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04/30/08, 5:55 AM
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#701 (permalink)
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Piston Honda
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Originally Posted by Tayluca
In your opinion, with this group makeup, would it be wiser to continue with the group questing as we've been doing with attempts into 3 manning some instances for instance quests or would a mix of boosting from the higher level toons at our disposal be more effective in terms of speed leveling? Our original goal was to level the lower toons to 70 together but if there is a phenomenal way to do it otherwise so that we can play together at 70 sooner, I would love to hear it.
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Do all your overland quests together.
When it comes to instances I would not suggest attempting to three-man them. Instead I would suggest taking two low levels and one of the high levels. This means the pally will likely get run twice as the rogue isn't sufficient but the hunter & paladin from other accounts is). this leaves catching the druid up, you could always pull him through on a spare day to make up.
Try to keep all the characters within one level.
I cannot suggest AOE with your mage at your level, perhaps by 27 or 28 which is where I think frost aoe starts to work. With three accounts though you would probably be faster having all participate in combat and just pull mobs in singles and pairs as fast as you can tag them.
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05/03/08, 4:58 PM
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#702 (permalink)
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by ZeroWashu
Do all your overland quests together.
When it comes to instances I would not suggest attempting to three-man them. Instead I would suggest taking two low levels and one of the high levels. This means the pally will likely get run twice as the rogue isn't sufficient but the hunter & paladin from other accounts is). this leaves catching the druid up, you could always pull him through on a spare day to make up.
Try to keep all the characters within one level.
I cannot suggest AOE with your mage at your level, perhaps by 27 or 28 which is where I think frost aoe starts to work. With three accounts though you would probably be faster having all participate in combat and just pull mobs in singles and pairs as fast as you can tag them.
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I started AOE grinding on my mage at 14 on gnolls in Westfall. Round them up spamming AE, frost nova, keep spamming. They die before they can kill you, typically.
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05/05/08, 6:59 AM
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#704 (permalink)
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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He summons totems that churn out skeletons every few seconds. Presumably you park your fury warrior 30 yards away and just mop up the skeletons as they spawn.
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05/06/08, 2:55 AM
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#705 (permalink)
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Glass Joe
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Why a fury warrior? Would a mage work?
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05/06/08, 7:29 AM
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#706 (permalink)
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King Hippo
Troll Priest
Steamwheedle Cartel
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Mana.
(Which the warrior does not run out of.)
A warrior is also unaffected by pushback and takes comparatively little damage (I assume Zolo would be beating on the skelly-killer the entire time).
Though I don't know how many hit points the skells have or how many spawn at once. Depending on how fast they move, how much pushback they cause, and how much damage they do, it's also probable that other classes could manage.
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05/07/08, 9:23 AM
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#707 (permalink)
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Glass Joe
Night Elf Hunter
Trollbane (EU)
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I found a little bug last night that is important so ill share it, I was using a low level staff (th one mages start with) enchanted with +30 spell power to increase my spell damage on my new toons. My mage and priest have both used it and it was all good.... until I sent it to my new shaman. I equipped it and started leveling away, after an hour or so i decided to log on my priest and do a few levels on him and BAM! the staff had become soulbound! I got no warning of it so I contacted a GM, he basically said tuff shit its soulbound, when I asked why it happened he said it was because of my low level which cant be true so i asked if it was a bug with the race and he said thats probly it so if your swapping items around dont send it to the TBC races (well dreanei anyway)
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05/07/08, 9:40 AM
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#708 (permalink)
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Glass Joe
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Did you check to see if you had a shaman weapon buff on it when you tried to mail it? Rockbiter, Flametongue etc. will make weapons soulbound for the duration of the buff, but they *should* become transferable if the buff is clicked off or expires.
Last edited by Serik : 05/07/08 at 11:43 AM.
Reason: Spelling is my nemesis
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05/07/08, 11:36 AM
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#709 (permalink)
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Piston Honda
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Originally Posted by Serik
Did you check to see if you had a shaman weapon buff on it when you tried to mail it? Rockbiter, Flametounge etc. will make weapons soulbound for the duration of the buff, but they *should* become transferable if the buff is clicked off or expires.
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Have to agree its something other than a bug as I swap some tux pants with spellthread on them all the time and I nothing but expansion race characters low enough to use them at this time
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05/07/08, 11:58 AM
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#710 (permalink)
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Great Tiger
Blood Elf Paladin
Echo Isles
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AFAIK, applying Rogue poisons will cause even white/grey weapons to soulbind to the Rogue permanently, and I would expect the same to happen to Shaman weapon enchants.
