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Old 12/19/07, 11:28 PM   #126
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Vosk View Post
There was a way to pull him without pulling everything. Some sort of trickery with vanish and a hunter, I'm not real sure on the exact details. The end result was a broodlord running around vael's room without any elite friends. We had maybe 10 people, took probably 45 minutes to do.
It wasn't anything particularly tricky. You just had to have someone in combat with Broodlord who wasn't on the whelps' aggro list to keep him from leashing after the rogue vanished. Attacking Broodlord doesn't aggro the whelps, as you're supposed to be fighting him with a huge number of the supression room spawns up. If it wasn't for the leash, a rogue and hunter could probably duo Broodlord now due to the zonewide combat pulse.

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Old 12/20/07, 11:59 AM   #127
Hildegard
Tinker
 
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Gnome Rogue
 
Forscherliga (EU)
This alterac exploit annoys me. Especially since you can only solo-qeue there. Hope that they fix it or at least start handing out some one or three day bans for that. Why is it so hard to fix that ?

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
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Old 12/20/07, 4:52 PM   #128
Zaphid
Von Kaiser
 
Tauren Druid
 
Drak'thul (EU)
I think they just didn't think about it when they were changing the graveyard respawn order (cave is the last GY where you can respawn). I have no idea if it can be hotfixed but because it's nothing game breaking and can be easily reported by other players, i don't see a reason. That EotS blink bug was here for what ? half a year?

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Old 01/03/08, 12:32 PM   #129
Benegesserit
Banned
 
Troll Mage
 
Trollbane
Originally Posted by Zaphid View Post
I think they just didn't think about it when they were changing the graveyard respawn order (cave is the last GY where you can respawn). I have no idea if it can be hotfixed but because it's nothing game breaking and can be easily reported by other players, i don't see a reason. That EotS blink bug was here for what ? half a year?
Disable self-killing abilities like DI and Hellfire while you have the prep buff. They disabled my mage's favorite "Help me summon, please" trick. Can't blink in EotS before the bubble is gone. Not a hard fix at all. Shouldn't even require a patch (at least it doesn't seem like it would).

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Old 01/04/08, 5:03 AM   #130
Tanoh
Piston Honda
 
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Undead Mage
 
Earthen Ring (EU)
Originally Posted by Benegesserit View Post
[...] Can't blink in EotS before the bubble is gone. Not a hard fix at all. Shouldn't even require a patch (at least it doesn't seem like it would).
Probably needed to add a client side "no-pass invisible wall", or something similar.

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Old 01/04/08, 8:55 AM   #131
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by Shadowed View Post
Which bunker/tower was taken? Last I heard theres a bug with AV where if you die after zoning in (Hellfire/DI) you will respawn at IB GY for Horde, and I assume SH GY for Alliance. It's entirely possible I'm wrong or it was fixed already, but I've seen it happen once or twice.

I have been doing a LOT of AVs on my mage recently to get them geared up for the Arena and I have only once seen a similar exploit.

At the start of the map everyone is in their respective starting cave except one guy who was at Stormpike GY. I play horde, so it was a horde player who was there. When I asked him how he was there, he said he had no idea and genuinely seemed confused as to how it happened.

So I think people might still be capping bunkers and towers during the preperation phase, but it does not necessarily mean they are hackers, it might just mean that there is some bug in the code that occasionally causes them to respawn outside of their starting zone.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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Old 01/04/08, 9:06 AM   #132
dreadloc
Glass Joe
 
Undead Rogue
 
Dunemaul (EU)
We had lag so bad once that starting spawners in the cave were able to run out before the cave gate had loaded. This means half the raid were outside the cave and running to bunkers well before the 2 minute countdown. The rest of us sat in the cave have to wait as the gate had spawned and we were stuck as normal, but those quick off the mark were out and off.

Quite funny and never been replicated personally but these sort of kinks do happen

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Old 01/04/08, 2:59 PM   #133
Mindflayer
Glass Joe
 
Human Priest
 
Uther
Originally Posted by Quigon View Post
This is absolutely ridiculous.

Development is totally parallelizable, unless the content requires some specific recode of the engine to implement a fancy script. Development and bug fixing are not mutually exclusive.
But you are totally glossing over every other aspect of software development. There are 4 aspects to software: resources (e.g. people), time, quality and features.

Yes, you can develop in parallel, *if* you have the resources. Quality has to be there (or you get REALLY bad fixes), and adding new developers usually *lowers* quality (initially), not raises it.

Then you have the feature set. Is something else a higher priority, for example, another hack/exploit/bug/expansion/etc?

Then comes time. Assuming you have the people, and the time to do a Quality job, and its the highest priority item, the item could take days, weeks, or even months to fix. Unless we're sitting in a room with those developers, and have the technical skill and codebase in front of us, we're not in a position to say how long an item will take to implement (armchair quarterbacks need not apply).

The best way to deal with issues is to report them to Blizzard FIRST. Give Bliz time to come up with a reasonable solution. Publishing it to the public, as stated, makes exploits available to more people, which only creates a crisis, and then you get low-quality fixes.

