Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 12/14/07, 2:39 PM   #1
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
The Offensive Dispel Mechanic(s)

Is dispel broken?

I've been thinking about it for quite a while and the spirited conversation on the other 2.3.2 thread with the Shamans I think highlighted this issue.

The issue at hand, is dispel to overpowered? Should there be some sort of dispel diminishing returns? Should dispel resistance be improved? Should perhaps the dispel magic spell-school be changed --dispel magic currently being holy, and there is no normal holy resistance-- perhaps to shadow. (On a side note, does nature resistance work on purge? I guess I should of asked that first). Should major talents be undispellable?

More and more defenses are dispellable, and now there is one more class that can dispel. New things? Prayer of Mending, Earth Shield and a couple others I'll detail later. New ways to dispel? well arcane shot (and also both sides having shamans).

The dispellers:
Priest -> Dispel Magic: Removes 2 beneficial magical spell, 14% base mana
Shaman -> Purge: Removes 2 beneifical magical spell, 8% base mana
Hunter -> Arcane Shot: Removes 1 beneficial magical spell, dealing 230 + 15% of RAP in damage, 230 mana, 6 second cooldown. *Note* Dispels first, then deals damage.
Warlock -> Devour Magic: Removes 1 beneficial magical spell, heals for 915 hit points, 330 mana, 8 second cooldown. *Note* Warlock pet, requires felhunter.
Mage -> Spellsteal: Steals 1 beneficial magical spell, 29% of base mana.
Warrior -> Shield Slam: Removes 1 beneficial magical spell, deals 430 damage + shield block value, 6 second cooldown, 20 rage. (Ok, I admit, this is a talent and isn't much of a concern in pvp).

The dispelled (non-talents):
Priest -> Shadow Protection, Power Word: Fortitude, Elune's Grace/Touch of Weakness*, Power Word: Shield, Renew, Prayer of Mending, Inner Fire+*, Fear Ward
Druid -> Mark of the Wild, Thorns, Regrowth, Rejuvenate, Lifebloom**, Innervate
Shaman -> Water Breathing, Water Walking, Heroism/Bloodlust
Warlock -> Detect Invisibility, Underwater Breathing, Demon Armor/Fel Armor+*
Paladin -> Seals***, Blessings, Righteous Fury+*
Mage -> Arcane Intellect, Dampen/Amplify Magic, Mage Armor/Frost Armor/Molten Armor+*, Mana Shield, Evocation
Hunter -> None
Warrior -> None
Rogue -> None

* - Racials and self-cast only
** - Has dispel protection, however (and it stacks)
*** - Self-cast only, can be talented to be undispellable, but requires 30-33 points in the Retribution tree
+* - Self-cast only

Dispellable Talents:
Priest -> Blessed Resillience, Power Infusion, Pain Suppression*, Focused Will, Divine Spirit, Inspiration, Blessed Recovery, Inner Focus
Druid -> Natural Perfection, Nature's Swiftness, Nature's Grasp
Shaman -> Shamanistic Rage, Earth Shield, Nature's Swiftness
Paladin -> Holy Shield, Divine Illumination, Light's Grace, Divine Favor
Warlock -> None
Mage -> Arcane Power, Combustion, Ice Barrier, Presence of Mind, Icy Veins?, Slow**
Hunter -> None
Warrior -> None
Rogue -> None

*- Has some dispel protection
**- I realize this would be a defensive dispel, but I think the point is relevant

Okay, to the nits and grits. I think its okay that base abilities can be dispelled. Although, that seems to hurt priests, paladins and druids the most. Luckily, druids have some protection with lifebloom. Priests and Paladins aren't so lucky, though they respectively have 20% and 30% dispel protection from talents. But is that really enough? Paladins have a plate and shield to protect them, but Priests rely entirely on spell-based defenses and buff-based heals for pvping.

