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03/20/08, 11:58 AM
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#626 (permalink)
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Von Kaiser
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Originally Posted by rayijin
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I to would like to know how they were able to pull that off? Was it just AoE grinding? Or was it the Dot and run out method?
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03/20/08, 1:16 PM
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#627 (permalink)
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Moo.
Draenei Priest
Gul'dan (EU)
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I dont know if i remember correctly or of this has allready been fixed, but i think there was a confirmed bug about a playtime-counter freeze when you are in an instance. Perhaps this helped a little bit at this new record.
€dit: A german news page mentioned this too
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Originally Posted by wowszene.de
Es gibt einen Bug der bewirkt das beim spielen in einer Instanz der Ingame Playtime Counter einfach nicht weiterläuft bzw. teilweise nicht mitläuft, dieser ist dokumentiert und auch auf unabhängigen Screenshots nachweisbar.
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"There is a bug that couses a (partially) Ingame Playtime Counter freeze when you are playing in an instance. This is documented and shown on screenshots from various sources."
Last edited by Furizaa : 03/20/08 at 1:49 PM.
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03/20/08, 1:26 PM
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#628 (permalink)
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Piston Honda
Draenei Death Knight
Eitrigg
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Originally Posted by Draz
I to would like to know how they were able to pull that off? Was it just AoE grinding? Or was it the Dot and run out method?
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I am leaning towards the latter. Slave Pens, I would assume you could use a someone to pull as many mobs as possible - dot and seed with locks. Can you still run in and get deep in and get summoned back to the front? I thought that was "fixed".
Anyway, couple of locks, one pally, plus the twink. The key would be having the twink out of the movement path ... good target management so the last thing done is to seed it all then zone properly. Log off when you reach the instance reset limit.
The problem with the log off technique is that I cannot imagine it taking that long to exhaust your five per hours uses on an instance and losing 20+ seconds for each log off. They could of course summon him to and from instances as well
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03/20/08, 2:20 PM
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#629 (permalink)
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Glass Joe
Gnome Warlock
Skullcrusher
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Originally Posted by Furizaa
I dont know if i remember correctly or of this has allready been fixed, but i think there was a confirmed bug about a playtime-counter freeze when you are in an instance. Perhaps this helped a little bit at this new record.
€dit: A german news page mentioned this too
"There is a bug that couses a (partially) Ingame Playtime Counter freeze when you are playing in an instance. This is documented and shown on screenshots from various sources."
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I can confirm this. While powerleveling one of my alts through SM, with the alt on follow on another friend I was running through, I noticed that his time played for a level that took over an hour to complete was displaying as only 20 minutes. The only reasonable explanation I could come up with for it was that the played counter didn't increase while the character was auto-afk in the instance, because my friend's character was showing the correct amount of played time for the levels and he wasn't being flagged as afk.
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03/20/08, 2:38 PM
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#630 (permalink)
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Glass Joe
Undead Rogue
Emerald Dream
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At the end of his video he mentions that if you tag a mob and someone out of group kills it, you get full xp as long as the mob is green to the person killing it.
That would explain why his screen has the "you will be booted from the instance" up in the one shot. Drop group, tag some mobs, other group members finish them off (62 is green to 70), get full xp, group back up.
Can't get in game atm to test if that is the case though, but with warlock summons, not looting anything and a group of people willing to assist, you could probably level pretty fast.
Note: Note sure about the lower levels. You could either have a few dps classes spread across 1-70 to help you along while scraping the bottom of their green range or just mage AE boost with a full group through 40.
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03/20/08, 2:53 PM
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#631 (permalink)
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by xmod2
At the end of his video he mentions that if you tag a mob and someone out of group kills it, you get full xp as long as the mob is green to the person killing it.
That would explain why his screen has the "you will be booted from the instance" up in the one shot. Drop group, tag some mobs, other group members finish them off (62 is green to 70), get full xp, group back up.
Can't get in game atm to test if that is the case though, but with warlock summons, not looting anything and a group of people willing to assist, you could probably level pretty fast.
Note: Note sure about the lower levels. You could either have a few dps classes spread across 1-70 to help you along while scraping the bottom of their green range or just mage AE boost with a full group through 40.
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This used to work preTBC, I guess they never bothered fixing it. It's the same really as tagging mobs and killing them ungrouped outside instances, only that in instances you find lots of elites, giving overall better xp. One of our paladin used that at BC release to grind in plaguelands elite scarlet stuff, with his 60 epiced out mage.
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03/20/08, 2:59 PM
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#632 (permalink)
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Von Kaiser
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Which Video? I must have missed the video that was linked, and I can not find it now.
