Re: Baron, I didn't really pay attention to where the bulk of the incoming damage was coming from, but it may have been the aura. Basically, he out-DPSed my seals, so I had to kill him before he killed me (and a retadin would be much better at the "kill before being killed" equation since they actually do damage). My gear was not sufficient to tank him indefinitely, and thus an infinite experience generating setup for a lowbie would require either a better geared protadin than ZA-level or the presence of a healer.
Last week I did Baron with two level 62 characters. They were in the room with me so they were taking aura damage of around 150 HP per 3 seconds. Six level 60 skeletons would spawn about every 20 seconds, and killing these gave other two 74 XP per skeleton. I wasn't trying to sustain it indefinitely and XP would obviously be different for lower level characters.
Thanks for the suggestions - ended up just powerquesting a little and doing a lot of grinding on the ethereals south of Area 52 (grinding until someone else came and screwed up my farming, then powerquesting). Basically I'd do the ethereals in ~3 pulls and then cruise over and do 2 big pulls of blood elf geologists and captains, and by then the ethereals would be up again. Massive, dangerous pulls but having an out-of-group healer and ~350 +dmg made it really smooth.
If anyone else is thinking of doing the same, the staging grounds look like they would work really well also - tried it out while doing the Dimensious quest and you can get big running pulls going fairly easily.
Mobs in Nagrand near Oshgun aren't to bad either. The animals I mean. Make sure to take out the [aged] Clefthoof leaders first though. They stomp and that sucks. You can usually just begin by aggroing it, then aggro the others.
Oh yeah, avoid Durn. Ethereals are bad, because they're casters. Voidwalkers are interesting... they seem buggy and actually heal you. The talbukk heards are good too, on the west side.
If anyone else is thinking of doing the same, the staging grounds look like they would work really well also - tried it out while doing the Dimensious quest and you can get big running pulls going fairly easily.
I used to aoe farm the kitties and gators on the third island of the netherstorm area. Same spot as the cooking quest for mana berries. Another area in Netherstorm I found good for AOE were the raptors, as long as you didn't get the big guy who casts fear it was pretty much bounce between them and farm the kitties.
The Voidwalkers in Nagrand don't heal you, they use an unusual attack mechanism called Pain Spike that reduces your health, then it restores back to over a few seconds.
I've been interested in powerlevelling quite a lot lately, and found great interest in the Sunken Temple/Zolo method.
Yesterday, as I was getting a BRD rush for my lowbies, it occured to me that BRD has a huge room, the Lyceum, packed with easily aoe-able, fast-respawning packs of 6-8 non elite mobs: Anvilrage Reservist - NPC - World of Warcraft
Those mobs have approximately 1k hp, and if you don't pay attention, the lowbie could get owned pretty fast by proximity aggro. Just put it on /follow while you AoE the room.
We were 5 in the party, 70 fire mage, 70 holy priest (both 4+ T6), 52 lock, 50 shaman and 47 pala. I was getting 50xp non-rested per mob, I think. Might work better with only one lvl70.
It should work with mage, paladin, warlock, without heal. The mage killed each pack in about 5 seconds.
Misunderstanding on my part, apologies. In your earlier statement I took 'eat your auto attack' to mean 'doesn't reset the swing timer', since using slam prevents you from having an auto attack, which to me, is eating an auto attack.
It doesn't so much prevent you from having an auto attack, it just delays it a bit. Heroic Strike replaces it entirely. It's gone, and a zero-rage yellow swing takes it's place. That's why Heroic Strike really is just a rage dump. You not only pay the 15 or so rage cost of HS, but you also lose however much rage you'd have gotten for your white swing.
With Slam being .5 seconds, you really only add .75 to 1.0 seconds to your standard white attack (lag/skill depending), but in return for your 15 rage, you essentially get a full extra swing AND your white swing still occurs because you wait for it.
I've stopped using HS entirely now, and god, is it liberating.