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05/07/08, 2:09 PM
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#711 (permalink)
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Glass Joe
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I checked out Zolo last night just to see how viable it would be. I was on my lvl 70 rogue. The skeletons spawn about one every 2 seconds or so. Very fast. I just stood back and watched them pop a while and it was like a snake trap going off eventually. I didn't think to check how many hit points they have but they are 46-49 non elites. I think you will have to let a few spawn then kill the totem then kill the skeletons and wait for another totem. I only killed a couple of the skeletons and it seemed like they were on par with what a normal 46-49 mob would be. Zolo hit me for about 95-98 damage and I fully resisted all of his magical attacks. After about 30 seconds of fighting the skeletons I was down about 4000 HP. I think you would need a healer even with a warrior if you wanted to sustain the farming indefinitely. Demoralizing shout will also help out a lot. If one of the lower levels is a healer that should be enough as long as they don't pull ago.
The 35+ should be able to stand up the stairs out of the way and still get xp. It should be a nice setup.
Last edited by Quickshiv : 05/07/08 at 2:23 PM.
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05/07/08, 2:42 PM
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#712 (permalink)
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Glass Joe
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Originally Posted by Prinsesa
AFAIK, applying Rogue poisons will cause even white/grey weapons to soulbind to the Rogue permanently, and I would expect the same to happen to Shaman weapon enchants.
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Granted, I'm not inclined to go through the expense of enchanting the weapon just to see if it makes a difference, but upon removing the poison, the weapon is no longer soulbound. You do indeed get a message stating that it will bind to you when you try to apply the poison. There is no such warning for shaman applying a weapon buff, but just the same as with the rogue, the weapon "unbound" upon clicking off the buff. I tested today with a 70 BE Rogue + white dagger, and a 34 Troll Shaman + white 2H axe. I'd love to see the results of someone testing with an enchanted weapon, but I'm fairly confident that it makes no difference.
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05/07/08, 2:49 PM
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#713 (permalink)
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Von Kaiser
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Originally Posted by Quickshiv
I checked out Zolo last night just to see how viable it would be. I was on my lvl 70 rogue. The skeletons spawn about one every 2 seconds or so. Very fast. I just stood back and watched them pop a while and it was like a snake trap going off eventually. I didn't think to check how many hit points they have but they are 46-49 non elites. I think you will have to let a few spawn then kill the totem then kill the skeletons and wait for another totem. I only killed a couple of the skeletons and it seemed like they were on par with what a normal 46-49 mob would be. Zolo hit me for about 95-98 damage and I fully resisted all of his magical attacks. After about 30 seconds of fighting the skeletons I was down about 4000 HP. I think you would need a healer even with a warrior if you wanted to sustain the farming indefinitely. Demoralizing shout will also help out a lot. If one of the lower levels is a healer that should be enough as long as they don't pull ago.
The 35+ should be able to stand up the stairs out of the way and still get xp. It should be a nice setup.
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How much XP is the alt getting per kill? I guess that's the real question, because a 70 killing 46-49 non-elites and having a 35 grouped doesn't sound like amazing xp to me. What would your time-to-level be with this method?
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05/08/08, 5:53 AM
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#714 (permalink)
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Von Kaiser
Orc Shaman
Doomhammer (EU)
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Originally Posted by Prinsesa
AFAIK, applying Rogue poisons will cause even white/grey weapons to soulbind to the Rogue permanently, and I would expect the same to happen to Shaman weapon enchants.
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I can confirm it's exactly as you say: I thought it'd have been quite an oversight otherwise. My shaman got a vendor white weapon that I intended to enchant with windfury and trade it to an alt, of course I wasn't able to (it's have been too good, wouldn't it?).
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05/08/08, 1:49 PM
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#715 (permalink)
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Von Kaiser
Blood Elf Paladin
Minahonda (EU)
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Originally Posted by Quickshiv
resisted all of his magical attacks. After about 30 seconds of fighting the skeletons I was down about 4000 HP. I think you would need a healer even with a warrior if you wanted to sustain the farming indefinitely. Demoralizing shout will also help out a lot. If one of the lower levels is a healer that should be enough as long as they don't pull ago.
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Rather than a war a shield wielding class, most any lvl 70 will have 100 block and thus take no damage from the skeletons. While I'm also wondering how much exp you would get to be able to make it really worthwhile.
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05/08/08, 3:31 PM
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#716 (permalink)
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Piston Honda
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Originally Posted by Fqubed
Rather than a war a shield wielding class, most any lvl 70 will have 100 block and thus take no damage from the skeletons. While I'm also wondering how much exp you would get to be able to make it really worthwhile.
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There is a minimum damage you take from anything. While they won't hit you much you will take damage. Now a maximum evasion warrior/rogue/etc should simply end up dancing but I suspect they will take a few hits. There is a formula somewhere which showed the hits. Heck even my level 70 mage can be tagged by lower level mobs, as in single digit level mobs
As for XP gained, look to this page for the math Formulas:Mob XP - WoWWiki - Your guide to the World of Warcraft
edit #2: Maximum damage reduction is capped at 75%. Meaning if they can hit you you will take damage. Per this page Formulas amage reduction - WoWWiki - Your guide to the World of Warcraft
Last edited by ZeroWashu : 05/08/08 at 3:36 PM.
