 |
| Welcome to Elitist Jerks |
|
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
To start viewing messages, select the forum that you want to visit from the selection below.
|
12/21/07, 1:20 PM
|
#201 (permalink)
|
|
Glass Joe
|
For paladins you're kinda stuck with Seal of the Crusader and possibly extra strikes from your build, if you have Reckoning or Crusader Strike. Seal of Command procs count as weapon swings for skillup purposes as well, though I couldn't tell you if it's better or worse than using Crusader to swing faster (it would likely be dependent on the speed of the weapon you're skilling up).
|
|
|
|
|
|
12/21/07, 1:22 PM
|
#202 (permalink)
|
|
Caution: Posts may contain traces of "Casual"
|
If you've got a resto shaman friend, I'd be inclined to say spec to Reckoning, SoC and Windfury together should get you lots of extra attacks. Find a grey or white weapon of the style you want to level and beat on some mobs (even groups of them)
|
-I'm not sure Darwin accounted for this...
|
|
|
|
12/21/07, 2:11 PM
|
#203 (permalink)
|
|
Glass Joe
|
For Paladin's I'd say Seal of Crusader with the fastest grey 2h you can find. For Warriors the easiest way to do it is find an elemental mob (I usually use the elementals in Arathi) and spam Rend. The elementals are immune to it, so it costs no rage and still affords a skill up. Very quick way to level your weapons as a Warrior.
|
|
|
|
|
|
12/21/07, 3:27 PM
|
#204 (permalink)
|
|
Von Kaiser
|
If your pally is prot, you can still AoE grind quite well while leveling up weapon skill. Since the majority of a prot pally's dmg is reflective, it actually won't put a huge dent in your output. Pull ~10 lower level mobs and go to town, it'll take slightly longer than normal, but you'll be gaining XP and skill at the same time. For my prot pally I'd buy a cheap white/grey axe/mace/sword and use it to keep all my skills somewhat close to where they should be.
For 2h, just grab a low level white sword and go wail on something using SoC while healing and hating life.
|
|
|
|
|
|
12/21/07, 11:59 PM
|
#205 (permalink)
|
|
Glass Joe
|
Originally Posted by jerry247
I am really enjoying this thread; not using to much except questing, questing, questing. I find the new xp is working really well for me. I don't have to switch continents or anything!
One thing I wanted to mention to all the dual accounts out there is wisper cast. I'm not sure if it works in combat, but it allows you to auto cast a spell when someone wispers you. Seems like it would be very useful, especially in the above example.
|
RE: Whisper casts,
Who knows how to use them? Do you need a program..who does it work?
Please explain.
For Duel Boxers i'd imagine it would be quite handy.
thanks in advance.
|
|
|
|
|
|
12/22/07, 12:40 AM
|
#206 (permalink)
|
|
Von Kaiser
|
Hey there, just leveled a Shaman and hit 70 with around 6-7 days /played. It's way on the high side, spent a lot of time lounging, chatting, AHing, etc.
I've got a few things to add that I did to help me do the 1-60 thing as well as tips for the 60-70 game.
First off, I have to say that leveling a Shaman with the Enhancement spec has to be one of the fastest and most enjoyable characters I've had the pleasure of trying out. You utterly flatten mobs. All types. Casters don't have the chance to cast any spells on you, Warrior mobs still get grinded down pretty fast due to shocks and spell damage. As an example... while grinding my Warrior, I remember the Naga cave by Feathermoon -- you've got those frostbolting caster mobs and those frost shocking shaman mobs. The frost shocks would really take their toll on HP after a while, yet on my Shaman I just drop Grounding Totems to absorb it.
It started off slow. Talents and skills accumulate and make a huge difference with Shamans. Much more noticeable than most classes I've found other than maybe Warriors who start off equally gimped, relying on nothing more than auto attacks. At least Shamans have heals and some spells to cast.
I'd have to say that these days, your best bet for leveling twinks 1-60 is this:
Step 1: Decked out 70 Warrior on a separate account. Mage can suffice but has more downtime for clearing lowbie zones.