The combined Hit and Expertise are absolutely godly for levelling, as they basically eliminate the strings of parry/dodge/miss on your white swings that leave you rage starved. As dumb as it sounds, I think I'm going to find it very hard to replace either of these items before 70. I always knew Edgemaster's were good. I used to have them on my old fury warrior back in vanilla, but damn, the effect expertise has on levelling for MS warriors is jaw-dropping. Doesn't matter how hard you hit if your hits never land.
Level 69 wearing a level 33 blue leather helm with a +8 strength enchant? Looks like it's going to happen, actually.
-In our country, any CBC reporter can dream of becoming head of state.
I've been interested in powerlevelling quite a lot lately, and found great interest in the Sunken Temple/Zolo method.
Yesterday, as I was getting a BRD rush for my lowbies, it occured to me that BRD has a huge room, the Lyceum, packed with easily aoe-able, fast-respawning packs of 6-8 non elite mobs: Anvilrage Reservist - NPC - World of Warcraft
Those mobs have approximately 1k hp, and if you don't pay attention, the lowbie could get owned pretty fast by proximity aggro. Just put it on /follow while you AoE the room.
We were 5 in the party, 70 fire mage, 70 holy priest (both 4+ T6), 52 lock, 50 shaman and 47 pala. I was getting 50xp non-rested per mob, I think. Might work better with only one lvl70.
It should work with mage, paladin, warlock, without heal. The mage killed each pack in about 5 seconds.
My understanding is that the mobs will stop giving xp after the first time you kill them (aka the respawns won't give xp) - was this your experience or has this changed again?
Thought this might be useful to the 2H melee alts, working to level up weapon skills.
I spent a few days collecting training weapons for 2h sword/mace/axe/polearm. I think saves you a lot of pain trying to level them in instances or on your own time.
Add in a couterweight, and some junk gloves with a haste enchant, and your all set to swing until your eyes bleed.
The axe and sword you can buy from a vendor in the shadowmoon valley villiage (HORDE), at the blacksmith (1.8spd axe, 2.4spd sword) I would try for the barov family sword if I get bored one day) (2.1spd) Though the two I use now have the advantage of being able to shuffle them off to a bank alt when im not using them. Mag'hari Battleaxe Draenic Warblade or Barovian Family Sword
Polearm you can buy on a limited basis(1) from a vendor at the spire in netherstorm (1.7s) Ethereum Phase Spear
The mace I farmed from Gnomer Too much fun revisiting this place, one of my favorite instances. Manual Crowd Pummeler
Oh yeah, avoid Durn. Ethereals are bad, because they're casters. Voidwalkers are interesting... they seem buggy and actually heal you. The talbukk heards are good too, on the west side.
they do a debuff called temporary damage or something and it heals you when the debuff ends... i believe it is working as intended
To be perfectly honest I think most people will be disappointed if they actually time, with a clock or watch, how long it takes them to level while powering through instances.
I don't know under what circumstances it occurs but I do know that a lot of the time the game timer for your characters /played stops while you are in instances.
A few weeks ago I was powering some friends through SM on my 70 mage. At one point he said "Wow halfway through level and time played this level is only 2 minutes". That struck me as odd because we had already done a full run since he last levelled and were halfway through run 2. My mage cannot clear cath in 2 minutes, this I am sure of. At the end of the run which was about 5 minutes later I asked him his time played this level again. It was still 2 minutes.
I feel that a lot of the stories and screenshots of people getting to 60 in 24ish hours /played is a direct result of this bug. Reading back in this thread I am not the only person who has noticed this and other people have documented it elsewhere. I'd say most people who exclusively levelled alts via power levelling in instances are seriously underestimating how much actual time it took them to level by basing it off the game clock.
Everytime I've tried to PL in instances I've always found it slower than levelling via quests myself (Depending on the class).
