have more quests left).
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With rested XP my alt at level 64 was getting ~500 exp for each yellow mob. At that rate its only 20 kills to equal the exp from a quest reward and my warlock can kill 20 mobs in less than 5 minutes.
I'm trying to take the big picture approach to levelling up this alt and not just focus on the absolute fewest number of hours to 70. I am trying to maximize the number of quests that I still have open at L70 so that I can expedite epic-mount making time and be smart about my faction grinding. That means that I am focusing on faction grinds and mob kill quests, things like that. My alt is an enchant/JC paladin and I mapped out all the factions that I need to get rep with and started each zone so far by grinding out the rep items to get to honored or whatever...plant parts, warbeads, crystal fragments, etc etc. Since I am dual-boxing with the 70 warlock this goes extremely fast and results in me being pretty far ahead of the quest curve now since the alt is 66 and hasn't even done half of the terrokar quests yet.
Knowing that I needed to kill 180+ mobs to do the Hemet chain in Nagrand, I went over and got them out of the way.
Anyways, your mileage may vary of course. I'm just trying to keep the game interesting for myself.
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01/29/08, 1:27 PM
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#416
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Glass Joe
Gnome Warlock
Burning Blade
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Originally Posted by Havelcek
I'm just trying to keep the game interesting for myself.
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Really this is what we all are trying to do. Doing the needed rep grinding to get factions to honored really provides a boost, and still gives you xp, I wish I'd have known about some of the faction pre-reqs when i first leveled my hunter, I did some on my warlock and I'm really glad I did. Some people hate grinding, but if your looking to get to exalted, you either grind first then quest, or quest then grind, and usually its easier and faster to grind first.
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01/29/08, 2:50 PM
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#417
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Glass Joe
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Originally Posted by Mortimmer
I'm not sure I can follow you. Doing these quests with a level 70 drops the xp per mob that you would otherwise kill anyway when solo...
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You can avoid this in almost all of Outland when power leveling an alt by not grouping. Tag the mob(s) with the alt and finish them off with the lvl 70. While this can be a bit tedious, the alt will get full mob experience that way, as long as the mobs in question are not gray to the level 70 - which I believe is mob level 61 minimum.
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01/29/08, 3:58 PM
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#418
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Piston Honda
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Originally Posted by Beaglemage
You can avoid this in almost all of Outland when power leveling an alt by not grouping. Tag the mob(s) with the alt and finish them off with the lvl 70. While this can be a bit tedious, the alt will get full mob experience that way, as long as the mobs in question are not gray to the level 70 - which I believe is mob level 61 minimum.
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I believe this is based off of the difference in levels between the characters. Not the level 70 and the mob. In another words it doesn't matter if the mob is grey to the level 70 as long as the alt he is powerleveling is level 63 or higher (I could be very wrong about that though)
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01/29/08, 4:17 PM
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#419
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Glass Joe
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I think you are referring to the XP loss when toons are grouped that have a wide difference in levels. What I was referring to was tag killing - having an out of group level 70 finish off mobs that the alt tags. What matters in tag killing is if the mob is at least green to the killing party.
Example: My alt is level 60, and I am a level 70 mage that is not in his group. My alt begins attacking a level 60 mob (gray to me at level 70) and tags it. I obliterate it, and the alt gets only a fraction of the XP. Next my alt tags a level 62 mob (green to me at level 70) and I again finish it off for him - now he gets full XP.
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01/29/08, 4:28 PM
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#420
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Piston Honda
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Originally Posted by Beaglemage
I think you are referring to the XP loss when toons are grouped that have a wide difference in levels. What I was referring to was tag killing - having an out of group level 70 finish off mobs that the alt tags. What matters in tag killing is if the mob is at least green to the killing party.
Example: My alt is level 60, and I am a level 70 mage that is not in his group. My alt begins attacking a level 60 mob (gray to me at level 70) and tags it. I obliterate it, and the alt gets only a fraction of the XP. Next my alt tags a level 62 mob (green to me at level 70) and I again finish it off for him - now he gets full XP.
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No I knew what you meant. And I think it is based off the difference in levels between the two characters.
I remember power levelling a friend of mine who was 6 levels lower than me killing mobs that were 9 levels lower than me in the barrens (I was 26 he was 20 and we were killing level 17 mobs which were grey to me) and I believe he was still getting full experience per kill. I was outside of his group, he was tagging the mobs and I was killing them.
Unless I'm remembering it wrong (which is possible) and/or they changed the mechanic. If someone can correct me I'll delete these posts.
Though it makes sense that they would set it up based on character levels rather than mob levels to prevent a 70 from out of group super power leveling a level 58 tagging level 61 mobs.
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01/29/08, 4:34 PM
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#421
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Glass Joe
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Originally Posted by Karoo
No I knew what you meant. And I think it is based off the difference in levels between the two characters.
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I'm pretty sure it's based on mob level. I took my level 55 lock (not sure the exact level, I just remember she was in the 50s) and tried tagging level 63 mobs, and killing them with my 70. I got full xp for this, but was hard to pull off, as most of the spells I cast at mobs that much higher than me got resisted.