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03/20/08, 3:04 PM
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#633 (permalink)
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Glass Joe
Undead Warlock
Stormrage (EU)
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03/20/08, 3:08 PM
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#634 (permalink)
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Glass Joe
Human Warrior
Executus (EU)
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I know that this point really only works for levelling prot paladins, however it's a neat little discovery that I found to be quite amusing. At about lvl 35/36. Head over to arathi highlands and get on over to Go'shek (gro?) farm and if you spot the courier with her 4 adds, get killing. This group has a very fast re-pop timer. If you go a little way up the path this group of mobs follows you can litterally kill the last mob of one group, and the next group will litterally be just out of your aggro radius. It's a really nice place just to test out prot tanking etc, because by this time you should have JoL, soon to get JoW so quite a nice little 'trick' if you would call it that.
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03/20/08, 5:56 PM
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#635 (permalink)
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Glass Joe
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Originally Posted by Melkor
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Am I the only one who wanted to scratch their eyes and eardrums out whilst watching that video?
I have mentioned this theory earlier in this thread, but I've thought everything out now. Gathering an entire instance with a prot paladin, consecrating every single mob in the instance (bar the ones that leash back) to 5-10% and having the level 70 run out. At that point, the paladin alt bubbles and consecrates as well, getting full xp for the entire instance. The main hindrance you find here is the poor damage consecrate does: This could be fixed by spelldamage enchants, for example the spellthread on pants or the pre-BC weapon enchant. The +healing enchant on gloves is also something to consider, as it now gives +10 damage as well and is enchantable on items below ilevel 35.
If there is a lack of funds for enchants, but not a lack of people, one level 70 paladin and 3-4 paladin alts could work as well. I'd give this a try in a heartbeat, but I lack the level 70 protadin to help, sadly.
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03/21/08, 2:33 AM
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#636 (permalink)
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Von Kaiser
No Account/Waiting on WolK
Dwarf Priest
No WoW Account
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Originally Posted by Zeuter
Am I the only one who wanted to scratch their eyes and eardrums out whilst watching that video?
I have mentioned this theory earlier in this thread, but I've thought everything out now. Gathering an entire instance with a prot paladin, consecrating every single mob in the instance (bar the ones that leash back) to 5-10% and having the level 70 run out. At that point, the paladin alt bubbles and consecrates as well, getting full xp for the entire instance. The main hindrance you find here is the poor damage consecrate does: This could be fixed by spelldamage enchants, for example the spellthread on pants or the pre-BC weapon enchant. The +healing enchant on gloves is also something to consider, as it now gives +10 damage as well and is enchantable on items below ilevel 35.
If there is a lack of funds for enchants, but not a lack of people, one level 70 paladin and 3-4 paladin alts could work as well. I'd give this a try in a heartbeat, but I lack the level 70 protadin to help, sadly.
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I'm assuming we're talking about doing this in SM cath, since you get conc at 20.
At first I was thinking that runners would be a problem with this, but I guess you could just wait for them to all come back to you before you start consecrating again.
However I do see a problem with healers, and with mobs that have different levels of health. For example, Abbots and Wizards have ~3500 health, Champions have ~3800, and Centurions have ~4500. I highly doubt you can get a level 1 conc to do over 1000 damage in 8 seconds (the length of your bubble), so you will either have to kill the majority of the mobs before the 70 leaves, or wait til the low health mobs get to 5% before exiting and then just simply dieing to the mobs with higher health.
There is also a timing issue. I'm not intimately familiar with prot paladins, but I think they normally have 300-400 spell damage, correct? That would mean that their conc is ticking for almost 100 dmg every second from the 70. The level 20 would have 64 damage over the full 8 seconds plus ~95% of his spell damage. 5% of 3500 is 175 health. So the problem is that you either need to pull 120 or so spell damage at that level, or you need to time no more than 1 more tick of the 70s conc before you exit to get the to low enough health for the lowbie conc to take care of the rest without killing them all.
Finally, remember that your bubble is 8 seconds at that level, as is the full duration/cooldown of your conc. That cuts things a little tight, but I guess you could conc just before the 70 runs out
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Card carrying member of the Inapropriately in Love with Hilary Duff Society.