And talents? This is probably the biggest gripe and also the one I can't figure out. Why are somethings like Soul Link and Nether Protection undispellable, yet others, even simple ones like Blessed Recovery, are dispellable? Why the bias? Why isn't it uniform? I'd say the one that stands out the most might be Shamanistic Rage. A defensive talent, that's really what it is. 41 point talent to lower damage, yet it becomes meaningless once dispelled. Pain Suppression is decent, 65-85% dispel protection and I think that is a good balance, but what about Arcane Power and such.

I can cede that it takes some skill to re-actively dispel these powerful buffs (such as Power Infusion and Arcane Power), but that also cripples the ability of the other side. That's a 3 minute cooldown and 31 point talent for a mage. And the arcane 41 point talent is also dispellable, albeit defensively. No protection at all there, yet the Warlock 41 point talent Unstable Affliction does provide dispel protection. Here's a thing, what exactly is the Arcane tree suppose to do? Arcane Power can definately be compared to The Beast Within, that however isn't dispellable and on-top of that, it provides Fear immunity. The irony? Aren't mages (especially deep Arcane) much squishier than hunters?

Why are Arcane Power and Power Infusion dispellable when Adrenaline Rush, Blade Flurry and the Beast Within aren't?

How are defensive talents suppose to be defensive if they don't even get a chance to do anything? Maybe the right balance isn't full dispel immunity, but I think something needs to be done... chances to save or maybe more thought-provoking abilities like Unstable Affliction and Lifebloom.

Maybe dispel isn't broken, but talents are.

P.S. Arcane Shot is most annoying dispelling Prayer of Mending/Power Word:Shield/Earth Shield and then doing damage. Or hell, even dispelling Lifebloom first, then doing damage.


Edit: Can't believe I forgot to list spellsteal! That and slight error with Heroism. Purge rank 2, updated >.>

Last edited by Starfire : 12/14/07 at 4:38 PM.
 
User is offline.
Reply With Quote
Old 12/14/07, 2:50 PM   #2
 sadris
Religion: Corrupting our youth
 
sadris's Avatar
 
Tauren Druid
 
Mal'Ganis
I would have to agree that dispel is a bit to overpowered considering 95% of everything is a magic effect. Party buffs should definitely not be dispellable; its retarded that warlocks are forced to put on water breathing/detect invisibility to "protect" things like bloodlust/PWF. Why isn't PWF an unspecified buff like commanding/battle shout? Why is shamanistic rage a magic effect but adrenaline rush isn't? Why is warrior fear not a magic effect but all other fears are? Why are warlocks forced to spend 35 points to get dispel protection from DOTs when they are largely a DOT-based class when the Druid/priest equivalent talents are a second-tier talent? Magic effects are just to damn common which in turn yields to the ridiculously overpowered mechanic of dispel.

There is a reason priests and paladins are so dominant in PVP, and it isn't because they can heal: it is largely due to dispel (both offensive and defensive). This means if you can't dispel or are on a team which can't dispel you will be in a world of hurt against teams which can.

'[The main argument against gay-marriage] always revolves around ... "the gay agenda"... Apparently all these gays only want to get married so they can adopt children, turn the children gay (probably using their mystic gay voodoo, passed gayly down from one gay generation to the next), and perpetuate their gayness.'
-- rantingkitten
 
User is offline.
Reply With Quote
Old 12/14/07, 3:04 PM   #3
Benjamin
Von Kaiser
 
Benjamin's Avatar
 
Human Priest
 
Magtheridon
Heroism is dispellable, actually.

It's a powerful mechanic, but I'm not sure that I'd argue that it's necessarily overpowered. As a Priest, I feel the pain of being dispelled, but at the same time, Priests wield the most powerful dispelling abilities in the game -- so in any situation where I'm being Dispelled, I have the opportunity to do the same to my opponents.

In recent game balance trends, nearly every powerful mechanic has had an equally powerful counter-mechanic put into the game. UA, MD being able to dispel Bubble and Ice Block, and Pain Surpression are all examples of this, and I think it's added quite a bit of depth to the game. I would even argue that ProM is a counter mechanic to tab-dotting, though it's often not categorized this way.