Step 2: Start running your alt through the lowbie dungeons. Make sure to pickup all the quests you can as they are worth a LOT now since the changes put in place with 2.3.
Step 3: By far the MOST ideal situation is having 3 other guild mates who are leveling alts. Specifically Druid alts and Shaman alts. Windfury Totem and Imp Leader of the Pack are the only two buffs I can really think of which take full effect (basically) on a level 70 Warrior. Once the Shaman reaches 32 and gets the WF Totem, kill speed vastly increases for the 70 Warrior... no matter how lowbie the zones are. The Druid reaches 42(?) and maxes that talent and now the Warrior will simply not require heals to clear even zones as high as Stratholme.
You make a ton of exp/hour. The more people in the party, the better. I'm pretty sure the exp mechanics in place are such that having someone in your group past your level threshold makes the exp distribution as if you were in a full group splitting exp with 5 people... if you add more alts to the party, you now get the group bonus added on which boosts exp/hour significantly. I had times where I'd 3 box with the 70 Warrior, my Shaman and whoever else just cause the exp bonus is worth it.
You make tons of gold on the higher zones. Mageweave sells for > 4g/stack on my server. Zul'Farrak clears were VERY profitable for me. Runecloth sells for > 3g, Orbs are 40ish, Shards are 7ish. Strath clears were VERY VERY profitable for me. Made around 2000g while leveling through that zone.
Your gear will be always very superior for the times you level outside dungeons while just doing standard quests. There was never a point in time where I didn't have a ton of blue items equipped.
Leveling in the Outlands:
Enhancement Shaman + Feral Druid. Fastest Outlands leveling I have ever seen.
Between LotP and Grace of Air Totem, your crit rate will be boosted close to 10% at all times. Between Fairie Fire and Str of Earth, your white damage will be boosted a ton at all times. Between Shamanistic Rage and the new 30% ap = dmg/healing... you've got a healer that is probably just as effective as a Resto Shaman at that level (due to lack of +heal) and who runs out of mana far slower. Dire Bear form and some decent tanking leather quest rewards means you can EASILY duo even quests that would otherwise require 3-4 people. Earth Elemental Totem at 66 further increases your self sufficiency.
You basically have the Druid pulling mobs with Fairie Fire, Shaman drops Str and GoA while running to the mob since the Druid runs faster, hit Stormstrike and you're basically guaranteed a WF proc within the first few seconds. With that SS and WF proc plus the frontloaded damage that the energy mechanic provides... you two will be drop mobs in literally seconds. There were many times we'd exchange laughs on Vent while leveling because some mob died in 2-3 seconds and was trampled.
Shaman's 9% hit from talents as well as shocks and strong buffs pushes their damage far above any Rogues/Warriors of similar levels and gear. My friend leveled a new Warrior (Draenei > NE) and even at 70 now with comparable gear and Season 1 weapons, I'm out damaging him still by some margin.
Enhancement Shaman + Ret Paladin might be effective as well, but the Paladin will run OOM unlike a Druid/Shaman. Main bonus to having a Pally parter is JoW for truly infinite Shaman mana against elites and the like... but elites were so easy for our Shaman/Druid team that I don't think it matters.
|
|
|
|
|
|
12/22/07, 12:48 AM
|
#207 (permalink)
|
|
Von Kaiser
|
That having been said btw, I am seriously curious as to how far a Prot Paladin/Enhancement Shaman combo could get in an old zone like MC. Paladin can easily tank multi pulls, generate tons of threat and take very little damage. Enhanceman can put out serious damage and between JoW and Shamanistic Rage, plus having probably 800-900 spell damage, he can actually be a very effective healer while being a very effective DPS machine at the same time... also equates to infinite mana.
