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Old 03/03/08, 1:14 PM   #551
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Originally Posted by norg View Post
While you have a point, I'm pretty certain "gathering trade skills" does not refer to weapon skill and defense but in fact to...gathering trade skills.

Well both are true. Mining is perhaps the worst to keep pace with your level. My last miner did 1 to 70 in a little over 8 days played and I had to go back to get mining up at 60 because I was still a dozen points off by the time I hit outlands.

Melee, at least with a healer and a lot of patience I can get their skills up to "level" appropriate as needed.


Outside of gathering skills I cannot see the benefits of leveling any of the production trade skills till 60, our outlands. Tailoring can wait till 70 and even then it probably is transitory for the best raiders who can move out of crafted bop sets. On a side note, is there a time when high end raiders feel comfortable dropping tailoring? (for casters)

I usually level with one gathering profession, rarely two. I have done three tailors at 70 and one engineer at 60. By that statement I mean 1 to max or 1 to 350 for engineer in a sitting. I can't see doing that to smithing though jc might be okay as mats won't take as much space as smithing. Alchemy can be leveled off the AH in an afternoon.

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Old 03/03/08, 3:38 PM   #552
oldmandennis
Don Flamenco
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by ZeroWashu View Post
Outside of gathering skills I cannot see the benefits of leveling any of the production trade skills till 60, our outlands. Tailoring can wait till 70 and even then it probably is transitory for the best raiders who can move out of crafted bop sets. On a side note, is there a time when high end raiders feel comfortable dropping tailoring? (for casters)
Well there's usually a couple of goodies along the way for most classes. BS in particular gets nice blue weapons at 65, clothies get the epic chestpiece if you can find the pattern cheap, etc. If you know you are going to want the crafting profession at 70, my view is why not start early, I find it easier to just do keep my crafting current in the morning while eating breakfast then it would be to sit down in an afternoon and power through it all.

While not as overpowered-for-their-level as the tailored sets, all crafters are getting very good epic BoP chests from Sunwell. I'm not sure exactly where the tailor ones stack up compared to the Sunwell drops, but I do know that our casters are all madly farming/buying fire in anticipation. The LW one is close to best in slot, at least for kittys. Crafters will be able to save DKP for other slots.

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Old 03/03/08, 6:39 PM   #553
Spork
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
One thing I'm finding to work extremely well for leveling a pally is speccing him prot, attaching a shield spike, getting a un-grouped 70 druid (2 boxing) to sit there and keep thorns and hots up while the pally just sits there spamming consecration and having ret aura up. I'd assume this could work well for almost any heavy armor class. I'm considering camping a 70 lock that's on the same account as the druid in the area and giving the pally a 3 min imp buff.

Does anyone know of any other random things that you can use to add a thorns type effect on an alt?

Last edited by Spork : 03/03/08 at 8:04 PM. Reason: Posted wrong post in wrong thread

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Old 03/03/08, 7:05 PM   #554
Quickshiv
Von Kaiser
 
Human Rogue
 
Jaedenar
Looking for a bit of advice here. I just started a 2nd account and I plan on leveling up a holy priest. My main is a rogue in pretty much s1 pvp gear. I just play with a small group of friends so no raid gear. I have 2 ideas. Level up the priest and a hunter at the same time or power level the priest using my rogue.

I was planing on running instances with my rogue and priest but it seems like I can't kill things fast enough. Everything dies in 1-3 hits but with no ae or taunt it can get kind of harry. The best idea I can come up with is to get 2 fast daggers, use instant poison on both, get some haste gear and then spam a target nearest + /startattacking macro. I was also going to get a darkmoon card madness but I don't know if thats even worth it.

What else could I do to pl a priest with a rogue?

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Old 03/03/08, 8:03 PM   #555
Kelpface
Glass Joe
 
Kelpface
Night Elf Druid
 
Dath'Remar
Firstly i'd like to thank those that contributed to this thread. Before reading this i had no idea about the Dot'n'Run method of levelling an alt. Got my mage to 40 in 17 and a half hours /played, without even trying to break a record (which i'm now trying on my shaman =P).