In a way, Dispel functions as a counter-mechanic itself in many situations -- BoP, Arcane Power, Innervate, etc. are all extremely powerful abilities that have only offensive Dispel as a counter, just like Sheep, Fear, Curse of Tongues, etc. are all also powerful abilities that have only defensive Dispel as a counter. However, where UA is a counter to prevent defensive dispels, no comparable mechanic exists to prevent offensive dispels aside from "Trash Buffs" like Underwater Breathing.

I think there's room for a mechanic like this in the game, and if I were to decide how to implement it, I'd add it to the functionality of Earth Shield, which is currently under review anyway. Resto Shamans could use a bit of a buff in PvP to begin with, and it would create some great Shaman-Priest synergy that could possibly compete with Priest/Paladin synergy in 3dps 5's teams. Simply adding an effect that increased the player's dispel resistance by 65%, similar to Pain Surpression, would work, otherwise a UA like effect could work as well. For the UA effect, perhaps whoever dispelled the earth shield would receive a DoT that would tick as many times as Earth Shield had charges when it was dispelled, for the same amount of damage that the Earth Shield would have healed for.

Even if we don't see an anti-offensive-dispel mechanic soon, I think it's something we'll likely see in WotLK.
 
User is offline.
Reply With Quote
Old 12/14/07, 3:35 PM   #4
Kerulak
Piston Honda
 
Blood Elf Death Knight
 
Deathwing
Starfire, just an addendum to your post, the max rank of purge strips 2 buffs off the target.
 
User is offline.
Reply With Quote
Old 12/14/07, 3:54 PM   #5
Branar
Don Flamenco
 
Human Warrior
 
Vek'nilash
Some thoughts on this:

Priests and Paladins aren't so lucky, though they respectively have 20% and 30% dispel protection from talents.
I think this is a really poor implementation of what's a great opportunity for interesting tactical choices. Flat out dispel resistance reminds me too much of the level of randomness on things like mace stuns and fear that people complain about. Whether it's balanced in terms of actual class power or not, I'm not sure that it's really fun that a shaman can get lucky and purge off Pain Supression or BoP instantly in one game and completely fail to do it for the entire duration of the spell the next.

Rather than get dragged into the whole discussion of randomness being fun or frustrating though, I'll just make an observation: the implementation of lifebloom and UA is, in my opinion, a lot better than flat-out dispel protection. Not that every important buff in the game should get a "Wow, you would have to be crazy to dispel this" effect attached to it, but I like the idea that if you don't dispel it X happens, and if you do, Y happens. Both players know the consequences of casting it, and it opens the opportunity for more play decisions, rather than mindlessly spamming dispel and maybe having it resisted or not. Imagine if there were a divine retribution talent, where dispelling a blessing made X bad thing happen (or perhaps healed the person it's on for X amount of HP). You'd still want to dispel it in some cases, but there would be times when you wouldn't - which to me is a lot more interesting than "spam purge and hope for the best" vs. "spec stoicism and load everybody up with crap buffs, and hope for the best", with random dice rolls deciding the victor.

I'm not entirely sure how to feel about the idea of crap buffs to reduce the chance of good buffs being dispelled - but they seem to have integrated it into the game at this point with the PvP totems/librams, talents like Blessed Recovery which really serve no other purpose, and so forth. I'm okay with keeping it, though it does strike me as a bit silly from a design perspective, and after seeing them remove Detect Magic from the game, I wonder about their plans in this direction.

Why are Arcane Power and Power Infusion dispellable when Adrenaline Rush, Blade Flurry and the Beast Within aren't?
I suspect this one is simply a decision to keep class diversity high and maintain the balance of dispelling in general. Dispel is an ability that counters many caster abilities pretty well - I'm not sure that it really needs to be even more powerful and a good counter to *every* classes' buffs or debuffs...or that it needs to be reduced to the point where you cast it a few times at the beginning of a fight to remove everything they cast in their 1-min prep period, and then put it away for the remainder, because most things they could conceivably use in combat are protected.
 
User is offline.
Reply With Quote
Old 12/14/07, 4:05 PM   #6
Spatula
Von Kaiser
 
Blood Elf Paladin
 
Khadgar
Yes, the shaman's Purge has two ranks. Rank 1 removes 1 buff, rank 2 removes 2.