One of the best things about powerlevelling in instances is all the lovely greens and blues you get while doing it and the bonuses of running multiple lowbies at once. I've made 2k gold profit (after repairs and such) and got tailoring, leatherworking, skinning and alchemy to 300 on some 47-48 alts just by powerlevelling them through RFC, RFK, SM and ZF on my girlfriend's mage. Between the two of us we have 5 accounts, so we have 4 lowbies run into instances with the Mage and they actually get more XP per kill each as a group than they do individually. So we're essentially getting 4 lowbies levelled up faster via instancing than we would have done with 1 via instancing. By comparison, in SM, with only 1 character I got about 90-100XP a kill on a character. With a full group of 4 lowbies at the same level and the Mage they would all get around 150 XP a kill. Its worth bringing friend's lowbies along just for that bonus. Even if you do have to share the loot
As for questing, I tried it for a bit in Feralas with the 4 of them and it was painful. The kill rate was quick because I use AutoHotkey and get them all to nuke a mob at the same time, but I just can't bring myself to do the collection quests and I couldn't help but think of all of the money I wasn't making by DEing all the greens, selling all the blues and selling the mageweave I would gather by ploughing them through ZF instead. Plus, taking out the whole of ZF in less and less pulls each time is fun. You get faster and better at it the more you do it and learn some neat tricks.
Of course, the WORST part about it is the inevitable grind from 60-70 without the Mage and none of them having any weapon or defense skill. That'll be interesting.
There's always free cheese in the mouse traps, but the mice there ain't happy.
Once in outlands group taps a mob mage kills it from outside the group. As long as the mob is green to the mage it should give them full exp. If your mage can AoE grind Clefthoofs, talbuks, sporegar rep giants etc it should be fast enough, just use the mage to gather them, have them drop an AE the mage frost novas' and kills.
The advantage of instance powerleveling is that you don't have to run the characters around to level them. That saves a ton of time and effort. Never mind dealing with the miscellaneous ludicrous quests that require you to get 64 chicken wings or this or that. Sadly, even the best leveling guides neglect to identify quests to skip if you are also instance leveling (This quest will likely drive you insane as it requires you to kill up to 75 mobs for 6 bat wings.).
It's hardly perfect, but it's a method, nothing more or less. And, yes, you want to bring friends.
The advantage of instance powerleveling is that you don't have to run the characters around to level them. That saves a ton of time and effort. Never mind dealing with the miscellaneous ludicrous quests that require you to get 64 chicken wings or this or that. Sadly, even the best leveling guides neglect to identify quests to skip if you are also instance leveling (This quest will likely drive you insane as it requires you to kill up to 75 mobs for 6 bat wings.).
It's hardly perfect, but it's a method, nothing more or less. And, yes, you want to bring friends.
Well to be factual the majority of guides are written from the standpoint that your not being power leveled and as such that is why you are using a guide. I have a few of the guides and all updated after the experience point changes were made to leveling and quest rewards. What mostly occurred is "annoying" zones were dropped as were a few quests which qualified as such. Now there are quite a few collection quests that work well even in multibox scenarios because every kill has a drop. There are also a few collection quests where you can buy the items off of AH or stock them ahead of time.
As for instancing, I find it best only when you have assembled all the good quests for that instance. When power leveling through instances I do not loot except for bosses. It takes too much time away from the goal which is to level.
Oh, I get the way the guides are written, Zero. The reality though is that many of us actually have friends. And so when I leveled my druid recently, for example, she was run through RFK about 3x, Gnomeregan once (all quests), Uldaman, ZF 3x, parts of BRD and ST, all of Stratholme (all quests), and Scholomance (many quests). As a result, I was able to pick and choose when to "skip ahead" on Jame's Alliance Leveling Guide. This was great because the mind-numbing nature of questing was significant cut down.
My trivial complaint is that the quests are still not "marked" by warning you that some are just flat out painful to do and require excessive killing to complete and once you have the 4/12 bat eyes it's awfully hard to drop the quest and give in. But over time you get better at guessing which quests will suck more and can be more selective.