I noticed there was a few mentions of the amount of mobs you could pull in Stocks/SM safely or without them dying before you zone out, and alot of people agreed to about 5. But i must say i didn't really have any issues with dragging 6-8 mobs to the start of Cathedral/Armory, i think it's just about finding the right combo of spell rank/+dmg so that they don't die too quickly (i used full ranks with about 900 +dmg for SM).

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Old 03/04/08, 5:26 AM   #556
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Did anyone ever find an instance post-Scarlet Monastery to use after lvl 40 with dot and run?

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Old 03/04/08, 5:54 AM   #557
Mano
In the hurricane season many people die
 
Orc Shaman
 
Thrall (EU)
Originally Posted by Spork View Post
One thing I'm finding to work extremely well for leveling a pally is speccing him prot, attaching a shield spike, getting a un-grouped 70 druid (2 boxing) to sit there and keep thorns and hots up while the pally just sits there spamming consecration and having ret aura up. I'd assume this could work well for almost any heavy armor class. I'm considering camping a 70 lock that's on the same account as the druid in the area and giving the pally a 3 min imp buff.
If you set the imp on stationary and park the warlock far enough away, you might be be able to not incur any XP penalty. I'm not sure if the imps fireshield fades when not in group or is even castable on non-group members?

Originally Posted by Spork View Post
Does anyone know of any other random things that you can use to add a thorns type effect on an alt?
There's [Crystal Spire] from Un'goro but AFAIK it doesn't stack with thorns and the items themselves are BOP, but can be used on other players.
Not that it will really help, but Ragnaros drops [Essence of the Pure Flame]. Not sure if this would stack with any of the other effects.

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Old 03/04/08, 7:08 AM   #558
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Originally Posted by Kelpface View Post
Firstly i'd like to thank those that contributed to this thread. Before reading this i had no idea about the Dot'n'Run method of levelling an alt. Got my mage to 40 in 17 and a half hours /played, without even trying to break a record (which i'm now trying on my shaman =P).
Well I am impressed, if you can get to forty in such a short time. Are you doing this as horde or alliance? Alliance progression to me would seem to be dm-bfd-sfk-sm/gy?



When is the earliest that SM admits a character? I would assume GY is the lowest.

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Old 03/04/08, 7:24 AM   #559
Snagawaga
Glass Joe
 
Human Priest
 
Kazzak (EU)
Originally Posted by ZeroWashu View Post
When is the earliest that SM admits a character? I would assume GY is the lowest.
Instance limitations - WoWWiki - Your guide to the World of Warcraft has the info you need for instance boosting.

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Old 03/04/08, 9:35 AM   #560
lichdawg
Von Kaiser
 
Undead Death Knight
 
Archimonde (EU)
Originally Posted by Mideci View Post
Did anyone ever find an instance post-Scarlet Monastery to use after lvl 40 with dot and run?
There isnt.

I tried zulf, maraudon, RFD, uldaman, but the mobs density is not great, mobs hit harder and the worse is that either some mobs dont follow you to the entrance or the packs contain healers that are way too annoying.

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Old 03/04/08, 10:20 AM   #561
Nizghalad
Von Kaiser
 
Orc Warlock
 
Hyjal (EU)
In Z'F, with my noobish shadow priest, I can usually handle 4-5 mobs beating on me, if (and only if) I kill the healers first.
I usually don't bother with packs which contain 2 healers, though.

I do the first few 4-5 pulls, till the statue, before resetting. This has me hit the max instance resets, though.
For the last packs I just pull them with my mount, otherwise I'd take too much damage while running back to the entrance.

Use max rank for warriors, one or two ranks less for caster mobs.

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Old 03/04/08, 1:13 PM   #562
Spork
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
I tried doing DnR in scholo once but it only worked on the first few pulls and not well. I'm considering trying out spamming SoC on my lock in SM while my druid alt (39) stands at the end of the first cath hall way. Pull them back to front, SoC 4 of them then zone. Once it goes off, most of the mobs should die and the ones that don't, the druid should be able to A. Finish off since he's simi trinked, or B. sprint away from to zone out. I'm going to try the same on my 26 pally in Stocks too. Trick to it is make sure you don't put your alt right at start so that when your main zones, they have to at least run a little ways to your alt allowing more dot ticks.