Defensive dispels work well because there's three different kinds of debuffs (in pvp, disease does not come into play), and no class can remove all three. Offensive dispels are problematic because either something is magic, or it's undispellable. This gives shaman, priests, and to a somewhat lesser extent, warlocks an inordinate amount of power in pvp. Especially since there are a lot of class/specs that depend on those buffs (resto and enhance shaman being big examples - without earth shield or shamanistic rage, these classes have little in the way of defenses).
 
User is offline.
Reply With Quote
Old 12/14/07, 4:29 PM   #7
PsiVen
Don Flamenco
 
PsiVen's Avatar
 
Dwarf Paladin
 
Moonrunner
Dispels have really made it a pain to be a paladin in 2v2 or 3v3 arenas, since literally everything you can do can be dispelled or interrupted. With the popular priest/mage/rogue combo, for example, you can easily steal freedom, dispel sacrifice, dispel Divine Shield, and then chain-interrupt or sheep a paladin who would probably be stunned the whole time anyway. This sort of redundant ability to dominate paladins in 3v3 is I believe one of the main reasons for the popularity/success of RMP, and dispels are a large part of it. It's gotten worse as hunter combos are now able to mimic this behavior with dispelling freedom / sacrifice / light's grace, and druids "dispel" Concentration Aura with cyclone (this should be listed above by the way, it may not cost mana but it costs a GCD).

By the way, I think this belongs in the PvP forum.
 
User is offline.
Reply With Quote
Old 12/14/07, 4:38 PM   #8
UnholY_Prince
Piston Honda
 
Undead Priest
 
Ner'zhul
Just an addendum, Nether Protection can be Purged/Dispelled.
 
User is offline.
Reply With Quote
Old 12/14/07, 4:52 PM   #9
Myonax
Piston Honda
 
Myonax
Orc Warlock
 
No WoW Account
Dispelling Fel Armor (or worse a mage spell stealing it) nerfs a warlock in pvp damage by 10% (give or take talent builds) and reduces the effectiveness of heals. That is pretty painful.
 
User is offline.
Reply With Quote
Old 12/14/07, 5:02 PM   #10
 Playered
Debitum Naturae
 
Playered's Avatar
 
Night Elf Druid
 
Ravencrest (EU)
This happens in most games..

#1 Effect
#2 Effect -> Counter-Effect
#3 Effect -> Counter-Effect -> Counter Counter-Effect
#∞ ...

It ends up a meaningless war where each new stage just adds another counter to the previous one.

In WoW/1.0 we had #1 and #2.
In TBC/2.0 we have #3 (Dispel Resists + Negative Effects).

In WoTLK/3.0 I will be shocked if we dont get some form of dispel which cannot be countered (yet), and most likely a new way of protecting buffs.
* Empowered Dispel (-chance to have your dispel resisted).
* Amplified Dispel (cooldown ability which makes next dispel shear through all resistances/negative effects).
* Reworking of Spell Penetration to work here more strongly.

Also things like 'Warding', specific spells which will always get dispelled first and/or for <x> charges, which can protect your important buffs.
 
User is offline.
Reply With Quote
Old 12/14/07, 5:15 PM   #11
JulianMaiev
Von Kaiser
 
Blood Elf Paladin
 
Maiev
Originally Posted by sadris View Post
There is a reason priests and paladins are so dominant in PVP, and it isn't because they can heal: it is largely due to dispel (both offensive and defensive). This means if you can't dispel or are on a team which can't dispel you will be in a world of hurt against teams which can.
Cleanse is very much not what it used to be.
 
User is offline.
Reply With Quote
Old 12/14/07, 5:31 PM   #12
Furio
Piston Honda
 
Orc Warlock
 
Mal'Ganis
Addendum: For Warlocks, dispel erases Backlash, Nether Protection, and Night Fall procs (all talents). Dispel also removes Fel Domination and Amplify Curse (also talents). While Fel Armor isn't talented, many builds use three talent points to improve it and warlocks in PvP are arguably balanced around the assumption Fel Armor is up. Additionally, defensive dispels remove not only DOTs (aside form CoA), but also our channeled spells (Drain Life/Mana/Soul).