I figure you'd pull the mob(s), JoW on the focus target, Shaman goes to town. When the Pally's health gets low, the Shaman dumps a full mana bar into him and pops SR to recover it all back in 15-20 seconds. MC mobs don't really hit that hard, they just have a decent chunk of HP... so you've got a character able to strip that HP pretty fast and heal that low DPS somewhat effectively. If the Paladin is having mana issues due to not taking enough damage, maybe drop WF totem to increase JoW procs for him and make sure he's using the fastest MH weapon available.
Of course you could probably easily clear just as far with a healer and a Prot Warrior or something, but it takes a LOT longer and doesn't have that sexy synergy which is where the fun is.
|
|
|
|
|
|
12/22/07, 2:24 AM
|
#208 (permalink)
|
|
Bald Bull
Undead Death Knight
Twisting Nether (EU)
|

Originally Posted by Harmann
That having been said btw, I am seriously curious as to how far a Prot Paladin/Enhancement Shaman combo could get in an old zone like MC. Paladin can easily tank multi pulls, generate tons of threat and take very little damage. Enhanceman can put out serious damage and between JoW and Shamanistic Rage, plus having probably 800-900 spell damage, he can actually be a very effective healer while being a very effective DPS machine at the same time... also equates to infinite mana.
I figure you'd pull the mob(s), JoW on the focus target, Shaman goes to town. When the Pally's health gets low, the Shaman dumps a full mana bar into him and pops SR to recover it all back in 15-20 seconds. MC mobs don't really hit that hard, they just have a decent chunk of HP... so you've got a character able to strip that HP pretty fast and heal that low DPS somewhat effectively. If the Paladin is having mana issues due to not taking enough damage, maybe drop WF totem to increase JoW procs for him and make sure he's using the fastest MH weapon available.
Of course you could probably easily clear just as far with a healer and a Prot Warrior or something, but it takes a LOT longer and doesn't have that sexy synergy which is where the fun is.
|
Well Lucifron would probably be annoying since the adds MC, so the paladin would pretty much have to solo the 2 adds with the shaman and lucifron beating on him. Unless they changed it since the old days, it was only purgable, but not actually dispellable with defensive dispel(so paladin couldn't cleanse it). Then you have geddon, which if I remember correctly has an AE mana drain debuff stuff, lots of dispelling, might run out of mana on this one. Sulfuron would probably be unkillable because of the 4 healers.
I've thought about it too cause I wanted to dual box MC with warrior+resto druid, but I'm not sure you can go that far with only 2people.
|
|
|
|
|
|
12/22/07, 4:32 PM
|
#209 (permalink)
|
|
Von Kaiser
|
Originally Posted by Pyros
Well Lucifron would probably be annoying since the adds MC, so the paladin would pretty much have to solo the 2 adds with the shaman and lucifron beating on him. Unless they changed it since the old days, it was only purgable, but not actually dispellable with defensive dispel(so paladin couldn't cleanse it). Then you have geddon, which if I remember correctly has an AE mana drain debuff stuff, lots of dispelling, might run out of mana on this one. Sulfuron would probably be unkillable because of the 4 healers.
I've thought about it too cause I wanted to dual box MC with warrior+resto druid, but I'm not sure you can go that far with only 2people.
|
I'm not sure Geddon would actually be a problem though. Worst case scenario, the Shaman gimps his DPS by swapping to a dual dagger setup... the mana intake from JoW with dual wielded weapons swinging at a speed of 1s flurried would return a hell of a lot of mana very quickly. You could swap back to the dual 2.6spd setup when back to full mana again.
As strong as Prot Warrior and Resto Druid would be, I don't think they've got the same capacity for infinite self sustinance that a Prot Pally/Enhancement Shaman could have... and certainly not a kill speed remotely close. I do have full confidence though in an Enhancement Shaman with the standard 44/17 build and roughly 2400ap with the available buffs (though Salv may be a better choice than Might so the Pally can switch to a lower mana spell rotation to maintain threat) and essentially infinite mana to be able to heal a decked level 70 Prot Paladin tank through any damage he'd incur through MC.