"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh
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03/21/08, 5:53 PM
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#637 (permalink)
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Piston Honda
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He hints at how he does it in the video. I'm not 100% sure on this but I plan on trying it this weekend once a few friends get on but here is the theory:
If a high level character is in your group you get a reduced amount of exp based on their level. If they are not in your group you don't provided you kill them and they don't help. The amount of exp you lose from having a high level character who is not in your group kill a mob that you tapped is based on their level in relation to the mob. For example if a lvl 70 kills a lvl 20 mob you tagged you get reduced exp based on a 50 lvl difference. If you on the other hand tap a lvl 60 mob and a lvl 70 kills it you get closer to the full exp value of the mob.
If this is true then the choice of a pally to level becomes obvious and clear as well as the 5999/6000 cenarion circle rep. Basically you make a group of 1 pally in full pve healing gear run around and body aggro a bunch of mobs, then use healing to build up a bit of aggro while keeping themselves alive. Next have the pally you are leveling run in bubbling if needed and consicrate to "tap" the mobs. Last you have the mage aoe them all down. IF this works as I'm thinking it does, and I would say try it to see, then all this takes is finding a spot with a high mob concentration and a high mob respawn rate.
This is the only way I can think of to power level a single character (no group exp buff) from 1-60 at a rate of 240k exp an hour and then at a rate of 560k an hour from 60-70. Given a exp value of 500 for each kill this means killing 1 mob about every 7 seconds or a group of 10 mobs every minute.
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03/22/08, 3:25 PM
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#638 (permalink)
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Piston Honda
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I apologize if this has been discussed before, but I couldn't find it with the search function on this thread.
I was wondering if anyone's experimented with developing the "best" instance-running spec for a mage? I've recently been using my mage explicitly for running my own alts through instances, and I've come to really like 9/21/31. It gives you the survivability of the frost tree for pulling really large groups of mobs without dying, the immensely useful Magic Absorption talent for getting back mana each time you resist a mob's spells (which is like 95% of the time in ZF and below), and the extremely strong burst AOE of the Frost Nova -> Flame Strike -> Cone of Cold -> Blast Wave combo. My mage's gear is pretty bad (not a single epic), but mostly lvl-70 blues), so this has a significant influence on my choice to take frost talents for survivability rather than just deep fire for overpowering mobs before they can kill me. Plus it's nice to see flamestrikes sometimes crit on every single target, due to +65% crit change on frozen mobs.
Anyone else have some good instance-running spec suggestions?
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03/22/08, 5:13 PM
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#639 (permalink)
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Von Kaiser
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Little known secret: Blazing Speed absolutely owns against stuff that has knockdown effects or backstabs. I'd drop the Arcane stuff to pick it up. Basically Blazing Speed is guaranteed to kick in when your AE pack is hitting you, which allows you to run circles around them while AEing them from beyond their melee range.
Really the highest I've been able to AE a character up is only around level 40. By that point I'm struggling to take enough mobs to justify doing it over just double boxing quests. A trick I've found is once you start doing 40ish level instances is to find someone else that can heal you. That 1 in 10 chance of dieing can usually lose you 10-15 minutes, which is a huge waste.
2.4 is going to be a big boost to Arcane Explosion, so I'm going to have to try some of the higher level ones again, to see if I'm able to take them down fast enough now.
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03/22/08, 5:43 PM
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#640 (permalink)
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Ask about our dystopian future internship program
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Pretty much anything will work in a 5 man and it comes down to a matter of preference. Over-gearing makes those things trivial anyway, so it isn't something I'd consider worthy of much TC.
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19:31 <@Zyla> I fuck like a gorilla
19:31 <@Zyla> wait
19:31 <@Zyla> wrong chat room
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03/25/08, 11:56 AM
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#641 (permalink)
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I R COH spam
Dwarf Priest
Stormrage (EU)
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Ding 70. Dualboxing from level 20ish with a t6 holy priest on follow renewing and occasionally flash healing. Result: 5day 3hours played. And that includes levelling both JC and mining to 375, and the occasional battleground.
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03/26/08, 12:36 AM
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#642 (permalink)
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Glass Joe
Gnome Rogue
Stormscale (EU)
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Ok so i didnt have time to read all of the posts in this thread, so alot of this might be a repost of a repost, but here goes.
I have been thinking about, and looking into alot of the best ways to powerlevel/boost a character. I am not really into the whole tag and kill before lvl 60(62?) though, since that basicly means you have to level a character, just so you can level another character faster. Now from 1-10 there is not much you can do, apart from enchanting stuff with good enchants etc, which you can do to boe items if you plan on lvling more than 1 character, but its not really worth it since 1-10 only takes an hour or two anyway. When you get lvl 10~15 you can start doing dot and run, i recomend doing stockades (if alliance atleast =P) untill you can start looking at sm, worked great for me atleast.