Edit: Under non-talented "dispelled" abilities for Warlocks, add Fire Shield (from the Imp) and Sacrifice (from Voidwalker).
 
User is offline.
Reply With Quote
Old 12/14/07, 5:36 PM   #13
MicK412
Glass Joe
 
Human Mage
 
Kel'Thuzad
Originally Posted by Myonax View Post
Dispelling Fel Armor (or worse a mage spell stealing it) nerfs a warlock in pvp damage by 10% (give or take talent builds) and reduces the effectiveness of heals. That is pretty painful.
In the same vein, a mage without ice/molten armor in PvP is much less resilient against rogues/warriors.

I really think self buffs such as these should behave the same way a hunter's aspects do, I.E. not able to be dispelled.
 
User is offline.
Reply With Quote
Old 12/14/07, 5:42 PM   #14
Wunlastri
Piston Honda
 
Wunlastri's Avatar
 
Troll Hunter
 
Maelstrom
Yeh, I'm retarded. But aren't Aspects magic?
 
User is offline.
Reply With Quote
Old 12/14/07, 5:43 PM   #15
 Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
I don't think the dispel mechanics were well thought out initially. Ideally dispels would be relaible but have an opportunity cost, like a cast time. Similarly buffs could have different strengths which could be weakened.

Having all of my hots be stripped off of me in 2 seconds is frustrating, as is failing to dispel blessing of freedom three times in a row.

The whole thing needs to be redesigned and I don't know how much they'll really be able to do, even with an expansion
 
User is offline.
Reply With Quote
Old 12/14/07, 6:16 PM   #16
Yur
Glass Joe
 
Troll Shaman
 
Maiev
As a shammy, i find it ironic that earth shield can be removed with a single dispel (even if it has 10 charges on it) while i must cleanse poison 5 times to remove 5 stacks of wound poison. I think the first thing they need to do is make the rules on dispel/cleansing universal.
 
User is offline.
Reply With Quote
Old 12/14/07, 7:32 PM   #17
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Priests and Paladins aren't so lucky, though they respectively have 20% and 30% dispel protection from talents
Druids also have a 30% dispel protection in their Subltety talent. The implementation of Priest and Druid dispel resistance vs. Paladin dispel resistance is also extremely different. Priests and Druids spend 5 talent points for 20% and 30% dispel resistance, respectively. while a Paladin spends 2 talent points for 30% dispel resistance + 10% stun resistance.

I completely agree that dispel resistance is not the way to go though, and UA style effects are vastly better.
 
User is offline.
Reply With Quote
Old 12/14/07, 8:55 PM   #18
 caladein
AUGH
 
caladein's Avatar
 
Caladein
Undead Priest
 
No WoW Account
Originally Posted by Yur View Post
As a shammy, i find it ironic that earth shield can be removed with a single dispel (even if it has 10 charges on it) while i must cleanse poison 5 times to remove 5 stacks of wound poison. I think the first thing they need to do is make the rules on dispel/cleansing universal.
That's more an issue that it takes one cast to put up 10 charges of Earth Shield versus needing to Shiv or get an application proc 5 times to get a stack of Wound Poison up. For Priests the situation is similar with Inner Fire (20 charges) and Focused Will (3 charges).

As for ideas on more creative solutions then straight dispel resistance I'd look at a talent like Second Wind for starters and give some sort of mana/health return on dispel.

If you are dispelled of a magic effect, you gain 33/66/100% of the mana cost of the spell removed. If the effect cost no mana to apply you gain X/Y/Z% of your maximum health.

Originally Posted by Memento View Post
My firewall tells me that's tasteless and/or offensive. It's like it knows us.
 
User is offline.
Reply With Quote
Old 12/14/07, 8:56 PM   #19
glick
Von Kaiser
 
Gnome Warlock
 
Mannoroth
Dispel is overpowered in the same way MS is overpowered. It's a really strong effect that counters some other part of the game that would probably be even more ridiculous if unchecked.
 
