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Old 05/09/08, 3:23 AM   #726 (permalink)
role != roll
 
panny's Avatar
 
Tauren Shaman
 
Barthilas
Healing Stream should make it work for Shamans too (how I levelled new weapon skills).
 
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Old 05/09/08, 10:00 AM   #727 (permalink)
Von Kaiser
 
Fafhrd's Avatar
 
Undead Warlock
 
Vek'nilash (EU)
Warlock dotting Siphon Life should be able to do it indefinetly depending on incoming dmg. I'll try it tonight.
 
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Old 05/09/08, 11:49 AM   #728 (permalink)
Glass Joe
 
Human Rogue
 
Jaedenar
Originally Posted by TheCutlery View Post
I just went down there, I don't see how this works. Skeletons spawn pretty fast. 1 hit from a stormherald isn't enough to kill them. How does one kill the skeletons that quickly without using some kind of AE attack that would also kill Zolo indiscriminately?

Furthermore, if you're bringing a healer (I can't see how you wouldn't have to, as my warrior died up there when things got out of control and I couldn't get zolo down quick enough after I realized I was in trouble), how do you prevent the healer from getting aggro when you're not damaging Zolo/other skeletons?

On top of that, Zolo ran outta mana pretty quick. I can see the totems lasting a little while, but eventually he's not going to have the mana to keep summoning those.

Best thing I can think of is Prot Pally, do what prot pallies do...except consecrate/Ret Aura/BoSanc doesn't discriminate. Zolo is going to die. If he's going to die, then you have to reset the instance. If you have to reset the instance, it kind of kills the point of doing it.
I was wondering about agro contol from healing too. I think all the skeletons would have to be dead before you started healing then it depends on what type of healer you have if you had a druid with improved tranquil that would work but I don't know if tranquil rank 1 would be enough healing. You could also sheep zolo for mana regen if you had a mage.

Having zolo run out of mana might be a good thing. It would slow everything down as long as he kept casting totems ever minute or two it might work out.

Another thing you could do is if you had a nelf priest/paladin you could have him stealth and let the warrior die. He should reset then you can rez and keep going. Kind of expensive and you would break eventually. There are probably other ways to get him to reset but I can't think of any.

Last edited by Quickshiv : 05/09/08 at 11:57 AM.
 
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Old 05/09/08, 1:21 PM   #729 (permalink)
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
Originally Posted by Quickshiv View Post

Another thing you could do is if you had a nelf priest/paladin you could have him stealth and let the warrior die. He should reset then you can rez and keep going. Kind of expensive and you would break eventually. There are probably other ways to get him to reset but I can't think of any.
NE can't go shadow meld while in combat. If you had a rezer and a pally, the pally can DI the other rezer and reset it that way. Or lock SS or rogue with cables.
 
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Old 05/09/08, 1:47 PM   #730 (permalink)
Glass Joe
 
Human Rogue
 
Jaedenar
Originally Posted by Spork View Post
NE can't go shadow meld while in combat. If you had a rezer and a pally, the pally can DI the other rezer and reset it that way. Or lock SS or rogue with cables.
Zolo isn't that far from the entrance so if you cleared enough you could have the rezer run out before the tank died then come back in after.

I guess I just need to try it out and come up with a method but first I need to get my druid alt to 35.
 
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Old 05/09/08, 2:38 PM   #731 (permalink)
Von Kaiser
 
Fafhrd's Avatar
 
Undead Warlock
 
Vek'nilash (EU)
I tried with Zolo with Siphon Life and as long as you don't let the totems stack up too much you can go on forever. They hit for about 80 on cloth which is easily outhealed by SL, and you have enough healing to Life Tap (Dark Pact isn't even necessary). The skels gave 86 experience (rested) each to my L36 druid, but it's quite an effort to keep dotting so much, so it's not worth it imo.
 
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Old 05/11/08, 2:53 PM   #732 (permalink)
fip
Von Kaiser
 
Gnome Warlock
 
Proudmoore
I was wondering if I could get some clarification on the following method:
Power Level Like Athene By Armitage

My questions are thus:
- Does the Mage have to drop group before the Paladin tags the mobs?
- Is the Paladin supposed to try and do maximum damage before the mage starts AOEing or can the Mage AOE as soon as the Paladin tags the mobs?

Just trying to get some ideas, thanks!
 