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Old 03/04/08, 1:56 PM   #563
Oafijev
Glass Joe
 
Human Priest
 
Stormrage
Originally Posted by Spork View Post
I'm considering trying out spamming SoC on my lock in SM while my druid alt (39) stands at the end of the first cath hall way. Pull them back to front, SoC 4 of them then zone.
There are reports elsewhere in this thread that SoC disappears when you zone out. For example:

Originally Posted by roddo View Post
Seeding then leaving never works for me, like you said it seems to disappear, leaving you with an annoying corpse run for your hapless newb.

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Old 03/04/08, 2:59 PM   #564
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
Originally Posted by ZeroWashu View Post
Well both are true. Mining is perhaps the worst to keep pace with your level. My last miner did 1 to 70 in a little over 8 days played and I had to go back to get mining up at 60 because I was still a dozen points off by the time I hit outlands.

Melee, at least with a healer and a lot of patience I can get their skills up to "level" appropriate as needed.


Outside of gathering skills I cannot see the benefits of leveling any of the production trade skills till 60, our outlands. Tailoring can wait till 70 and even then it probably is transitory for the best raiders who can move out of crafted bop sets. On a side note, is there a time when high end raiders feel comfortable dropping tailoring? (for casters)

I usually level with one gathering profession, rarely two. I have done three tailors at 70 and one engineer at 60. By that statement I mean 1 to max or 1 to 350 for engineer in a sitting. I can't see doing that to smithing though jc might be okay as mats won't take as much space as smithing. Alchemy can be leveled off the AH in an afternoon.
I wouldn't wait till 70 for tailoring. I'd max it ASAP so you can start using the daily cloth CDs. Also, especially with tailoring, you could probably get all the crafted pieces out there and totally skip Kara and go to ZA/SSC/EYE and pretty much do your job DPS wise.

On a related note I have a bank alt that's just been storing all the mining mats I've gotten while leveling (leveled skin/mine). The alt is a gnome warrior that I want to go PVP with, I can't decide if I want to just sell all the mining mats or power level either BS or JC like I had originally planned (neither seem to offer a ton to PVP nor do either seem to be big money makers, i.e. you get more for selling the ore than you do any finished product). Anyone have an opinions?

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Old 03/04/08, 5:32 PM   #565
Kelpface
Glass Joe
 
Kelpface
Night Elf Druid
 
Dath'Remar
Originally Posted by ZeroWashu View Post
Well I am impressed, if you can get to forty in such a short time. Are you doing this as horde or alliance? Alliance progression to me would seem to be dm-bfd-sfk-sm/gy?



When is the earliest that SM admits a character? I would assume GY is the lowest.
I'm Alliance. For Dot and Run i wouldn't bother with DM (too many non-elites and too far to walk) / BFD (Again too far to walk) / SFK (Magic Immune Mobs, too far to walk etc). You're best to stick with Stocks from level 15-late 20's, then SM armory/cathedral (and library if you want, but the exp becomes worse earlier on).

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Old 03/04/08, 7:00 PM   #566
Spork
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
Originally Posted by Mano View Post
If you set the imp on stationary and park the warlock far enough away, you might be be able to not incur any XP penalty. I'm not sure if the imps fireshield fades when not in group or is even castable on non-group members?



There's [Crystal Spire] from Un'goro but AFAIK it doesn't stack with thorns and the items themselves are BOP, but can be used on other players.
Not that it will really help, but Ragnaros drops [Essence of the Pure Flame]. Not sure if this would stack with any of the other effects.
I'm 99% sure that fireshield doesn't fade when you're not in group, though I do believe you have to be in group in order to cast it on someone. I have 70 lock and druid on a friends account that I'm using so they can't both be on. I'm just trying to decide if it would be time efficient to log/relog every 3 minutes for fs buff, and go back to druid to out of group heal.