I think Grounding Totems would help a decent amount against Luci's MC. I forget the length of the spell, but maybe the Paladin could simply DS/BoP himself through it if necessary. I keep my Shaman specced for 13s Grounding cooldown, helps a bit to mitigate damage in smaller instances.
ZG and AQ20 would also be very interesting to try as a duo. Probably more fun too.
|
|
|
|
|
|
12/22/07, 6:05 PM
|
#210 (permalink)
|
|
Warhero
|
Firelords require rather a lot of DPS to take down because of the adds, any very small group combo will die to the first Firelord. Having said that, I have duo'd to Garr, and killed Garr. (Warrior + Paladin).
|
|
|
|
|
|
12/22/07, 6:26 PM
|
#211 (permalink)
|
|
Glass Joe
Blood Elf Paladin
Bloodfeather (EU)
|
In my opinion a topic about doing old content with small groups or even solo, would be a nice addition to the forum. Personally i like to revisit old content, its refreshing and alot better than the normal daily quest/pvp/farm routine most people have.
|
|
|
|
|
|
12/22/07, 6:28 PM
|
#212 (permalink)
|
|
PILLS HERE
|
Not sure if this specifically was mentioned, but in the light of AH'able quests, do all the cloth turn-ins. Not a massive amount of xp, but some minor rep and a free quest; and lowbies are usually overloaded with cloth anyhow. Just plan on having extra cloth lying around, since Wool in particular can fetch an absurd value.
When you hit the home stretch (50-58), get friendly with the Argent Dawn. If you have the gold to spare, do all the Insignia turn-ins just once for the initial credit at 30 items per (Savage Fronds, Dark Iron Scraps, etc.). These reward just shy of 10k XP since the 2.3 leveling buff.
And do those Alterac Valley quests as much as you hate the place. In Orgrimmar or Ironforge be sure to grab the quest by the Frostwolf/Stormpike emissaries that send you to Alterac. That's a free ~5k experience. The quest for just plain winning is nearly 20k experience. You get an additional 10k experience everytime your reputation level rises to a new status by exchanging your insignia. The Banner/Mine/Tower/Graveyard quests are an additional ~10k experience per. Please note to my fellow horde levelers, the banner can not easily be attained until at least level 56 or 57 due to the scaling level of the gnolls in the cave, whereas ally can grab it easily enough at 52-53.
|
|
|
|
|
|
12/22/07, 9:31 PM
|
#213 (permalink)
|
|
Cooler than Chocolate
|
Originally Posted by Gothik
In my opinion a topic about doing old content with small groups or even solo, would be a nice addition to the forum. Personally i like to revisit old content, its refreshing and alot better than the normal daily quest/pvp/farm routine most people have.
|
You're in luck. (from oldest to newest)
|
|
|
|
|
12/23/07, 2:52 AM
|
#214 (permalink)
|
|
Glass Joe
|
Originally Posted by BigWhil
RE: Whisper casts,
Who knows how to use them? Do you need a program..who does it work?
Please explain.
For Duel Boxers i'd imagine it would be quite handy.
thanks in advance.
|
D'oh, sorry about that. Its an add on, wowinterface - whispercast. You set it up so when someone sends you a specific tell it casts a specific spell. Last guild I was in used it for buffs.
|
|
|
|
|
|
12/23/07, 7:44 AM
|
#215 (permalink)
|
|
Glass Joe
Blood Elf Death Knight
Blackrock
|
For your alts, are most of you heading to Outland as soon as it's feasible around 58 or staying in Azeroth as long as possible to save quests for 70? I'm faced with this situation on my 60 BE rogue who's only completed quests up to and including Un'goro, but this is a more general issue regardless.
|
|
|
|
|
|
12/23/07, 8:14 AM
|
#216 (permalink)
|
|
Von Kaiser
|
Originally Posted by aarstar
For your alts, are most of you heading to Outland as soon as it's feasible around 58 or staying in Azeroth as long as possible to save quests for 70? I'm faced with this situation on my 60 BE rogue who's only completed quests up to and including Un'goro, but this is a more general issue regardless.