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Old 05/11/08, 6:02 PM   #733 (permalink)
Don Flamenco
 
doogless's Avatar
 
Human Warlock
 
Kil'Jaeden
Those of you who are using the "leave instance/party" trick for leveling characters might want to read this thread - WoW Forums -> Is it bannable? Can a blue respond?
 
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Old 05/11/08, 6:19 PM   #734 (permalink)
fip
Von Kaiser
 
Gnome Warlock
 
Proudmoore
GM-CM's, the guys who post in blue on the Customer Service forum do not equal devs and they'll say "I wouldn't recommend it" about anything that is borderline even if Blizz does absolutely nothing about it. They couldn't very well come out and support it, because then everyone would do it.

Last edited by fip : 05/11/08 at 7:31 PM.
 
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Old 05/12/08, 12:47 AM   #735 (permalink)
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Von Kaiser
 
Night Elf Druid
 
Blackrock
I don't see how they could even do anything about it. Zoning in and out of instances is done so often due to wipes etc they can't really monitor it effectively.
 
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Old 05/12/08, 2:08 AM   #736 (permalink)
Don Flamenco
 
Gnome Rogue
 
Stormrage
The question at hand is not about "dot and run" but about the "Athene exploit". Dot and run is a fairly low-grade exploit compared to pulling the bulk of an instance and using the leave party gimmick to explosively power level.
 
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Old 05/12/08, 5:12 AM   #737 (permalink)
Von Kaiser
 
Nadiar's Avatar
 
Human Mage
 
Silver Hand
Originally Posted by Xunwael View Post
The only risk a shield-wielding class with sufficient block faces against mobs that hit for less than he blocks is his shield breaking. Which it will - eventually... though it takes ages. My prot warrior managed to solo SM cath in one pull by equipping the sporeggar honored shield and standing in a corner while using the shattered halls trinket every cooldown (some of the mobs hit for way more than anybody in non-epic gear can block). Anyway, even that didn't break the shield but it got it yellow.
The shield isn't unique, I'd suggest buying a few of them if you're going to be doing that very often.

Originally Posted by doogless View Post
Those of you who are using the "leave instance/party" trick for leveling characters might want to read this thread - WoW Forums -> Is it bannable? Can a blue respond?
I don't really think Blizzard can do anything about it, unless they create some sort of mechanism to divide xp only based on the damage done during a fight, which means healing classes get an extra punishment if their dps dies and someone comes in and helps save them. If they do something specifically for inside of an instance, you can still do this trick outside of the instance. Sure, it won't be as much XP, but still doable.

I actually think power leveling should be encouraged: as a game gets older, being able to bring in a friend and get them up to speed rapidly becomes more and more important. I remember trying to get friends to play EQ, but when they realized how much time they needed to spend they just stayed with Diablo 2 or whatever else they were playing.

If Blizzard comes up with a useful Sidekick method, it defeats the reason to power level someone, which makes it even sillier for Blizzard to care.

Last edited by Nadiar : 05/12/08 at 5:40 AM. Reason: replying to another post.
 
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Old 05/13/08, 11:55 AM   #738 (permalink)
Von Kaiser
 
Leene's Avatar
 
Blood Elf Paladin
 
Frostmane (EU)
Originally Posted by fip View Post
I was wondering if I could get some clarification on the following method:
Power Level Like Athene By Armitage

My questions are thus:
- Does the Mage have to drop group before the Paladin tags the mobs?
- Is the Paladin supposed to try and do maximum damage before the mage starts AOEing or can the Mage AOE as soon as the Paladin tags the mobs?

Just trying to get some ideas, thanks!
About three pages back I posted a bit of information regarding that strategy:
Twinking tricks/Leveling alts

No the mage should stay in the group until all of the mobs are gathered close to the entrance. The mage can't do any damage at all while in the group, this is very important if you want the leeched character to recieve full amount of experience.


Well looks like this has been fixed as of patch 2.4.2.

Last edited by Leene : 05/14/08 at 6:42 PM. Reason: Patch 2.4.2
 
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Old 05/13/08, 8:00 PM   #739 (permalink)
Piston Honda
 
Yessia's Avatar
 
Draenei Shaman
 
Arygos
Anyone else noticed Dot and Run seems to be fixed? Just finished SM with my friend(he's 42) and we tried ZF today, he was getting 300 exp per mob rested and the mobs are 42-45ish I believe. We went to BRD and tried those mobs which are 49-52 and we was getting between 290 and 350 exp(still rested) for them, the exp remained the same whether I zoned before they all died or if I stayed in and killed them. I hope I'm not missing something, I was doing things the same way I did them in SM .
 