User is offline.
Reply With Quote
Old 12/14/07, 10:12 PM   #20
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
There's at least some sort of justification for dispels being part of the game when it's a caster-only mechanic fighting against other caster-only mechanics. However, the lack of a druid dispel, the presence of a hunter dispel, and the distributin of offensive vs defensive dispels usually mean that one side or the other ends up having a large advantage.

As far as warlocks go, I think it's fair to us to only get dispel protection at 31-35 and 41-point talents in our DoT tree. The class as a whole is surprisingly DoT-unreliant. Destro and Demo locks can use DoTs but if they can't it's not vital. You don't get DoT protetion unless you're already heavily invested in DoTs as your primary tool.
However, this analogy doesn't extend well. Paladins cannot do dps without seals, and their group contribution is nullified to low-throughput single-target healing without blessings. Druids cannot heal without HoTs. Priests cannot survive without their various tricks. It's not nearly as tree-dependent, so I don't think any solution is going to involve deep talent choices. Arcane mages might, since they're more reliant on self-buffs than other specs of mages.

I think that UA/lifebloom-style dispel protection is an awesome mechanic, but it's only awesome if it's limited in its application. I wouldn't want to see more than one such buff/debuff per class, in order to mark it out as the dispel-protection ability. The mana-back idea is more palatable for a general on-dispel proc, because it's redacting the cost rather than performing the ability regardless of the dispel.
I'm also hoping for some dispel-related inscriptions when WLK comes out. I would pay top dollar to give UA higher dispel priority, and I bet a lot of you would pay to give, say, inner fire or lifebloom higher dispel priority, or dispel resistance.

When someone mentioned that earthshield should be dispelled 2 charges at a time, I got into a line of thinking that this could actually be a fantastic solution to the problem as a whole. Instead of the whole %-resist thing, which is dispel roulette, major buffs could be expressed as stacks that have to be dispelled successively. Like if Arcane Power, instead of being 30% (or whatever it is) was 3 stacks of 10%, or 5 stacks of 6%. My main concern would be making the game more complicated. Pity the poor noob priest wondering why all his buffs have crazy numbers under them that don't seem to actually do anything while he's leveling up.

 
User is offline.
Reply With Quote
Old 12/14/07, 10:44 PM   #21
 sadris
Religion: Corrupting our youth
 
sadris's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by PSGarak View Post
When someone mentioned that earthshield should be dispelled 2 charges at a time, I got into a line of thinking that this could actually be a fantastic solution to the problem as a whole. Instead of the whole %-resist thing, which is dispel roulette, major buffs could be expressed as stacks that have to be dispelled successively. Like if Arcane Power, instead of being 30% (or whatever it is) was 3 stacks of 10%, or 5 stacks of 6%. My main concern would be making the game more complicated. Pity the poor noob priest wondering why all his buffs have crazy numbers under them that don't seem to actually do anything while he's leveling up.
How is this any different than the current situation? Warlocks put on UB/DE to protect BOP/Bloodlust, all buffs having "charges" just means one would have to spam purge more to get the same effect. So instead of UB/DE it turns into a 5 stack of PWF?

'[The main argument against gay-marriage] always revolves around ... "the gay agenda"... Apparently all these gays only want to get married so they can adopt children, turn the children gay (probably using their mystic gay voodoo, passed gayly down from one gay generation to the next), and perpetuate their gayness.'
-- rantingkitten
 
User is offline.
Reply With Quote
Old 12/15/07, 4:25 AM   #22
Lodekim
Don Flamenco
 
Human Warrior
 
<Ret>
Mal'Ganis
Originally Posted by glick View Post
Dispel is overpowered in the same way MS is overpowered. It's a really strong effect that counters some other part of the game that would probably be even more ridiculous if unchecked.
This is pretty much what I think.

For some stuff, blessing of light, kings, fort, mark, yeah, there wouldn't be a problem, but imagine having to just wait out a BOP and stuff like that.