I was doing this with a shadowpriest, and i would say this is just as good as a warlock if not better. At least at the lower levels. You pull mobs (i usualy kept it to around 5~7 i guess, but i could probably have done more with some clever down ranking of dots/gear etc) Put the first target on focus (using some sort of focus frame is great to keep track of when you have to run out) dot them all up, shield the lowbie so he will survive (and unlike most other buffs, i belive shield gives him the level 70 one(? might be incorrect on this, might just be that its pretty strong cause of spell dmg)) so hel survive quite a while just with the shield. Then move on to SM library/armory, and possibly cath after that i guess, i havent gotten that far yet (im leveling several characers, who are around 24-34 atm =P) What i do with healers is just keep no more than 2 in any pull, if there is more of them (mainly the ones in SM armory) i just kill them and pull more of the non healing mobs, because 2 healers, i can keep track of with focus target/target, and just fear/silence if it tries to heal.
im guessing il do this til about lvl 45~but after that im a bit unsure where to go and what to do. Now ive done some experimnting, using seed of corruption does not work, e.g SoC'ing a few mobs, running out, the dot will tick, but the explossion wont do any damage. Neither does doing consecration -> running out, and i guess the same goes for immolation trap or flamestrike though i havent tested either of these yet. Blessing of protection DOES work though, so if you are leveling a mage or a warlock or something with good aoe dmg and you have a paladin friend i guess you could go for something like pulling a large quantity of mobs as a 70 paladin, killing any caster mob on the way, then pulling them to instance and getting them as low as possible without killing them, im sure you can get some good use out of downraking cons and using retri aura, not blessing of sanctuary etc though cause dmg would be to spiky all over the mobs, And when the lowest one of them is just about to die, you pop BoP on the mage, leave instance, and he spams Pom flamestrike- > blastewave -> Iae for what hes worth, this should probably net ALOT of exp if pulled of right. Which brings me on a diffrent point, that it doesnt have to be dot dmg, if someone brings a mob inside an instance down to 1% then leaves it and you kill it, you get 100% exp. Though im not entierly sure how this might be fully capitalized, i tried doing some dotting in Diremaul as a shadowpriest, with my 55 mage, where i did some mindblasts etc on them first to get the low, it didnt seem to be that good exp though.
My main concern is finding a good way to level from 45~50 to 58~62 i guess. When you get level 62 you can just go into an instance (im not sure what one would be best ,athene seem to have been using slave pens though) with a lvl 70 paladin and an aoer or two (and a possible healer? not sure if this is needed, someone fill me in on how well a paladin can stay alive by himself), pull tons of shi- then let paladin get some aggro trough casting a heal or two, then leave party, tag all the mobs, and then let the aoer's kill the mobs and you get full exp. Even though all classes dont have an aoe they can use to tagg the mobs, there are always ways around this, such as EZ throw dynamites, oil of immolation and a few trinkets etc that work towards this purpose. Would the paladin be holy or protection here though? if he was holy would he still be able to tank good enough for this purpose?
Level 15~45 i doubt theres a better way than dot and run, though if doing SM cathedral by just being in group and not running out is as good then fill me in, i am doing this all by myself and dual boxing on 1 computer , and what i have access to as of now is a shadowpriest (1.2~ k shadow dmg unbuffed) and a paladin (with perfect (Pre sunwell) tanking gear) and my own account of lowbies. I have been doing some out of party healing myself, (Does this btw effect exp you get? as far as i know it does not effect it at all, unless somethng has changed the last 2~3 months) which works alright, especially as warlock/warrior, i twinked out my warlock with lots of shadow dmg and lvld this way using lvling guide, with lots of shadow dmg etc, i just made a castsequence macro for Corruption curse of agony soul siphon drain life and then reset on target change, and just ran around spamming this x4 then tab, killing 1 mob every 4xglobalCD, and got this warlock to lvl 52~or so in around 1 days played iirc (note, this was all done BEFORE the 2.3 level nerf, and was done far from all on rested, but i was leveling 3 characters at the same time, so there was without a doubt some resting involved for it =P but probly no more than 20~30%) But even though this is fast i dobut it is as fast as the dot and run technuiqe if you get the hang of it, you can probably pull off an average of about 15-20 minutes per level at average from 15-40~45ish.
Concerning the athene leveling thingy, something i have come to realize while doing this dot and run thingy is that /played is VERY inacurate, i believe it is mainly effected by zoning, but if you take a look at this screenshot, taken a week ago or so on my shaman, you can see that something is obviously not as it shoul be (i assume this was somwhere around 15 minutes IRL time)
Edit: on a sidenote, is it possible for me to use voicecommands to control 1 character, while playing on the other, with only 1 computer?