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Old 05/13/08, 10:54 PM   #740 (permalink)
fip
Von Kaiser
 
Gnome Warlock
 
Proudmoore
Originally Posted by Yessia View Post
Anyone else noticed Dot and Run seems to be fixed? Just finished SM with my friend(he's 42) and we tried ZF today, he was getting 300 exp per mob rested and the mobs are 42-45ish I believe. We went to BRD and tried those mobs which are 49-52 and we was getting between 290 and 350 exp(still rested) for them, the exp remained the same whether I zoned before they all died or if I stayed in and killed them. I hope I'm not missing something, I was doing things the same way I did them in SM .
I'm pretty sure that mob xp is capped at +5 levels above you. Mobs in BRD are 48+ I believe, so at 42 you would be capped and wouldn't get insane xp. Feel free to correct me if I'm wrong on that.
 
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Old 05/13/08, 11:50 PM   #741 (permalink)
Glass Joe
 
Undead Warlock
 
Draenor
Can anybody confirm if the Mage/Pali power leveling in SM works after the patch today?
 
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Old 05/14/08, 6:30 AM   #742 (permalink)
Glass Joe
 
Undead Rogue
 
Shattered Hand (EU)
I can confirm that this no longer works. I got approximately 83 exp per mob in armory as level 31. (Mage/pally)
 
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Old 05/14/08, 3:49 PM   #743 (permalink)
Glass Joe
 
Human Mage
 
Dentarg (EU)
I can also confirm that it appears to be fixed, tried multiple times to no effect and although I had never actually tried the method/trick before, I am 99% certain that we were doing it correctly.
 
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Old 05/14/08, 5:17 PM   #744 (permalink)
Glass Joe
 
Human Rogue
 
Jaedenar
There was a confirmed blue post today that dot and run has been fixed.
 
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Old 05/14/08, 5:21 PM   #745 (permalink)
Glass Joe
 
Human Mage
 
Dentarg (EU)
Originally Posted by Quickshiv View Post
There was a confirmed blue post today that dot and run has been fixed.
While that may of also been fixed, I was referring to the paladin/mage/zoning out trick.
 
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Old 05/14/08, 7:58 PM   #746 (permalink)
Don Flamenco
 
Gnome Rogue
 
Stormrage
Originally Posted by Quickshiv View Post
There was a confirmed blue post today that dot and run has been fixed.
Can you find the post?
 
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Old 05/15/08, 11:26 AM   #747 (permalink)
Von Kaiser
 
Orc Warlock
 
Hyjal (EU)
2.4.2 Undocumented changes, Blue posts states:

Powerleveling

* According to a few reports, you cannot powerlevel anymore by DOTing mobs with a level 70 player and leaving the instance before they die. The XP of each mob has been greatly lowered.

(emphasis mine)
I'm not at home so I can't confirm yet, but this would suck :<
 
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Old 05/15/08, 4:57 PM   #748 (permalink)
Don Flamenco
 
Gnome Rogue
 
Stormrage
And, clearly, that's not a reference to a blue post. It's a reference to mmo-champion referencing anecdotes.
 
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Old 05/16/08, 3:52 PM   #749 (permalink)
Glass Joe
 
Draenei Hunter
 
Hellscream
Originally Posted by Nurru View Post
I've been thinking about putting together a set of gear to level any class, here's what I have so far:

[Thin Cloth Gloves] with +10 haste enchant
[Tuxedo Pants] with [Nethercobra Leg Armor]
[Tuxedo Jacket] with +100 hp
[Linen Cloak] with +12 dodge rating enchant
[Frayed Shoes] with runspeed enchant
[Dirk] with Fiery enchant
[Large Club] with [Iron Counterweight]

Thinking about a [Blood Elf Bandit Mask] with [Arcanum of Rapidity] as well. Basically, this set gives ridiculous haste % (something upwards of 80% before the rapidity) at level 1, and with the mace affects paladins / ferals. Otherwise the hasted dagger stabbing with 23% crit and another 50 ap seems good.

Any other ideas?
Is it still possible to put a haste libram or leg armor on a white item and mail it to a level 1 twink? I was under the impression this made the item soulbound. If not, I might have to start farming dire maul tonight...
 
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Old 05/16/08, 6:54 PM   #750 (permalink)
Don Flamenco
 
Gnome Rogue
 
Stormrage
Librams don't make white items soulbound. I have 150 mana from librams on the noble's monocle, for instance.
 
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