Originally Posted by Quigon
This is absolutely ridiculous.
Development is totally parallelizable, unless the content requires some specific recode of the engine to implement a fancy script. Development and bug fixing are not mutually exclusive.
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But you are totally glossing over every other aspect of software development. There are 4 aspects to software: resources (e.g. people), time, quality and features.
Yes, you can develop in parallel, *if* you have the resources. Quality has to be there (or you get REALLY bad fixes), and adding new developers usually *lowers* quality (initially), not raises it.
Then you have the feature set. Is something else a higher priority, for example, another hack/exploit/bug/expansion/etc?
Then comes time. Assuming you have the people, and the time to do a Quality job, and its the highest priority item, the item could take days, weeks, or even months to fix. Unless we're sitting in a room with those developers, and have the technical skill and codebase in front of us, we're not in a position to say how long an item will take to implement (armchair quarterbacks need not apply).
The best way to deal with issues is to report them to Blizzard FIRST. Give Bliz time to come up with a reasonable solution. Publishing it to the public, as stated, makes exploits available to more people, which only creates a crisis, and then you get low-quality fixes.
The other side of going public is how the publicity impacts the perception of Blizzard. Banning 1 person for speed hacking is a different perception than banning 100. Banning 1 guild for abusing an instance has a different perception than banning 100.
For example, banning 1 guild gives the impression to other guilds (and players) that "if you do this, you will get banned". Ban 100 guilds, and the impression is "Damn blizzard. they could have just fixed the issue". Focus has gone from the
issue to the pros and cons of the
solution.
Plus, individually reporting an issue gives Bliz time to see how widespread the issue is. That's why I report every AFKer in a BG. If I see someone speedhacking, I report them. Abusing the pillars in a Arena, I report them. Even standing on a battlemaster is a reportable/actionable offense (it's "interfering with the game environment"), but I rarely report this.
I don't have any trouble with unintended use of in-game mechanics (pulling bosses before preceding mobs, soloing Mechanar chests, wallwalking) etc. I think it encourages people to think creatively and use their imagination.
I think the thing to do is draw a line in the sand. Report anything that crosses it. I think there will always be grey areas, and things that are more important to one person than another. But let Blizzard decide, because it gives them the most precious of all commodities: Time.