I'm sure it comes a lot from the fact I did 2's for a bit as warrior shaman, and without purge working as it did, we might as well have afk'd if we saw a priest or paladin, since a warrior on those classes with a shaman backup but with purge removed would just be dead, but it's really something that would have to be pretty selective given the huge number of very powerful buffs that are around.
 
User is offline.
Reply With Quote
Old 12/15/07, 10:25 AM   #23
 Mex
Needs to gem intellect IRL
 
Mex's Avatar
 
Draenei Paladin
 
Frostmourne
I agree with glick in that I think the cure could potentially be much worse than the disease. Dispels are incredibly powerful because they have the ability to remove some incredibly powerful buffs. Any changes need to be considered and tested very carefully and very thoroughly.

I think it's important that 41 point talents like Shamanistic Rage and Earthshield are changed to reduce the impact that dispel has upon them, though. Perhaps not a flat-out dispel immunity, especially for earth shield, but some way of changing their value from either being 100% or 0% depending on who's on the other team.

There are some very valid ideas in this thread (such as talents to give mana back on dispel, UA / LB effects, charged buffs, etc) but I wouldn't be comfortable implementing anything that hadn't been extensively tested, since it's such a delicate issue.
 
User is offline.
Reply With Quote
Old 12/15/07, 10:52 AM   #24
Symbul
Habitual user
 
Symbul's Avatar
 
Blood Elf Paladin
 
Al'Akir (EU)
The design philosophy behind dispels/dispellables has been that if it can be dispelled it becomes a "counterable" ability in their book. This seems to then be justification for situations where certain abilities are very powerful. The problem with this is that Dispels are just too easy for the classes who have them and are still limited to only a handful of classes.

What I think should be done is overhaul the beneficial buffs that can be dispelled, making them undispellable if they're deemed to either be vital to the class in question or are a useless cover buff (Mage/Warlock armor vs Underwater Breathing), then add an actual opportunity cost to dispelling the significant buffs that it makes sense to purge reactively (BoP/BoF).

However, that would be rocking the boat, and making significant changes. That's not going to happen.
 
User is offline.
Reply With Quote
Old 12/15/07, 5:27 PM   #25
crimsonsentinel
Hungry Hungry Hippos
 
crimsonsentinel's Avatar
 
Human Paladin
 
Daggerspine
I agree that long buffs: kings, fort, mark, etc should be undispellable. However, I don't think that anything on a short or 0 cooldown should be undispellable. The whole dispel vs buffs thing is basically a war between classes that can dispel (priests/shaman) against classes with buffs.

Here's my reasoning: If something is easily reapplied, then as a dispeller you have to weigh the opportunity cost (GCD) of dispelling that versus letting it stay on. Having most good buffs be undispellable greatly reduces the point of dispelling and also makes those buffs much more powerful and will make teams favor classes that buff. Buffs that are in this category include things like freedom, PW:S, hots, earthshield. I personally don't think earthshield should be undispellable even being a 41 pt talent since it is still in effect a 0 CD hot. They need to lower the mana cost of it though to something closer to druid or priest hots (600 ish mana?); I don't think that would be gamebreaking in pve or pvp.

On the other hand, something that isn't easily applied and aren't game breaking like buffs should stay on permanently as a bonus for having certain classes in your team (although this will inevitably skew teams towards priests and paladins). It's not fair that a caster turns on his armor for example, which usually provides significant benefit to his playstyle only to have it removed and the mana cost too high to reapply.

Last edited by crimsonsentinel : 12/16/07 at 1:25 AM.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
5v5 lineups. Defensive or Offensive? Rej Player vs. Player 65 12/04/07 6:08 PM
Mass Dispel Mechanics Althir Player vs. Player 21 11/19/07 3:01 PM
Infraction for Dispel: General Idiocy Kaubel The Banhammer 0 06/22/07 2:00 AM
What do you think of the planned hunter mechanic changes? grimjack Public Discussion 82 10/17/06 9:33 AM
Dispel Magic failing Petrefax Public Discussion 3 08/07/06 10:34 PM