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05/08/08, 3:43 PM
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#718 (permalink)
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Von Kaiser
Blood Elf Paladin
Minahonda (EU)
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Thats from high armor values, armor mitigates how big a hit you take, block value means you can fully block attacks for 0 damage taken. If you have a warrior with enough avoidance to be at passive uncrushable (or pally) against low levels as long as you face them they do not touch you, you just block everything.
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05/08/08, 3:44 PM
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#719 (permalink)
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Piston Honda
Undead Rogue
Magtheridon (EU)
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The only risk a shield-wielding class with sufficient block faces against mobs that hit for less than he blocks is his shield breaking. Which it will - eventually... though it takes ages. My prot warrior managed to solo SM cath in one pull by equipping the sporeggar honored shield and standing in a corner while using the shattered halls trinket every cooldown (some of the mobs hit for way more than anybody in non-epic gear can block). Anyway, even that didn't break the shield but it got it yellow.
I suppose a protection paladin could just stand there and do concentration at random moments to kill everything.
Last edited by Xunwael : 05/08/08 at 3:46 PM.
Reason: not red, yellow
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"You're treating a symphtom and the disease rages on - consumes the human race. The fish rots from the head, as they say - so my thinking is, why not cut off the head!"
"...of the human race?"
"It's... not a perfect metaphor."
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05/08/08, 3:52 PM
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#720 (permalink)
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Piston Honda
Night Elf Druid
Bronzebeard
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I twinked my shaman out with a +30 spell damage staff that I applied rockbiter and flametongue to at various points. When I upgraded weapons (the 2.0 DPS was slowing me down compared to the +30 damage  ) I just shipped the staff off to my level 2 priest who is currently holding it.
So, there's proof that if an item soulbinds from a shaman's weapon enchant buff it isn't permanent. At least it wasn't for me. 
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05/08/08, 6:18 PM
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#721 (permalink)
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Von Kaiser
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Yeah I'm sorry but the information on that wowwiki page is far too dense for me. Could someone who has tried it simply say how much xp the alt is getting from the skellies, and at what level?
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05/08/08, 8:16 PM
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#722 (permalink)
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Glass Joe
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Gonna have to try this on my druid in bear form. No shield to worry about, high dodge rate and 20k hps. Oh and Imp LotP should work nicely.
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Inignot: And remember, there's no such thing as a dumb question.
Happy Time Harry: I have a question.
Inignot: Yes, in the back, the retard with the dumb question.
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05/08/08, 9:32 PM
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#723 (permalink)
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Von Kaiser
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Yeah I would love to use my Druid for it but he's on the same account as the characters I need to PL. Let me know how the XP goes for you.
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05/08/08, 11:35 PM
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#724 (permalink)
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Piston Honda
Undead Warrior
Boulderfist
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Originally Posted by Quickshiv
I checked out Zolo last night just to see how viable it would be. I was on my lvl 70 rogue. The skeletons spawn about one every 2 seconds or so. Very fast. I just stood back and watched them pop a while and it was like a snake trap going off eventually. I didn't think to check how many hit points they have but they are 46-49 non elites. I think you will have to let a few spawn then kill the totem then kill the skeletons and wait for another totem. I only killed a couple of the skeletons and it seemed like they were on par with what a normal 46-49 mob would be. Zolo hit me for about 95-98 damage and I fully resisted all of his magical attacks. After about 30 seconds of fighting the skeletons I was down about 4000 HP. I think you would need a healer even with a warrior if you wanted to sustain the farming indefinitely. Demoralizing shout will also help out a lot. If one of the lower levels is a healer that should be enough as long as they don't pull ago.
The 35+ should be able to stand up the stairs out of the way and still get xp. It should be a nice setup.
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I just went down there, I don't see how this works. Skeletons spawn pretty fast. 1 hit from a stormherald isn't enough to kill them. How does one kill the skeletons that quickly without using some kind of AE attack that would also kill Zolo indiscriminately?
Furthermore, if you're bringing a healer (I can't see how you wouldn't have to, as my warrior died up there when things got out of control and I couldn't get zolo down quick enough after I realized I was in trouble), how do you prevent the healer from getting aggro when you're not damaging Zolo/other skeletons?
On top of that, Zolo ran outta mana pretty quick. I can see the totems lasting a little while, but eventually he's not going to have the mana to keep summoning those.
Best thing I can think of is Prot Pally, do what prot pallies do...except consecrate/Ret Aura/BoSanc doesn't discriminate. Zolo is going to die. If he's going to die, then you have to reset the instance. If you have to reset the instance, it kind of kills the point of doing it.
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05/09/08, 2:51 AM
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#725 (permalink)
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Don Flamenco
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Don't know about the mana, but a feral druid, or Bloodthirst+Blood Craze+Syphon should be able to sustain indefinitely.
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