Along this, I have a priest that just hit 63 and am considering keycloning the 70 lock behind me and spam corruption/sl/CoA on every mod right after I put on Rank 1 SW:P. I'm guessing that most mobs will die from full tick of the 3 lock spells and I can use the priest to heal after taps.
---------------------
For anyone that wants to AoE level / out of group heal a lowbie alt, I'm finding that the graveyard in Duskwood is a great place for lvl 25-30. The mobs are all pretty close together and the caves have 3 rooms which all have decent respawn timers. By the time you're done clearing the last room, the first should be up again.

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Old 03/04/08, 7:39 PM   #567
-=Ash=-
Glass Joe
 
-=Ash=-'s Avatar
 
Human Rogue
 
Dalaran
more to the point OP tried to make

I am much like the op, in a sense that i hate levelling alts through the boredom of completing same quests over and over for experience. We have a few guildies who became quite proffiscient at taking their alts through the paces by grinding out instances with their 70ies etc.

The op is leveling a druid, a good and easy choice for power levelling.
First of all you can have a priest ungrouped and throwing HOTs on your alt w/o taking a share of experience. The alt needs to do damage though. With that in mind a lot of the grinding sessions come down to knowing a good location where many mobs can be pulled and killed non-stop, with thorns up while being in the bear form using swipe.

One place i can think of that is never ever camped is the shoreline outside deadmines. If you follow the shore there are patches of sand with yellow non agro crabs around lvl 15-17. Those crabs are on some ridiculous respawn timer. You can have a 70 hunter multishot through them and they will go into a constant respawn cycle that gives a steady exp. flow.

Or you can have the alt pull and kill the crabs with outside healing, and control the pace of the fight since mobs do not agro.

Deadmines and stockades are awesome if you have a mage friend to run you through. One full clear of gnomeregan with all the quests picked up/turned in afterwards can easily net your alt two levels around lvl 25-30.

SM is awesome to grind alts at because of the proximity of all the instances and relative compactness of the zones themselves. We were doing paladin + mage (lvl 70) clears with 3 alts in tow, where catherdral run would take no more than 7min for a full clear, rinse and repeat. This blasts your alts through low and mid 30ies, not to mention the phat lewtz. It slows down much around 40ies, where you can twink your guy at the AH to the point that solo grinding mobs yelds more experience that having a 70 in your group and blasting through the dungeons.

With 2.3 changes i hear its becoming worthwhile to have your alt pick up a batch of quests and then /follow your 70 main around while your main blasts through mobs running from one quest to another. Of course that does not help the boredom, but it may be entertaining if there isn't too much running about.

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Old 03/04/08, 11:12 PM   #568
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Originally Posted by ZeroWashu View Post
On a side note, is there a time when high end raiders feel comfortable dropping tailoring? (for casters)
As a shadow priest, you're not comfortable dropping tailoring until after you have crafted your Sunwell robe and got a Sunwell boot upgrade (T6). FSW boots are best in game up to that point, and the other pieces all the way into BT.

As a healing priest, I never felt obligated to get tailoring, as raw numbers matter so much less.

For other casters, I guess they could drop it after SSC/TK before, but they will now probably wait until Sunwell robe is crafted.

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Old 03/04/08, 11:39 PM   #569
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by oldmandennis View Post
Well there's usually a couple of goodies along the way for most classes. BS in particular gets nice blue weapons at 65, clothies get the epic chestpiece if you can find the pattern cheap, etc. If you know you are going to want the crafting profession at 70, my view is why not start early, I find it easier to just do keep my crafting current in the morning while eating breakfast then it would be to sit down in an afternoon and power through it all.
The difficulty arises that in that unless you have a second gatherer you wont find anywhere near enough raw materials to keep the crafting up to your level. The runecloth I found on my tailor 50-60 was enough to take tailoring from 280-285. Even after making a effort at 50 to make sure I was caught up I now have a leatherworker in outlands @ 61 with 280 Leatherworking. Blacksmithing is far worse.