Last edited by Earl : 03/26/08 at 12:56 AM.
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03/26/08, 10:44 AM
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#643 (permalink)
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Piston Honda
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Yes, you can use voicecommand to control one character while playing another on the same computer. As far as I know, that's what its designed for and the only way I've used it. You just have to set the focus of voicecommand to one window and then alt-tab into the other.
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03/26/08, 3:54 PM
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#644 (permalink)
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Glass Joe
Gnome Rogue
Stormscale (EU)
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Originally Posted by Octaviann
Yes, you can use voicecommand to control one character while playing another on the same computer. As far as I know, that's what its designed for and the only way I've used it. You just have to set the focus of voicecommand to one window and then alt-tab into the other.
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Please fill me in on programs i need, and how to do this. Or a relevant link or something, anything, that acn help me? Been looking for this for forever.
Last edited by Earl : 03/26/08 at 5:53 PM.
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03/26/08, 9:26 PM
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#645 (permalink)
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Glass Joe
Night Elf Rogue
Azjol-Nerub
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How Athene probably did it:
No one seems to have posted a "confirmation thread" so I will "post my findings":
Step 1: Get a group together, with you as the leader. You can have up to 5 (obviously) if it is going to be a regular instance, but I would imagine (although personally untested) that you can get a raid going with as many as you want. The players in the group must be within about 10 levels of you, as the mobs that they will be killing MUST BE GREEN to them. If they are grey to any of the players in your group, this WILL NOT WORK. (Personally tested).
Step 2: Using a macro, kick all of the players from the group, and then tag and do damage to n mobs.
Step 3: Let the group kill all of the mobs that you tagged. If you are in an instance, they will have approx 55 seconds to do this. (a little more with lag, but 55 is probably as long as you want to wait before they get ported)
Step 4: Re-Invite with macro. Rinse, repeat. Your character will get full XP for all of the mobs that were killed.
After watching the video, I really wanted to find out how Athene did it, and so I tried variations of this for over an hour with 1 friend. He was using a level 45 druid, and I was using a level 60 rogue. We went into Blackrock spire, and pulled the same 7 groups over and over again (resetting the instance 4 times), by using this technique. He gained about 2900 xp per kill, and leveled to 46 in about an hour (including time that we spent screwing around with macros, etc.).
I don't know if this would be considered an exploit or not, since to make it efficient you would have to always have a group together that the mobs were still green for, and thus you would kind of be stealing XP from your party members. However, if you are level 60, and you have a group of level 70 friends, you could very easily powerlevel to 70 just by using this trick (in low-level instances such as slave pens, it would be a cakewalk with a group of 4 well-geared 70's and one poorly geared lvl 60).
I tried to report this on the WoW dev forums, but ironically enough got timed out. So, I am posting it here, and perhaps a dev will read it and want to take steps. Or, maybe they don't care about it whatsoever, since they want as large a population in the newest content.
Oh yeah I forgot about the most important thing: Run straight through the bushes.
EDIT:
I forgot to mention, that I also tried a different method with my lvl 70 pally, a level 70 priest, and a lvl 27 warlock in scarlet monastery. We went into the graveyard section, and I pulled every single mob with my pally. I then brought them all directly to the edge of the instance (shimmering wall), and we Holy Nova'd all of the elite mobs (the non-elites all died) down to about 13%. Then, the priest PW:S the warlock and left the instance. I BoP'd the warlock, hit my highest rank consecrate, then left.
In each occasion that we tried this (about 7 times total, amongst the graveyard and library), the warlock died before a single elite was killed. It appears that consecrate does not continue to tick after you leave the instance. This may work if it was a lvl 70 warlock using DoT's instead of a pally's AoE, but to pull it off successfully would be near impossible. We even tried having the warlock use his AOE to try and burn down the mobs the rest of the way, and the timing of doing that was very very difficult.
It appears to me that it just would not be time efficient to try and level this way, and that you would be able to get far more XP per hour just by pulling the entire instance and then killing them all while staying in group. The Kick-Your-Party method (with party members that are close to your level) is much, MUCH easier to pull off, and faster to boot.
Last edited by scrivtastic : 03/26/08 at 9:38 PM.
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03/26/08, 9:44 PM
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#646 (permalink)
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Don Flamenco
Blood Elf Paladin
Staghelm
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A raid would not work very well, most likely, because of the raid penalty for XP gains.
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03/26/08, 10:12 PM
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#647 ( | |