|
With the upgraded XP staying in Azeroth or going to Outlands isn't the big deal it usd to be, I just levelled my hunter over those levels on the weekend and I hit Outlands as soon as I hit 58 because I'd been levelling like mad, was still in lvl 30-40 gear and really wanted some upgrades. I have yet to step foot in Ramparts or BF and I still managed to get halfway to 63 without any unnecessary grinding before I ran out of quests and had to head to Zangar.
|
|
|
|
|
|
12/23/07, 9:45 AM
|
#217 (permalink)
|
|
Glass Joe
Blood Elf Paladin
Bloodfeather (EU)
|
Originally Posted by Merrack
|
I dont have acess to the first two links 
|
|
|
|
|
|
12/23/07, 7:37 PM
|
#218 (permalink)
|
|
Glass Joe
Tauren Druid
Laughing Skull
|
Anyone have any tips for the DoT-running of Zul'Farrak?
The Witch Doctor's are a real pain in the ass. Totems, heals...
<-- Warlock, by the way.
|
|
|
|
|
|
12/23/07, 8:28 PM
|
#219 (permalink)
|
|
"If its not the best then its wrong"
|
Mana burn them, takes 3 casts from a level 70. Mana drain could also work assuming you have Fel concentration.
|
Originally Posted by Anias
queues cause people who generally fail to leave, so being on a server with queues can only be good in terms of your long term happiness
|
|
Originally Posted by Kiyoshi
Season 3 was pretty serious business. There's really no telling what Season 4 will hold.
|
|
|
|
|
12/24/07, 12:48 AM
|
#220 (permalink)
|
|
Raid Parrot
|
Originally Posted by maub
Anyone have any tips for the DoT-running of Zul'Farrak?
The Witch Doctor's are a real pain in the ass. Totems, heals...
<-- Warlock, by the way.
|
Just kill the healers outright?
|
|
|
|
|
|
12/24/07, 1:13 AM
|
#221 (permalink)
|
|
Glass Joe
Human Warrior
Bleeding Hollow
|
Depending on what level you are looking for... I found dual-boxing SM from mid 20 through level 35 extremely fast. My warrior can do the entire cathedral in about 5 minutes, and it gives ~1/4 a bar of experience per run. A third person for group bonus XP makes it even faster... plus you can make some gold off some other leveling guy.
35-45 ZF... same idea
45-50 ST
50-60 questing was the best way for me...
|
|
|
|
|
|
12/24/07, 6:17 PM
|
#222 (permalink)
|
|
Glass Joe
Tauren Druid
Laughing Skull
|
Another thought, say you use a guide such as Jame's, and start a little behind of where you actually are...for example, start at a point in the guide where you go 40-41, but you're already level 42/43/44...how well do you think power-leveling an alt through quests would work?
Then you could always fill in some missing experience with quick instance runs, etc.
Seeing with 2.3, you don't really have to grind very much other than getting something to drop, hmm.
Last edited by maub : 12/24/07 at 6:27 PM.
|
|
|
|
|
|
12/25/07, 3:55 AM
|
#223 (permalink)
|
|
Bald Bull
|
Originally Posted by aarstar
For your alts, are most of you heading to Outland as soon as it's feasible around 58 or staying in Azeroth as long as possible to save quests for 70? I'm faced with this situation on my 60 BE rogue who's only completed quests up to and including Un'goro, but this is a more general issue regardless.
|
I was about 50k away from 62 when I finally went to outlands (other than a quick trip for mining/herbalism training). I actually found that my xp/hour went down slightly in HFP compared to Silithus, as the quests give the same amount of xp, but in the old world I was as powerful as someone in MC-BWL gear doing leveling content, so everything was a joke. I really don't see any reason to go to Outlands until you have to other than being sick of Azeroth, and it gives you about one more zone's worth of quests to do for gold.
It was also pretty fun soloing things that used to take 20 people to do (The Calling).
|
|
|
|
|
|
|