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Old 03/05/08, 7:38 AM   #570
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Originally Posted by Aranan View Post
I was under the impression that if a higher level character "interferes" in the combat, the lower level would get less experience. Does this only count for offensive actions (i.e. a level 70 throwing out debuffs or damage to mobs) and not to healing (druid HoTs on a warlock/warrior)?
Healing does not decrease your experience to any noticeable degree. I regular level alts with a 70 holy priest in tow. What I do is throw the HOT before they engage. I also have found that letting the non-grouped healer to have aggro but not respond does not affect experience. In other words, if the healers HOTs/Heals/Etc generate aggro on adds he just shields and waits for the alt to clear the targets in order.

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Old 03/05/08, 7:46 AM   #571
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Originally Posted by Macblade View Post
I wouldn't wait till 70 for tailoring. I'd max it ASAP so you can start using the daily cloth CDs. Also, especially with tailoring, you could probably get all the crafted pieces out there and totally skip Kara and go to ZA/SSC/EYE and pretty much do your job DPS wise.

On a related note I have a bank alt that's just been storing all the mining mats I've gotten while leveling (leveled skin/mine). The alt is a gnome warrior that I want to go PVP with, I can't decide if I want to just sell all the mining mats or power level either BS or JC like I had originally planned (neither seem to offer a ton to PVP nor do either seem to be big money makers, i.e. you get more for selling the ore than you do any finished product). Anyone have an opinions?
Engineering has two trinkets (faction opposites gnome/goblin) that give +45 stamina. It also has a mote extractor which is an amazing money maker. For PvP it has some items as you come up through levels that can help, there is a cloth belt that can shield on occasion as well.

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Old 03/06/08, 6:10 PM   #572
snowballpaul
Glass Joe
 
Gnome Mage
 
Aman'Thul
I admit I have only rad about 1/2 this thread (working through it) but I have a specific question that I expect someone can give a quick answer to.

A mate & I (70 mage & 70 druid) have decided to create level 19 twink warlocks. He has already hit 17.. which is an issue as he sort of stormed into the process of hitting 19, and now we realise there are some instances & quests he should do.

My original idea was to grab a couple of other level 70's and quickly clear the instances for the required quest drops.. but now I wonder if we are better off just running each other through.

Which option will give us the least experience..
1) 2x70's + 2xtwinks (1 run)
2) 1x70 + 1x twink (2 runs)

Cheers.

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Old 03/06/08, 9:29 PM   #573
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by snowballpaul View Post
I admit I have only rad about 1/2 this thread (working through it) but I have a specific question that I expect someone can give a quick answer to.

A mate & I (70 mage & 70 druid) have decided to create level 19 twink warlocks. He has already hit 17.. which is an issue as he sort of stormed into the process of hitting 19, and now we realise there are some instances & quests he should do.

My original idea was to grab a couple of other level 70's and quickly clear the instances for the required quest drops.. but now I wonder if we are better off just running each other through.

Which option will give us the least experience..
1) 2x70's + 2xtwinks (1 run)
2) 1x70 + 1x twink (2 runs)

Cheers.
Not a twinking specialist, but you shouldn't need to kill too many mobs even for quests, most good quests are boss killing quests? Meaning all you have to do is clear the trash with your twink outside/out of range, then just run to the bosses and kill that for loot/quest. As for your question, I'd say 2x70 and 1twink(if possible) gives the least xp. 4people will start compensating with group bonus I think, but I might be wrong on that, you could try making new chars and testing out on normal mobs in the starting zone though.

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Old 03/07/08, 4:45 AM   #574
Joq
Von Kaiser
 
Undead Priest
 
Dunemaul (EU)
If you die on the pull you don't get exp but you do get credit for the kill and get to roll on items/pick up drops after SS or res. That's probably the safest way to do it, especially if you end up doing it a few times.

On my 59 shaman I did 4 of the combat quests in Silithus where you kill 30 of some type of bug in one of the hives. You can imagine how gutted I was when I didn't get any quest experience from it

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Old 03/07/08, 6:12 AM   #575
Mountie
Von Kaiser
 
Blood Elf Paladin
 
Hyjal
Asked on the wow forums but no one is biting/knows.

If you add a spellthread to a grey item, does it bind to the character who equips? Kinda hopeing to be able to use a set of pants among multiple low level characters while benefiting from the greatness of the spellthread/cleft/cobra kits.

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