The other side of going public is how the publicity impacts the perception of Blizzard. Banning 1 person for speed hacking is a different perception than banning 100. Banning 1 guild for abusing an instance has a different perception than banning 100.

For example, banning 1 guild gives the impression to other guilds (and players) that "if you do this, you will get banned". Ban 100 guilds, and the impression is "Damn blizzard. they could have just fixed the issue". Focus has gone from the issue to the pros and cons of the solution.

Plus, individually reporting an issue gives Bliz time to see how widespread the issue is. That's why I report every AFKer in a BG. If I see someone speedhacking, I report them. Abusing the pillars in a Arena, I report them. Even standing on a battlemaster is a reportable/actionable offense (it's "interfering with the game environment"), but I rarely report this.

I don't have any trouble with unintended use of in-game mechanics (pulling bosses before preceding mobs, soloing Mechanar chests, wallwalking) etc. I think it encourages people to think creatively and use their imagination.

I think the thing to do is draw a line in the sand. Report anything that crosses it. I think there will always be grey areas, and things that are more important to one person than another. But let Blizzard decide, because it gives them the most precious of all commodities: Time.

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Old 01/07/08, 7:15 AM   #134
Hildegard
Tinker
 
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Gnome Rogue
 
Forscherliga (EU)
Buddhist aka Devin Davidson posted a guide to wall walking on gameriot.com. Hopefully this is followed by some fixes, as it shows some tricks in way that is easy to imitate for average players.

Buddhist IV-

A simple wall walking video that takes place in AV, WSG, and AB. Includes getting above the alliance flag room in WSG, jumping off the map of both AV and AB, and old quest locations in AV.

Although the links seem not to work anymore. Perhabs Blizzard forced them to be removed somehow.

Wall Walking Rogue By Buddhist

Edit: This link works at the moment:
WarcraftMovies.com - World of Warcraft Movies

Last edited by Hildegard : 01/07/08 at 8:47 AM.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 01/07/08, 9:25 AM   #135
Crowl
Soda Popinski
 
Crowl
Night Elf Warrior
 
No WoW Account (EU)
I was in AB yesterday and the other team had capped 3 bases by the time our gate opened, I raised a ticket and it was probably the quickest response I had from a GM, its just a shame I had forgotten to note the servername as well as the playername when I took a screenshot of it as he then came across as if they couldn't do anything without that info.

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Old 01/07/08, 12:56 PM   #136
Hildegard
Tinker
 
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Gnome Rogue
 
Forscherliga (EU)
One idea is to have zone wide debuffs applied to everyone outside the starting area before the match begins. It could reduce the durability of all gear to 0 and give an two hour debuff reducing all stats significantly. Same could be applied to wall walking areas, although wall walking without taking advantagses like carrying the flag in warsong shouldn't be punished to harshly.

Warsong Gulch is one the most used parts of the game and still this thing doesn't get fixed for years now.

Buddhist chose to quit WoW and to leave this video as his last message. I think as soon as it is spreading around we will see changes incoming.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 01/19/08, 6:49 PM   #137
Hildegard
Tinker
 
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Gnome Rogue
 
Forscherliga (EU)
There is another issue I recently got to know. An old friend of mine (we met over christmas in my parents home town) plays WoW very rarely on a shaman. He has a foot pedal from one of this mech robot games and configured it in a way that by hitting this pedal it performs an 180* turn. So he uses this the following way:

- He jumps
- He turns 180 degrees
- He uses frost shock
- He again turns 180 degrees
- He lands and keeps walking the very same direction as before

By doing this (he is playing a shaman at level 4X) he is close to uncatchable and can kite more than one enemy. These 180* turns could be used for landing undodgeable kidneys by just jumping through the enemy and many classes using instants.

Is this considered legal ?

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 01/19/08, 7:29 PM   #138
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
How is that really any different than using your mouse to accomplish the exact same thing? That jump spin move you described is pretty much fundamental gameplay for many classes, particularly hunters. It almost seems more difficult to use with that foot pedal setup you described than by just using your mouse to do it. Plus, using the mouse gives you more flexibility since sometimes you don't want to turn 180 degrees, only like 90 or so. I see no reason for such a setup to be illegal.

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Old 01/19/08, 10:28 PM   #139
Xrhino
Glass Joe
 
Night Elf Hunter
 
Blackrock
Yea spinning while jumping is easy enough, anyone who doesn't click should be able to do it Infact using mouse would be superior to a 180 degree pedal since it allows you to control exaclty how you want to land, etc.

Last edited by Xrhino : 01/20/08 at 11:29 PM.

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Old 01/20/08, 3:52 AM   #140
Clandestine
Don Flamenco
 
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Human Rogue
 
Laughing Skull
Originally Posted by Hildegard View Post
There is another issue I recently got to know. An old friend of mine (we met over christmas in my parents home town) plays WoW very rarely on a shaman. He has a foot pedal from one of this mech robot games and configured it in a way that by hitting this pedal it performs an 180* turn. So he uses this the following way:

- He jumps
- He turns 180 degrees
- He uses frost shock
- He again turns 180 degrees
- He lands and keeps walking the very same direction as before

By doing this (he is playing a shaman at level 4X) he is close to uncatchable and can kite more than one enemy. These 180* turns could be used for landing undodgeable kidneys by just jumping through the enemy and many classes using instants.