I'm tempted to try leveling a pair of characters where I guide them through a series of instances as well as quest them a bit now that I have a toon I can tank with once I get toward the lvl 60 stuff. Before, I couldn't -- for example -- clear Stratholme on my rogue solo.
Another thing people should be aware of vis a vis powerleveling is that given you get about 2 full levels from a full clear of Strat and Scholo with questing, I'm of the mindset to stop going to Outland at 58. It really makes the grind in the low 60s a bit more annoying than need be. Try to get all the quests you can there and run through said instances if possible.
Ive just bought a 2nd account so i can level my alt in instances with friends on another server while still playing my main as i dont have time to level a new character AND raid with my main. My friend has a 70 pally and thats where ill be leveling but i hate questing and wont put the time into it so he'l drag me through instances with 2 other characters of roughly the same level as my alt. My question is what instances should i hit at what levels? (alliance characters) And roughly at what level will I have to do questing to get to 70? I know the info is in this thread somewhere but I cant seem to find it
Thanks in advance
Fulkin
Another thing people should be aware of vis a vis powerleveling is that given you get about 2 full levels from a full clear of Strat and Scholo with questing, I'm of the mindset to stop going to Outland at 58. It really makes the grind in the low 60s a bit more annoying than need be. Try to get all the quests you can there and run through said instances if possible.
Along this line, for my last two alts, what I have done is A) join the LFG always in case a Ramparts/BF forms, B) at 59 go to Helfire and hit up only those few quests that give you huge gear upgrades. (The lvl58-60 quest greens that are upgrades over Tier 1/MC types).
Then once you have those key upgrades and are maybe 60/61 (with epic land mount), go back to Winterspring/Silithus/EPL, and speed polish off all 57+ quests you never did. Since the quest XP changes, a lvl 60 Old world quest gives the same XP as a lvl 60 TBC quest. Or about 10k.
The only major delta you will still see is that an old world lvl 60 mob gives about 300-350 xp base while an Outlands lvl 60 mobs gives roughly 500-550 xp base. But then again, twilight cultists and Winterfall furbolgs(sp?) do die quick.
My question is what instances should i hit at what levels? (alliance characters) And roughly at what level will I have to do questing to get to 70? I know the info is in this thread somewhere but I cant seem to find it
I was wondering what gives the best results for a paladin if you really start to get heavy on twinking;
I have to decide if is better a tankadin (100-120 spell dmg, epic shields, felsteel shield spikes) doing insane aoe grinding or a likely (savagery, and stuff like that) twinked retridin using a normal questing guide...
I don't mind blowing a lot of gold in enchants and gear, what I'm looking for is for the fastest (and funniest) solo leveling experience.
So far I'm oriented for a retridin since in my experience grinding falls shorts soon and is outshined by questing..
I went the prot + aoe-grinding route with a minorly-twinked paladin (epic shield + felsteel spike and a couple of other things), but I quested at the same time. In most areas I could do quests much quicker than if I was killing one mob at a time on a twinked retridin. There were some areas that had a lot of caster mobs etc that I had some problems with, but I think prot levelling is much more fun than ret levelling apart from that.
A lot of people have mentioned using secondary accounts (whether via Scroll of Resurrection or refer-a-friend) to powerlevel alts on. If you do this and get the character to 70, and no longer need to second account, is there a way of transferring the character to your primary account?
A lot of people have mentioned using secondary accounts (whether via Scroll of Resurrection or refer-a-friend) to powerlevel alts on. If you do this and get the character to 70, and no longer need to second account, is there a way of transferring the character to your primary account?
Yes if you own both. To transfer char between accounts, they must have the same name on the registration page. Then you just go for a char transfer, but you tick the box that says Transfer to another account. Then you'll have to enter the other account name and it'll go through the usual transfer process. You lose a bit of money from the transferring, but it's a cheap way to get 2 chars to 70 at the same time, and it's also much faster with good synergy.