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01/29/08, 4:52 PM
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#422
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Glass Joe
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Here is a link that explains a bit on experience for groups, at the end it mentions higher levels.
wowwiki - GroupExperience
Being as I am posting that, the low level gear suggestion worked very well. Usually I run right past yellow mobs in the starter ares; with fiery on my weapon and clefthoof on my pants mobs went down so fast I killed everything in my path. For the first time since I started I came out of the starting areas at a resonable (5 for the first and 10 for the second) level!
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01/29/08, 6:07 PM
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#423
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Glass Joe
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Originally Posted by Karoo
No I knew what you meant. And I think it is based off the difference in levels between the two characters.
I remember power levelling a friend of mine who was 6 levels lower than me killing mobs that were 9 levels lower than me in the barrens (I was 26 he was 20 and we were killing level 17 mobs which were grey to me) and I believe he was still getting full experience per kill. I was outside of his group, he was tagging the mobs and I was killing them.
Unless I'm remembering it wrong (which is possible) and/or they changed the mechanic. If someone can correct me I'll delete these posts.
Though it makes sense that they would set it up based on character levels rather than mob levels to prevent a 70 from out of group super power leveling a level 58 tagging level 61 mobs.
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It's possible that they changed the mechanic since then - not sure how long ago it was. All I can say is that I see a radical difference in the amount of XP the alt gets if the mob is green to the higher level toon. The level of the alt does not seem to matter, as long as they can successfully tag the mob. That alone keeps the practical level difference down to 10-11 or so anyway.
Pyros posted on page 4 concerning tag killing that supports the notion of the mob level being the significant factor. The only thing incorrect in that post is the mob level for a level 70 that would grant XP - that is 62 (I had that wrong as well, I thought it was 61)
Last edited by Beaglemage : 01/29/08 at 6:13 PM.
Reason: clarity
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01/29/08, 6:26 PM
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#424
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Information Overload
Kruthal
Human Warlock
No WoW Account (EU)
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Originally Posted by Karoo
I believe this is based off of the difference in levels between the characters. Not the level 70 and the mob. In another words it doesn't matter if the mob is grey to the level 70 as long as the alt he is powerleveling is level 63 or higher (I could be very wrong about that though)
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You're wrong, the mob needs to be green to the lvl70 character, meaning lvl62 and higher. I powerleveled a friends paladin to 70 this way and we tested it thoroughly. He was questing normally but instead of killing mobs he would just tag them and I'd run behind and kill them. It's hilariously efficient if you do it right, and if you're sitting on VT together it's also pretty fun.
I still want to try this with a low-level druid, as the instant tagging in rank 1 moonfire and the healing on the run should really augment the affliction lock way of grinding. With the paladin it was a bit clumsy at times (ended up buying him a lvl1 white mace for tagging without doing a lot of damage, dots take time to tick in aggro...), but we'd still pull 250-300k xp/hour easily when we focused.
But as I said, only works for lvl62 mobs and up if the high level char is lvl70, so just burn through most of hellfire grouped before you go over to out of group tagging/killing.
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01/30/08, 8:31 AM
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#425
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Von Kaiser
Undead Death Knight
Archimonde (EU)
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Ok guys, I have just leveled another Alt to 40 in a very very fast way. I have discussed in this thread with others on the technique of DOT and run, so I am going to give more details here.
The Main: it is a shadow priest with really average gear, lvl70
The toon , a rogue to take to 40 asap.
First to clear something: I am horde and do not have access to the stormwing prison instance, so I had to level to 20 using quests mainly.
The rogue got two fiery enchant, it is quite amazing since mobs drop like flies with it. Take you toon to 20 then head to SM.
Starting right instance to armury then cathedral.
Dot using the lowest available DOT that would take the mobs to 20%. Remember to check if the DOT is placed in shadowform or not.
Remember to always drink before a pull.
Do not pull more than 5 mobs since with GCD they will die before you zone.
Keep your silence for healers.
Remember to fear when pulling many healers and they are about to heal.
The pull and placement:
You are going to pull the mobs to the entrance.
In your UI, make sure to show plates (shows health plates on top of mobs)
Place the toon to level a good 10 yards away from you. Far enough so that you can run when your priest runs out of the instance.
DOT 4-5 mobs and run to the entrance. Shield and wait for the first DOTS to finish.
TIP: Using the camera have the camera face your character in such a way as you are looking towards the tunnel.
Place the seconds dots by clicking the nameplates.
TIP: stop moving and the mobs will stop moving while hitting you. The nameplates will not move anymore and it will be easy to click nameplates and dot.
Fear the lot and run out of the instance.
Take your low level toon and ensure that you are ready to run away should the mobs come to you (they will). At some point they will be low life and run away from the low level toon.
TIP: learn which mobs are healers, keep silence for them. Kills dogs outright, they give crap xp.
TIP: In cathedral kills myrmydon outright, they give half XP and are way too dangerous for your low level.
TIP: Get a mage to give you water, otherwise it will be expensive.
TIP: Dont bother looting, waste of time.
TIP: Dont bother pulling inside the cathedral, some mobs reset and wont follow you to the intrance.
TIP: Dont bother with Abbotts they are annoying, heal a lot and others.
TIP: In armory pull until you reach myrmydons then change instance.
TIP: In the instance where Doan is, some mobs wont follow you to the intrance, time to change instances...
Hope this help.
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