Is this considered legal ?
There's an in-game camera control bind to flip the camera 180 degrees. Your friend probably just has that bound to his footpad.

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Old 01/20/08, 9:30 AM   #141
Dryssa
Von Kaiser
 
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Goblin Mage
 
Malorne
Originally Posted by Clandestine View Post
There's an in-game camera control bind to flip the camera 180 degrees. Your friend probably just has that bound to his footpad.
There's a difference between rotating the camera and rotating your character.

Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.

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Old 01/20/08, 11:50 AM   #142
Hildegard
Tinker
 
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Gnome Rogue
 
Forscherliga (EU)
Originally Posted by Clandestine View Post
There's an in-game camera control bind to flip the camera 180 degrees. Your friend probably just has that bound to his footpad.
No he made quite an effort for this and measured excactly that this would turn 180*. This depends also on the screen resolution etc.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 01/20/08, 3:42 PM   #143
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
I doubt anything would come of that. To be honest, circle strafing and jump-shotting are easily trained and very basic abilities for anyone that has played first-person-shooters in the past.

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Old 01/20/08, 10:26 PM   #144
Gilora
Glass Joe
 
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Troll Shaman
 
Kilrogg
Originally Posted by Benegesserit View Post
Disable self-killing abilities like DI and Hellfire while you have the prep buff. They disabled my mage's favorite "Help me summon, please" trick. Can't blink in EotS before the bubble is gone. Not a hard fix at all. Shouldn't even require a patch (at least it doesn't seem like it would).
Hellfire doesn't appear to work anymore, at least not in AV. Don't know about DI.

I tried it on my warlock the other day just to see for myself and it spawned my ghost in the cave.


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Old 01/20/08, 11:19 PM   #145
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Hildegard View Post
There is another issue I recently got to know. An old friend of mine (we met over christmas in my parents home town) plays WoW very rarely on a shaman. He has a foot pedal from one of this mech robot games and configured it in a way that by hitting this pedal it performs an 180* turn. So he uses this the following way:

- He jumps
- He turns 180 degrees
- He uses frost shock
- He again turns 180 degrees
- He lands and keeps walking the very same direction as before

By doing this (he is playing a shaman at level 4X) he is close to uncatchable and can kite more than one enemy. These 180* turns could be used for landing undodgeable kidneys by just jumping through the enemy and many classes using instants.

Is this considered legal ?
Pretty sure we've all been exploiting since 2004 if this isn't legal - at least by using the mouse to turn (not camera). I remember hunters did this like mad in Beta.

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Old 01/21/08, 12:29 AM   #146
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
I'd go as far as saying, it's required for finishing the hunter class quest...

How to get an Android Authenticator on your PC. (updated feb'11)

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Old 01/21/08, 12:31 AM   #147
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
No WoW Account
If someone needs to use a wheel pedal to do a 180 jump I'm going to laugh at them rather than call it an exploit.

United States Online
Old 01/21/08, 12:49 AM   #148
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
There's a difference between rotating the camera and rotating your character.
Right-clicking and moving your mouse by any fraction will instantly face your character to wherever the camera is facing.

1. Jump
2. Press 180 degree camera flip macro
3. Right-click mouse, move a little, toon will now face 180 degrees to match camera
4. Press Frostshock button
5. Press 180 degree camera flip macro
6. Right-click mouse, move a little, toon will now face 180 degrees to match camera
7. Land on ground

This is not an exploit. You could just as easily do this with good reflexes and a really high mouse sensitivity (so that you can perform the spin without having to make a very wide mouse movement).

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 01/21/08, 2:30 AM   #149
Tekee
Glass Joe
 
Troll Shaman
 
Dragonblight
I recently got into the Netherwing Dailies and started flying around looking for nodes. Well 3 yellow circles popped up on the mini-map, so I figured I'd go hit the nodes.

Turns out the nodes are surrounded by enemies and a 72 elite that pats the area completely in around 15 seconds. I fly down to hit a node that I figure I can time properly and fly away right when death's at my face, but I mess up and land inside one of the crystal formations. Turns out in certain formations, and in certain parts inside them, you can successfully mine nodes and hit Netherwing Eggs (yes, I've done it) without being hit by the enemies.

They'll aggro you, but you'll evade dodge them until they glitch and wipe aggro, which is when you can mount off and fly away. It's not super helpful, but it is pretty stupid to have an egg spawn somewhere that requires a group or an exploit to get to. Plus, I want my egg!

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Old 01/21/08, 4:59 AM   #150
Snagawaga
Glass Joe
 
Human Priest
 
Kazzak (EU)
Originally Posted by Prinsesa View Post
You could just as easily do this with good reflexes and a really high mouse sensitivity.
Or just use a trackball, doesn't require you to move your arm all over your table. It also has nothing todo with reflexes, only timing.

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